• The Elder Scrolls V: Skyrim is an action role-playing computer game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the fifth main installment within the Elder Scrolls series, following The Elder Scrolls IV: Oblivion, and was released worldwide for Microsoft Windows, PlayStation 3, and Xbox 360 on November 11, 2011.
  • The game’s main story revolves around the player’s character, the Dragonborn, on their quest to defeat Alduin the World-Eater, a dragon who is prophesied to destroy the planet. The game is about 200 years after the events of Oblivion and takes place in Skyrim, the northernmost province of Tamriel. 
  • Over the course of the sport, the player completes quests and develops the character by improving skills. 
  • The game continues the open-world tradition of its predecessors by allowing the player to travel anywhere within the game world at any time, and to ignore or postpone the main storyline indefinitely.
  • Winner of quite 200 Game of the Year awards, The Elder Scrolls V: Skyrim, the open-world masterpiece where you’ll be anyone and do anything, now allows you to go anywhere. 
  • Skyrim brings to life an entire virtual world for you to explore any way you select , including all-new features like motion controls, plus outfits, and kit from compatible The Legend of Zelda amiibo. Takedown enemies with Master Sword, protect yourself with the Hylian Shield, or look heroic within the Champion’s Tunic. 
  • The legendary freedom of choice and adventure of Skyrim is realized like never before. Dragons, long lost to the passages of the Elder Scrolls, have returned and therefore the way forward for Skyrim hangs within the balance. As Dragonborn, the prophesized hero born with the facility of The Voice, you’re the sole one who can stand amongst them.

Details of the gameplay

The Elder Scrolls V: Skyrim is an action role-playing game, playable from either a primary or third-person perspective. The player may freely roam over the land of Skyrim which is an open world environment consisting of wilderness expanses, dungeons, caves, cities, towns, fortresses, and villages. Players may navigate the sports world more quickly by riding horses, paying for a ride from a city’s stable, or by utilizing a fast-travel system that allows them to warp to previously discovered locations. The game’s main quest is often completed or ignored at the player’s preference after the primary stage of the search is finished. However, some quests believe the most storyline being a minimum of partially completed.

Non-player characters (NPCs) populate the planet and maybe interacted with during a number of ways: the player may engage them in conversation, marry certain NPCs (irrespective of gender), kill them or engage them in a nonlethal “brawl”. As in previous The Elder Scrolls games, killing certain NPCs can make some quests or items unobtainable. Some NPCs cannot be killed due to their importance in later storylines. If witnessed, crimes like murder and theft accrue the player a bounty which is tracked independently in each of Skyrim’s nine holds. Should the player be stopped by a guard, they’ll wipe their bounty with gold or jail time or may resist an arrest which can trigger an aggressive pursuit. It is also possible to bribe a guard or convince him to forget the crime if it’s a minor offense. NPCs may offer the player additional side-quests and a few side-quests have parameters adjusted supported nearby dungeons which the player has yet to explore. Some NPCs who are befriended or hired by the player may act as companions who will accompany the player and aid them in combat. The player may prefer to join factions which are organized groups of NPCs, for instance, the Dark Brotherhood, a band of assassins. Each of the factions has an associated quest path to progress through. Each city and city within the game world has jobs that the player can engage in, like farming.


  • The player character may be a prisoner being led to an execution overseen by General Tullius, which incorporates Ulfric Stormcloak, who is leading a rebellion against the Imperials, among the prisoners to be executed there. A dragon named Alduin unexpectedly interrupts the procession, destroying the town of Helgen before the player is often executed. The player escapes within the chaos and journeys to the town of Whiterun to request aid against the dragon threat. After slaying a dragon that attacks nearby, the player absorbs its soul, which grants them the power to perform a shout. The city’s amazed guards inform the player that they need to be Dragonborn, and therefore the player is summoned to satisfy with the Greybeards, an order of monks who sleep in seclusion on Skyrim’s tallest mountain, the Throat of the planet. The Greybeards train the player in using shouts and inform the player of their role in stopping Alduin. The player learns that Skyrim’s war is that the last during a sequence of prophetic events foretold by the Elder Scrolls, which also predicted the return of Alduin.
  • The player later meets with members of the Blades, an order of dragon hunters. The player and therefore the Blades visit Sky Haven Temple to seek out a prophetic engravement on Alduin’s Wall and learn that ancient Nords used a special shout against Alduin so they could engage him. To gain more information, the player meets the traditional dragon Paarthurnax, the leader of the Greybeards. Paarthurnax reveals that Alduin was cast into the currents of your time by the utilization of an Elder Scroll within the hope that he would never reemerge. The player locates the Elder Scroll and uses it to see through a window in time and learn the shout to combat Alduin. The player battles with Alduin, who then flees to Sovngarde, the Nordic afterlife, to realize strength by devouring the souls of deceased Nords.
  • The player summons and traps a dragon named Odahviing, and learns from him that Alduin has fled to Sovngarde through a portal located at an ancient fort called Skuldafn. Odahviing agrees to fly the player to Skuldafn, claiming Alduin has shown himself as weak and undeserving leadership over the dragon race by fleeing from the Dragonborn. The player enters Sovngarde and travels to the Hall of Valor. There, they meet with the three heroes of Nordic legend who defeated Alduin originally. With their help, the player defeats Alduin for the second time but hints are given he may return at some point to satisfy his destiny to destroy the planet.

