• Final Fantasy XIV is a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix. 
  • Directed and produced by Naoki Yoshida, it had been released worldwide for Microsoft Windows and PlayStation 3 in August 2013, as a replacement for the failed 2010 version of the game, with support for PlayStation 4 and macOS releasing later. 
  • An Xbox One version is in development. Final Fantasy XIV takes place within the fictional land of Eorzea, five years after the events of the first 2010 release. 
  • At the conclusion of the first game, the primal dragon Bahamut escapes from its lunar prison to initiate the Seventh Umbral Calamity, an apocalyptic event that destroys much of Eorzea. 
  • Through the gods’ blessing, the player character escapes the devastation by time traveling five years into the longer term. As Eorzea recovers and rebuilds, the player must affect the approaching threat of invasion by the Garlean Empire from the north.


  • Final Fantasy XIV is an MMORPG and features a persistent world during which players can interact with one another and therefore the environment. Players create and customize their characters to be used within the game, including name, race, gender, countenance, and starting class. 
  • Unlike within the original release, players may only prefer to be a lover of War or Magic as a starting class, Disciples of the Hand and Land are initially unavailable. 
  • Players must also select a game server for characters to exist on. While servers aren’t explicitly delineated by language, data centers are placed within the supported regions (i.e., North America, Europe, Japan) to enhance the communication latency between the server and therefore the client computer and players are recommended to settle on a server in their region. 
  • Regardless of server or language, the sport features an outsized library of automatically translated game terms and general phrases which allow players who speak different languages to communicate.
  • The interface and game controls are unified across the PC and residential console versions. 
  • Players have the choice of using any combination of a keyboard, mouse, and game controller to play; the previous two are achieved on PlayStation 4 via wireless or USB keyboard and mouse. By default, the system is navigated through drag and drop windows on PC. 
  • Navigation on the PlayStation version of Final Fantasy XIV is accomplished with an XrossMediaBar-like interface due to PlayStation users’ familiarity with the set-up. This bar is used to access all menus, maps, logs, and configuration options. The head-up display for both versions includes a message log, party status menu, mini-map, and action bar. The player may customize the situation of all of those elements.

Character progression

  • Players are ready to improve their characters by gaining experience points (EXP), when a group number of experience points are accumulated, the player’s character will “level up” and gain improved statistics which further enhance performance in battle. 
  • Four primary sources of experience points in Final Fantasy XIV include completing quests, exploring instanced dungeons, participating fully Active Time Events (FATE), and slaying monsters that exist in the game world. Quests, including the “main scenario” questline, are generally short, specific tasks given to the player by non-player characters that reward items and EXP. 
  • Completing the main scenario quests progresses the overarching plot of the sport.
  • Guildleves are a kind of repeatable quest which can be undertaken using leave allowances. These allowances are limited but regenerate over time. 
  • Instanced dungeons are confined locations with specific objectives that has got to be achieved within a deadline. These dungeons often require multiple players to form a party before entry is granted. Some dungeons are for lower-leveled players to gain EXP quickly while others are for experienced players to collect rare items, equipment, and currency.

Battles and party system

Players fight enemies employing a combination of physical attacks, weapon skills, and magical attacks; these battles form the idea of party play in Final Fantasy XIV. Most battle content in the game requires parties of a specific size, including four players for dungeons and eight players for boss battles. The “Duty Finder” is an automatic matching feature that sorts players into parties for selected content across different servers. The “Party Finder” maybe a bulletin board where players may recruit players across servers for any quite content including dungeons, raid battles, FATE parties, and more. Members of a celebration fill traditional MMORPG roles like a tank, healer, and damage dealer. Tanks draw the enemy’s attention away from other party members who generally have a weaker defense, healers use restorative abilities and support the party with damage and enhancing abilities, and damage dealers focus on attacking the enemy. Teamwork and strategy are required to defeat the strongest enemies. “Limit Breaks” are special abilities that can only be performed if members of the party excel at their roles.

Armory and Job system

Under the Armoury System, a character’s equipped weapon determines the character class and players may change their class at will by changing weapons. Classes are divided into four disciplines: Disciples of War, masters of physical combat; Disciples of Magic, practitioners of the magical arts; Disciples of the Hand, crafters, and handymen who synthesize and repair items; and Disciples of the Land, gatherers who collect resources from the environment. The Job System builds upon the Armoury System for Disciples of War and Magic. It allows access to powerful skills, magic, weapons, and armor exclusive to the Job corresponding to that class. These jobs, many supported classic Final Fantasy character jobs, are more suited to party-based combat.


Masayoshi Soken composed the majority of the game’s score over 100 tracks in addition to his duties as sound director. The remaining tracks were reused pieces from the original game’s soundtrack which was principally composed by Nobuo Uematsu, with assistance from Soken, Tsuyoshi Sekito, and Naoshi Mizuta.


The original release of ultimate Fantasy XIV began development under the codename Rapture between late 2004 and early 2005 and was officially announced in 2009. This version was directed by Nobuaki Komoto and produced by Hiromichi Tanaka, who was also serving as the producer of Final Fantasy XI and employed the Crystal Tools engine, which had previously been used for Final Fantasy XIII. Following a bug-laden, abbreviated beta test period, the game released in September 2010 to near-universal negative reception, After two extensions to the initial free trial period, then-Square Enix President Yoichi Wada issued a formal apology to players and fans in December 2010, and announced a dramatic overhaul in the development team, most prominently the removal of Tanaka from the project and the demotion of Komoto from Director to Lead Designer. Monthly fees for the game were suspended until further notice and the previously planned PlayStation 3 version was canceled. After the change in the development team, Naoki Yoshida, who had worked as planning chief of Dragon Quest X, was brought in to supervise the project as both producer and director

Sales and subscriptions

By the end of the first week of release, the PS3 version of A Realm Reborn placed second in Japan’s sales charts, with 184,000 physical copies sold. In late October 2013, Square Enix announced that the game had one and a half million registrations. It was the 16th best selling personal computer game of 2013 in the United States. In Japan, the PlayStation 3 version was ranked 32 in sales, with 244,574 retail copies sold. Following an extremely poor fiscal year 2013, Square Enix executives commended the game’s sales and subscriptions for their role in returning the company to profitability in 2014. Yoshida has repeatedly emphasized that the robust success of A Realm Reborn was due to its traditional monthly subscription model. He sees the free-to-play model as an unreliable source of income predicated on devoting a lot of development resources to monthly consumable or cosmetic items in order to maintain profitability, leaving little time for higher quality story and battle content. He also disclosed that over 80% of players are satisfied with the subscription model and theorized that this is due to players’ confidence during a steady stream of quality content due to their subscription. With the normal model, the player base grows over time as people see the sport expand, unlike a free-to-play game which may boast an enormous initial player base which changes dramatically in size and revenue from month to month. Yoshida has no plans to change to a free-to-play model in the near future. The game had over 14 million registered players by August 2018, which had increased to more than 18 million by December 2019.

Final Fantasy XIV: Shadowbringers came out on July 2, 2019, and in Japan, approximately 22,260 physical units for PS4 were sold during its launch week becoming the number two selling game of any format.

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