MAGIC: THE GATHERING ARENA UPDATES

Magic: The Gathering Arena enters early access on Android

Wizards of the Coast finally brings its collectible cards to mobile

Over the years, we have seen a plethora of collectible card games come and go. Though one thing has remained continuing, the genre lends itself well to mobile play. to the present day, there’s still no shortage of CCGs on the Play Store, and yet there was always one title that was missing, Magic: The Gathering. Well, Wizards of the Coast has been busy performing on its digital adaptation for a short time now, and it’s called MTG Arena. it has been known the title would eventually make its thanks to mobile, but we’ve just learned that the CCG is going to be coming to Android as an early access release on January 28th, with broader support slated for later this year. Wizards of the Coast recently published a blog post on the official MTG Arena website to announce that the sport is finally getting to be available on Android later this month (January 28th). it’ll exist as an early access release for a variety of supported Android devices. These devices will be got to get on Android 6.0 or later, contain a minimum of 4GB of RAM, all while supporting OpenGL ES 3.0 or above. So far, we all know devices that contain anything above the Kirin 970, Snapdragon 845, or Exynos 9810 processors should be ready to run the title.

Magic: The Gathering Arena would be coming to Android as an early access release on January 28th. this is often an outsized download, clocking in at 1.96GB, then there’s more to download once you open the sport , leading to a complete file size of 4.3GB.

FEBRUARY 15, 2021 BANNED AND RESTRICTED ANNOUNCEMENT

Historic:

Omnath, Locus of Creation is banned (from suspended).

Uro, Titan of Nature’s Wrath is banned.

Pioneer:

Balustrade Spy is banned.

Teferi, Time Raveler is banned.

Undercity Informer is banned.

Modern:

Field of the Dead is banned.

Mystic Sanctuary is banned.

Simian Spirit Guide is banned.

CASCADE RULES CHANGE

702.84a. Cascade may be a triggered ability that functions only while the spell with cascade is on the stack. “Cascade” means “When you cast this spell, exile cards from the highest of your library until you exile a nonland card whose converted mana cost is a smaller amount than this spell’s converted mana cost. you’ll cast that spell without paying its mana cost if its converted mana cost is a smaller amount than this spell’s converted mana cost. Then put all cards exiled this manner that weren’t sew rock bottom of your library during a random order.”

For example, if you cast Bloodbraid Elf and exile Valki, God of Lies from your library, you will be ready to cast Valki but not Tibalt, Cosmic Impostor. On the opposite hand, if you exile Cosima, God of the Voyage, you’ll cast either Cosima or The Omenkeel, as each face features a lesser converted mana cost than Bloodbraid Elf.

This change isn’t limited to double-faced cards. It also changes the way cascade works with anything that features a “dominant” set of characteristics, just like the Adventurer cards from Throne of Eldraine. for instance , if Bloodbraid Elf causes you to exile Fae of Wishes, you’ll cast Fae of Wishes, but you’ll not cast Granted.

Finally, the interaction between split cards and cascade is unchanged; the converted mana cost of a split card is that the total converted mana cost of its halves. If you cascade into a split card with lesser converted mana cost than the spell with cascade (remember, count both halves), you’ll cast either half without paying its mana cost.

STARCRAFT II UPDATES

The StarCraft II ESL Pro Tour concludes in 2021 at IEM Katowice!

After an extended year of intense competition, it has been rounded it right down to just 36 final contenders. From February 20 to twenty-eight, these challengers from across the planet compete over their share of the $250,000 prize pool – and therefore the once during a lifetime chance to lift the fantastic trophy of IEM Katowice 2021.

Blizzard Is Officially Ending Development on ‘StarCraft 2’

The ‘StarCraft’ team is freeing themselves to “think about what’s next”.

Blizzard is looking to wind down further development on the real-time strategy game StarCraft 2.In a recent blog post, the developer announced that it might be ending production on additional “for-purchase content” for the sport within the near future. While balance fixes and other updates will still be a priority, there’ll be no new content produced for the title. Instead, the team is going to be that specialize in “what’s next” further down the road.

There will be no further updates this year, but there’ll be future updates “as needed” within the future. As far as what players can anticipate, Blizzard has noted that being freed up for what essentially amounts to brainstorming extends beyond StarCraft 2 into the “StarCraft universe as an entire .”

It’s been since 2015 since the standalone expansion pack StarCraft 2: Legacy of the Void debuted. However, StarCraft: Remastered debuted in 2017, and offered how for players both new and old to experience the first game that started it all with modern graphics and other important updates.

It isn’t clear at now what Blizzard has up its sleeve going forward, but with the top of an era will hopefully come some big developments.

ONE TOUR. ONE STORY

This is the ESL Pro Tour for StarCraft II, a yearly competition that mixes the past legacies of Blizzard, DreamHack, and ESL. Now in second year, they are building upon their system to make sure that anyone can check-in and play anywhere within the world. Goal is simple:

Create a world where everybody is often somebody.

