NieR Automata

Nier: Automata may be a 2017 action role-playing computer game developed by PlatinumGames and published by Square Enix. it’s a sequel to the 2010 computer game Nier, itself a spin-off and sequel of the Drakengard series. the sport originally released for the PlayStation 4 and Windows via Steam, with an Xbox One port being published the subsequent year with the subtitle Become As Gods Edition.

Set during a war between alien-created machines and human-crafted androids, the story follows the trials of a combat android, her companion, and a fugitive prototype. The story requires multiple playthroughs, each unlocking additional story elements. Gameplay combines role-playing elements with action-based hack and slash combat, and features switches between computer game genres almost like that of Nier with elements starting from shoot ’em up to text adventure.

NieR: Automata tells the story of androids 2B, 9S, and A2 and their battle to reclaim the machine-driven dystopia overrun by powerful machines.

Humanity has been driven from the world by mechanical beings from another world. during a final effort to reclaim the earth, the human resistance sends a force of android soldiers to destroy the invaders. Now, a war between machines and androids rages on… A war that would soon unveil a long-forgotten truth of the planet.

Key Features:

Action-Packed Battles – Players will switch between using melee and ranged attacks in battle against hordes of enemies and challenging bosses across a spread of open field maps. The tight controls and incredibly fluid combat are simple to find out for newcomers while offering much depths for experienced action gamers. Players can perform high-speed battle actions,combining light and heavy attacks and switch through an arsenal of weaponry while evading enemies with speed and elegance.

Beautifully Desolate Open-World – the sport seamlessly joins together hauntingly beautiful vistas and locations with no area loading. The environments are rendered in 60fps and contain a wealth of sub-events additionally to the storyline.

Masterfully Crafted Story and Characters – NieR: Automata tells the story of androids 2B, 9S, and A2 and their ferocious battle to reclaim a machine-driven dystopia overrun by powerful weapons referred to as machine lifeforms.

Elements of an RPG – Players will obtain a spread of weapon types, level up in battle, learn new combat skills, and customize a loadout that caters to their playstyle.

Utilize the Pod network to help In and out of doors of Battle – Pods can attack the enemy in both manual and lock-on modes. they will also assist outside of battle, like allowing the player to glide through the air. Pods are often enhanced throughout the sport, with upgrades including new attack methods and variations.

“Auto Mode” Available for Beginners – Novice players can elect “Auto Mode” for straightforward attacks and evasions.


Nier: Automata is an action role-playing game during which players take the role of combat androids from the YoRHa units across an open world environment. Additionally to plain navigation on foot, employing a special item allows the player to summon a wild animal to ride, and in some scenarios pilot a flying mech to fight enemies. As with the previous game, during navigation in some environments, the camera shifts from its standard third-person perspective to an overhead or side-scrolling view. Some areas also include platforming elements, requiring the player to navigate by jumping between platforms or over obstacles. The player can complete side quests for non-playable characters (NPCs) found throughout the planet. Shops available in hub locations allow the player to get items, including consumables that recover health. Automata feature 26 different endings; five main endings lettered A to E, and 21 additional endings lettered F through Z. These additional endings act as game over events triggered by performing certain actions, not progressing the narrative, or losing certain battles.

Combat is hack and slash action-based, with the player fighting enemies in real-time during a sort of in-game environment. During the battle, the player can use light attacks which are fast but weak and heavy attacks, slow and more powerful. The player can evade enemy attacks and, with successfully timed button presses, can gain temporary invulnerability and launch a counterattack that deals heavy damage. The player is additionally assisted by a Pod, a flying robot assistant that will launch customizable ranged attacks varying from simple gunfire to heavy-hitting hammer attacks. Pods also can shield the player from harm in various ways. At different points, the gameplay changes to reflect different computer game genres, starting from shooting them up to text adventure segments.

