Bejeweled 3 is a tile-matching puzzle computer game developed and published by PopCap Games. it’s the fifth game of the Bejeweled series. The sport was released as a download for Windows and Mac on December 7, 2010, later being ported to the PlayStation 3, Xbox 360, and Xbox One through the Backward Compatibility Program, Nintendo DS, iOS, Android, Java ME, and Windows Phone. It features four new game modes, also because of the four standard ones from Bejeweled and Bejeweled 2.
- The core objective of Bejeweled 3 is analogous to the previous installments within the series. Players swap any on-screen gem with an adjacent one to make chains of three or more gems of an equivalent color. When this happens the gems disappear and new randomly generated gems fall from above to refill the empty space. If these falling gems land into another three-or-more pattern, a sequence reaction referred to as a cascade is caused. Unlike earlier versions, players can now match other gems during a cascade.
- The game features new sound effects and therefore the ability to match quite one set of gems at just one occasion (a feature that debuted in Bejeweled Blitz). Bejeweled 3 also features a badge system that functions as an achievement tracker and a further set of goals for the player to finish.
- In most versions of Bejeweled 3, players can play eight different game modes, each with different objectives. Four of those game modes were new to the series and 4 are recurring gameplay types within the Bejeweled franchise. The Java ME port of Bejeweled 3 only has 4 modes, the two standard modes Classic and Lightning, and therefore the 2 secret modes Diamond Mine and Butterflies. The complete eight modes of Bejeweled 3 are:
The classic Bejeweled gameplay mode from previous installments of the sport. All players need to do is continuously match rows containing three or more gems by swapping one gem with its adjacent counterpart. the sport ends when there are not anymore possible moves.
One of the new additions (similar to Bejeweled 2’s Endless Mode), where players match gems without an end, as calming music and positive affirmations play within the background. Players can continue playing this mode endlessly because the replacement gems within the game are randomly generated during a way such that there’s always another move for the player. There’s also a special breath modulation mode which features a tracking line that moves back and forth, it produces several breathing patterns that players are encouraged to match. The general objective of this is often to slow the breathing rate of the player so on allow the player to settle down and de-stress. This mode was created by PopCap in conjunction with scientists which uses biofeedback to assist players to relax. The Zen Mode also includes a good sort of aural tones which include tones that are outside the range of human hearing. One tone is played into one ear, while a special tone is played into the opposite so on the trick the brain into hearing a special frequency. this is often wiped out in order to facilitate meditation also as induce brain waves which are usually related to deep sleep or dreaming. The scientific efficacy of this has not been established and has been mentioned as fringe science.
The game’s time trial mode where players need to get as many points as possible within one minute. Players can extend their playing time by lining up special Time gems, which are then added to the Time Extension tank. Also, players can create chains at a quick pace to realize a “Blazing Speed bonus”.As the game progresses, the Multiplier will increase by one, and therefore the music increases in tempo. The mode is analogous to Bejeweled Blitz’s gameplay. In the HTML5 version of the sport, it’s called Speed.
A series of forty puzzles and eleven mini-games which include rescuing special butterfly gems, digging through diamond mines, battling ice storms, and more. These puzzles are unique and everyone has an objective aside from ones within the standard Bejeweled gameplay.
The game features secret modes that are not initially available to the player. These modes have specific requirements to satisfy so as to unlock them.
This mode features “butterflies” that start at rock bottom and move up one space every turn. These butterflies are often swapped and form matches a bit like normal gems and appears within the same sort of colors. A butterfly is collected when it’s either matched with other like-colored gems or detonated by a special gem. A counter to the left of the board keeps track of the number of butterflies collected. While there’s no bonus awarded for this number (the final score is calculated solely on the worth of the matches made during the game), the points awarded for removing butterflies from the board increase as more is collected. After each move, one or more additional butterflies will appear on the rock bottom row, replacing whatever gem(s) were present there before. Clearing spaces below a butterfly will drop it down the board, and clearing the space directly above a butterfly will prevent it from moving up the board thereon turn. The aim is to attain as many points as possible before one among the butterflies reaches the highest and moves off the board into the clutches of a waiting spider, ending the sport. Reaching level 5 in Zen Mode will unlock this mode.
