Borderlands 2 is a 2012 first-person shooter computer game developed by Gearbox Software and published by 2K Games. happening five years following the events of Borderlands (2009), the sport is once more assailing the earth of Pandora. The story follows a replacement group of Vault Hunters who must unite the Crimson Raiders, a resistance group made from civilian survivors and guerrilla fighters, to defeat the tyrannical Handsome Jack before he can unlock the facility of a replacement Vault. The sport features the power to explore the in-game world and complete both main missions and optional side quests, either in single-player or online cooperative gameplay. Like its predecessor, the sport features a procedurally generated loot system that is capable of generating numerous combinations of weapons and other gear.
With the unexpected success of the primary game, Gearbox was ready to secure a budget of $30–35 million to develop the sequel. Like its predecessor, the sport adopted the “concept art style”, which features graphics inspired by both photorealistic imagery and comic-book-inspired visuals. The team attempted to deal with players’ feedback from the primary game and recruited Anthony Burch who wrote the game’s script which is seven times longer than that of the first game. Among the game’s diverse cast of characters, Handsome Jack, the central villain, was created to be a charismatic “douche” that mirrors Burch’s own personality. Borderlands 2 was released for Windows, PlayStation 3, and Xbox 360 in September 2012, and it had been ported to PlayStation 4 and Xbox One as a part of The Handsome Collection in March 2014.
Similar to its predecessor, Borderlands 2 may be a first-person shooter with elements drawn from role-playing video games. Four playable character classes are available within the base game, each with their own unique Action Skill: Axton, “the Commando”, can summon a turret to supply offensive support. Maya, “the Siren”, can “phaselock” enemies by trapping them during a sphere of energy for a couple of seconds.Zer0, “the Assassin”, can temporarily become invisible and spawn a hologram decoy to distract enemies.Salvador, “the Gunzerker”, can use his titular ability to temporarily dual-wield weapons. Action Skills have a cooldown time during which the player must wait before they will use the skill again. Similarly to the first, completing the most story campaign unlocks “True Vault Hunter Mode”, a replacement Game Plus which increases the problem of the sport by making enemies stronger, improves the probability of finding rare and higher-quality items, and allows the player’s character to succeed in level 50.
Weapons are often bought from vendors, picked up from fallen enemies, and located inside containers. The sport features six weapon types, pistols, submachine guns, assault rifles, shotguns, sniper rifles, and rocket launchers with a procedurally generated loot system capable of generating numerous variations of those and other gear. The in-game manufacturers of the weapons provide them with distinct characteristics. Each weapon also has different stats and properties, like producing different damage and having varying accuracy, fire rate, reload speed, and magazine size. A color-coded scale is employed to point the rarity of the weapon or item. Some weapons are infused with additional elemental effects that deal extra damage to enemies. Additionally, players can collect mods which might alter the stats of grenades and Action Skill, and Relics, which are rare items which will change any gameplay aspect. Players got to manage their inventory regularly as they can’t equip all the weapons they need to be collected.
The player is protected by a shield, which may automatically regenerate from damage. If the shield is destroyed, the player’s health would starts to deplete. Insta-Health vials are often picked up to revive health. If they lose all their health, they enter a downed state and must either wait to be revived by another player or plan to kill an enemy to realize a “second wind”.
Otherwise, they’re going to be regenerated back at the last “New-U” station that they passed. As the player completes missions and kills enemies, they gain corresponding rewards like experience points (XP) and new weapons. Once they gain enough XPs, they level up, which unlocks new skill points to upgrade abilities. Each Vault Hunter can progress in three different skill trees after unlocking the essential class-specific Action Skill. Additionally, leveling up increases the utmost health capacity and unlocks new weapons, a number of which can’t be used until the player reaches a particular level.
As the player explores and completes missions, new areas of the sports world are unlocked. The sport features a semi open-world structure because the world is split into several sections which may be freely explored. In each area, different non-playable characters are encountered who provide side missions for the players. Players can spawn vehicles so as to quickly traverse some areas. The in-game currency is often collected from loot drops, loot containers, completing missions, and selling unwanted equipment, and maybe wont to purchase items from vending machines. Players also can gather Eridium bars, a replacement currency for purchasing storage upgrades, and other premium items. A serious addition to the sport is the “Badass Rank” system; completing various in-game challenges award points, which convert into tokens which will be redeemed to extend the bottom stats of the player’s characters. When exploring the planet, players can access certain New-U stations so as to fast travel, and Quick-Change machines allow players to customize their avatar’s look, clothing, and name.
