GEOMETRY DASH

  • Geometry Dash is a computer game developed by Sweden-based developer Robert Topala. The main game is simply referred to as Geometry Dash, maybe a rhythm-based platformer game which currently has 21 official levels and A level creation system with quite 60 million online levels made by players. Each of the official levels features unique background music. 
  • Other features include showcases of user-generated content including custom levels, a daily and weekly selection of these levels, online leaderboards, customizable player icons, and multiple game modes.
  • Geometry Dash uses a touchscreen, keyboard, mouse, or controller (depending on the platform) to regulate different vehicles that react when a player uses the jump function by either pressing on the screen on touchscreen devices, pressing the spacebar or up arrow on a keyboard, left-clicking with the mouse, or pressing A on the controller. 
  • The player can hold down jump to constantly interact with certain vehicles. Users cannot control the speed at which the icon is moving. The timing and rhythm of the in-game music are key parts of the sport, often in reference to one another . The target of the sport is to finish A level by reaching its end. 
  • If the player crashes into an obstacle, they’re going to need to start over from the start. The player-character can take up to seven separate forms, which behave differently with each interaction. The vehicle the character takes is modified by seven portals, each of which may be a different color. The behavior of those modes is often changed further, like reversing the sport view or adding a second player-character.
  • There are 21 official levels within the full version of Geometry Dash, 18 of which are unlocked from the beginning. Each level grants rewards upon completion and contains 3 secret coins, which are wont to unlock the three locked levels. Levels are classified by difficulty, and every difficulty gives a particular number of stars. 
  • Players can play the amount in almost any order. Players also can earn achievements that can be exchanged for rewards. 
  • Players can also utilize a store, where they will spend an in-game currency called “mana orbs”, collected through completing levels. Each game within the series features a practice mode that will be used for any level which allows the player to restart at manually or automatically placed checkpoints rather than at the very beginning. 
  • A level can’t be officially completed on practice mode, though completion can cause certain rewards. the sport also features the power to upload and download user-created levels, however, this is often impossible in Geometry Dash Lite or the spin-off games. The player must complete their level with all coins in normal mode so as to make sure that it’s possible to beat before it is often uploaded. Changes after the verification will render it unverified. The problem set is decided by Topala. The creator of a given level, its players, and therefore the game’s moderators can influence this decision.

Game Features

  • Rhythm-based Action Platforming!
  • Lots of levels with unique soundtracks!
  • Build and share your own levels using the extent editor!
  • Thousands of top quality user-generated levels!
  • Unlock new icons and colors to customize your character!
  • Fly rockets, flip gravity, and far more!
  • Use practice mode to sharpen your skills!
  • Lots of achievements and rewards!
  • Challenge yourself with the near impossible!
  • Steam users get two exclusive unlockable icons!

Development

According to Topala, the sport began as a project that would have moved in any direction. He made the remarks, “it simply started as a template with a cube that would crash and jump” and “there really was no detailed plan”.He previously developed it for the pc, but later altered his plan and made attempts to form it into a mobile game. Topala was inspired by “The Impossible Game” and he took about four months to make the sport and take it to the App Store and Google Play Store. within the beta version, the sport was called Geometry Jump but was later changed to Geometry Dash.

Upon its release, Geometry Dash had just seven levels, which are now currently liberal to play on the game’s free version, alongside six other levels released in later updates within the full version. It soon gained serious popularity around the world, especially in Canada, where it achieved the title because of the hottest paid iPhone app in June 2014. There are four free versions of the sport, one being Geometry Dash Lite which currently (as of Lite’s update 2.2) includes the primary 13 levels from the complete version.

Soundtrack

The Geometry Dash soundtrack is by several music artists, including ForeverBound, DJVI, Waterflame, DJ-Nate, F-777, Dex Arson, and Morgan David King. additionally, to the official songs, usage of most songs on the Newgrounds music portal is additionally available. Since it’s common for users to abuse the portal to upload songs not made by them to use in Geometry Dash, Topala implemented a manual approval system to stop this, where he would choose what artists’ works are allowed to be used in-game.

Reception

The game has opened to generally positive reviews from critics. Softpedia complimented the game’s style and challenge that it brings up, saying, “While it can get a touch frustrating sometimes, you’ll always complete the stages using the practice mode then jump into the various different user-generated levels.” 148Apps gave the sport a positive review, stating, “Geometry Dash provides all of the challenge expected from an “impossible” game while also making it more accessible to newcomers.”Geometry Dash has also been listed by the reviewer Chris Morris on the web site sense Media as a child-friendly computer game that oldsters could let their children play on, stating that the sport was a “good thanks to handling frustration”, which “families also can mention rhythm and therefore the joy of dancing in time with the music”. On the App Store, Geometry Dash was ranked second for the app’s Top 10 Paid iPad Games and seventh for Top 10 Paid iPhone Games in 2018.

Other editions

For Geometry Dash World, Gamezebo praised the game’s captivation and decent gameplay styles, though the reviewer noted that it had not been the “most interesting looking game out there”. Gerson Noboa from AndroidGuys praised the Geometry Dash spin-off, stating that, “Geometry Dash World may be a worthy addition to your game arsenal. Because of tightly connected graphical and sound elements, the sport provides an awesome, integrated experience that’s rarely seen in live Store games”.

Spin-offs

  • Geometry Dash Meltdown

On 16 December 2015, Topala announced a spin-off game titled Geometry Dash Meltdown, which was released on 19 December 2015 for iOS and Android. Currently (as of update 1.0) it includes 3 levels (featuring the songs of F-777) with new icons from version 2.1 made to showcase the two .0 features to those that don’t own the complete version.

  • Geometry Dash World

On 21 December 2016, Topala announced a second spin-off game titled Geometry Dash World, saying that it might begin on an equivalent day. Currently (as of update 1.0) includes 2 worlds with 5 levels in each world, new 2.1 icons, a shop, a replacement vault, daily quests, levels & rewards, and secret chests made to showcase a number of the new 2.1 features that were included within the update of the complete version.

  • Geometry Dash SubZero

On 12 December 2017, Topala announced a 3rd spin-off game titled Geometry Dash SubZero, which was released on 21 December 2017. It consists of three levels. it’s currently the newest stand-alone game released within the series, and therefore the first to supply some features of the most game’s unreleased (as of September 2020) update 2.2, including features from the update like new icons and camera control triggers

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