STARCRAFT II 5.0.3 PATCH NOTES

GENERAL

New observer interface added, “Pro 2020”.

Supports 1v1, 2v2, 3v3, and 4v4 games at 16×9.

Previously seen earlier this year at IEM Katowice and fund Team League.

Features larger numbers and icons for improved mobile and couch viewing.

Reduced text for multi-region broadcasts.

CO-OP MISSIONS

Maps

Part and Parcel

The mission timer now starts with 90 additional seconds.

Scythe of Amon

The Warp Prism for the bonus objective will now announce its planned path 20 seconds before moving.

Alarak

Shadow of Death Prestige

This Prestige has been reworked.

The Mothership and its Destroyers do not receive reduced stats from this Prestige.

BUG FIXES

General

Fixed a rare crash that would occur when a player has their Shadow graphic settings set to Low.

Fixed a rare crash that could occur when a player exits the Hyperion bridge.

Fixed a crash that would occur during an Alt+F4 exit.

Fixed a bug within the Archon Mode where if the hosting player drops during the starting countdown, all other players’ countdown would freeze.

Campaign

Fixed various typos related 10th-anniversary campaign achievements.

Reworded the “Thanks for the Advice” achievement in “The Dig” mission to be clearer.

Reworded the “The Quick and therefore the Dead” achievement in “Echoes of the Future” mission to be clearer.

Reworded the “Eat, Love, Then Pray” achievement in “Phantoms of the Void” mission to be clearer.

The achievement, “The Great Purge” for “The Evacuation” mission now toasts after you’ve completed the achievement rather than after the sport ends.

TOM CLANCY’S RAINBOW SIX: SIEGE UPDATES

ROAD TO S.I. 2021 EVENT

The Operators are back within the Stadium to prove their worth and push their own limits. participate in the fierce competition of the Six Invitational within the Road to S.I. 2021 event from January 21st to February 22nd.

Return to the Stadium map in its newly designed layout where all operators are back to prove their worth and push their own limits.

SIX INVITATIONAL 2021 BATTLE PASS

A new Rainbow Six Siege Battle Pass is returning to celebrate the most important event of the year. The Six Invitational 2021 Battle Pass is out there from December 1st, 2020 to February 22nd, 2021 with a Free and Premium track. This year again, support the competitive scene with 30% of SI 21 Battle Pass revenues getting to the Six Invitational prize pool.

The Battle Pass offers 100 tiers for a complete of 135 rewards on its two tracks. Throughout your progress, obtain a spread of things and exclusive operator gear, including outfits for our newly formed teams and their Captains.

TOM CLANCY’S RAINBOW SIX SIEGE – NEXT-GENERATION CONSOLES

EASILY TRANSITION TO NEXT-GEN

If you currently own a replica of Rainbow Six Siege on PS4 or Xbox One and decide to stay within an equivalent console family, you’ll be ready to upgrade your game at no extra cost. Additionally, all players are going to be ready to keep their progression and in-game items when transitioning between console generations. 

ENJOY CROSS-GENERATION PLAY AND PROGRESSION

If you are looking to urge a next-gen console, don’t worry about your Rainbow Six Siege progression and in-game items when transitioning: we’ve got you covered. With the new Ubisoft Connect ecosystem, you’ll keep your progression and in-game items when switching between devices within an equivalent family of consoles: from PS4 to PS5 and from Xbox One to Xbox Series X|S.

As previously announced, cross-play also will be available for players within an equivalent console family, in order that you’ll keep twiddling with your friends regardless of what generation they’re playing from.

As for cross-progression and cross-play between PC and consoles, or between consoles from different families, we are continuously taking note of your feedback and that we know this is often something important to you. While these features won’t be available at launch on next-gen versions, we are exploring the chances. We would like to form sure we are taking all necessary elements into consideration to make sure we continue providing all of you with the simplest technical and well-rounded experience. this sort of implementation must be thoroughly thought-through, and this is often where we stand immediately. we’ll make certain to update you within the future once we have more news to share.

PLAY WITH ENHANCED GRAPHICS AND PERFORMANCE ON NEXT-GEN

Get ready to experience the joys of enjoying the very best level of graphical enhancements that the sport has got to offer on the console. To form sure we cater to all or any needs, you’ll be ready to choose from different options, whether you would like to prioritize the simplest framerate, or the very best resolution, granted that you simply are equipped with a compatible screen device:

Performance Mode: Target 120 FPS with 4K Dynamic Resolution Scaling (PS5, Xbox Series X) / Target 120 FPS at 1080p (Xbox Series S)

Resolution Mode: Target 60 FPS with 4K resolution (PS5, Xbox Series X) / Target 60 FPS at 1728p (Xbox Series S)

For PS5 owners, you’ll also enjoy:

Deeper immersion together with your DualSense controller capabilities: haptic feedback, adaptive triggers, and controller sound output.

Activities support for Ranked, Unranked, Newcomer, Quick Match & Events so players can dive into the sport faster.

