Hunt: Showdown is a first-person shooter computer game developed and published by Crytek. Hunt: Showdown was launched on Steam in early access on 22 February 2018, and for Xbox Game Preview on 29 May 2019. the complete release of the sport launched on 27 August 2019 for Microsoft Windows, it had been also released on Xbox One on 19 September 2019 and PlayStation 4 on 18 February 2020. within the game, the player assumes the role of a bounty hunter who must kill a mythical creature so as to say the bounty and survive long enough to succeed in an exfiltration point.

The game was originally in development at Crytek USA, who wished to make a spiritual successor to Darksiders, a computer game series developed by their predecessor, Vigil Games under the title Hunt: Horrors of the Gilded Age. It had been envisioned to be a cooperative multiplayer game. After the initial announcement in June 2014, Crytek USA was pack up thanks to financial issues, and therefore the development was delivered to the Crytek headquarters in Germany. The game, under the new title Hunt: Showdown, was re-announced in May 2017 and has become a competitive multiplayer game during which players got to combat other players and enemies controlled by AI during a large map that resembles an open world. the sport received generally positive reviews upon release and was praised for its innovative gameplay loop.
Hunt: Showdown may be a multiplayer first-person shooter with two gameplay modes. In “Bounty Hunt”, the player plays as a bounty hunter who hunts down mythical monsters to say a bounty. Players can work on their own or with up to 2 other players to seek out clues about the monster’s location in several maps. Each map functions as a medium-sized open world crammed with other environmental dangers and enemies like zombified townspeople. As the player collects more clues, the situation of the monster’s lair is narrowed down. There are three monsters, including a butcher, an enormous spider, and an assassin, at launch.
Players can use a spread of weapons starting from shotguns to crossbows to defeat their enemies, though the quantity of ammo is scarce during this game, forcing players to believe melee weapons like knives and machetes once they face the lesser enemies. They even have access to an outsized sort of tools like traps and decoys. Upon killing the monster, players will collect the bounty and wish to survive until they will reach one among the exfiltration points. The locations of those exits are randomly placed during a map. Collecting a bounty gives the player limited ability to ascertain the approximate location of other nearby players, but also reveals the bounty-holder’s location to all or any other players within the in-game map. Players can steal a bounty by killing a current bounty-holder, which may be a core strategic component of the sport. Each match supports up to 12 players.
The game’s second mode, “Quickplay”, maybe a battle royale mode that lasts for a quarter-hour. In each match, the player is tasked to activate all four energy wellsprings during a map and debar hostile attacks.
Other Details
Savage, nightmarish monsters roam the Louisiana swamps, and you’re a part of a gaggle of rugged bounty hunters sure to rid the planet of their ghastly presence. Banish these creatures from our world, and you’ll be paid generously and given the prospect to shop for more gruesome and powerful weapons. Fail, and death will strip you of both character and kit. Your experience, however, remains in your pool of hunters, called your Bloodline always.

Hunt’s competitive, match-based gameplay mixes PvP and PvE elements to make a uniquely tense experience where your life, your character, and your gear are always on the road. At the start of every Bounty Hunt match, up to 12 players began to trace their monstrous targets. counting on which mode and team options you’ve chosen, that 12 will include a mixture of solo players and teams of two or three. Once they have found and defeated one among these they are going to receive a bounty and instantly become a target for each other Hunter left on the map. If you don’t watch your back, you will find a knife in it, and your last memory is going to be of somebody else walking away together with your prize. the upper the danger, the upper the reward–but one mistake could cost you everything.

Hunt’s Quick Play game mode offers a shorter match, during which up to 10 individual players race to scavenge gear and find and shut four rifts as they compete for a diminishing pool of bounty. First Hunter to the ultimate rift absorbs its energy but must survive the ultimate count to finish the mission, while the opposite Hunters plan to take them out and take the prize for themselves. When the timer runs out the winner keeps their Hunter, while the remainder perish.
Even in death, you will be ready to progress among the ranks of Hunters via your Bloodline. Though one character may die, their experience is going to be transferred to your Bloodline, where it is often applied to your other Hunters. If you create it off of the map alive, you will be ready to use the cash and knowledge you earn to kit up new Hunters and steel oneself against the subsequent match. If you die, you lose everything but your experience.
Dark Sight allows Hunters to ascertain into the veil between worlds, making that which can’t be seen by mortal eyes visible to those that are initiated. Use Dark Sight once you are tracking monsters, and a ghostly light will guide you toward your next target. Dark Sight also marks players carrying a bounty, making them more susceptible to ambush while trying to flee.

Hunt: Horrors of the Gilded Age was first announced to possess a beta in late 2014, after which a planned released for PlayStation 4 and Xbox One. Hunt was initially planned to be a free-to-play game, however, Adams emphasized that the sport would still have the standard and size of an “AAA” title. Hunt was to be monetized purely through cosmetic items and knowledge boosts, however, when the sport launched in Early Access on 22 February 2018, it had been released with a buy-to-play model.
On 13 December 2014, Crytek delayed late 2014 planned closed beta without giving a date or range for when it’s going to come. The delay was thanks to the transition of development from their Austin studio to their Frankfurt team.
Hunt: Showdown was launched in early access on 22 February 2018. It was announced at 2018 Gamescom that the sport would be released on Xbox One through its Xbox Game Preview program
On 3 July 2019, Crytek announced on the sport’s website that the official release of the game would get on 27 August 2019, for Microsoft Windows. The Xbox One official release was thanks to being released on an equivalent day because of the official release for Microsoft Windows but was delayed to 19 September 2019 thanks to technical issues. the sport was released on PlayStation 4 on 18 February 2020.

Critical reception
The game received generally positive reviews upon release consistent with review aggregator Metacritic. Critics praised the sport for its innovative gameplay loop and noted that the sport offered a really unique experience in comparison with other multiplayer games within the market, though some critics were disappointed by the game’s lack of content at launch.
The game was nominated for “Best Sound Design for an Indie Game” at the 18th Annual G.A.N.G. Awards.


  • Dragon Oath, also referred to as TLBB: Demi-Gods and Semi-Devils in Europe may be a free-to-play 3D MMORPG martial arts style fighting and a community-building game that has over 30 million global users as of June 2009. 
  • The game is about in ancient China and is predicated upon the mythology of the eight races of non-human deities described in Buddhist cosmology. 
  • It has an outsized emphasis on teamwork, community building, guilds, marriages, and master/disciple relationships.
  • Dragon Oath adapts the first storyline into diverse quests, gameplay, and unique features that permit the users to interact with one another. In addition, the essential platform of the quests, features and gameplay is built to market the community; allowing players to enjoy and play with friends with the featured complex social systems.
  • Instead of simple grinding, Dragon Oath provides more diverse and unique in-game sources for users to participate and luxuriate in. Dragon Oath is going to be an excellent MMORPG for those users who don’t appreciate single-oriented grinding games. 
  • Dragon Oath is to group up, have a journey alongside diverse and deep social systems.
  • Dragon Oath also referred to as Tian Long Ba Bu (abbreviation: TLBB) in China, maybe a free-to-play MMORPG developed and published by and Sohu and launched in May 2007. 
  • The game’s story is predicated on the novel Demi-Gods and Semi-Devils by Louis Cha. Since its initial launch in China, has taken steps to sell Dragon Oath on a world stage. The game now has servers in Europe, Malaysia, Vietnam, and therefore US. Much like the servers in Europe, the servers in America are scheduled to shut on July 25, 2016.
  • Dragon Oath may be a Fantasy MMORPG published by ChangYou which is about in China during the time of the Sung in 960 AD. Players step into a world divided between eight different warring empires, and if they hope to survive, they need to train in and master, one among nine different martial arts styles. 
  • The game immerses players in the mystery and turmoil of the time and challenges them to overcome the challenges that they will face. Only by using teamwork and forming a robust community can players hope to bring stability to the planet.
  • Do you have the strength and conviction to overcome struggles within your family, your clan, and your country?

Dragon Oath Key Features

  • Immersive Stories – Play through the stories of Xiao Feng, Duan Yu, and Xuzhu, and obtain a sense for the planet and therefore the setting!
  • Diverse Classes – choose between Pyromancer, Lotus Order, Royalty, Minstrel, Taoist, Voodoo, Assassin, Beggars Alliance, and Shaolin.
  • Daily Events – Chess Challenge, Intruders, Crusade, and Trade Day; every day there’s something new!
  • Collect All The Pets – Three types available to tame: Young Pets, Wild Pets, and Rare Pets.
  • Multiple PVP Modes – Four PvP modes: Tournament, Duel, Declare War, and Melee.
  • Lots of random events to shake up gameplay
  • Classic isometric view
  • Over 200 unique pets


Dragon Oath may be a 2.5D martial arts-style fighting and a community-building game designed to offer players the liberty to “choose their own destiny” and play the sport in any way they decide. The game features 9 playable classes based on Ancient Kung-fu disciplines.

