- CrossFire is a web tactical first-person shooter for Microsoft Windows developed by Smilegate Entertainment.
- The game was released in China by Tencent Games, with the corporate also acting as the exclusive agent service company. The tests for its software bugs were started publicly in April 2008.
- Due to its popularity in Asia, especially China and South Korea, it has become the world’s most-played video game by player count, with a lifetime total of 1 billion users in 80 countries worldwide.
- It was the world’s top-grossing online game as of 2014 and went on to become one of the highest-grossing video games of all time, having grossed over $10 billion in lifetime revenue, as of 2018.
- A film adaptation of the sport was announced in October 2015.
- A remake and a sequel, CrossFire HD and CrossFire 2, respectively, are in development at Smilegate, with Remedy Entertainment working on both games’ single-player portions. An Xbox One version of the sport that comes with Remedy’s campaign, referred to as CrossfireX, was announced at E3 2019 and is about to be released free of charge in 2020.
Details about the game
Defeat Terrorists in Real-time Combat!
- Reclaim cities controlled by a vicious terrorist group!
- Stop Massive Organic Weapons that threaten humanity
Dominate the Battlefield with Superior Weapon Technology!
- Create and direct high-tech combat units
- Make your own tactical commands in real-time
Develop Your Base and Raise an Army!
- Collect resources and develop your base
- Train troops and research tactics to say victory!
A Masterful Mix of Strategy, Simulation, and RPG!
- Collect and command 25 unique heroes
- Craft gear to empower your troops
Create an Alliance and Expand Your Sphere of Influence!
- Build a city and conduct alliance research with alliance members
- Participate in City Takeover and reap the benefits
CrossFire features several game modes, each with unique maps and rules.
- Team Deathmatch
Teams work towards goals, like first to x many kills, or the team with the foremost kills.
- Search & Destroy
Black List’s objective is to plant and detonate a C4 charge during a designated spot or kill all of the worldwide Risk players. Global Risk’s objective is to eliminate all Black List players or prevent Black List from planting and detonating the charge within the match’s deadline . Players do not respawn. Rounds last up to 3 minutes.
- Free for All
No teams, teams kill as many players as possible. Players respawn at different locations. The round ends when a player reaches the kill quota for the match or the timer runs out. Weapon restrictions exist for this model.
Similar to TDM, players do not respawn when killed. In some maps, players start only with their melee weapons and must devour guns pre-set within the map. Rounds last up to 3 minutes, with Global Risk defaulting in wins.
- Suppression Mode
A new, and much faster Search and Destroy. Each Black List player gets a bomb and spawns only a couple of meters from the bomb plant site. The Global Risk must storm their defenses and disarm the bomb before it detonates.
- Ghost Mode
All Black List mercenaries have invisibility and melee weapons, while all Global Risk mercenaries are fully visible, but can use all available weapons. Black List emits an important breathing sound, footsteps, splashes while running through water, and also become significantly visible while moving.
- Shadow Mode
A variant of Ghost Mode. A player becomes a Shadow warrior which is a complicated ghost character. This mode introduces security devices like Sensors, Lasers, and Sprinklers to trace down the Shadow warriors. In this map, there are certain parts of the floors which are covered with different textures (including broken glass) which will make more noise than others, making it easier for the Mercenary Soldiers to listen to the Shadow Warrior movements.
- Mutation Mode
One or two players are infected and mutated 20 seconds into the round. When the time is up or all mutants are dead, the soldiers win. If all the soldiers mutate or die, the mutants win. Mutants are knocked backward when shot.
- Escape Mode
A game mode where the Black List team must “escape” through a portal a particular number of times while the worldwide Risk team tries to stop them. There are walls and doors which will be destroyed to form the escaping team’s job easier or are a requirement to flee, at half time the teams switch sides (if the team finishes escaping early, then they immediately switch sides. If they are doing not complete their goal, then the opposite team only has got to finish what the opposite team started).
- Hero Mode
The game plays mostly like Mutation mode but features a “Hero” character. 20 seconds into the round, one to 3 players randomly will mutate and one will become the “Hero”. Also, mutants here will still respawn when killed unless they’re killed with a headshot. The game ends when either the soldiers survive until the round ends or they’re all mutated.
- Hero Mode X
Random players are mutated after 20 seconds count, and one among them is chosen to be the “Terminator” which has 6000 HP and may infect players with longer-ranged lightning bolt attacks, making it a rather daunting foe for soldiers.