For Xbox Series X|S owners, you’ll find:

Quick Resume ability permits you to modify between multiple titles and resume instantly from where you last left off.

Additional features also are approaching all platforms with this next-gen launch, like accessibility features (readability options and text-to-speech and speech-to-text), quick start options, and therefore the all-new Ubisoft Connect overlay.

PUBG LATEST UPDATES

Battle Royale titles like PUBG Mobile, Free Fire, and COD Mobile have emerged as industry leaders when it involves mobile gaming.

While these titles still grow, their esports ecosystem has flourished also, especially within the case of PUBG Mobile, with the prize-money increasing with each passing tournament. The recently concluded PUBG Mobile Global Championship had a whopping prize pool of over $2 Million.

The latest tournament to hitch the fray is that the PUBG Mobile Japan League (PMJL). The tournament boasts a huge prize pool of $2.8 Million (300 Million Yen), which is that the largest in Japan.

The tournament is going to be divided into two phases, and therefore the first phase will begin on February 13th, with 16 invited Japanese teams competing for the last word prize.

The teams will battle it out over a period of 24 days of united play and compete during a total of fifty matches during a single phase. The remaining 50 matches are going to be played within the second phase of the tournament.

The top 14 teams from the event will qualify for PUBG Mobile Japan League Season 2 (PMJL: S2), while the remaining two are going to be relegated to the PUBG Mobile Challenge League Season 2 (PMCL: S2).

The 16 invited teams for PUBG Mobile Japan League

1.) AQUOS Detonation Violet

2.) Team Axiz

3.) BC Swell

4.) Blue Bees

5.) Cyclops Athlete Gaming

6.) Team Detonator

7.) Donuts USG

8.) Team FOR7

9.) Team Jupiter

10.) Lag Gaming

11.) Team Reject

12.) Team Scarz

13.) Songoku Gaming

14.) Team SunSister

15.) Team Unite

16.) Street Gamers

It would be fascinating to ascertain how the teams perform under such immense pressure. The team that holds their nerve until the very end and perseveres hard will eventually be crowned the champion.

PUBG Mobile Pro League Vietnam Season 3: Qualified and invited teams

After a successful 2020, PUBG Mobile Esports is brimming confidently. The 2021 esports circuit will see a 180 percent increase in prize to $14 million.

The 2021 season will begin with PUBG Mobile Club Open. PUBG officials will organize PMCO Spring Split 2021 in 27 regions, and therefore the total prize pool of the PMCO is around $1.65 million. Top teams from PMCO will move to the professional leagues of their respective regions.

The Club Open tournament for the Vietnam region concluded a couple of days back, and therefore the top 18 teams have qualified for the subsequent stage.

The PUBG Mobile Pro League (PMPL) Vietnam Season 3 is scheduled from March 24th to April 18th. the highest 20 teams from Vietnam will fight for the huge prize pool of PMPL SEA’s qualification spot. the entire prize pool of PUBG Mobile Esports Vietnam in 2021 is 11.5 billion VND (around $500k ).

The PMPL Vietnam will happen in two stages: league stage and finals. Twenty teams will battle one another within the league stages from March 24th to April 11th. the highest 16 teams will qualify for the ultimate, which is scheduled from April 16th to 18th.

The champions of the PMPL 2020 season 2 Vietnam (PMPL Fall Split) V Gaming and first runners-up Box Gaming are invited on to the league stages of the PMPL 2021 Spring Split.

Qualified teams for the PUBG Mobile Pro League Vietnam:

1. Infinity IQ

2. 8Nine Squad

3. Genius Gaming

4. D2F Team

5. Four Talent

6. Hero Gaming

7. HVNB

8. Best Absolutely Training

9. Eagle Esports

10. Reaper Killer

11. One More

12. Vinastar Esports

13. DRK Esports

14. FFQ Mobile

15. Talent

16. P Gaming

17. Like Glue Gaming

18. Shine Like Diamond

Invited teams for the PUBG Mobile Pro League Vietnam season 3:

1. V Gaming

2. BOX Gaming

CALL OF DUTY: BLACK OPS COLD WAR UPDATES

Call of Duty: Black Ops conflict Fixes Incoming With Season 1; Players could also be Playing PS4 Version on PS5

Call of Duty: Black Ops conflict Season 1 will bring some much-awaited changes to the sport, as shared by Treyarch’s Lead Designer Tony Flame on Twitter. the sport was released on November 13 and players noted that some weapons were more powerful than others, especially the MP5 machine gun. Season 1 for Call of Duty: Black Ops conflict will begin on December 10, but the changes could be implemented sooner. Additionally, it’s been reported that PS5 players may mistakenly be playing the PS4 version of the sport on their new consoles.

Call of Duty: Black Ops conflict was released on November 13 and since then, there are several posts from players about some balancing issues with weapons within the game. The MP5 machine gun especially seems to be balanced for a more consistent gaming experience. Some players have also complained about the aim-down-sight speed of sniper rifles. the sport has been developed by Treyarch and therefore the studio’s lead designer Tony Flame tweeted that the changes are coming with Season 1, maybe sooner.