This mode features mining for gold, treasures, and crystals. Dirt and rock squares appear within the bottom five rows of the board, and a line appears between the sixth and seventh rows of the board. a mud square is cleared when one among the gems immediately adjacent thereto is matched or detonated. Rock squares are cleared similarly but require multiple matches or detonation by a special gem. Extremely hard rock can only be removed by detonation. Points are earned by clearing squares with treasures or precious metals. The sport starts with a deadline of ninety seconds. Clearing all the world above the road will add thirty seconds to the timer while clearing all the world on the board will add ninety seconds. After the time bonus is awarded, any remaining earth moves up the screen until the highest of it reaches the fifth row, and a new earth appears at rock bottom to simulate digging deeper into the bottom. Existing gems within the upper rows are pushed off the highest of the board when this happens. A depth indicator increases by ten meters for every line of the latest earth added to rock bottom. Digging deeper yields higher value treasure but also more of the harder to get rid of rock squares. The sport ends when time runs out, which breaks the digging machine. Finishing four minigames in Quest mode unlocks this mode. This is the foremost popular mode in Bejeweled 3.
This mode features rising columns of ice that extrude from the rock bottom of the screen upwards. The aim of this mode is to prevent the ice columns from reaching the highest of the board, which freezes the sport board, ending the sport. Making matches above or below ice columns decreases their height, and making a vertical match will shatter that ice column completely. As matches are made, a meter fills up, and each time it’s filled, the scoring multiplier increases by one, and every one ice column is pushed down. Once an ice column has reached the highest, a skull sign appears over it and a secondary ice column rises up. Once this hits the highest, the skull turns red and therefore the gems start shaking. If the ice column isn’t lowered down after a couple of seconds, the board freezes and therefore the game ends. If the player stays within the game for seven and a half minutes, then it’ll attend overtime. meaning the secondary ice column will hit the highest immediately after the first reached the highest. Earning 100,000 points in Lightning mode will unlock this mode.
This mode features poker-style gameplay. there’s a pack of cards alongside the game board, alongside a score table. whenever a match is formed, a card is turned over with its gem thereon. After five moves, the resulting “hand” is evaluated and its value is added to the running score. for instance, five gems of an equivalent color would be the simplest hand, a “flush.” Making a move where both swapped gems make a match will produce a card with both the chosen gem and a smaller gem of the secondary matched color. This card can represent either of the 2 gems and therefore the game automatically selects whichever one produces the higher hand. Matching a Flame Gem or a Star Gem will increase the score for that hand, and matching a hypercube produces a wildcard that adjusts itself to supply the simplest possible outcome. Every so often, a skull appears on rock bottom value “unlocked” outcome, locking it out. In order to ensure the player’s ability to play another hand, the player must make a hand that matches one among the “unlocked” outcomes. If the player matches a “locked” outcome, a Skull/Luck Coin is flipped with a 50% chance of ending the sport. The players can remove one skull and thus “unlock” the very best level outcome by filling up a meter that increases consistent with the worth of the handcrafted, with better hands filling it up more. Skulls will appear more often because the game progresses. Reaching level 5 in Classic mode will unlock this mode.
Development of the game
- On October 29, 2010, Bejeweled 3’s game trailer appeared on its YouTube channel. On All Saints’ Day, 2010, the game’s development and release date were announced by PopCap Games.
- PopCap considered premiering the game’s Zen Mode as a tool to assist people to quit smoking, where the player would tend hints during the gameplay on the way to affect their addiction. However, PopCap eventually decided to get rid of the feature, because if the sport discussed smoking its ESRB rating would claim it contained “tobacco use”. The references to smoking were replaced with a more general “bad habits” section.
- Bejeweled 3 became available in retail and online on December 7, 2010, on PopCap Games and their exclusive partners. On June 21, 2011, it had been announced that Bejeweled 3 would come to PlayStation 3, Xbox 360, and Nintendo DS later within the year. On October 19, Bejeweled 3 was released for the Xbox 360, PlayStation 3 in both a digital download and a disc-based format, and Nintendo DS. On Immaculate Conception, 2011, PopCap released the sport also for iOS supported Bejeweled 3 with the title Bejeweled.
- It originally contained only three game modes: Classic, Zen, and Diamond Mine, and on leap day, 2012, an update added Butterflies to the app. Later, Lightning and Poker Mode were added. In 2015, the app was renamed Bejeweled Classic.
- Within the most up-to-date update, a silver storm was added. On February 18, 2013, Bejeweled 3 was released for Windows Phone 8 as an Xbox Live title, however, with the name Bejeweled Live + and as a timed Nokia exclusive (Nokia Lumia phones only). A Windows 8 version of Bejeweled Live was released on the Windows Store, featuring Classic, Butterflies, and Diamond Mine modes.