- Originally created by legendary game designer Sid Meier, Civilization may be a turn-based strategy game during which you plan to build an empire to face the test of your time. Become Ruler of the planet by establishing and leading a civilization from the Stone Age to the Knowledge Age. Wage war, conduct diplomacy, advance your culture, and go head-to-head with history’s greatest leaders as you plan to build the best civilization the planet has ever known.
- Civilization VI offers new ways to interact together with your world: cities now physically expand across the map, active research in technology and culture unlocks new potential, and competing leaders will pursue their own agendas supported their historical traits as you race for one among five ways to realize victory within the game.
- Sid Meier’s Civilization VI may be a turn-based strategy 4X computer game developed by Firaxis Games, published by 2K Games, and distributed by Take-Two Interactive. The latest entry into the Civilization series, it had been released on Microsoft Windows and macOS in October 2016, with later ports for Linux in February 2017, iOS in December 2017, Nintendo Switch in November 2018, and PlayStation 4 and Xbox One in November 2019.
- EXPANSIVE EMPIRES: See the marvels of your empire spread across the map like never before. Each city spans multiple tiles so you’ll custom build your cities to require full advantage of the local terrain.
- ACTIVE RESEARCH: Unlock boosts that speed your civilization’s progress through history. To advance more quickly, use your units to actively explore, develop your environment, and find out new cultures.
- DYNAMIC DIPLOMACY: Interactions with other civilizations change over the course of the sport, from primitive first interactions where conflict may be a fact of life, to late game alliances and negotiations.
- COMBINED ARMS: Expanding on the “one unit per tile” design, support units can now be embedded with other units, like anti-tank support with infantry, or a warrior with settlers. Similar units also can be combined to make powerful “Corps” units.
- ENHANCED MULTIPLAYER: additionally to traditional multiplayer modes, cooperate and compete together with your friends during a big variety of situations all designed to be easily completed during a single session.
- A CIV FOR ALL PLAYERS: Civilization VI provides veteran players with new ways to create and tune their civilization for the best chance of success. New tutorial systems introduce new players to the underlying concepts in order that they can easily start.
DETAILS OF THE GAME:
- Similar to previous installments, the goal for the player is to develop a civilization from an early settlement through many millennia to become a major power and achieve one among several victory conditions, like through military domination, technological superiority, or cultural influence, over the opposite human and computer-controlled opponents. Players do that by exploring the planet, founding new cities, building city improvements, deploying military troops to attack and defend from others, researching new technologies and cultural civics, and engaging in trade and negotiations with other world leaders.
- The game featured several civilizations not featured in previous incarnations of Civilization, while many returning civilizations had new capitals or new leaders. A critical design focus was to avoid having the player follow a pre-set path of improvements towards their civilization which that they had observed from earlier games. Civilization VI places more emphasis on the terrain by “unstacking” city districts from the most city tile and giving bonuses for putting districts near-certain terrain types.
- Other new features include research on the game’s technology tree supported nearby terrain, an identical technology tree for cultural improvements and a far better government civics structure for those playing on a cultural victory path, and new AI mechanics for computer-controlled opponents that include secret goals and randomized engagements to disrupt an otherwise stable game.
- The game’s first major expansion, Civilization VI: Rise and Fall, was released in February 2018, a second expansion, Civilization VI: Gathering Storm, followed in February 2019 and a season pass, The New Frontier Pass, in May 2020.
The game was developed by an equivalent Firaxis Games team that developed the expansions on Civilization V, and most of the new mechanics introduced in these were present in Civilization VI at its launch.
RISE AND FALL
- The first expansion, Rise and Fall, was released on February 8, 2018, and brought the concepts of the rising and falling of civilizations. The cities have loyalty, if the loyalty goes too low, the city becomes a free city and may join other civilizations.
- Civilization has the potential to enter into a Golden Age by completing certain milestones and may choose a special bonus therein age, but if the player does not maintain certain milestones afterward, the civilization could fall under a Dark Age, affecting loyalty.