Additionally, a report by Eurogamer has acknowledged that PS5 players could also be playing the PS4 version of Call of Duty: Black Ops conflict without realising. The PS5 seems to run the PS4 version of the sport by default. Activision has provided a fix for this issue and asked players to follow a couple of steps to form sure they run the PS5 version of game to experience the next-gen enhancements.

It’s impossible to debate the new Call of Duty game without mentioning its size. The sheer magnitude of the software, in total gigabytes, has become perhaps the foremost defining and talked-about aspect of the long-running shooter series since the reboot of recent Warfare last fall and therefore the launch of Activision’s Warzone battle royale a couple of months later.

And it’s only growing larger. On PS5, the newest installment, Call of Duty: Black Ops conflict including Warzone, exceeds 250GB. that’s nearly half the available free space of the built-in solid-state drive of Sony’s new console. But that massive file size is quite just a joke: it’s indicative of the state of recent Call of Duty.

The overall bloat of the experience has become both the franchise’s central point and its biggest flaw. during a bid to make the do-everything shooter which will compete with Fortnite and other live service games, Activision and therefore the many studios it tasks with making a replacement Call of Duty per annum have created something so monstrously all-encompassing that it’s difficult to both literally and figuratively fit other games into your rotation.

RUST UPDATES

  • RUST is coming to consoles in 2021 and a replacement update in the week suggests that the favored PC survival gaming might be arriving on PS4 and Xbox One sooner instead of later.
  • Rust has seen a recent boost on Twitch, with viewership spiking to an all-time high in recent weeks.
  • The official Rust account has confirmed that the sport has omitted a million viewers, making it one among the foremost popular on the platform.
  • A new ESRB rating has been spotted by gamers which suggests that the console port is getting closer.
  • The rating doesn’t share details on when Rust is coming to PS4 and Xbox One or the other release plans.
  • Survival game and newly-minted Twitch phenomenon Rust once more set a concurrent player record for the Facepunch Studios title on Steam.
  • Survival game and newly-minted Twitch phenomenon Rust have once more surpassed its own Steam concurrent player record for the sport, eclipsing over 240,000 active users at its peak over the past weekend. Rust, developed by Facepunch Studios, maybe a survival game that has been around since its early access period in 2013, launching its full release in 2018 and remaining fairly niche for many of its lifetime since then.

Rust is that the latest beneficiary of Twitch’s ability to vary a game’s fortunes seemingly overnight, however, so it isn’t niche now. Rust is following within the footsteps of Among Us – curiously enough, another 2018 multiplayer release – in berating well after conventional wisdom would suggest. Content creators looking to broaden their multiplayer streams beyond the ever-present Among Us recently began to select up Rust as an alternate, and therefore the result has been an explosion of interest within the game. Rust is now a daily fixture of the many content creator’s streams, often featuring collaborations between popular Twitch stars within the same way that Among Us has allowed for months now. Rust’s popularity on Twitch streams also translated to an uptick inactive users, with the sport setting records for its concurrent player numbers earlier in January.

The good news keeps rolling certain Rust, as, consistent with Steam Charts, the sport experienced its best-ever weekend in terms of Steam concurrent player count just a couple of days ago. The analytics suggest that the sport came in only shy of 245,000 active players, peaking at 244,934. For a game that’s peak players sat at 97,445 only one month prior, that’s a fantastic amount of growth, and it’s still gaining traction as more Twitch content creators – and as a result, their followers – give the sport a try.

VALORANT UPDATES

2021 VALORANT CHAMPIONS TOUR KICKS OFF IN NA ON JANUARY 27

The 2021 VALORANT Champions Tour, a worldwide competitive ecosystem that will enable VALORANT to become a subsequent great, multi-generational esport.

Today, we’re thrilled to supply more details on Stage 01 of the VCT in North America and unveil our long-time partner, Nerd Street Gamers, because of the official tournament operator and producer for this first stage.

Beginning January 27 and running through March 21, Stage 01 will provide a mixture of open and closed qualifiers to make sure opportunities for both amateur and established orgs to qualify into the Masters. the primary stage will contain three Challenger Weekends, which function as closed qualifiers to work out who moves on to the concluding Masters event. A weekly open qualifier will determine which teams compete within the Challenger Weekend.

To ensure the security of all participants because the global COVID-19 situation evolves, all competitions, including Masters tournaments, will remain intraregional and fully remote in Stage 01.

Valorant Patch Notes 2.01 Bring Agent Changes And Split Map Updates

Valorant is one of the foremost competitive first-person shooter games out there that has grown tremendously over the past few months. Riot Games recently introduced the much-awaited Episode 2 for tactical shooters which brought many changes and new content for the fans. Now, the gaming studio has introduced another Valorant update which brings agent changes, split map updates, the power to cover custom matches from your Match History, and far more.

