• Uno is an American shedding-type card that’s played with a specially printed deck. The game’s general principles put it into the Crazy Eights family of card games, and it’s almost like the normal European game Mau-Mau.
  • It has been a Mattel brand since 1992
  • One of the foremost iconic classic games which we all grew to understand and love! UNO makes its return with an assortment of exciting new features like added video chat support and an all-new theme system which adds more fun!
  • Match cards either by matching color or value and play action cards to vary things up. Race against others to empty your hand before everyone else in either Classic play or customize your experience with a spread of House Rules and match settings to make sure you and your friends never play an equivalent game twice!
  • Also, prepare to shake things up with new branded themes introducing never-before-seen Theme Cards that basically change the way you play the game!UNO is that the classic cards that’s easy to select up and impossible to place down! Players alternate matching a card in their hand with the present card shown on top of the deck either by color or number. 
  • Special action cards deliver game-changing moments as they assist you to defeat your opponents. These include Skips, Reverses, Draw Twos, Wild, and Draw Four Wild cards. You will find 25 of every color (red, green, blue, and yellow), eight Wild cards, three Customizable cards, and one Special Rule card inside the 112-card deck. 
  • If you can’t make a match, you want to draw from the central pile! And when you’re right down to one card, don’t forget to shout “UNO!” the primary player to rid themselves of all the cards in their hand before their opponents win. It’s Fast Fun for Everyone!
  • Four suits of 25 cards each, eight Wild cards, three Customizable cards, and one Special Rule card. Earn points from other players once you leave first
  • Reach 500 points to win the quality game
  • Two-handed, partner, and tournament options for even more action, everything you would like to understand is inside the instruction guide
  • Includes 112-card deck plus instructions and scoring rules


The game was originally developed in 1971 by Merle Robbins in Reading, Ohio, a suburb of Cincinnati. When his family and friends began to play more and more, he spent $8,000 to possess 5,000 copies of the sport made. He sold it from his barbershop initially, and native businesses began to sell it also. Robbins later sold the rights to UNO to a gaggle of friends headed by Robert Tezak, a funeral home owner in Joliet, Illinois, for $50,000 plus royalties of 10 cents per game. Tezak formed International Games, Inc., to plug UNO, with offices behind his funeral home. The games were produced by Lewis Saltzman of Saltzman Printers in Maywood, Illinois.

In 1992, International Games became a part of the Mattel family of companies

Beloved Classic Rules

Stacking When a Draw Two or Wild Draw Four is played, play an equivalent sort of card to feature to the penalty and pass it right down to the subsequent player.

7-0 Playing a 7 allows you to swap hands with another player and playing 0 forces all players to require their hand and pass it down within the order of play.

Jump-In For the primary time on consoles, Jump-In is out there for play! Whenever a card is played, if you hold a uniform card, you’ll play that card out of turn.

Personalized House Rules

For the primary time ever, you’ll use all House Rules together to form your matches as crazy as you would like.

Online Multiplayer

Interact together with your friends and other players.

Track your progress through a spread of social features like global and weekly leaderboards.

Gain levels as you play in Online Modes and unlock special medals to display and boast to your friends and other opponents.

While playing, ask other players using Voice Chat Support.


  • Jump into a replacement UNO experience with the UNO FLIP! DLC!
  • Rediscover the matching game you recognize with a double-sided deck that provides classic gameplay an exciting twist.
  • Use the special Flip card to flip the deck and reveal a completely new set of numbers, colors, and action cards on the other side!
  • Play nice with the sunshine Side action cards or spice things up with these Dark Side ones
  • Draw Five cards: the subsequent players must draw five cards and lose their turn.
  • Skip Everyone card: All players lose their turn.
  • Wild Draw Color card: the subsequent player must draw until they get a color of your choice (no matter what percentage cards they need to draw to try to so) and lose their turn.


  • A strategy at Uno could also be offensive (aiming to travel out), or defensive (aiming to attenuate the worth of one’s hand, within the event that another player goes out, thus getting those points). a part of the skill of playing Uno is knowing when to adopt an offensive or defensive strategy.
  • An offensive strategy would be holding on to Wild and Wild Draw Four cards because they will be played near the top of the hand so as to travel out (when it’s harder to play an identical card). However, a defensive strategy would advise getting obviate such cards early, because they need a part value.
  • A defensive strategy would advise playing a high card so as to scale back the purpose value of the hand. However, an offensive strategy would suggest playing a 0 when the player wants to continue on the present color, because it’s less likely to be matched by another 0 of a special color (there is merely one 0 of every color, but two of every 1–9).
  • A player holding just one card is required to call out “Uno” or risk being penalized if caught. A player who calls “Uno” risks being the target of concerted action by the opposite players, who could also be ready to use action cards to stop that player from going out. counting on the extent and seriousness of play, some players may deliberately avoid saying “Uno”, within the hope of avoiding detection then going out on the subsequent turn. For this reason, it’s useful to hide what percentage cards are in one’s own hand and to stay track of what percentage cards every other player holds.
  • Little has been published on the optimal strategy for the sport of Uno. Simulations of games may shed some light on the matter. Attempts to scale back point count during a player’s hands are often “read” by other players if too transparent. This information is often exploited by other players, and it follows that a mixed strategy could also be more appropriate

Card and deck styles

  • Modern Uno action cards bear symbols that denote their action, apart from the Wild cards which still bear the word “Wild.” Before the planning change, such cards in English versions of the sport had letters only. Earlier English versions are often recognized by the absence of the white rim that surrounds the sting of most Uno cards.
  • Other versions of the sport use symbols and pictures in both old and new designs, especially ones with Wild cards that don’t bear the word “Wild”. There also are language-free versions of the newer styles that don’t bear the word “Wild” but have an equivalent styling.
  • The 2010 “Uno Mod” edition uses symbols rather than letters or numbers.
  • On September 16, 2017, Mattel released UNO® ColorADD, the primary game designed specifically for those affected by color blindness.
  • On October 1, 2019, Mattel released a Braille version of their game, with Mark Riccobono, President of the National Federation of the Blind, said during a handout, “The incontrovertible fact that a blind man is now ready to play a classic game of UNO straight out of the box with both blinds and sighted friends or relations may be a truly meaningful moment for our community.

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