CANDY CRUSH SAGA

Candy Crush Saga is a free-to-play match-three puzzle computer game released by King on April 12, 2012, for Facebook; other versions for iOS, Android, Windows Phone, and Windows 10 followed. it’s a variation of their browser game Candy Crush.

In the game, players complete levels by swapping colored pieces of candy on a game board to form a match of three or more of an equivalent color, eliminating those candies from the board and replacing them with new ones, which could potentially create further matches. Matches of 4 or more candies create unique candies that act as power-ups with larger board-clearing abilities. Boards have various goals that have got to be completed within a hard and fast number of moves or a limited amount of your time, like a particular score or collecting a selected number of a kind of candy.

Candy Crush Saga is taken into account one among the primary and most successful uses of a freemium model; while the sport is often played completely through without pocket money, players can purchase special actions to assist clear harder boards, from which King makes its revenues at its peak, the corporate was reportedly earning almost $1 million per day. Around 2014, over 93 million people were playing Candy Crush Saga, while revenue over a three-month period as reported by King was over $493 million. Five years after its release on mobile, the Candy Crush Saga series has received over 2.7 billion downloads, and therefore the game has been one among the highest-grossing and most-played mobile apps therein time-frame. King has since released three related titles, Candy Crush Soda Saga, Candy Crush Jelly Saga, and Candy Crush Friends Saga, and most of the company’s other mobile titles follow an equivalent Saga freemium format.

Features

  • Collect sugar drops to advance along the sugar track for special surprises!
  • Tasty candy graphics which will leave you hungry for more
  • Unwrap delicious environments and meet the sweetest characters
  • Helpful magical boosters to assist with challenging levels
  • Complete adventurous levels and unlock treats
  • Easy and fun to play, challenging to master
  • Hundreds of sweet levels within the Candy Kingdom – more added every 2 weeks!
  • Leaderboards to observe your friends and competitors!
  • Easily sync the sport between devices and unlock full game features when connected to the web

Gameplay

Candy Crush Saga may be a “match-three” game, where the core gameplay is predicated on swapping two adjacent candies among several on the gameboard to make a row or column of a minimum of 3 matching-colored candies. On this match, the matched candies are faraway from the board, and candies above them fall under the empty spaces, with new candies appearing from the highest of the board. this might create a replacement matched set of candies, which is automatically cleared within the same manner. The player scores points for these matches and gains progressively more points for chain reactions. Additionally, creating matches of 4 or more candies will create a special candy that, when matched, can clear a row, column, or other section of the board.

The game is split among many levels, which must be completed in sequence. Each level poses a special challenge to the user, like achieving a minimum score during a fixed number of moves or clearing candies during a fixed number of moves to bring special ingredients to the rock bottom of the board. Boards have a variety of various configurations and should include special spaces that have their own unique rules, like spaces covered with jelly that has got to be cleared by making a match thereon space. If the player meets the level’s goal, they’re going to tend from one to 3 stars to support their score and may proceed onto the subsequent level. Otherwise, they’re going to lose one life and must try again. If the player runs out of lives, they need to attend for a few periods of real-world time while their lives regenerate before attempting the extent again. Completed levels are often replayed if desired.

The game has been expanded with a variety of episodes, adding a couple of dozen new levels per episode also as new gameplay mechanics. Each episode has 15 levels of gameplay. within the game’s first major expansion, the sport added a separate set of levels within the Dreamworld. While levels had an equivalent goal, the players had to balance matches of candies of two randomly selected colors to avoid disrupting the sleeping Odus the Owl; if they failed, the extent had to be repeated. If they collected enough matched candies to fill a meter, the sport would automatically activate the Moon Struck power: the board was cleared of all candies of these two colors, and therefore the player gained a couple of turns of additional matches without having to balance colors. 

After this, Odus returned to sleeping and two new colors were randomly selected for the balance. This continued until the player completed the extent or ran out of turns as within the main game. Dreamworld levels used a special set of lives from the most games, allowing the player to modify back and forth between these modes. The Dreamworld is not any longer accessible.

Characters

Throughout the sport, the player solves puzzles so Tiffi (short for Toffette) can solve problems plaguing the residents of the Candy Kingdom. These include tutorial guide Mr. Toffee, whose voice was changed from an over-the-top French accent within the original version of the sport into a smaller deep male voice; the Easter Bunny; the shop owner Mr. Yeti; Odus the owl from Dreamworld levels; the villainous Bubblegum Troll; and lots of others.

In Candy Crush Jelly Saga, the 2 main characters that the player plays against are the Jelly Queen and Cupcake Carl.

Development

Prior to the discharge of Candy Crush Saga, most of King’s games were browser games offered through their website or partner portals like Yahoo!. This included Candy Crush, a straight-forward tile-matching game released in 2011 which King’s chief creative officer and co-founder Sebastian Knutsson said came after a few hundred other games that they had designed for the portal. Candy Crush’s concept had been supported by an early game King made, Miner Speed, that borrowed gameplay elements from Bejeweled. Candy Crush added new animations for the candies and expressive paper doll-like characters that helped to form the sport one among five hottest ones on the location by 2012. At that time, the sport was a basic score attack game. Knutsson said, “the first version was three minutes of great gaming, but that three minutes didn’t really evolve.” Candy Crush, like several of King’s other portal games, featured tournament-style gameplay, where players could spend money to enter competitive tourneys for in-game boosts, which served together of the most sort of revenue for the corporate additionally to in-game item sale microtransactions and advertisements

Commercial

By 2013, Candy Crush Saga had been downloaded quite 500 million times across Facebook, iOS, and Android devices and thought of the foremost downloaded app from the Apple App Store, and had a minimum of 6.7 million active users on a daily basis; the sport had a daily revenue of $633,000 from US section of the iOS App Store alone. By 2014, the sport had over 245 million active players monthly but has since dropped off, thereupon count falling to around 166 million by 2016. It again rose back to 293 million active monthly players by November 2017.

Player demographics

58% of the players are women, while 46% of the players are of generation X, though more youths and youngsters play it.

Awards

Candy Crush Saga won the People’s Choice Awards for Favorite Mobile Game 2016. Other nominees were Fruit Ninja, Despicable Me: Minion Rush, Plants vs Zombies, and Temple Run. It was also the winner of the 9th International Mobile Gaming Awards for the simplest Social Game.

Candy Crush Saga is the hottest mobile game within the U.S. after a dramatic comeback within the third quarter. because the mobile game crossed its fifth anniversary in the week, its tally has crossed 2.73 billion sugary downloads.

In the third quarter that ended September 30, the match-3 game generated quite $250 million in revenue, up 97 percent from an equivalent period a year ago, consistent with measurement firm Sensor Tower. quite 1 trillion game rounds have been played within the game since its launch, and 350 trillion candies are swiped so far. At this rate, the $5.9 billion that Activision Blizzard paid to accumulate King in 2015 seems like a deal.

In popular culture-The game is additionally featured in Psy’s music video “Gentleman”.Part of The Emoji Movie takes place within Candy Crush Saga. Candy Crush Saga was used as a challenge theme for an episode of the sixth season of Project Runway All-Stars.

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