Agent updates

Jett

Smoke duration decreased 7 > 4.5

Split map changes

This Split update is concentrated on improving attacker options on the map, also as reducing 50/50 checks, the depth of certain corners, and opening specific areas on the map by increasing chokepoint widths.

Increased the width of the B Main doorway

This should make the space easier to navigate for attackers and make it harder for defenders to stall Attackers within the choke point. there’s a crate for attackers to utilize on the opposite side of the doorways as cover, which allows for the utility to be thrown into the location from a replacement angle.

On top of the changes to B Main, there’s a further garbage heap placed within the corner to stop defenders from hiding in too deep a nook

This creates a replacement angle into B Main when standing on the new object.

Increased Spike plant zone boundary

This allows a replacement Spike plant location for attackers to defend from within B Main.

New material stack for canopy in B Site that permits you to isolate angles more effectively

This also breaks up a vertical 50/50 angle when peeking into the location from B Main.

Reduced depth of this corner to permit pushing into defender spawn with more safety

Removed this cubby near defender spawn to permit pushing through this area more safely

Increased the width of the Vent Room entrance

Added a sloped wall up the Vent Room, which removes a 50/50 check when entering Vents from Mid

The new sloped wall also protects you from wall penetration coming from Mid.

Simplified the Ramen/Scuttle Crab area

This should make the map feel more open and permit you to erupt and clear this area without having to rely as heavily on utility.

Reduce the depth of cubby within the Sewer to permit pushing through this space more safely

Increased the width of the doorway to A Tower and reduced safety of defenders during a Tower

This change should increase the worth of controlling A Ramps.

The adjusted angle of the sloped wall

This allows the rear corner to be cleared slightly earlier from attackers. This angle remains safe from the A Tower, however, you’ll now successfully clear this spot by stepping out onto the Rafters without having to sink towards the location.

Adjusted wall depth near Screens, which allows you to maneuver out of Screens more safely without the utilization of the utility.

ESCAPE FROM TARKOV UPDATES

New Bug In Escape From Tarkov Has Corpses Disappearing randomly, Can’t Be Looted

One of the foremost tense and difficult video games that we have seen in recent times is becoming infinitely harder on the rear of the newest patch: enemy corpses are disappearing, which makes them unable to be looted by those that fall them.

Unfortunately, meaning that resources expelled from players to down an enemy are simply gone with no means of retrieving that investment; in Escape FromTarkov, where every round fired features a frank and unwavering tag, not having the ability to retrieve the loot from downed enemies leads to a net loss of just about everyone involved in terms of economy.

The bug that has continued to be reported still appears to be in its infancy, stemming from the 6th of January when servers were unceremoniously brought down within the afternoon and weren’t brought a copy for hours; there’s currently no statement from the developers at Battlestate Games regarding the bug.

Recent Changes to Escape From Tarkov Imply Struggling Servers While BSG Dodges Questions

Escape From Tarkov might just be one of the foremost addictive titles that we have seen in recent years, offering a tension-filled sortie with every raid attempt where one corner holds immediate death, and another corner holds untold wealth.

Inevitably, you will meet both corners throughout some time in Tarkov, leading to an anxiety-ridden ping-ponging between extravagant wealth with MREs and bottles of water, and inexplicable lows where you’re hedging on Scav run managing to seek out anything useful.

Escape From Tarkov Was Ninja Patched To Ease New Player Leveling Requirements

Battlestate Games pushed out a ninja-patch yesterday in response to the article written that outlined the new hideout generator, a necessary function for a good array of crafting, has been switched from an automobile battery to a sparking plug – a rouble decrease of roughly 230,000.

It fixes the concerns that the community had regarding precisely how difficult it’s becoming to level and seems to make sure that those logging in to raid at the start of the wipe have a far easier time leveling than people who are joining the wipe ongoing.

SMITE UPDATES

Smite Season 8 Patch Notes Bring a replacement Battle Pass, New Skins, And Conquest Map

Developers at Smite have released a replacement Season 8 update that now survives all platforms.

The much-anticipated Smite Season 8 has finally released and it brings along much new content for fans. The third-person multiplayer battle arena game was already loaded with content; however, the newest season has far more to supply. As a part of the newest Smite update, developers have added a fresh Smite season pass, new skins, a Conquest map, and a seasonal event that’s already live now. Players should note that the season has just started and there’ll be a bunch of the latest content arriving because the season progresses. The gaming company has also released the Smite Season 8 patch notes which highlight the main changes for the season.