Game setting

Dragon Oath is about during a world based heavily on Buddhist cosmology and therefore the concept of the Eight Races of non-human entities. At the guts of the story are three heroes: Qiao Feng, Duan Yu, and Xuzhu. Each has his own unique and important role to play and is instrumental in shaping the sport world players find themselves in once they spawn into the dominion of Dali for the very first time.


Dragon Oath has been awarded the Most-liked Online Game by Game Players by ChinaJoy for five consecutive years from 2006 to 2010 and was ranked amongst the World’s Top Five Most Profitable Game Franchises in 2009 by Forbes. It was also ranked by the International Data Corporation because of the third hottest game in China.

Further developments

As a part of its continuous efforts to spread its flagship brand worldwide, announced in 2011 that it’ll release a replacement, fully localized version of Dragon Oath, designed specifically for the Turkish market.


  • The Binding of Isaac: Rebirth is a randomly generated action RPG shooter with heavy roguelike elements. Players will accompany Isaac on a search to flee his mother, facing off against droves of mysterious creatures, discovering secrets, and fighting fearsome bosses. Along the way, Isaac can find bizarre treasures that change his form and provides him super-human abilities. But it won’t be easy!
  • Rebirth is the remake of the original game that sports a game engine that runs at 60 FPS, pixelated style artwork, polished visual effects, and a new soundtrack from Ridiculon. Oh yeah, hundreds of new rooms, synergies, and retuned enhancements by the series creator, Edmund McMillen, and developer/publisher company Nicalis, Inc. There are two DLCs available for Rebirth, The Binding of Isaac: Afterbirth and The Binding of Isaac: Afterbirth †
  • The Binding of Isaac: Rebirth is an indie roguelike video game designed by Edmund McMillen and developed and published by Nicalis. Rebirth was released for Microsoft Windows, OS X, Linux, PlayStation 4, and PlayStation Vita in November 2014, and for Xbox One, New Nintendo 3DS, and Wii U in July 2015. After an initial rejection due to its controversial content, Nicalis released Rebirth on iOS on January 11, 2017. A version for the Nintendo Switch was released on March 17, 2017.
  • Rebirth is a remake of The Binding of Isaac, which was developed by McMillen and Florian Himsl and released in 2011 as an Adobe Flash application. This platform had limitations and led McMillen to work with Nicalis to produce Rebirth with a more advanced game engine, which in turn enabled the substantial addition of new content and gameplay features. Two expansions have been released, Afterbirth and Afterbirth+, in October 2015 and January 2017, respectively, with more game content and gameplay modes; Afterbirth+ also added support for user-created content. A third and final expansion, Repentance, was announced in September 2018 and is set to be released sometime during or after October 2020.
  • When Isaac’s mother starts hearing the voice of God demanding a sacrifice be made to prove her faith, Isaac escapes into the basement facing droves of deranged enemies, lost brothers and sisters, his fears, and eventually his mother.


The Binding of Isaac is a randomly generated action RPG shooter with heavy Rogue-like elements. Following Isaac on his journey players will find bizarre treasures that change Isaac’s form giving him superhuman abilities and enabling him to fight off droves of mysterious creatures, discover secrets and fight his way to safety.

The Binding of Isaac: Rebirth (like the original) is a top-down 2D game where the player controls the character Isaac, alongside fourteen other unlockable characters, as he traverses his mother’s basement, fighting off monsters and collecting items. The gameplay is presented in a roguelike style; the dungeon levels are procedurally generated through a randomly generated seed into a number of self-contained rooms, including at least one boss battle. Like most roguelike games, it has permadeath; when the chosen character dies from too much damage, the game is over. Rebirth allows a play-through to be saved at any point. Map seeds can be shared, allowing for multiple people to try the same dungeon layout.

The game is controlled similarly to a multidirectional shooter. The player moves their character around the screen, shooting their tears in other directions; the tears are bullets that defeat enemies. The player character’s health is tracked by a number of hearts. The character can find items that replenish hearts; other items give the character additional hearts, extending their health. Throughout the dungeons, the player will find bombs to damage foes and destroy obstacles; keys to open doors and treasure chests, and coins to buy items. Many items impact the character’s attributes (such as speed and the damage and range of their tears) and other gameplay effects, including a character who floats behind the player-character and aids in combat. Some items are passive; some are active and reusable (requiring the player to wait a number of rooms before they can reuse them), and others are single-use items that then disappear. The player can collect any number of passive items, whose effects build on previous ones (creating potentially powerful combinations). A player can only carry one reusable item or one single-use item, replacing it with another if found. Other rooms in the dungeons include special challenges and mini-boss fights.

In addition to expanding The Binding of Isaac’s number of items, monsters, and room types (including those spanning multiple screens), Rebirth provides integrated controller support and allows a second local player to join in with a drop-in-drop-out mechanic. The second player controls a follower of the first player-character with the same attributes and abilities of that character, costing the first player-character one heart. The second character cannot plant bombs or carry items.

About the Binding Of Isaac: Rebirth

The Binding of Isaac: Rebirth is the ultimate of remakes with an all-new highly efficient game engine (expect 60fps on most PCs), all-new hand-drawn pixel style artwork, highly polished visual effects, an all-new soundtrack, and audio by the sexy Ridiculon duo Matthias Bossi + Jon Evans. Oh yeah, and hundreds upon hundreds of designs, redesigns, and re-tuned enhancements by series creator, Edmund McMillen. Did we mention the poop?

Key Features:

  • Over 500 hours of gameplay
  • 4 BILLION Seeded runs!
  • 20 Challenge runs
  • 450+ items, including 160 new unlockables
  • Integrated controller support for popular control pads!
  • Analog directional movement and speed
  • Tons of feature film quality animated endings
  • Over 100 specialized seeds
  • 2-Player local co-op
  • Over 100 co-op characters
  • Dynamic lighting, visual effects, and art direction
  • All-new game engine @60FPS 24/7
  • All-new soundtrack and sound design
  • Multiple Save slots
  • Poop physics!
  • The ultimate roguelike
  • A bunch of achievements

Uber secrets including:

  • 10 Playable Characters
  • 100+ enemies, with new designs
  • Over 50 bosses, including tons of new and rare bosses
  • Rooms FULL OF POOP!
  • Mystic Runes
  • Upgradeable shops


The Binding of Isaac: Rebirth’s plot follows the biblical story of the same name, similar to the original game. The young Isaac had been living happily with his mother. Inspired by religious programs on television, his mother became convinced that she was being instructed that Isaac was corrupt and she must try to save him. She removed all his possessions (including toys and clothing), believing they were the corrupting agents, and later locked him in his room to protect him from the evil outside. When she received instructions to sacrifice her son to prove her devotion to her faith, Isaac fled through a trap door in his room leading to the basement.


The Binding of Isaac was developed by Edmund McMillen and Florian Himsl in 2011 during a game jam after the completion of Super Meat Boy, McMillen’s previous game. Since Super Meat Boy was successful, McMillen was not concerned about making a popular game; he wanted to craft a game that melded The Legend of Zelda’s top-down dungeon approach with the roguelike genre, wrapping it in religious allegory inspired by his upbringing. They used Adobe Flash since it enabled them to develop the game quickly. McMillen quietly released the sport to Steam for private computers, where it became very fashionable. Wanting to expand the sport, McMillen and Himsl discovered limitations in Flash which made expansion difficult. Although they might incorporate more content with the Wrath of the Lamb expansion, McMillen had to abandon a second expansion thanks to the restrictions.


McMillen and Rodriguez initially wanted to develop The Binding of Isaac: Rebirth for the Nintendo 3DS as a tribute to its roots in Nintendo’s Legend of Zelda series. Nintendo, however, didn’t authorize the game’s release for the 3DS in 2012 for content reasons. Although they had spent a while creating the 3DS version, McMillen and Rodriguez decided to specialize in pc and PlayStation versions instead; those platforms allowed them to extend the game’s capabilities. In addition to the PlayStation 3 and Vita consoles, Nicalis was in discussions with Microsoft for a release on the Xbox systems and McMillen had also considered a future iOS release.McMillen and Nicalis opted to move development from the PlayStation 3 to the new PlayStation 4 in August 2013, announcing its release at Sony’s Gamescom presentation. The PlayStation 4 and Vita versions were released with the PC versions on November 4, 2014.

During development, three senior Nintendo employees, Steve Singer, vice chairman of licensing; Mark Griffin, a senior manager in licensing, and indie development head Dan Adelman, championed the sport within the corporate. They continued to figure within Nintendo and secured the approval of Rebirth’s release for the 3DS and Wii U in 2014. McMillen and Nicalis, after tailoring the sport to run on more powerful systems, worked to stay it intact for the 3DS port. They spent a few years on the conversion and, although they got the sport to figure on the first 3DS, its performance was sub-optimal. They were one among the primary developers (with Nintendo help) to get a development kit for the New Nintendo 3DS, which had more powerful hardware and memory to run the game at a speed matching that of the other platforms. The announcement of the New 3DS and Wii U versions was made with plans for an Xbox One version, and the game was released for all three systems on July 23, 2015.