The player is in a position to bring two melee weapons in combat. While attacking, the player can alternate between both weapons and attacks to make combination attacks. There are four different classes of weapons available: short swords, long swords, bracers, and spears. Attacks with different weapon types also can be charged and launched for increased damage. Weapon Stories, a recurring element in both Nier and therefore the Drakengard series, where weapons found throughout the planet have unique stories attached to them, also are featured. Each character features a different style; initial lead 2B is an attacker with two weapons available, second protagonist 9S has just one weapon and specializes in hacking into enemies to deal high damage, and later character A2 plays similarly to 2B with another ability to briefly boost attack power by sacrificing health.

As characters progress, they gain experience levels, increasing their health, defense, and attack power. Character customization is handled through chips, items installed into the player characters that adjust a number of their attributes; these chips can do things like alter the HUD to point out enemy health and damage and grant status buffs to the player characters. the number of Chips that will be installed at anybody’s time are limited by what percentage slots a personality has. Chips can either be purchased at shops or picked up from defeated enemies. If the player character dies, they respawn at their previous save point. The player character can then find their original body and either retrieve items and knowledge left with it to realize a bonus or plan to repair it. If successful, the body is resurrected as a short-lived ally, but if unsuccessful, it becomes an enemy the player can defeat for an additional bonus. With online features enabled, the bodies of other players also can be retrieved or revived at the situation where they died.


Setting and characters

Nier: Automata shares the post-apocalyptic setting of Nier, happening thousands of years after the game’s fourth ending. The universe of Nier takes place in an alternate timeline within the Drakengard series. While carrying over the Drakengard tradition of a dark atmosphere and branching storylines, no direct narrative connection is shared between Nier: Automata and therefore the remainder of the series. Set within the year 11945 AD, the story revolves around a war between the human-made androids and therefore the machine army of invaders from another world. Lacking both emotions and true names, androids have particular attitudes that distinguish them from their fellows. The “YoRHa” android forces are commanded from the Bunker, a reconnaissance base in orbit above Earth. They fight alongside the pre-YoRHa androids on Earth (known because of the Resistance) to repel the Machines.

The initial protagonist is 2B (short for “YoRHa No. 2 Type B”), a YoRHa combat android whose main traits are her calm and composure. 2B is amid 9S (short for YoRHa No.9 Type S), a male “scanner” android who displays more emotion than the opposite YoRHa units. Eventually, another playable character is introduced: “A2”, an obsolete attack android with a taciturn personality who often chooses to act alone. The androids are supported by Pod 042 and Pod 153, floating box-like robots that act as ranged weapons. The first antagonists of the sport are Adam and Eve, twin controllers of the Machine Network; and therefore the Red Girls, a construct within the Machine Network. Other characters include the YoRHa’s top officer, “Commander”; the resistance leader, Anemone; Pascal, a machine who dislikes conflict and needs for peace; Devola and Popola, androids who aid the resistance and are of an equivalent model as an identical pair from Nier; and therefore the original Nier character Emil, who has lost his memories within the intervening years after the first game.


The first and second playthroughs follow the respective views of 2B and 9S during an initial invasion. After opening a route for future missions, they’re sent to filter out machine threats for the Resistance, led by Anemone, who provides the 2 with support. During their missions, 2B and 9S discover that the machines are exploring human societies and ideas . The 2 work with a pacifist machine group led by Pascal; battle Adam and Eve, physical manifestations of the machine network who reveal that their creators were destroyed centuries ago; and encounter A2, a rogue android on the run from YoRHa. Adam is killed by 2B after he captures 9S. During his recuperation, 9S discovers a glitch in YoRHa’s servers when syncing himself and 2B, and learns that humanity was extinct long before the alien invasion. Their last remnant may be a Moon-based server holding humanity’s incomplete genome remains. YoRHa perpetuates the parable of their survival to take care of morale and provides androids a “god” to fight for. With Adam dead, Eve goes mad with grief and drives the machines under his command into a frenzy. 2B and 9S kill Eve to finish the rampage, but 9S becomes infected with Eve’s logic virus, forcing 2B to kill him. However, 9S’s consciousness survives within the local machine network.