Smite Season 8 patch notes

Here’s a glance in the least the main changes coming with the new Smite update:

  • New god skins
  • Bunny Bomber Aphrodite
  • Safe Breaker Kali
  • Mastermind Yemoja
  • Heistblade Pele
  • Experi-Mental Baba Yaga
  • Walking Blight Ymir
  • Regal Warrior Erlang Shen
  • Battleship Heaven Nu Wa
  • Midnight Glamour Neith
  • Princess Sleepyhead Kumbhakarna
  • Grand Magus Anubis
  • Midgardian Macaque Hun Batz
  • Crash Test Janus
  • Pure Heart Ganesha
  • Season Pass 2021 – $39.99 USD, Includes the subsequent items:
  • 1000 Gems
  • Grand Magus Anubis Skin – Limited
  • Grand Magus Loading Screen – Limited
  • Tyrant Title

Unlocks gods for gameplay if you are doing not already own the last word God Pack

Base recolor

New Limited recolor

Voice pack

Wave and Clap Emotes

Bug fixes

UI

Gifting

Fixed a problem where the menu would sometimes close when attempting to look for “Other Players” to send a present to

Fixed a problem where buying a skin within the lobby would seem to form that the chosen skin – but loading into the match would equip the previously selected skin before the acquisition

General Gameplay

Implemented a Hotfix (Live Already) – that attempts to repair the problems where certain gods would seem to be stuck in certain animation states – for instance, Serqet would seem to be repeatedly leaping. These gods weren’t actually firing these abilities repeatedly, it just seemed like they were. This issue should be fixed already or greatly reduced in its chance of occurring.

Fixed a problem where almost any god/skin had an opportunity for its voice pack to become silent for one match

Fixed a problem where it seemed to players who purchased a skin within the god lobby as if the skin was selected, until the loading screen where it might be reverted to their previously selected skin.

Clash Map

Removed an unintended fog volume that was visible within the jungle areas of this mode

Gods

Danzaburou

Fixed a problem where his Ability 02 – Alluring Spirits – might be canceled mid-fire without being placed on cooldown

Fixed a problem where level-up effects would play on Danzaburou when he’s in leaf shape – these will not play on him at that point

Fixed a problem where the buff icons from his passive would sometimes not appear as intended

Fixed a problem where his ult might be interrupted while CC immune and already firing

Hel

Fixed a problem where Hel had unintended reduced healing while in her dark stance

Fixed a problem where Decay hit FX were playing in incorrect ways on enemy gods/minions hit by the effect

Set

Fixed a problem where Set’s sand clones would sometimes deal no damage when passing through enemies.

Ymir

Fixed a problem where it had been possible to stack 2 copies of Frostbite in some scenarios.

Awilix

Fixed a problem where if Awilix was interrupted during the casting time on Suku’s Leap – she would be far away from Suku. If she didn’t leap, she should get another chance to leap. If she is interrupted while leaping – this ability will continue to cooldown.

Aphrodite

Fixed a problem where Love Birds would sometimes not hit enemies clearly within the hit area

Hera

Fixed a typo in her achievement text

The Morrigan

Fixed a problem where her victory/defeat animations could get out of sync

Skins

Poseidon

Fixed a problem where Tidal Surge’s collision was different on the Dreadbead skin.

Nu Wa

Fixed a problem where the Caustic Skies Skin would T-pose within the game client and lobby

Vulcan

Fixed a problem where the simpleton Skin could become stuck in specific animations

Nemesis

Fixed visual issues on the targeters for the Primal Vengeance and World Tour skins

Zeus

Fixed a problem where the Eternal Tormenter skin would sometimes not display the orange runic circle visual element of the skin

Xing Tian

Fixed a problem on the Gecko Gladiator skin where the Gecko heads could get into unintended positions

Ares

Fixed a problem where the Oni skin was using the power 1 chains sound on death – it’ll now play a special chains sound on death

T5 Skins

Fixed a problem where these skins would have silent VGS when using “god” VGS rather than “skin” VGS

Chibi Skins

Fixed a problem where these skins wouldn’t display Nike’s Laurel effects properly

Quality of Life

New Tutorial System – Role Guides

Detects your role from the lobby to supply a singular guided experience for every role

Shows you waypoints throughout the match

Guides you thru your starting jungle camp and to your lane

Draws attention to respawning camps

Highlights jungle bosses and towers because the game progresses

Can be manually toggled on or off at any time

Works within Co-Op or PvP matches

Never stops or slows down the gameplay

Adjusts automatically if you miss spawns, get invaded, or otherwise

This will default to ON for players under level 15, and OFF for those 16+

Turn this on by pressing escape to mention the escape menu and selecting the GUIDES choice to mention setting toggles for Role Guides. this will be done at any time.

Or click the GUIDES button within the match lobby

UI

New Escape Menu Option: Guides

The new Escape Menu option called GUIDES allows players to toggle the subsequent settings at any time.

Auto Purchase Items

Auto Skill Level Up

Auto Filter by Class

Show Role Guides

Show Help Tips

Show Recommended Items for My Role

Help Tips Changes

Help tips crop up boxes have had their size adjusted to be less intrusive.

Help tips are updated to display updated buff, camp, and objective information.

Large art was far away from the assistance tips so as to form the ideas less intrusive during gameplay.

Game Modes Page

Players will now be ready to access tutorial videos for every game mode via a replacement button within the list of game modes.

Role Trading

Added a replacement button that works like Ranked God Trading, but instead allowed players to trade role assignments

Players will only be ready to trade with one player at a time.

The player receiving a trade request must accept the role trade request.

