DYING LIGHT

  • Dying Light is a 2015 survival horror computer game developed by Techland and published by Warner Bros. Interactive Entertainment. The game’s story revolves around a spy named Kyle Crane who is shipped to infiltrate a quarantine zone in a Middle-eastern city called Harran. 
  • It features an enemy-infested, open-world city with a dynamic day-night cycle, during which zombie would be slow and clumsy during day time but become extremely aggressive in the dark. 
  • The gameplay is concentrated on weapons-based combat and free running, allowing players to either fight or flight once they are presented with dangers. The game also features an asymmetrical multiplayer mode (originally set to be a pre-order bonus), and a four-player co-operative multiplayer mode. 
  • From the creators of hit titles Dead Island and Call of Juarez. Winner of over 50 industry awards and nominations. The game whose uncompromising approach to gameplay set new standards for first-person zombie games. Still supported with new content and free community events years after the discharge.

Plot

The GRE sends undercover agent Kyle Crane to infiltrate Harran to retrieve a sensitive file stolen by Kadir Suleiman, which he is using as leverage to blackmail them. After airdropping into Harran, he is bitten by an infected, though he is rescued by Jade Aldemir, who takes him to a survivor sanctuary called the Tower. Crane is introduced to Rahim Aldemir (Suraj Partha), Jade’s younger brother, who taught him the fundamentals of parkour. Crane learns that the Tower is being harassed by a gang of bandits led by a warlord named Rais who steals and hoards the supplies from the GRE airdrops, including Antizin; a drug that suppresses symptoms of infection and slows down the method of turning into a zombie. Crane is tasked to succeed in an airdrop containing Antizin, but despite the dire need of the drugs by the survivors, Crane is instructed by the GRE to destroy the airdrop and reach bent Rais so as to shop for the drug and possibly confirm his identity. Crane reluctantly complies and lies to the Tower that the supplies have been looted.

Upset, Tower leader Harris Brecken tasks Crane with the work of creating an effect, Rais. Upon meeting Rais, Crane is in a position to verify that he’s indeed Suleiman. He carries out a series of unethical tasks for Rais under the idea that he is going to be rewarded with two crates of Antizin, but Rais betrays him by only giving him five vials. He later breaks off business with the GRE once they halt the availability drops and refuse to assist the Tower. In desperate hopes to find Antizin, Crane and Jade pull a raid on a supply storage facility run by Rais, but they uncover a lot of plastic explosives instead. Rahim then attempts to use the explosives to bomb a Volatile nest, despite Crane’s objection. Upon catching up to him, he finds that Rahim has been wounded. He executes Rahim’s plans and destroyed all the infected within the nest. However, when he returns, he discovers that Rahim was actually bitten and had turned while Crane was gone, forcing Crane to kill him.

Survive in a city beset by a zombie virus! Discover the hard choice you’ll need to make on your secret mission. Will loyalty to your superiors prove stronger than the desire to save lots of the survivors? The choice is yours…

  • VAST OPEN WORLD

Roam the town with unprecedented freedom and enjoys its unique atmosphere. Use parkour to scale every building and reach remote areas.

  • CREATIVE COMBAT

Engage in gory combat and find out limitless options to confront your enemies. Use the environment paired with various weapon types and skills to realize a plus.

  • DAY AND NIGHT CYCLE

Experience the dramatic shift within the world, as you modify from a hunter to hunted at sundown. Face the approaching threat or run away without wasting some time to seem behind.

  • 4-PLAYER CO-OP

Join forces with other players and lift your chances of survival in an exciting co-op mode. Tackle the story campaign together and participate in regularly scheduled community challenges.

