VALORANT UPDATES

2021 VALORANT CHAMPIONS TOUR KICKS OFF IN NA ON JANUARY 27

The 2021 VALORANT Champions Tour, a worldwide competitive ecosystem that will enable VALORANT to become a subsequent great, multi-generational esport.

Today, we’re thrilled to supply more details on Stage 01 of the VCT in North America and unveil our long-time partner, Nerd Street Gamers, because of the official tournament operator and producer for this first stage.

Beginning January 27 and running through March 21, Stage 01 will provide a mixture of open and closed qualifiers to make sure opportunities for both amateur and established orgs to qualify into the Masters. the primary stage will contain three Challenger Weekends, which function as closed qualifiers to work out who moves on to the concluding Masters event. A weekly open qualifier will determine which teams compete within the Challenger Weekend.

To ensure the security of all participants because the global COVID-19 situation evolves, all competitions, including Masters tournaments, will remain intraregional and fully remote in Stage 01.

Valorant Patch Notes 2.01 Bring Agent Changes And Split Map Updates

Valorant is one of the foremost competitive first-person shooter games out there that has grown tremendously over the past few months. Riot Games recently introduced the much-awaited Episode 2 for tactical shooters which brought many changes and new content for the fans. Now, the gaming studio has introduced another Valorant update which brings agent changes, split map updates, the power to cover custom matches from your Match History, and far more.

Agent updates

Jett

Smoke duration decreased 7 > 4.5

Split map changes

This Split update is concentrated on improving attacker options on the map, also as reducing 50/50 checks, the depth of certain corners, and opening specific areas on the map by increasing chokepoint widths.

Increased the width of the B Main doorway

This should make the space easier to navigate for attackers and make it harder for defenders to stall Attackers within the choke point. there’s a crate for attackers to utilize on the opposite side of the doorways as cover, which allows for the utility to be thrown into the location from a replacement angle.

On top of the changes to B Main, there’s a further garbage heap placed within the corner to stop defenders from hiding in too deep a nook

This creates a replacement angle into B Main when standing on the new object.

Increased Spike plant zone boundary

This allows a replacement Spike plant location for attackers to defend from within B Main.

New material stack for canopy in B Site that permits you to isolate angles more effectively

This also breaks up a vertical 50/50 angle when peeking into the location from B Main.

Reduced depth of this corner to permit pushing into defender spawn with more safety

Removed this cubby near defender spawn to permit pushing through this area more safely

Increased the width of the Vent Room entrance

Added a sloped wall up the Vent Room, which removes a 50/50 check when entering Vents from Mid

The new sloped wall also protects you from wall penetration coming from Mid.

Simplified the Ramen/Scuttle Crab area

This should make the map feel more open and permit you to erupt and clear this area without having to rely as heavily on utility.

Reduce the depth of cubby within the Sewer to permit pushing through this space more safely

Increased the width of the doorway to A Tower and reduced safety of defenders during a Tower

This change should increase the worth of controlling A Ramps.

The adjusted angle of the sloped wall

This allows the rear corner to be cleared slightly earlier from attackers. This angle remains safe from the A Tower, however, you’ll now successfully clear this spot by stepping out onto the Rafters without having to sink towards the location.

Adjusted wall depth near Screens, which allows you to maneuver out of Screens more safely without the utilization of the utility.

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