There is a ten-second cooldown before the player can receive another role trade request if they do not want a task trade request.

God selection screen now displays the recommended role for every god

Added a replacement button to the match lobby: Guides – displays the subsequent match settings:

Auto Skill Level up toggle

Auto Purchase Items

Auto Filter by Class

Show Role Guides (Conquest Only)

Show Help Tips (all modes)

Recommended Item Updates

Builds are going to be recommended by Role in Conquest, with separate recommendations for Arena and other non-Conquest modes

If a build is out there, players will automatically be shown a build for the role they chose within the match lobby but will have a choice to select a special role in-game

Recommended items will once more show items that are popular among high-elo players, rather than being supported by team composition

Players are going to be ready to freely disable/re-enable auto-purchase within the match, even after purchasing an item outside the recommended list

Ranked

All of those changes apply to all or any Ranked Modes – and only Ranked Modes

All Players Ranked MMR is going to be Hard Reset 8.1

MMR system

Removal of Variance System – Players will experience a more consistent MMR gain and loss from the primary game they play to their 100th. MMR gain and loss can still change supported by how even both teams appear to the Matchmaker.

Maximum MMR Adjustment – Players can not gain or lose quite 100 MMR during a single match

Split System

TP/MMR resets will only apply to players above diamond who become inactive for two weeks

Ranked Quests and Rewards will still reset every 2 updates

Ranked Rewards usually given out at the of the year are going to be available to be unlocked immediately in 8.1

Jungle Camp Vision changes

Gods that visit a Jungle Camp on their side of the map will now receive a vision of the in-world and minimap respawn timers for that camp. this is often granted albeit the camp was invaded and cleared by the enemy.

Conquest

Living Conquest Map

In addition to the completely new 8.1 Conquest Map, there’ll be 3 more distinct updates to the map throughout the Season.

Each Update will have a selected theme that follows the SMITE storyline and god release plan.

Each Update will have art and style updates to the map to go with the theme.

Conquest is our best game mode and that we want to extend its ability to receive art and style updates to levels never seen before!

There will still be continual balance changes to the map every update, especially as we gather data and feedback at the beginning of the season.

An Entirely New Conquest Map

Wider map from lane to lane

Longer map from base to base

Completely reworked Jungle with more variance in its paths and geometry. Some paths are especially narrow, et al. are much wider.

New Camps and different camp locations.

Chaos side takes the shape of Tiamat’s Babylonian fortress

The order side may be a totally rebuilt Olympus

Order and Chaos towers have completely new models

Chaos Titan may be a completely new character

Chaos Minions are completely new characters

New Jungle Monsters – Scorpions

Many of our favorite jungle monsters, also because the Order Titan and Minions are going to be keeping their current Season 7 art on the new map.

There are major changes to all or any spawn times, jungle monsters stats, and objectives.

TANK STARS

Tank Stars

Introduction-

Tank Stars is an online Kids game, it’s playable on all smartphones or tablets, such as iPhone, iPad, Samsung and other Apple and android systems. Tank Stars is a game featuring an attacker horizontal. Trajectory, range, firing power, wind direction, and timely movement all affect your tank firing accuracy in the game. Not only can you break the ground in the game, but you can also unleash a number of special shells to kill the opponent’s tank entirely. To Tank Stars, good luck! 86.69% of 2340 players like the mobile game.

  • Tank Stars may be a 2D action and strategy game that’s pretty almost like the Worms saga. Here, you control a tank and your mission is to destroy another enemy tank. You can play either against AI or other players online. You can even battle it out against a lover on an equivalent device.
  • The gameplay in Tank Stars is simple. On each turn, you’ll move a brief distance, counting on your tank’s reserve . You use your right thumb to aim your cannon and choose the sort of weapon you would like to use.
  • In Tank Stars, you will find over a dozen different weapons, some more useful for long distances, et al. are better for brief distances. You can use nuclear bombs, guided missiles, shotguns, napalm, ice missiles, and far more. Also, with the cash you earn, you’ll level up all of your weapons.
  • Tank Stars is a superb combination of turn-based action and strategy that gives a quick and fun gameplay. The game also has some pretty nice graphics and you get to play either alone or against friends or strangers online.

WHAT PARENTS NEED TO KNOW

Parents got to know that Tank Stars may be a freemium arcade-style tank game for iOS and Android devices containing ads, ad banners, and optional purchases. Players can pay $3.99 to remove ads, while a paid ($19.99/month) VIP membership removes ads and gives players daily rewards. Two players also can play locally on one device by taking turns. While players destroy enemy tanks with bombs, fire, and other weapons, no blood or human opponents are shown in the game. Online play allows players to speak solely through a set of preset emojis.