- Zombie Mode
Four players in a Zombie Apocalypse-esque scenario. Zombie Apocalypse consists of a team of 4 Global Risk mercenaries trying to survive a hard and fast number of rounds with a boss at the ultimate round. The enemies featured within the game are a spread of “zombified” Black List mercenaries and mutants, each kind having their own characteristics. The game ends once the players survive through the rounds and kill the ultimate boss within the map or if all the players are killed and can’t respawn.
- Elite/Bounty Mode
This mode is the first with given money and battle results, almost like the concept of Counter-Strike. When the battle begins, players can only use the pistol equipped in their inventory and must buy other weapons using their cash. Cash is often gained by killing opponents or planting/defusing the bomb. This mode is like S&D Pro.
- Wave Mode
5v5 or 4v4 team-based mode. Both teams must destroy the opposition’s defense towers so as to succeed in the bottom, which has two “Last defense towers” guarding it, and players must destroy those two towers to start damaging the bottom (clearance of all side towers isn’t needed). This is the primary mode where the player can pick one among eleven classes before joining the space. Each class is different and has its own skills. This mode also introduces NPCs, airstrikes, mortar bombs, energy transmitters, and sophistication Upgrade Systems.
- King Mode
No teams. Players compete during a series of mini-games each round, and therefore the players with the very best score get selected as a commander each round. The game continues until a player reaches a particular score and fights to be crowned the King.
- Sheep Mode
No teams. Players compete to urge the foremost points within the end by learning sheep, which generate points every so often. Once someone has gotten to some extent the limit set before the sport, the golden sheep is spawned, and everybody must fight to ascertain who will catch on.
- Big Head
Team deathmatch but with a twist, because the player kills they level up, increasing their head size. The maximum is five. A bar will refill for every team and when it’s full, that team will enter “Big Head” mode, where the player is in a position to instantly kill anyone with a melee attack.
CrossFire features weapons supported real-life models, with each weapon belonging to a category. Categories include machine guns, assault rifles, sniper rifles, etc. Each category is functionally almost like their world counterparts (Ex. Machine guns are heavy, powerful, lay down heavy fire and have long reloaded times, Submachine guns are lighter and fire faster but deal less damage, Shotguns are effective in close range but ineffective at long distance, etc.) Weapons often have many variations, including different skins which give them different attributes. In addition, the re-skinned versions are often rarer. There also are some weapons that are different from other weapons just like the VIP weapons, which have better functions like faster reload, among others. Certain modes have mode-exclusive weapons.
The characters featured in CrossFire are a mixture of both real and fictional Special Forces groups. The real groups featured are The Russian OMON, the LAPD SWAT, British SAS, the Brazilian BOPE, the German GSG 9, the Korean 707th Special Mission Group, the United Nations Special Forces, and the American Navy SEALs. Each character also has both a Black List and Global Risk variant. Some characters are bought with GP, while some are bought with premium currency. There are special characters found in some modes just like the knight.
There also are mutant characters for the Mutation/Hero modes, which unlike regular game characters, each have unique abilities.
CrossFire is the most played online FPS game worldwide, with over 8 million concurrent users and 650 million registered players by 2017, consistent with developer Smilegate, with the bulk of players in Asia, especially China and South Korea. The game had 660 million players worldwide by 2018 and has reached a lifetime total of 1 billion users in 80 countries as of 2020.
In 2013, the sport was one of the three hottest video games in China, with a revenue of just about $1 billion. It was the world’s top-grossing game of 2014 at ₩1.5 trillion ($1.3 billion). By 2015, CrossFire had grossed $6.8 billion, making it one of the top five highest-grossing video games of all time, along with Space Invaders, Pac-Man, Street Fighter II and World of Warcraft. CrossFire grossed $1.1 billion in 2016 and $1.4 billion in 2017, making it one of the three top-grossing PC games for both years, along with League of Legends and Dungeon Fighter Online (DFO). In 2018, CrossFire grossed $1.5 billion, making it one of the year’s five top-grossing video games, along with Fortnite, DFO, League of Legends, and Pokémon Go. In total, CrossFire has grossed $10.8 billion in lifetime revenue, as of 2018.
In October 2015, it had been announced that Neal Moritz would be producing a movie version of CrossFire, after spending a year weighing up proposals from Hollywood producers and studios.
In February 2020, it had been announced that Sony Pictures are going to be developing the film adaptation, Tencent Pictures will co-produce and co-finance and Mortiz will produce through his Original Film banner.