- In a Dark Age, the player can prefer to implement powerful Dark Age policies, but they need a price. If the player gets a Dark Age followed by a golden age, instead of getting a golden age, it gets a Heroic Age, with the right of choosing 3 bonuses.
- The expansion also adds governors, which increase the loyalty of cities and award a special bonus thereto city, by promoting governors, you add another bonus thereto.
The game’s second major expansion, Gathering Storm, was announced in November 2018 and was released on February 14, 2019. The expansion added, among other features, impacts from natural disasters like floods, volcanoes, and droughts that affect gameplay. Additionally, a new climate system was added to track climate change throughout the player’s game, with the potential for additional environmental effects to result from this. Existing civilizations and leaders were rebalanced to reflect these new gameplay additions respective to every civilization’s historical past, like Egypt having the ability to require advantage of river flooding for improved food production.
A free update to the game released in September 2019 added a new multiplayer game mode called “Red Death”. This mode is like battle royale games for up to 12 players. Taking place on a post-apocalyptic world, each player controls one civilian unit and multiple offensive units that have got to protect the civilian unit from the opposite players, while at the same time, keeping the civilian unit out of range of an expanding “red death” zone that eventually covers the planet map. Meanwhile, these units can also scour the wasteland for resources that help to improve the supporting units. The mode was the result of an April Fools’ joke by Bradley Olson, the lead multiplayer gameplayer designer, who secretly added the basics of the mode on April 1. Once the mode was discovered, the project team found the mode to be fun and expanded the thought.
- Firaxis announced in May 2020 that it will launch a “New Frontier” season pass for the game, consisting of six total content packs, each to release every other month starting in May through March 2021. A total of nine new leaders and eight new civilizations will be added through the six-packs, as well as new gameplay modes and additional features such as new wonders and buildings. There will also be additional free updates to the game for all players along with these content packs.
- The first expansion featured the Maya civilization, led by Lady Six Sky, and Gran Colombia civilization, led by Simón Bolívar. The expansion also introduced a new game mode titled “Apocalypse.” In the Apocalypse game mode, natural disasters happen much more frequently. Once the world’s climate change level reaches a maximum, the world enters an apocalypse state, causing an even further increase to severe natural disasters and meteor strikes.
- The second expansion featured the Ethiopian civilization, led by Menelik II, along with alternate costumes for Catherine de Medici and Teddy Roosevelt with different abilities, a new district called the Diplomatic Quarter, which gives improvements on diplomacy and espionage and the “Secret Societies” mode, that allows players to join one of four available secret societies, each with a different hidden agenda, including exclusive traits.
- Civilization VI was released for Microsoft Windows on October 21, 2016. The OS X version, developed by Aspyr Media, was released on October 24, 2016. At that time, Aspyr had been evaluating the feasibility of porting the title to Linux operating systems due to a large number of requests from players and announced in January 2017 that they planned to go ahead and complete the Linux port, which was eventually released in February 2017.
- A version for iPad was released in December 2017, while a general iOS version (supporting iPhones) was released on October 4, 2018. The Rise & Fall expansion was released for iOS on July 24, 2019, while Gathering Storm was released on November 22, 2019.
- A port for the Nintendo Switch was announced in September 2018 and was released on November 16, 2018. Cloud saves were added in April 2019 for both Windows and Switch versions through linking of a player’s Steam and 2K accounts, though only supported saved games from the base game at that point due to the lack of the expansions on the Switch. Both Rise & Fall and Gathering Storm expansions were available as an expansion bundle for the Switch version on November 22, 2019.
- PlayStation 4 and Xbox One ports were announced in September 2019. Both were released on November 22, 2019, alongside the Rise and Fall and Gathering Storm expansions as separate and bundled downloadable content.
Civilization VI received “generally favorable reviews” for PC and Nintendo Switch, consistent with review aggregator Metacritic.
The game originally shipped with the ad tracking software Red Shell, but this was removed after complaints by players, some of whom characterized the software as spyware