According to review aggregator Metacritic, The Binding of Isaac: Rebirth received “generally favorable” reviews; the iOS version received “universal acclaim”. Dan Stapleton of IGN praised Rebirth for the seemingly-endless variation in gameplay created by each run-through, giving him “plenty of motivation” to continue playing; his only criticism was its lack of in-game information on available power-ups.GameSpot’s Brent Todd wrote that the game’s story and imagery may be initially disturbing, Rebirth has “speedy, varied gameplay and seemingly neverending new features” which would keep the player entertained for a long time. Simon Parkin of Eurogamer said that Rebirth “feels like the product of the psychotherapeutic process”, but is “the most accessible Rogue-like [game] yet made” thanks to its easy control scheme and randomization of every run. Nic Rowen of Destructoid said that Rebirth was an excellent improvement on The Binding of Isaac, “an incredible experience that cannot be missed”.

Afterbirth+ received generally-favorable reviews from critics. Jose Otero of IGN praised its variety: “The unpredictable items and varied enemies make it one of the wackiest and replayable games I’ve ever experienced.” Although Peter Glagowksi of Destructoid gave its DLC a positive review, calling it an “impressive effort”, he wrote that the DLC’s base content has little to supply newcomers to the series.


  • Divinity: sin II is a role-playing computer game developed and published by Larian Studios. The sequel to 2014’s Divinity: Original Sin, it was released for Microsoft Windows in September 2017, for PlayStation 4 and Xbox One in August 2018, for macOS in January 2019, and Nintendo Switch in September 2019. 
  • The game was a critical and commercial success, with it selling over a million copies in two months and being cited as one of the best role-playing games of all time, with praise given to its combat complexity and interactivity.
  • The Divine is dead. The Void approaches. And the powers lying dormant within you’re soon to awaken. The battle for Divinity has begun. Choose wisely and trust sparingly; darkness lurks within every heart.
  • Who will you be?

A flesh-eating Elf, an Imperial Lizard or an Undead, risen from the grave? Discover how the planet reacts differently to who or what you are.

  • It’s time for a new Divinity!

Gather your party and develop relationships together with your companions. Blast your opponents in deep, tactical, turn-based combat. Use the environment as a weapon, use height to your advantage, and manipulate the weather themselves to seal your victory.

  • Ascend because the god that Rivellon so desperately needs.

Explore the vast and layered world of Rivellon alone or during a party of up to 4 players in drop-in/drop-out cooperative play. Go anywhere, unleash your imagination, and explore endless ways to interact with the planet. Beyond Rivellon, there’s more to explore within the brand-new PvP and Game Master modes.

  • Choose your race and origin. Choose from 6 unique origin characters with their own backgrounds and quests, or create your own as a person’s, Lizard, Elf, Dwarf, or Undead. All choices have consequences.
  • Unlimited freedom to explore and experiment. Go anywhere, talk to anyone, and interact with everything! Kill any NPC without sacrificing your progress, and speak to each animal. Even ghosts could be hiding a secret or two…
  • The next generation of turn-based combat. Blast your opponents with elemental combinations. Use height to your advantage. Master over 200 skills in 12 skill schools. But beware – the game’s AI 2.0 is our most devious invention so far.
  • Up to 4 players online and split-screen multiplayer. Play together with your friends online or in local split-screen with full controller support.
  • Game Master Mode: Take your adventures to the subsequent level and craft your own stories with the sports Master Mode. Download fan-made campaigns and mods from Steam Workshop.
  • 4K Support: an Ultimate 4K experience pushing RPGs into a replacement era!


As with Divinity: sin, players can play solo or with up to 3 others in their party. Several pre-made characters with backstories are available to the player. Players also are ready to create a custom character and choose their stats, race, gender, and origin story at the beginning of the sport. Unlike the first game, players also are given the likelihood to make an undead character of 1 of the available races. They can recruit up to 3 companions to help them although mods within the Steam Workshop exist which increases the utmost number of party companions. Companions in your party are fully playable, and can potentially have different interactions with the environment and NPCs than the player character. Players are able to split up and individually control their party members, leading to potentially complex battle tactics and role-playing opportunities. The game features both online and native multiplayer modes, both competitive and cooperative. A skill crafting system allows players to combine and alter their skills. The game also features a competitive multiplayer mode, where players are divided into two different teams and fight against each other in an arena map.


The game is about the phantasy world of Rivellon, centuries after Divinity: sin. Living beings on Rivellon have a sort of energy referred to as Source, and individuals called Sourcerers can manipulate Source to cast spells or enhance their combat abilities. The Seven Gods of Rivellon had given up some of their collective Source power and infused it into an individual, Lucian, referred to as the Divine, who used his powers to hold back the Void. However, Lucian died before the start of the game, which weakened the Veil between the Void and Rivellon, and monstrous creatures of the Void, guided by the God-King, their dark deity, have begun to invade Rivellon. These Voidwoken are drawn to the utilization of Source, then a corporation called the Divine Order is persecuting Sourcerors.

At the beginning of the sport, the player character, a Sourcerer, is captured by the Divine Order and sent to an island prison referred to as Fort Joy. On the thanks to Fort Joy, a big Kraken Voidwoken attacks and sinks the ship, but the player character is saved from drowning by a mysterious voice, who calls the player “Godwoken”.

On Fort Joy, the Godwoken witnesses the brutal regime of the Divine Order, led by Lucian’s son Alexandar and his enforcer Dallis. Sourcerors at Fort Joy are “purged” of their Source, turning them into mindless husks. The Godwoken also learns of a tyrannical Sourcerer king called Braccus Rex, who had died around 1000 years ago. The Godwoken escapes the fortress and visits the Hall of Echoes, the realm of the Seven Gods, where they encounter one among the Seven. God explains that they rescued the Godwoken from drowning, which the weakened Veil has allowed the Void to enter Rivellon, draining the Gods’ powers. The God urges the Godwoken to become subsequent Divine and twiddling my thumbs the Void. The Godwoken then escapes from the island.

The Godwoken sails to the island of Reaper’s Coast. There, they expand their Source powers. Encountering their God again, they’re directed to the Well of Ascension, where they’re going to be ready to absorb enough Source to become Divine. The Godwoken also learns that Dallis has excavated the Aeteran, an artifact able to purge infinite amounts of Source. Additionally, the Godwoken meets Aeterna, an immortal being who claims she is a member of a race called Eternals, the original inhabitants of Rivellon. She explains that the Seven Gods were Eternals who craved the power to rule as gods. To this end, the Seven betrayed the other Eternals and banished them to the Void, and created the mortal races of Rivellon. Draining large amounts of Source from the races, they became supremely powerful.

The Godwoken sails to the Nameless Isle, where the Well of Ascension is located. There, they learn that the Eternals in the Void have become the Voidwoken, and the Eternals’ former king has become the God-King. The God-King and the Voidwoken intend to return to Rivellon and reclaim their rightful home. The Godwoken reaches the Well, but before they can become Divine, Dallis appears and destroys the Well with the Aeteran. The Godwoken’s failure enrages their God, who attacks them, but the Godwoken defeats them.

The Godwoken pursues Dallis to the Tomb of Lucian, in the city of Arx, and finds Lucian alive within. Lucian reveals that he faked his death and hid in his tomb and that he, not the Void, has been draining Source from the Seven. Lucian intends to purge all Source from Rivellon and use it to permanently seal the Veil, to bring peace to the world. Dallis, secretly an Eternal, has been aiding Lucian. To this end, she has resurrected Braccus Rex, who has been serving Dallis as Vredeman.

Braccus Rex breaks free of Dallis’s control and summons the Kraken to attack the Godwoken, Lucian, and Dallis. After Braccus Rex is defeated, the ending varies depending on player choice: the Godwoken can become the next Divine, purge all Source from Rivellon, release the Source and the powers of Divinity to the world, or allow the God-King to return to Rivellon, restoring the land to Eternal rule.


The game was first announced on August 12, 2015. It was announced that the game would launch on Kickstarter on August 26. The game reached its $500,000 goal on Kickstarter in less than 12 hours. Some of the stretch goals were reached before they were even announced. In the end, all of the available stretch goals were met, with over 2 million dollars collected in total. Larian announced that the company decided to head to Kickstarter again because they wanted the opinions from the community when developing the game, as well as allowing them to further expand the vision they originally had for this game. The game’s music was composed by Borislav Slavov, who replaced former series composer, Kirill Pokrovsky, who died in 2015.

The game was released for early access for Microsoft Windows on September 15, 2016, and was fully released on September 14, 2017. Despite a power outage in Ghent on the day of launch, the location of Larian’s development studio, the game was successfully released and had a concurrent player count of 75,000 within a week, becoming one of the most played games on Steam at the time. In addition to a free “enhanced edition” update for owners of the original game, it was also released on PlayStation 4 and Xbox One by Bandai Namco Entertainment on August 31, 2018. It was also released for macOS on January 31, 2019, and for the Nintendo Switch on September 4, 2019.