Gameplay

  • Dying Light is a survival horror video game played from a first-person perspective. The game is about in an open world environment, which may be freely explored by the player. At the start, players can only explore the Slums, though the map would open up to incorporate a second map, the Old Town. Players traverse an expansive urban environment overrun by a vicious epidemic with an important specialize in parkour mechanics, allowing players to perform actions like climbing ledges, leaping off from edges, sliding, jumping from roofs to roofs, and zip-lining. A grapnel is additionally featured within the game, allowing players to climb up buildings and travel between places quickly. As players explore the game’s world, they will scavenge various supplies and loots, which may be wont to craft new weapons or sold to vendors. Crane can utilize his “survivor sense” to spot all nearby loots and use lockpicks to open locked chests. The player also can complete various side missions by accepting tasks issued by the non-playable characters within the game’s safe zones. As the player explores Harran, they will also pick up various collectibles like notes and Battle Journals, and hear voice mail recordings.
  • Dying Light contains a dynamic day and night cycle. The day time will last for about 64 minutes, while already dark will last for about 7 minutes. During the day, players can found out traps, save random survivors, and make their way to airdrops. The infected are slow, apathetic, and simply visible, allowing the player to easily avoid them. Players can use environmental traps, like spikes, electrified fences, and gas tanks to kill the infected. At night the infected transform to become far more dangerous. Without daylight, the senses of the infected become more acute and accurate.
  • They gain the power to sprint after the player and inflict more damage, also because of the ability to leap and climb buildings just like the player. so as for players to avoid contact, they have to use their ‘Survivor Sense’ to locate the infected within the dark to remain out of their way. If the player is spotted, they will use distractions and traps to lower their numbers. The player’s main defense against the infected is ultraviolet, which slows them down. At safehouses. players can adjust the time of day, skipping already dark altogether if the player doesn’t feel ready.
  • The game features a spread of enemies, including the slow, low-level Biters, Bombers which explode when the player gets too close, Virals which may run quickly, and Volatiles, a dangerous zombie type which appears only in the dark. The game is usually melee-based with the bulk of fighting using melee weapons. There are quite 100 weapons which will be used and quite 1000 weapon possibilities when players begin crafting and customizing weapons. The melee-weapons have a limited lifespan and can be degraded and eventually broken if the player uses them for combat for an extended time. Players can repair a weapon a limited number of times, though they will also dismantle them in exchange for metal parts. 
  • Crafting weapons requires crafting ingredients like gauze and metal parts, and a blueprint, which may be scavenged or purchased from a store. Players also can use ranged firearms (two sorts of assault gun, and a spread of small firearms and shotguns), but they only gain access to them within the latter half the sport. Guns don’t break or degrade, but ammunition is usually scarce. Weapons are categorized into different rarities, which are indicated by a weapon’s color. Players also can utilize other weapons, like firecrackers which distract enemies, and explosives like the Molotov cocktail to assist combat. additionally, parkour mechanics are integrated with combat

Development

The development of Dying Light started in early 2012 by the core team of Techland, which released Dead Island in 2011. While the team was evaluating the feedback from Dead Island and commenced identifying rooms for improvement, they felt that their new project deviated tons from the first Dead Island and thus, warranted the necessity to form it a totally separate game. Techland’s director Adrian Ciszewski added that there’s an excellent difference in terms of creative vision between the studio and therefore the Dead Island publisher Deep Silver, whose control over the project meant that they can’t fully realize their vision. Therefore, Techland decided to separate with publisher Deep Silver and begin developing a replacement IP. the event team also considered Dying Light a chance to prove that the studio has made a AAA game. Warner Bros. Interactive Entertainment served because of the game’s publisher and gave Techland complete creative control over the project.

Marketing and release

The game was originally planned to release in 2014. However, on 8 May 2014, Techland announced that the sport was delayed until February 2015 thanks to a “desire to innovate”, also on improving the parkour elements of the sport. The game’s release date was later pushed forward to January 2015. On 28 October 2014, Techland announced that the PlayStation 3 and Xbox 360 versions of the sport are canceled. the choice was supported “thorough internal testing” that showed that the consoles couldn’t handle the sport properly. Techland originally aimed to deliver the sport at 60 frames per second (FPS) on both PlayStation 4 and Xbox One. However, consistent with senior game producer Adrian Ciszewski, Dying Light’s frame rate is going to be locked at 30 FPS on consoles so as to be ready to deliver native 1080p graphics, reduce input lag to a minimum, also on provide a smoother and more gameplay-tailored performance.

Critics

Dan Whitehead from Eurogamer felt that the story, despite being predictable, was serviceable, though he noted that the most campaign was “repetitive”. Writing for USgamer, Mike Williams felt that the hero was “generic”, though he praised Roger Craig Smith’s performance as Kyle Crane. Jeff Grubb from VentureBeat also criticized the writing and felt that the story doesn’t add up. Destructoid’s Chris Carter lamented that the story was uninspired, which the characters featured within the game were “contrived and boring”.Kevin VanOrd from GameSpot, likewise, stated that the story “lumbers through one cliche after another”, though he remarked that it’s “perfectly palatable”, praising the voice acting and therefore the expressive facial animation within the game’s cutscenes. Mikel Reparaz from IGN felt that the characters were interesting, albeit they were “under-developed”. He felt that the story was surprisingly straightforward, and criticized the villain for being “entertainingly cliched”. In contrast, Brian Shea, writing for Game Informer, praised the story for being immersive and remarked that the players will slowly grow attached to the characters.

Sales

In the first week after its release, 1.2 million people played Dying Light. The retail version of Dying Light debuted in No. 1 within the U.S. software sales chart, outselling heavy competitors like grand larceny Auto V and Call of Duty: Advanced Warfare. Dying Light has the highest-selling first month of sales for a replacement survival horror property, breaking the record previously held by The Evil Within. the sport also debuted in No. 1 within the UK software retail chart for 2 weeks, outperforming other major releases in February like The Order: 1886 and Evolve, despite the sport was released a month early in digital format. In its first 45 days after its release, 3.2 million people played Dying Light, making it the foremost popular game the developer Techland ever developed. On 19 May 2015, Techland announced 4.5 million players have played the sport as of June 2015. On 13 August 2015, Techland announced that the sport had sold five million units. quite 17 million players have played the sport by December 2019.

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