The third playthrough begins as YoRHa launches a full-scale invasion. A logic virus attack enabled by the “glitch” that 9S previously discovered corrupts every YoRHa unit including those within the Bunker, apart from 2B and therefore the restored 9S. 2B and 9S are separated within the aftermath, and 2B is infected with the logic virus. Discovered by A2, 2B uploads her memories into her sword and asks her to seem after 9S. An ignorant 9S witnesses A2 mercifully killing 2B. Simultaneously, a tower created by the machines rises from the land, separating the 2 before they will fight. The attitude splits between A2 and 9S a fortnight after these events. A2, the survivor of a test run YoRHa finds herself empathizing with the machines; she witnesses Pascal’s village being destroyed, then its “children” committing suicide out of fear when attacked. Pascal begs A2 to either wipe his memory or kill him; A2 can perform either task or leave him. An increasingly-unbalanced 9S investigates the tower’s resource-gathering platforms, fighting machine remnants, and learning the tower is meant to launch a missile at the Moon server. Both eventually enter the tower, with Devola and Popola sacrificing themselves to open it.

During these events, it’s revealed that YoRHa was always designed to lose and to perpetuate the parable of humanity, with the Red Girls within the Machine Network using them to further their evolution; all sides trapped the opposite in an endless cycle of war. It’s also revealed that 2B’s real designation was “2E”, an “executioner” unit assigned to repeatedly kill 9S whenever he discovered the reality about humanity, which 9S was conscious of. Separate arcs playout for returning characters Emil, and Devola, and Popola. Emil lost his memories thanks to copying himself to fight the aliens. a gaggle of these copies, gone mad after losing their sense of self, act as a secret boss battle. After the present character wins the fight, Emil dies after remembering his reason for fighting. Devola and Popola were ostracized and programmed to feel endless guilt after their model series caused humanity’s extinction in Nier. They occupy the Resistance camp doing the riskier jobs and aid the YoRHa androids until helping 9S at the tower.

At the highest of the tower, the 2 androids confront each other; 9S, now insane and infected with the logic virus, challenges A2 to a fight, prompting the player to settle on a personality. If A2 is picked, she saves 9S and sacrifices herself to destroy the tower. If 9S is chosen, the 2 androids kill each other; in his final moments, the Machine Network offers him the prospect to hitch them, because the tower has changed its function to fireside an ark containing the Machine memories to seek out a replacement world. Once both of those endings are unlocked, Pods 042 and 153 defy their orders to delete YoRHa’s data, prompting the player to destroy the credits during a shoot ’em up section. Despite the likelihood that the three restored androids would repeat everything, the Pods hold faith that they’re going to forge a replacement future for themselves. The player is then given the choice to sacrifice their save data to assist other players.


The original PS4 release of Nier: Automata received “generally favorable reviews” on review aggregator Metacritic, earning a score of 88 out of 100 supported 101 critic reviews. The PC version got an identical score of 84 out of 100 supported 12 reviews. The Xbox version received “universal acclaim”, earning a score of 90 from 30 reviews.


The game sold 198,542 copies during its first week of release in Japan, topping the charts and significantly exceeding the sales of the first Nier in 2010. In April 2017, the sport was reported to have sold over 500,000 copies in Japan and Asia, including both physical shipments and digital downloads. According to the NPD Group report for March 2017, reached ninth place in overall sales, and sixth within the PS4 chart. In the UK , the sport debuted in sixth place within the general software charts. By May 2017, the game’s physical and digital versions across PS4 and PC had reached 1.5 million copies. The bulk of sales during that period came from overseas and was seen as a surprising success compared to the low sales of the primary Nier. By May 2019, the sport had reached worldwide shipments of 4 million copies, with a further 500,000 units selling by March 2020; the latter was attributed to steady sales of the “Game of the YoRHa” edition. The game greatly exceeded Square Enix’s sales expectations and made them consider Nier as a possible franchise. The strong sales, additionally to the positive critical reception, was cited by PlatinumGames as saving the corporationa and revitalizing general interest in their products after several disappointing game releases. By March 2020, the sport had reached worldwide shipments of over 4.5 million copies. As of September 2020, physical shipments and digital sales have exceeded 4.85 million units worldwide.

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