Sales and critics

Divinity: Original Sin II received “universal acclaim”, according to review aggregator Metacritic. Multiple critics and publications considered the game to be one of the best role-playing games (RPGs) of all time. Rick Lane of Eurogamer considered it a “masterpiece”, thinking it would be many years before he could play another RPG that was even close to being “that rich with choice and charisma”. Adam Smith of Rock, Paper, Shotgun thought that few games allowed players to take part in better tales than Original Sin II.Leif Johnson of IGN highly praised the stories, quests, tactical combat, and replayability, calling it one of the all-time greats of the RPG genre. GameSpot gave it a perfect 10/10 score, becoming only the 14th game in the publication’s history to achieve that. Mike Williams of US Gamer called it the “pinnacle” of the computer role-playing game (CRPG) genre, praising its characters, role-playing options, environments, and combat.Janine Hawkins of Polygon was less positive than most, calling it “stunningly ambitious”, but that it failed to “pull all its pieces together”.

A month after release, the game sold over 700,000 copies, with over a million sold by November 2017. The game was nominated for “Best Role-Playing Game” at The Game Awards 2017, and for “Best Narrative Design” and “Best Adventure/Role-Playing Game” at the Titanium Awards;it was also nominated for “Game of the Year” and “Best Story”, and was a runner-up for best PC game and best RPG at IGN’s Best of 2017 Awards. The game also received a nomination for “Best PC Game” at Destructoid’s Game of the Year Awards 2017. The staff of PC Gamer voted it as their game of the year for 2017, where it was also nominated for the “Best Co-Op Game” award. The staff of GameSpot voted it as their fifth-best, while Eurogamer ranked it 11th on their list of the “Top 50 Games of 2017”.Readers and staff of Game Informer gave it the “Best PC Exclusive”, “Best Turn-Based Combat”, and “Best Side-Quests” awards, and also placed it second for the “Best Co-op Multiplayer” award. The game was also nominated for “Role-Playing Game of the Year” at the D.I.C.E. Awards, for “Game Engineering” and “Game, Franchise Role Playing” at the NAVGTR Awards, and for “Best Sound Design for an Indie Game” and “Best Music for an Indie Game” at the Game Audio Network Guild Awards; and won the award for “Multiplayer” at the 14th British Academy Games Awards. It was also nominated for “Music Design” and “Writing or Narrative Design” at the 2018 Develop Awards. The PlayStation 4 and Xbox One versions were nominated for “Best RPG” at the 2018 Game Critics Awards, and won the award for “Best Role-Playing Game” at Gamescom 2018, whereas its other nomination was for “Best Strategy Game”.


  • Stellaris is a 4X grand strategy computer game developed and published by Paradox Interactive. Stellaris’s gameplay revolves around space exploration, managing an empire, diplomacy, and space warfare with other spacefaring civilizations. 
  • It had been released worldwide for Windows, macOS, and Linux on May 9, 2016, and was released on February 26, 2019, for PlayStation 4 and Xbox One. 

Stellaris, the bestselling Sci-Fi strategy game, is finally on your mobile!

  • The universe has barely survived an inter-dimensional invasion that devastated vast swaths of the galaxy. The United Nations of Earth requires your assistance and contribution to rebuild galactic civilization. take hold of your own space platform and set a course to distant stars! On your way, you’ll discover new mysteries within the depths of the universe!
  • Get ready to explore and find out a spectacular and real-time universe, where thousands of players play during a single galaxy with nearly a thousand star systems to explore! Construct your space platform, form and join alliances to occupy regions of space together, trade with other players, build-up your own powerful fleet, and wage war against other players within the galaxy!

A new Stellaris experience, exclusive for mobile:

  • Stellaris: Galaxy Command extends the Stellaris universe to mobile, putting space strategy and an epic Stellaris story within the palm of your hands.
  • Galaxy Command is inspired by many of the features and mechanics of the PC game, with new trading systems, ethics, political systems, and more.
  • With gorgeous visuals and aesthetics inspired by the PC game, fans of Stellaris will find familiar characters, graphics, and gameplay.

Forge Your Alliance:

  • Work alongside your teammates to create an empire.
  • Occupy territories, build defensive structures, set tax rates for passing trades, sign trade deals, and even work collectively to colonize planets.
  • Declare “cold” or conventional war and claim victory through economic strength or brute military unit.
  • Convene with allies to make an attack strategy, then wage war on other players across the universe.

Dominate Intergalactic Trade:

  • As you progress, and wishes of your population grow, their demand will begin to outpace their own ability to supply everything. you’ll need to specialize your production through research, which suggests that you simply will get to trade with each other to satisfy basic needs.
  • Different sectors of space also contain unique and valuable resources—trade networks will naturally emerge, resulting in alliances vying over lucrative territories.
  • As a player, you’ll prefer to be a pure trader and buy valuable products from afar and sell nearby for profit. you’ll also concentrate on selling specific resources to earn a greater profit. Alternatively, you’ll simply use auto-trade to satisfy your basic consumption needs automatically.

Construct a singular Station:

  • Create and freely customize the structure of your station, construct unique buildings, and upgrade them.

Make Critical Decisions:

  • Experience mysteries and uncover captivating stories through a well-known event chain system!
  • Explore event chain systems capable of telling epic and meaningful stories which will influence your ultimate path.
  • Many events reference or are an immediate continuation of the event chains from the Stellaris PC game!

Design Your Own Fleet:

  • Create and modify your fleet design with in-game ship design mode! Upgrade your fleet for max power!
  • Join real-time battles and reinforce the fleets of your fellow alliance members.
  • Recruit elite admirals to hitch your empire and lead your fleets to victory!


  • Open world, strategy MMO supported a bestselling Sci-Fi strategy game
  • Iconic Stellaris ships and mechanics
  • Become a pacesetter or member of an Alliance
  • Control Trade Networks
  • Customize your spaceships to upgrade power
  • Battle with other players everywhere the galaxy
  • Breathtaking sci-fi music
  • Generous rewards for missions and quests
  • Excellent 3D graphics and delightful galaxies to explore
  • This game is meant for mobile and is liberal to download.

Gameplay and plot

Stellaris may be a real-time grand strategy game set in space, beginning within the year 2200. Players take hold of a species in its early stages of region exploration, right after the invention of faster-than-light (FTL) spaceship technology, able to claim an area together of “the species of the stars”. counting on several factors, like the ethics of the civilization and therefore the player’s desires, the last word goal of the empire can range from galactic conquest, hoarding of resources and technological supremacy, to peaceful coexistence with or absolute destruction of all other sentient life. The player controls ships, including science, construction and military vessels. Combat includes space combat and ground combat and is more centered towards the larger picture, preparation, and strategy. There also are diplomatic options like alliances and trade agreements with other races.

The game begins either by picking one among the premade empires or employing a player-made customized empire/species. the method of making involves several different choices. the primary of those choices involves picking a mix of positive and negative characteristics (“Traits”) that structure their species. Next, the player customizes the empire of their species. during this phase the player chooses the ethics and civics of their empire (with Ethics and Civics points, respectively) which are meant to represent the ideology the empire has adopted and that they can give various buffs, restrict certain features (a Spiritualist empire cannot use robots and dismantles them upon acquiring a planet that contains them, a Materialistic empire cannot outlaw robots) and governments from being picked (an Authoritarian empire is unable to be a democratic government and vice versa), and alter the way information is presented to the player. Players also choose an origin, a sort of backstory for his or her empire. Origins can include originating from a world ravaged by nuclear warfare or starting with a secondary playable race, like robots or a robust but unintelligent worker race. These secondary species are created during a similar process as previously mentioned.

All ethics, aside from the later added Gestalt Consciousness, have normal and fanatic versions which represent the alignment of the empire. Fanatic versions of ethics give greater bonuses than their normal variants, but usually have even higher restrictions and always take up 2 ethics points rather than the traditional 1 point per ethic. The ethic named Gestalt Consciousness makes the empire a hive mind or robotic empire, takes up all ethics points, and provides new civics only available to hive mind and robotic empires. Megacorporations, a government type added within the Megacorp DLC, isn’t restricted ethics-wise sort of a hive mind is, but they will only choose civics unique to them. Both ethics (other than Gestalt Consciousness) and most civics are often changed throughout the sport. Then, the player customizes the flag, name, homeworld, appearance of cities and space constructs, and ruler of their empire.

In most cases, the player begins with one habitable planet in their territory, several mining and/or research stations, a construction ship, a science ship, three small warships, and a starbase. Early gameplay consists of exploring and colonizing space, while mid-game activities include either warfare or diplomacy, counting on the chosen play-style, but also can be crammed with a huge amount of micro-management. The economy of a player’s empire throughout the sport is based on 5 main resources: energy credits, minerals, food, commodity, and alloys, each having a primary purpose to contribute to the player’s economy. Advancement in Stellaris is achieved through technologies and traditions which progressively scale in cost for the player to realize, but provide better features for the player because the game continues. within the late game, crisis events can occur that have galaxy-wide implications, for example, an awakening of dormant sentient AI or an invasion by extra-dimensional or extra-galactic forces, the previous two always being triggered by careless empires. Paradox hoped that this is able to address a standard late-game problem in 4X style games; whereby one faction is so powerful that their eventual victory is inevitable, leading to frustrating gameplay.

