World of Tanks 1.0 introduces complete graphics and sound overhaul
The new World of Tanks Updates 1.0 lands today in Europe and North America, unleashing Wargaming’s high-end Core graphics engine exclusive for PC players. the newest installment takes tank combat to new heights with improved visuals, 29 completely reworked battlefields, a replacement soundtrack, and therefore the new Glacier map.
Update 1.0 is released in partnership with Intel Corporation to assist make sure that World of Tanks remains up so far on the newest technological advances and uses them to reinforce its gaming experiences.
Update 1.0 improves the baseline technology for the sport, introducing the in-house developed Core engine. Intel is committed to driving technical innovation within the PC gaming industry. The advancements being made by Wargaming in its next release of World of Tanks represent a subsequent generation of PC gaming experiences.
Celebrating the launch of Update 1.0, World of Tanks has announced the Grand Extravaganza, a two-week-long marathon filled with battling and rewards. Starting March 23 until April 6, players will get chances to earn multiple in-game bonuses, also as prizes from Intel.
Together with greater visual fidelity, Update 1.0 adds a brand-new dynamic soundtrack. Each in-game location gets its own theme that resonates with its setting, creating a singular atmosphere for each battlefield. Published by Sony Music Entertainment, the planet of Tanks official soundtrack are going to be available for listening and downloading for free of charge in the least major music platforms.
ANZ Premier League Season Two Announcement!
The Premier League are going to be an 11-week tournament running from Friday the 12th of March till the Finals persisted Saturday the 22nd of May LIVE at Fortress Melbourne during a special on-ground event (permitted by no COVID lockdown or restrictions), fighting for glory, bragging rights, and a $20,000 AUD cash prize.
Team size: 5 players + 2 reserves
5v5 Tier X
Brothers in Arms tanks only (excluding EBR and Reward Vehicles)
Four rounds (Attack/Defense) in an hour period, 10-minute battle duration with intervals
Played the Friday of every week from 7 PM till 11 PM UTC+11 (6 PM till 10 PM when DLST ends)
Win = 3 points, Draw = 1 point, Loss = 0 points.