- All-New Characters and All-New Classes: Four all-new playable classes including the Siren, the Commando, the Gunzerker, and therefore the Assassin. Step into the role of the Gunzerker, whose highly deadly skills allow him to dual-wield any two weapons found within the game. Not only that, you’ll repose on that skill to try to do more things with two guns than you ever imagined possible. Dual machine guns? Cool. Dual rocket launchers? Of course! Dual Sniper Rifles? Sure, if that’s your thing! Want to undertake other styles? More tactical perhaps? There are multiple classes to settle on from!
- Dynamic Co-op online, and LAN: Share your adventures with friends both online and via LAN. Borderlands 2 features a seamless system enabling you to drop by and drop out of a campaign without ever having to restart the sport. On top of that, you simply can even take your new gear from any game to any other!
- World Connected Story: end up left for dead within the frozen tundra of Pandora as you start your quest of revenge and redemption. Expose the evil surrounding the Hyperion Corporation and combat the perpetrator of a universe-wide grand deception — the nefarious Hyperion CEO, Handsome Jack. (Oh, also: he’s stolen credit for the opening of the Vault.)
- 87 Bazillion,.Everything: additionally to the new gun system, you’ll lech after procedurally generated shields, grenades, Relics, class mods and far , much more. And you thought the first Borderlands had plenty of loot!
- Brand new environments on Pandora: Hunt through entirely fresh areas of Pandora that are more alive than ever! From the arctic tundra, through the damaging grasslands, past the mysterious corrosive caverns to beyond, you’ll be surprised by the unpredictable world of Pandora at every turn!
- Brand new enemies: an entire slew of latest enemies are out there to kill you in Borderlands 2. Hulking, gorilla-like Bullymongs, vicious predatory Stalkers, and therefore the Hyperion mechanical army, travel by Handsome Jack, are just a few of the new enemies in Borderlands 2.
Following the discharge of the primary Borderlands, developer Gearbox Software was simultaneously performing on three distinct projects: finishing Duke Nukem Forever, creating Aliens: Colonial Marines, and dealing on a sequel to the first Borderlands. The initial goal was to make a sequel similar in scale to the primary game, but Borderlands’ unexpected success enabled the team to expand their budget during the event of Borderlands 2, allowing them to expand their scope and make more content. The event budget ultimately grew to $30–$35 million. Paul Hellquist served as the game’s creative director, Jeramy Cooke as its stage director, and Anthony Burch as its writer. Sascha Dikiciyan, Cris Velasco, and Jesper Kyd worked together to craft the game’s original soundtracks, while Gearbox’s Raison Varner provided additional music. The game’s development was completed on August 20, 2012, with Gearbox confirming that it had been being prepared for duplication and release.
Marketing and release
The game was released on September 18, 2012, in North America and on September 21, 2012, internationally. Players who pre-ordered the sport gained access to the “Premier Club”, which granted the players additional in-game items, weapons, and access to the fifth character. Publisher 2K Games and Gearbox Software marketed the sport heavily before its official release. They released a 16-bit demake of the first game on the browser in August 2012. Another browser-based spin-off game, named Mount Jackmore was released for European players in September 2012. Players who completed the spin-off, which involves shooting at a mountain carved with Handsome Jack’s face, would have an opportunity to win prizes like pin badges, figurines, and copies of the sport. The gearbox also launched a scheme for players of the first game, who could unlock exclusive cosmetic items once they purchased Borderlands 2. Gearbox revealed that they might be honoring a late fan of the sport, cancer victim Michael John Mamaril, with the addition of an NPC named after him.
Borderlands 2 may be a major commercial success. it had been the foremost pre-ordered game in 2K’s history. it had been the best-selling retail game within the UK in its week of release, outselling competitors including F1 2012 and Pro Evolution Soccer 2013. It secured the most important launch for a game within the UK in 2012, surpassing the record previously held by Mass Effect 3 and quadrupled the primary game’s sales within the same period of your time. quite 70% of the sales were generated from the Xbox 360 version. In the US, it had been the second best-selling retail game of the month, selling quite 1.82 million units. it had been the seventh best-selling game within the UK and therefore the tenth best-selling game within the US in 2012.
On All Saints’ Day, 2012, Take-Two Interactive announced that they had shipped 5 million copies. The revenue and earnings for Take-Two within the second quarter surpassed the company’s expectation, with the success of Borderlands 2 being cited together as contributing factors. In February 2014, 2K Games announced that the sport had sold quite 8.5 million copies, making it the foremost successful commercial release for the publisher. It sold quite 12 million as of March 2015. In 2019, Take-Two announced that the sport had shipped quite 20 million units, and added that the sport managed to take care of 1 million monthly users nearly eight years following its release.