Development and release

Stellaris was developed by Paradox Development Studios and published by their parent company, Paradox Interactive. the sport uses an equivalent Clausewitz Engine that the studio has used since Europa Universalis III in 2007 albeit with some modifications, like the usage of physically based rendering (PBR). it had been officially announced at Gamescom in August 2015. Director Henrik Fahraeus describes his influences as “one third Star Control 2, one-third Master of Orion 2 and one third Europa Universalis IV”, to “create a technique game with particular specialize in exploration”.

Reviews and sales

At release, Stellaris received favorable reviews, with Metacritic giving it an overall score of 78/100. variety of reviews emphasized the game’s approachable interface and style, alongside a highly immersive and almost RPG-like early game heavily influenced by the player’s species design decisions, and also the novelty of the end-game crisis events. The more mixed reviews also noted that the mid-game might be less satisfying, because of an excessively simple diplomatic system and a somewhat passive AI.

Less than 24 hours after release, Paradox Interactive announced that Stellaris had sold over 200,000 units, breaking the revenue record for any of Paradox Interactive’s previous titles during an equivalent period of time . It almost matched the sales record currently held by Cities: Skylines. It became Paradox Development Studio’s fastest-selling game. On 21 June 2016, it had been announced that the sport had sold over 500,000 units.


  • Cities: Skylines may be a city-building game developed by Colossal Order and published by Paradox Interactive. 
  • The game is a single-player open-ended city-building simulation. Players engage in urban planning by controlling zoning, road placement, taxation, public services, and public transportation of a neighborhood. 
  • Players work to take care of various elements of the town, including its budget, health, employment, and pollution levels. Players are also able to maintain a city in a sandbox mode, which provides more creative freedom for the player.
  • Cities: Skylines may be a progression of development from Colossal Order’s previous Cities in Motion titles, which focused on designing effective transportation systems. While the developers felt that they had the technical expertise to expand to a full city simulation game, their publisher Paradox held off on the thought, fearing the market dominance of SimCity. 
  • After the critical failure of the 2013 SimCity game, however, Paradox greenlit the title. The developer’s goal was to make a game engine capable of simulating the daily routines of nearly 1,000,000 unique citizens, while presenting this to the player in a simple way, allowing the player to simply understand various problems in their city’s design. This includes realistic traffic jam, and therefore the effects of congestion on city services and districts. 
  • Since the game’s release, various expansions and other DLC has been released for the sport. The game also has built-in support for user-generated content.
  • Cities: Skylines may be modern combat the classic city simulation. The game introduces new gameplay elements to understand the joys and hardships of making and maintaining a true city whilst expanding on some well-established tropes of the town building experience.
  • From the manufacturers of the Cities in Motion franchise, the sport boasts a totally realized transport system. It also includes the power to mod the sport to fit your play style as a fine counterbalance to the layered and challenging simulation. You’re only limited by your imagination, so take hold and reach for the sky!

Multi-tiered and challenging simulation

Constructing your city from the bottom up is straightforward to find out, but hard to master. Playing because the mayor of your city you’ll be faced with balancing essential requirements like education, water electricity, police, fire fighting, healthcare, and far more alongside your city’s real economy system. Citizens within your city react fluidly, with gravitas, and with an air of authenticity to a mess of gameplay scenarios.

Extensive local traffic simulation

Colossal Order’s extensive experience developing the Cities in Motion series is fully utilized during a fully full-clad and well-crafted local traffic simulation.

Districts and Policies

Be quite just an administrator from the hall . Designating parts of your city as a neighborhood leads to the appliance of policies that ends up in you rising to the status of Mayor for your own city.

Utilize the Day and Night Cycle

The city changes during the hours of the day and affects citizen schedules. Traffic is visibly slower in the dark and a few zoned areas don’t work with full efficiency. This expansion will put you on top of things of managing the various aspects of the day and night cycles.

Extensive modding support

Build or improve on existing maps and structures. You can then import them into the sport, share them also as download the creations of other city builders on the Steam workshop.

Gameplay and plot

Players start with a plot of land – equivalent to a 2-by-2-kilometer (1.2 mi × 1.2 mi) area– along with an interchange exit from a nearby highway, as well as a starting amount of in-game money. The player proceeds to feature roads and residential, industrial, and commercial zones and basic services like power, water, and sewage on encouraging residents to maneuver in and provide them with jobs.

As the city grows beyond certain population tiers, the player will unlock new city improvements including schools, fire stations, police stations, health care facilities and waste management systems, tax and governing edicts, transit, and other features to manage the town. One such feature enables the player to designate parts of their city as districts. Each district is often configured by the player to limit the kinds of developments or enforce specific regulations within the district’s bounds, like only allowing agricultural industrial sectors, offering free public transportation to residents in the district to reduce traffic, increased tax levels for high commercialized areas, or even with the Green Cities DLC, placing a toll on fossil fuel vehicles entering a district while excluding hybrid and electric vehicles, akin to some forms of congestion pricing.

Buildings within the city have various development levels that are met by improving the local area, with higher levels providing more benefits to the town. For example, a billboard store will increase in level if nearby residents are more educated, which successively are going to be ready to allow more employees to be hired and increase tax revenue for the city. When the player has accumulated enough residents and money, they will purchase neighboring plots of land, allowing them to create up to eight additional parcels out of 25 within a 10-by-10-kilometer (6.2 mi × 6.2 mi) area. The parcel limitation is to permit the sport to meet the widest range of private computers, but players can use Steam Workshop modifications to open not only all of the game’s standard 25-tile building area but the entire map (81 tiles, 324 square kilometers or 125 square miles).


Cities: Skylines was announced by publisher Paradox Interactive on 14 August 2014 at Gamescom. The announcement trailer emphasized that players could “build [their] dream city,” “mod and share online” and “play offline”—the third feature was interpreted by journalists as a jab at SimCity, which initially required an Internet connection during play. Skylines use an adapted Unity engine with official support for modification. The game was released on 10 March 2015, with the Colossal Order committed to continuing to support the game after release.

Tantalus Media assisted Paradox in porting the game to the Xbox One console and for Windows 10, which was released on 21 April 2017. This version includes the After Dark expansion bundled with the game and supports all downloadable content. Tantalus also ported the game and the After Dark expansion for PlayStation 4, released on 15 August 2017. Both Xbox One and PlayStation 4 versions received physical release versions distributed by Koch Media. Tantalus also ported the game for the Nintendo Switch, which was released on 13 September 2018 and included the “After Dark” and “Snowfall” expansions.


Finnish developer Colossal Order, a thirteen-person studio at the time Cities: Skylines was released, had established its reputation for the Cities in Motion series, which primarily dealt with constructing transportation systems in pre-defined cities. They wanted to move from this into a larger city simulation like the SimCity franchise, and in preparation, developed Cities in Motion 2 using the Unity game engine to assure they had the capability to develop this larger effort. They pitched their ideas to their publisher, Paradox Interactive, but these initial pitches were focused on a political angle of managing a city rather than planning of it; the player would have been mayor of the city and set edicts and regulations to help their city grow. Paradox felt that these ideas did not present a strong enough case as to go up against the well-established SimCity, and had Colossal Order revise their approach.


Upon release, Cities: Skylines received a “generally positive” reception from critics, according to review aggregator Metacritic. IGN awarded the game a score of 8.5 and said “Don’t expect exciting scenarios or random events, but do expect to be impressed by the scale and many moving parts of this city-builder.” Destructoid gave the game a 9 out of 10 with the reviewer stating, “Cities: Skylines not only returns to the ideals which made the city-building genre so popular, it expands them. I enjoyed every minute I played this title, and the planning, building, and nurturing of my city brought forth imagination and creativity from me like few titles ever have.” The Escapist gave Cities: Skylines a perfect score, noting its low price point and stated that despite a few minor flaws, it is “the finest city builder in over a decade


Cities: Skylines has been Paradox’s best-selling published title: Within 24 hours, 250,000 copies had been sold; within a week, 500,000 copies; within a month, one million copies; and on its first anniversary, had reached two million copies sold. By its second anniversary, the game had reached 3.5 million sales. In March 2018, it was revealed that the game had sold more than five million copies on the PC platform alone. On the game’s fourth anniversary in March 2019, Colossal Order announced that Cities: Skylines had surpassed six million units sold across all platforms.