Marketing and release

Skyrim was announced at the Spike computer game Awards on December 11, 2010; Howard appeared onstage during the awards and presented the announcement trailer, which introduced the game’s story and revealed its “11–11–11” release date. It was the duvet story for the February 2011 issue of the sport Informer magazine, wherein journalist Matt Miller wrote a fifteen-page article that exposed the primary details about the game’s story and gameplay. Asked about downloadable content (DLC) packages in a June 2011 interview, Howard expressed the team’s intention to release DLC packages, having done so for previous releases; he revealed that it had been the team’s goal to release a lower number of DLC packages that were larger in content than those released for Fallout 3, as he felt that releasing a bigger number of low-content packages was “chaotic”.


The team employed Jeremy Soule to compose the music for Skyrim, who previously worked on Morrowind and Oblivion. The game’s main theme “Dragonborn was recorded with a choir of over 30 people singing within the fictional dragon language.


A wide sort of official and fan-created mods, short for modifications, are available for Skyrim, which are generally made using the packaged Creation Kit. These mods are distributed freely on file-sharing sites like Nexus Mods, and also are officially aggregated via the Steam Workshop’s controlled content distribution mechanism. The mods may include features like better game stability, improvements and tweaks of gameplay features, significantly enhanced visuals, lighting, and textures, overhauled weather systems, new characters and locations, user interface updates, and more.


During the first day of release, Steam showed over 230,000 people playing Skyrim concurrently. Within two days of the game’s launch, 3.4 million physical copies were sold. Of those sales, 59% were for the Xbox 360, 27% for the PS3, and 14% for the PC. In the first week of release, Bethesda stated that 7 million copies of the sport had been shipped to retailers worldwide, which total sales through the subsequent Wednesday were expected to generate an estimated US$450 million. By December 16, 2011, this had risen to 10 million copies shipped to retail and around US$620 million. Additionally, Valve stated that it had been the fastest-selling game so far on their Steam platform. Steam’s statistics page showed the client breaking a five million user record by having 5,012,468 users logged in on January 2, 2012. 

The total number of sold copies on the PC platform is difficult to verify because Valve doesn’t publicly publish digital sales. Shortly after its release, Skyrim was the most-played game on Steam by an enormous margin, with double the amount of players as Team Fortress 2, the second-placed game. In the United Kingdom, Skyrim was the 9th best selling title of 2012. In June 2013, Bethesda announced that over 20 million copies of the sport had been sold. Regarding sales on the PC, Todd Howard stated in an interview with Rock, Paper, Shotgun that, “Skyrim did better than we’ve ever done on PC by an outsized, sizable amount. And that’s where the mods are. That feeds the sport for an extended time.” Electronic Entertainment Design and Research, a marketing research firm, estimates that the sport has sold 22.7 million copies worldwide. In November 2016, Howard announced that Skyrim had sold over 30 million copies.


Skyrim received awards from numerous gaming sites and publications and has been considered to be among the simplest video games of all time. IGN and GameSpot named Skyrim “PC Game of the Year”. It also received GameSpot’s “Readers’ Choice” award. The game received the “RPG of the Year” award from Spike TV, IGN, X-Play, GameSpot, and GameSpy. It received “Overall Game of the Year” wins from Spike TV, Giant Bomb, X-Play,, GameSpot,, Game Revolution, GameSpy Joystiq, and the Interactive Achievement Awards. It was voted No. 1 in Good Game’s top 100 video games of all time and No. 1 in PC Gamer’s “The 100 Greatest PC Games of All Time”. In Giant Bomb’s 2017 Game of the Year Awards, the game was a runner-up for “2017’s Old Game of the Year”.

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