  • WePlay.TV is an informational and entertainment portal. The purpose of the location isn’t only in the provision of the particular information concerning the e-sports life and gaming industry, but also in creating a platform for a spread of tournaments.
  • WePlay! Esports is an esportainment company that mixes the simplest practices of the esports and entertainment fields.
  • WePlay! is a Ukrainian esports organizer, based in Kyiv. Founded in 2012, WePlay! hosts tournaments in Dota 2, Counter-Strike: Global Offensive, League of Legends, and World of Tanks. 
  • They made their entrance within the Dota 2 scene with the tournament WePlay Dota2 League Season 1 and a variety of show matches alongside it, in Spring 2013. 
  • In April 2016, they placed on their first Dota 2 LAN in their home town of Kyiv, with WePlay Dota2 League Season 3. Since then, they have hosted a variety of LAN tournaments in Ukraine. 
  • Their online tournaments have primarily featured European and CIS teams, but they need also hosted one Southeast Asian and North American tournament, each.
  • In January 2020, WePlay! hosted their first Valve-sponsored Minor, with the Bukovel Minor. The tournament happened within the resort in Bukovel.
  • WePlay! hosts tournaments in Dota 2, League of Legends, World of Tanks, and Counter-Strike: Global Offensive. They organized their first CS: GO tournament in January 2019 and their first LAN tournament in May 2019.
  • WePlay! Esports Production

They create content that provides shivers down your spine. Regardless if it’s an enormous event or short teaser

They aim to redefine habitual approaches on esports production and fuel it with their creativity.

  • WePlay! Esports uses 13 technology products and services including HTML5, Google Analytics, and Google Fonts, according to G2 Stack.
  • WePlay! presents WeSave! Charity Play, a global online charity tournament to combat the spread of COVID-19.

The tournament will feature 24 teams and a prize pool of $120,000 USD, spread evenly across six regions. Prize pool and every one donation collected during the tournament is going to be equally divided between the CEPI and GlobalGiving funds.

  • WePlay! Esports is ranked 63,249 among websites globally based on its 685,148 monthly web visitors, according to SimilarWeb.
  • WePlay! Digest

News, long reads, memes – the best from esports world is right in your inbox


  • Esports Insider
  • joinDOTA
  • InvenGlobal

Founded: 2012

Headquarters: Kyiv Wilmington

Total Prize Pools: $2,230,939

WePlay! Esports is actively using 41 technologies for its website, according to BuiltWith. These include Viewport Meta, IPhone / Mobile Compatible, and Google Analytics.


  • PAYDAY 2 is an action-packed, four-player co-op shooter that when again lets gamers don the masks of the first PAYDAY crew – Dallas, Hoxton, Wolf, and Chains, as they descend on Washington DC for an epic crime spree.
  • The new CRIMENET network offers an enormous range of dynamic contracts, and players are liberal to choose anything from small-time shop hits or kidnappings, to major league cyber-crime or emptying out major bank vaults for that epic PAYDAY.
  • Up to four friends co-operate on the hits, and because the crew progresses the roles become bigger, better, and more rewarding. Along with earning extra money and becoming a legendary criminal comes a personality customization and crafting system that lets crews build and customize their own guns and kit.

Key Features

  • Rob Banks, Get Paid – Players must choose their crew carefully because when the work goes down they’re going to need the proper mixture of skills on their side.
  • CRIMENET – The dynamic contract database lets gamers pick and choose between available jobs by connecting with local contacts like Vlad the Ukrainian, shady politician “The Elephant”, and South American pusher Hector, all with their own agenda and best interests in mind.
  • PAYDAY Gunplay and Mechanics on a New Level – Firing weapons and zip tying civilians never felt so good.
  • Dynamic Scenarios – No heist ever plays out an equivalent way twice. Every single scenario has random geometry or maybe rare events.
  • Choose Your Skills – As players progress they will invest in any of 5 special Skill Trees: Mastermind, Enforcer, Ghost, Technician, and Fugitive. Each features a deep customization tree of associated skills and equipment to master, and that they are often mixed and matched to make the last word heister.
  • More Masks than Ever – PAYDAY 2 features a totally new mask system, giving players the power to craft their own unique mask with a pattern and color of their choice, resulting in millions of different combinations.
  • Weapons and Modifications – A fresh arsenal for the intense heister, covering everything from sniper and assault rifles to compact PDWs and SMGs. Once you’ve settled for a favorite, you’ll modify it with optics, suppressors, fore grips, reticles, barrels, frames, stocks, and more, all of which can affect the performance of your weapon. There also are purely aesthetic enhancements – why not choose the drug baron look with polished walnut grips for your nine?
  • Play It Your Way – Each job allows for multiple approaches, like slow and stealthy ambushes or running in guns blazing. Hit the target any way you would like, each approach will provide a special experience.
  • A Long History of Additional Content – quite 70 updates since release, including new heists, characters, weapons, and other gameplay features like driving cars and forklifts.

The plot of the game

  • While the sport has no set linear campaign, each heist takes place around the same time that it had been released within the world. In addition, other plot details are presented through webcomics, trailers, and therefore the ‘FBI Files’ website.
  • Payday 2, when first released, allowed players to regulate one among four pseudonymous robbers, three of those returned from Payday: The Heist: former Chicago mobster Dallas (portrayed by Eric Etebari, voiced by Simon Kerr), ex-Swedish software developer Wolf (Ulf Andersson), and rogue Navy SEAL and mercenary Chains (Damion Poitier). The fourth member of the gang, English crook Hoxton (portrayed by Josh Lenn, voiced by Pete Gold), was arrested by the FBI in between the events of the two games, so Dallas’ younger brother Houston (voiced by Derek Ray) is recruited to require his place.
  • The gang’s command and control, the secretive Bain (portrayed by Digger T. Mesch, voiced by Simon Viklund), sets up, a web service for contractors to rent criminals for jobs that they have done. 
  • Two years after the events of the first game, Dallas returns to heisting and Bain contracts him with the task of sneaking into a police department to steal a flash drive and use it to delete the intel the police wear Afterward, Dallas raids a mobster’s nightclub to retrieve cocaine that belonged to Bain’s acquaintance and fights through the police to flee by helicopter. Bain then arranges for the Payday Gang to relocate to Washington D.C. and helps them found out heists and jobs within the area, and connecting the gang with other contractors. 
  • The first is Vlad (Ilia Volok), a Ukrainian gangster trying to reassert his power after getting out of prison. They assist him by intimidating mall and store owners into paying him protection money, additionally to harassing his rival, Dmitri, by robbing his nightclub and stealing a tiara made for his wife. The next is Hector Morales (Gary Daniels), a Colombian drug trafficker trying to oust the rival Mendoza cartel. 
  • They start by protecting a shipment of cocaine because it is ambushed by police, then weaken the Mendozas by destroying their weapons shipments and burning their stored money at a local bank. 
  • When the surviving Mendozas attempt to give evidence to the FBI in exchange for passage out of the country, Hector has the gang assassinate them. Finally, there’s The Elephant, (Bokeem Woodbine) a corrupt Republican politician who hires the gang to assist his party, framing an area senator by planting cocaine in his apartment, or by exposing a deal made by that senator.

Secret ending

If the player manages to satisfy certain requirements spread throughout the sport, a secret “true” ending that wraps up the remaining loose ends of the Payday 2 storyline is going to be unlocked.

In this ending, the gang breaks into a secret vault hidden underneath the White House. After decoding a series of ciphers and completing a puzzle that unlocks the vault door, the gang enters an outsized open chamber that houses a machine called the “Ark of the Watcher”. However, once they create it inside, the Dentist arrives. He demands entry from outside of the vault door, with Bain and Locke held at gunpoint and a bag filled with Mayan gold. The gang opens the door for him but manages to kill the Dentist before he features a chance to shoot Bain and Locke. The gang then proceed to require the gold and place it into specified slots within the Ark. Bright lights suddenly shoot from the machine, because the entire room lights up. Bain then thanks to the gang for all that they need to be done, before supposedly dying.

Downloadable content

Since release, over thirty downloadable content (DLC) packages are released for the sport including new heists, weapons, and game mechanics. The weapon pack DLCs are usually named after the gang’s arms dealer, Gage, who was introduced within the Payday webseries wont to promote the sport. Three weapon packs were later introduced through a replacement character, the Butcher, though lately most weapon packs are issued by Gage again.

Crimewave Edition

Announced for the Xbox One and PlayStation 4, the Crimewave Edition of Payday 2 includes many features and add-ons from the PC version of the sport. It was released in June 2015. It includes all of the aforementioned DLC and graphical enhancements like an improved framerate and texture quality. The developers have stated that future updates won’t arrive on the PlayStation 3 and Xbox 360 citing hardware limitations because of the reason. In 2016, Payday 2: the large Score was released for the PS4 and Xbox One, containing all of 2015’s DLC.

Critical reception

Payday 2 has received generally positive reviews from critics with general praise from the cooperative elements but heavy criticism for the friendly AI. Vince Ingenito of IGN praised its cooperative gameplay, stealth mechanics and sound design, but wasn’t as impressed at graphical quality.


Payday 2 is Overkill’s first game to possess a boxed retail release. The director of Payday 2, David Goldfarb, stated that “Payday 2 has become just too big to order release on Xbox Live and PlayStation Network alone.” Reports of strong sales within the first week and shortages led 505 Games to figure with retailers in distributing more copies of the sport. The game was still distributed through the PlayStation Network, Xbox Live, and Steam services as planned.

On 8 August 2013, just under a week before launch, Starbreeze Studios confirmed that the game was profitable from pre-orders, covering all of the money invested by the publisher 505 Games. All net profits are going to be divided between the studio and publisher.

The game has sold 1.58 million copies as of September 2013. 80% of those sales were digital. As of 1 November 2014, Payday: The Heist and Payday 2 together have sold more than 9 million units.

As part of its reported restructuring plan following financial difficulties in 2018, Starbreeze stated that they plan to release Payday 3 by 2022–2023.


A Payday 2 esports tournament was held at DreamHack Summer 2016.


Magic: The Gathering Arena is a free-to-play digital collectible card developed and published by Wizards of the Coast. The game may be a digital adaption of the Magic: The Gathering (MTG) cards, allowing players to realize cards through booster packs, in-game achievements or microtransaction purchases, and build their own decks to challenge other players. It is commonly mentioned as MTG Arena, Magic Arena, or simply Arena within the broader Magic: The Gathering context. The game was released in a beta state in November 2017 and was fully released for Microsoft Windows users in September 2019, and a macOS version on June 25, 2020. Cross-save compatible versions for mobile devices are planned in late 2020.

It’s a competitive card where players can collect cards from an immense library updated every few months with some new cards (expansion sets) added to the core set (also updated every year). For a replacement expansion added, the older leaves the quality competitive format. In this way, players can continually explore new mechanics and synergies, collect new cards, and have challenging matches with great diversification and complexity. Anyway, the last 4 expansions removed and therefore the older core set is still available for other match formats (and competitions) within the game.


MTG Arena follows the same rules as the physical card game, in which players use decks of cards that include land cards that generate five separate colors of mana, and play cards that consume that mana to summon creatures, cast offensive and defensive spells, and/or activate effects and abilities. Players battle other players using a selected deck, with the goal of reducing the opponent’s life total to zero before their opponent can do the same to them.

MTG Arena supports both Constructed Deck play and Draft play. In Constructed play, players create decks of cards from their library. The game gives new players a library of base cards and pre-made decks from those cards, but as players win matches or complete daily quests, they will earn new booster packs that add cards to their library, and permit players to then customize their decks and improve them. Unlike most physical packs of Magic cards which usually contain 15-16 playable cards, packs in MTG Arena contain 8 cards (1 rare, 2 uncommon, and 5 commons). In the Draft play, players are first given a number of special booster packs to build out a deck. They then attempt to win as many matches as they will thereupon deck. Once the player has won either 7 matches or lost three games thereupon deck, that deck is then retired; the player gets to stay all the cards drafted and also earns rewards that provide more booster packs and resources to create up their library.

Arena follows the favored freemium paradigm, allowing users to play for free of charge with optional micro-transactions. Players can use real-world currency to shop for gems or in-game currency, which successively are often spent on booster packs or to enter the draft or constructed events. Gems also are given as rewards for winning draft mode. In addition to regular cards from the set, a player can also receive “Wildcards” of any rarity during a booster pack or as a gift. The player may swap these Wildcards for any card of an equivalent rarity. Magic: The Gathering allows decks with up to four copies of an equivalent card, so once a player earns a fifth copy of a named card through booster packs, this instead is employed to feature to a Vault meter, supported its rarity. When the Vault meter is filled, the player can open it to realize Wildcards. The game doesn’t include a feature to trade cards with other players because the developers state this is able to affect their ability to supply in-game rewards to the extent they want while effectively calibrating the economy to form it easy and efficient to urge cards through game-play.

As with the physical edition, new expansions are introduced into MTG Arena as other sets are retired. The bulk of the game’s modes require players to create “standard” decks that use cards from the present active expansions. However, the sport also has limited support for “historical” decks that use any card available within the game, though these modes aren’t eligible for various progression within the game. With updates in May 2020, the game will permanently support the “historic” format going forward, tracking ranked play with these decks separately from those in the standard rotation, with players able to purchase or craft historic cards.

With the addition of the Core 2021 set in July 2020, Arena was also updated to include support for the new “Jumpstart” booster mode, themed 20-card packs designed to allow a player to quickly get into the game.


The arena is meant to be a more modern method of playing Magic: The Gathering with other players while employing a computer in comparison to Magic: The Gathering Online. A key goal of its development was to permit Arena to stay current with physical releases of latest expansions to the physical game, with the goal of getting the digital version of the expansion available an equivalent day that they’re available in retail. For example, the Dominaria expansion was released simultaneously as a retail product and within Arena on April 27, 2018, while the primary major core game update in several years, “Core 19”, was available in Arena on an equivalent day because the set’s street date of July 13, 2018. The game also will stay current with the designated Standard format, where cards from a previous couple of major expansions are considered valid for deck construction. Players able to gain cards from sets retired from Standard, playing those cards is possible in “Historic” mode.

The core part of the event of Arena was its game rules engine (GRE). The goal of this engine was to make a system that could handle current and future rulesets for Magic to support their plan to remain concurrent with the physical releases. The GRE provided means to implement per-card level rules and effects, allowing it to be expandable. The GRE also helped towards speeding up play in the game. Compared to other digital card games like Hearthstone where an opponent cannot interact during a player’s turn, Magic: The Gathering allows opponents to react throughout a player’s turn. In previous iterations of Magic games that allowed this, including both Online and Duels of the Planeswalkers, these systems were found to slow down the game while waiting for an opponent to react or opt to not react. Instead, in Arena, the developers were able to use the per-card support to determine when reactions to a played card needed to be allowed, using observations from Magic tournament play. This helped to speed up the game for both players while still allowing for complete card reactions to be played out.

The arena wasn’t anticipated to exchange Magic: The Gathering Online; Online which can still support the entire Magic’s card history, while Arena only includes cards within the current Standard sets from its initial release and any expansions going forward. The arena was first tested in a closed beta. An initial stress-test beta to selected users started on November 3, 2017, with those selected limited to non-disclosure agreements for testing purposes, while others could apply to gain access to later stages of the closed beta. The first large scale closed beta started in December 2017. Its open beta started on September 27, 2018, with its full launch expected in 2019. It will include a battle pass feature, known in-game as the “Mastery Pass”. While Arena will continue to be available directly from Wizards of the Coast, it will also be released on the Epic Games Store in early 2020, and a macOS client is expected to follow afterward. The macOS client is expected to come after the 64-bit compatible Windows client is released, such that the macOS client will be compatible with the more recent macOS Catalina system software. 

Cross-save clients for mobile devices with iOS and Android software are expected to be released by late 2020, with players able to process either on the desktop or mobile clients.

In July 2019, Joe Deaux, for Bloomberg, reported that “nearly 3 million active users are going to be playing Arena by the top of this year, KeyBanc estimates, which could swell to nearly 11 million by 2021 consistent with its bull case scenario—especially if it expands from PCs to mobile. That’s just active users, and registered users might be higher by the millions. Already, consistent with Hasbro, a billion games are played online”. Of Hasbro’s franchise brands, only Magic and Monopoly logged revenue gains last year. Brett Andress, an analyst at KeyBanc Capital Markets, predicts Magic: The Gathering Arena adding the maximum amount like 98 cents a share in incremental earnings to results by 2021 (which is at least a 20% boost).

Arena had its full release for Windows users on September 26, 2019, aligned with the release of the tabletop card game expansion, Throne of Eldraine. The macOS release is planned for June 25, 2020.


In December 2018 Wizards of the Coast announced at the sport Awards 2018 that an esports pool would be created for the sport for 2019. The $10 million prize pool will be equally divided between the traditional tabletop game and the new digital version Arena.

In 2019, Wizards of the Coast unveiled a new esports program which started with a special Mythic Invitational event and a $1 million prize pool at PAX East, in Boston, on the weekend of March 28–31. The event was held in a series of three double-elimination brackets using a new MTG format described as “Duo Standard” requiring two complete decks with no sideboarding. The event was won by Andrea “Mengu09” Mengucci claiming the top prize of $250,000. On February 16, 2020, Paulo Vitor Damo Da Rosa won the 2019 Magic World Championship. The format for the top 8 of this tournament was standard and the matches were played on Magic Arena.


In the distant future, within the darkest reaches of space, the ghosts of the past whisper your name. You are Jim Raynor, a marshal-turned-rebel on a vigilante crusade to bring down the Dominion and its nefarious leader, Arcturus Mengsk. Haunted by betrayal and remorse, some believe you’ll have given up the fight.

  • Fast-paced, hard-hitting, tightly balanced competitive real-time strategy gameplay that recaptures and improves on the first game
  • Three completely distinct races: Protoss, Terran, and Zerg
  • Units and gameplay mechanics distinguish each race
  • 3D-graphics engine with support for visual effects and large unit and military sizes
  • Full multiplayer support, with competitive features and matchmaking utilities 
  • StarCraft II: Wings of Liberty is a fantasy real-time strategy computer game developed and published by Blizzard Entertainment. It was released worldwide in July 2010 for Microsoft Windows and Mac OS X. 
  • A sequel to the 1998 computer game StarCraft and therefore the Brood War expansion pack, the game is split into three installments: the bottom game, subtitled Wings of Liberty, an expansion pack, Heart of the Swarm, and a stand-alone expansion pack, Legacy of the Void. In March 2016, a campaign pack called StarCraft II: Nova Covert Ops was released.
  • Like its predecessor, the sport revolves around three species: the Terrans (humans), the Zerg (a super-species of assimilated life forms), and therefore the Protoss (a technologically advanced species with vast psionic powers). 
  • Wings of Liberty focuses on the Terrans, while the expansions, Heart of the Swarm and Legacy of the Void, specialize in the Zerg and Protoss, respectively. 
  • The game is about four years after the events of 1998’s Brood War and follows the exploits of Jim Raynor as he leads an insurgent group against the autocratic Terran Dominion. The game includes new and returning characters and locations from the original game.


  • Three Unique Races

Whether you command the mysterious Protoss, the nomadic Terrans, or the ruthless Zerg, you want to decide the way to outwit or outgun the enemy in an unforgiving universe of intense strategic combat.

  • New Units & Weapons

Devise and deploy merciless strategies with over 30 new units and weapons at your command. Torch foes with the Hellion’s flamethrower, ambush adversaries with acid-spewing Banelings or deploy the Void Ray’s prismatic beam to annihilate your enemies.

  • Story Mode

Lead Raynor’s Raiders in their go after vengeance and glory as they burn a path across the galaxy. You choose which missions to require, which story lines to finish, and where to take a position your hard-earned cash.

  • Mega Multiplayer

Wage unrelenting war on your friends and foes over the all-new Whether it is your first time gaming online or you are a multiplayer veteran,’s unrivaled AutoMatch technology makes sure it is often a good fight.


StarCraft II: Wings of Liberty features the return of the three species from the first game: Protoss, Terran, and Zerg. In the Terran campaign, the first StarCraft briefing room is replaced with an interactive version of the battlecruiser Hyperion, with Jim Raynor, a bitter and hard-drinking mercenary captain, as the central character. In a departure from previous Blizzard games, the campaign is non-linear, with Raynor taking jobs for money and using that cash to shop for additional units and upgrades. Although each playthrough will vary, the top result remains consistent, keeping the storyline linear. Blizzard’s vice chairman Rob Pardo stressed that every campaign will function very differently. The Terran campaign, Wings of Liberty, places players during a mercenary-style campaign, as Terran rebel group Raynor’s Raiders raise funds by taking assignments from outside groups. The second release, Heart of the Swarm, is Zerg-focused and has role-playing elements. Sarah Kerrigan is the focus of the campaign, and the story revolves around the possibility of her redemption. The Protoss-themed Legacy of the Void is that the third expansion, with the Protoss Artanis attempting to reunite the Protoss tribes so as to prevent Amon, a fallen Xel’Naga.

Wings of Liberty has 29 playable campaign missions; 26 are playable in a single playthrough, three missions are choice-related alternates.


The StarCraft II Editor may be a campaign, map, and mod editor. It is the first editor by Blizzard to feature built-in mod creation and usage support. Updated art and data from the first StarCraft that weren’t used, alongside models and data that were scrapped during the event process (including those made as of April Fools jokes) will be available in the editor. Unlike previous editors made by Blizzard, it’s the primary to possess Internet connectivity features like map publishing, retrieval, and online activation of the editor client. Lead producer Chris Sigaty has stated that the editor gives players the ability to create role-playing, Hero-type units, and structures resembling those from WarCraft III. At BlizzCon 2009, Blizzard demonstrated a build of the StarCraft II Editor showcasing its capabilities, like the power to customize the interface. The final build includes a third-person style perspective for missions. As a neighborhood of the arcade feature, a custom map called Blizzard DOTA, which eventually has become a standalone game named Heroes of the Storm, was announced alongside several other mods of Blizzard Entertainment at BlizzCon 2010. At that point, the map was developed to showcase the modding abilities that were to be added to StarCraft II.

LAN play

StarCraft II doesn’t offer the power to play directly over an area network (LAN), as is feasible with StarCraft; all network games are routed through the web via Blizzard’s gaming servers.


Four years after the Brood War, the Dominion is once more the dominant Terran power within the Koprulu sector. News reports reveal that within the four years since the top of the Brood Wars, the standing Dominion military forces are reduced and defense budget has instead been diverted to hunting down rebel forces that operate against the Dominion. For reasons unknown, Kerrigan gathered the swarm at Char then vanished from sight. With the Zerg gone, the Protoss has once more taken a passive role within the galaxy. Jim Raynor has formed a political unit named Raynor’s Raiders so as to overthrow Dominion Emperor Arcturus Mengsk. On Mar Sara, Raynor meets with an old comrade, Tychus Findlay. Together, they liberate the local population from Dominion control and also discover a component of a mysterious Xel’Naga artifact. As the Zerg begin to overrun Mar Sara, Raynor arranges an evacuation to his battlecruiser, the Hyperion, captained by Matt Horner, Raynor’s second-in-command.


The English language version of StarCraft II has Robert Clotworthy and James Harper reprising their roles from StarCraft because of the voices of Jim Raynor and Arcturus Mengsk. Notable absences included Tricia Helfer replacing Glynnis Talken as Kerrigan, Michael Dorn replacing Michael Gough as Tassadar, and Fred Tatasciore filling certain the late Jack Ritschel as Zeratul. The voice director for the sport was Andrea Romano. Over 58 voice actors were hired for the sport, a number of whom voiced multiple characters.


The development of StarCraft II was announced on May 19, 2007, at the Blizzard Worldwide Invitational in Seoul, South Korea. According to Rob Pardo and Chris Sigaty, development on the sport, though initially delayed for a year by the temporary reassignment of Blizzard’s resources to World of Warcraft, began in 2003, shortly after Warcraft III: The Frozen Throne was released. StarCraft II supports the DirectX 9 (Pixel shader 2.0) software, and it’s also fully compatible with DirectX 10 also. The development team had decided to not add exclusive DirectX 10 graphic effects. The Mac version uses OpenGL. The game previously featured the Havok physics engine, which allowed for more realistic environmental elements such as “debris rolling down a ramp” which has since been replaced with a custom physics engine.


During the development of StarCraft II, it was announced that the game and its expansions would form a trilogy; each chapter would feature one of the three playable races. The first expansion focuses on the Zerg race; Heart of the Swarm was released on March 12, 2013. The second expansion Legacy of the Void, which centers on the Protoss race, was released on November 10, 2015. An additional single-player campaign called StarCraft II: Nova Covert Ops was released in 2016 in three episodes. This is downloadable content (DLC) that focuses on a Terran special ops character called Nova Terra.


Two soundtracks were released for StarCraft II: Wings of Liberty. The original score, composed by Derek Duke, Glenn Stafford, Neal Acree, Russell Brower, Sascha Dikiciyan and Cris Velasco was released on CD also as on the iTunes Store. Both versions contain 14 tracks and therefore the iTunes version contains additional digital extras. A second soundtrack, Revolution Overdrive: Songs of Liberty, was released on CD, vinyl, and iTunes. This soundtrack features the first and canopy songs heard in JoeyRay’s bar during the computer game.


On April 8, 2010, Blizzard announced that the sport would be available during a standard and collector’s edition. The game was made available for digital download from Blizzard on the discharge date; pre-loading began on July 15. The collector’s edition comes with an art book, 2 GB flash drive modeled after Jim Raynor’s dog tag with the first StarCraft and Brood War expansion preloaded, behind-the-scenes DVD, soundtrack, comic book, unique avatar portraits, a singular model for the in-game Thor unit in multiplayer, and a World of Warcraft pet.

Use in artificial intelligence

In November 2016 Alphabet’s DeepMind branch announced a collaboration with Blizzard to create “a useful testing platform for the wider AI research community.” In December 2018, DeepMind’s StarCraft II bot, called AlphaStar, defeated a top Starcraft II player 5-0, albeit under conditions some deemed to be unfair. A fairer version of AlphaStar attained Grandmaster status in August 2019, an accomplishment called a “landmark achievement” for the sector of AI.


Blizzard entered into a co-marketing agreement with Korean Air that lasted for 6 months, during which two of the airline’s airplanes on both domestic and international routes prominently displayed StarCraft II advertising featuring Jim Raynor on the fuselage. On August 3, 2010, Blizzard announced that StarCraft II sold quite a million units worldwide within at some point in its release. After two days, when Blizzard began selling the sport as a digital download on its website, approximately 500,000 additional units of the sport were sold, bringing the entire up to 1.5 million worldwide and making it the fastest-selling strategy game of all time. In its first month on sale, StarCraft II sold a complete of three million copies worldwide. As of December 2010, the sport has sold nearly 4.5 million units. The game was also heavily pirated, reportedly being downloaded over 2.3 million times, and setting a record for most data transferred by one torrent in just three months.


The game was met with critical acclaim, receiving an aggregated score of 93% from Metacritic. Similar to its predecessor, StarCraft II was praised for its engaging gameplay, as well as its introduction of new features and improved storytelling. The game was criticized for lacking features that existed in the original StarCraft game including LAN play and the ability to switch between multiplayer regions. At the time of its release, StarCraft II became the fastest-selling real-time strategy game, with over three million copies sold worldwide in the first month. In November 2017, Wings of Liberty became free-to-play.