Game details

The Battlefield

  • Use the ground to your advantage: it’s easier to fire shots from the top of a hill, so use your fuel to get as high above your opponent as you can. Striking the bottom ahead of them also can make it harder for them to line up their shots; the terrain also changes naturally because the battlefield is hit multiple times during a match.
  • Keep an eye on the distance between you and your enemy. If you get too close, the splash from your weapons can hurt you as well, but being further away also means that it’s harder to land shots.
  • In addition to damage, most attacks also cause knockback—missiles move tanks when they connect. Use this to your advantage by knocking your opponent into a hole, causing them to use more fuel to get out and making their next shot more difficult.
  • Green boxes will periodically spawn on the battlefield. Each contains a powerful weapon that can be used against an enemy tank. Enemies can also grab these boxes, so snag them if you can, but don’t ruin your positioning just to get one, as it can put you at a disadvantage. (The boxes often spawn at either end of the map, making it easy for tanks on both sides to grab them.)

Weapons

  • Attacks have two aspects to them: power and angle. Power determines how far across the map a missile travels, and angle is how high within the air they are going . Enemies distant from you’ll need an attempt with high power and a coffee angle, while enemies closer to you need an attempt with low power but a high angle.
  • Different weapons have different distances. Some of the missiles have a shorter range than others, so consider what weapon you want to use before using your fuel to move within range. The Abrams tank has a lot of short-range missiles, which function better if you’re closer to the enemy.
  • Each purchasable tank comes with different kinds of missiles. Learn which tank suits your play style best and use your coins to shop for upgrades for it. The Vertical Slam ability, which comes with the Abrams tank, is beneficial because it homes in on the enemy if you get close enough, allowing you to urge hits while still working on your aim. As you become more skilled, it’s best to find a tank that has a mix of short- and long-range weapons so that you can handle a variety of enemy placements.
  • Tanks  weapons are more important than the tanks themselves, which are almost identical. The best thanks to finding your play style is to undertake out of all of the tanks arsenals then pick the one with the weapons that employment best for you. Once you have picked your favorite and started upgrading it, there’s really no reason to pick another unless you want a change of pace.

Tank Spotlight: Coalition

  • When you start the sport , you will begin with the Abrams tank. While its short-range missiles are good to start with, you should start testing other tanks as soon as possible to find the one that fits your play style. The most easily purchasable tank is Coalition.
  • Each tank’s collection of weapons is exclusive , and Coalition’s is not any different. Coalition has more long-range missiles than Abrams, and its missiles focus more on area damage. Here’s a touch about each missile and the way to use them.

Artillery Support

This is a long-range weapon that causes no damage on immediate impact, but causes three large missiles to fall from the sky in a path from right to left. It works well for enemy tanks that are grouped together, as it’s difficult (if not impossible) to hit one tank with all three strikes.

Cluster Strike: Like Artillery Support, this missile deals no damage during impact. However, after it strikes an area or a tank, it causes a cluster of mines to fall from the sky. Landing a perfect shot will cause the missiles to combo and deal more damage, so make sure to aim carefully.

V-Strike: V-Strike is significantly more short-ranged than the previous two weapons, so it should only be used for enemies that are really close to you. After striking, it causes a volley of missiles to be shot up from the air in a V shape, cascading down on the tank below it. It does significant damage to the environment, so it can also be used to blast a hole in the ground that makes it harder for your enemies to aim.

Leaper: this is often an honest missile for hitting enemies all the way across the map. Leaper may be a long-range weapon that fires a second shot from its initial strike point, making it a superb choice for groups of enemy tanks.

Scatter Shot: it does not look as impressive as its long-range friends, but Scatter Shot may be a powerful missile in its title . It unleashes a barrage of shots a short distance from the impact site,decimating any tank caught in its range. Note that this is one of the few weapons that does not affect the environment, so don’t try to use it to blast a hole in the ground.

Auger Shot: The Auger Shot is probably the most unique weapon in Coalition’s arsenal. It sticks to the enemy, then releases three missiles from the bottom that move up and blast the world round the initial strike point. The attacks don’t do much damage, but it’s definitely a cool shot to watch.

Upgrades

  • Each tank is upgradeable, as are each of its weapons. They can be upgraded with weapon cards and coins, which you gain through winning battles and opening chests. Once you’ve gained enough cards to upgrade a weapon, you pay a particular number of coins to unlock the upgrade.
  • Each upgrade grants a star for that weapon, and there’s a 5-star maximum for any given weapon. These upgrades provide higher attack damage (and occasionally greater explosion range), so they’re useful for facing other players within the game’s PvP mode. Tanks also can be upgraded within the same way (which increases their HP), though the specified tank cards are rarer.
  • A quick thanks to gain coins and tank/weapon cards is just to open the sport once each day . Free chests are given for the 5th, 10th, and 15th consecutive days of logging into the sport , and materials also can be gathered through completing daily missions.
  • The game has ads, which are an annoyance present in many free-to-play games, but sitting through them can actually be helpful. You can watch a video ad—usually about 30 seconds long to unlock additional chests and obtain a free revive if your tank is destroyed in an AI or Tournament battle.

Tournament Mode

Chests also can be earned through Tournament Mode, the game’s toughest challenge. The mode allows you to place two of your tanks up against waves of enemy tanks, and therefore the goal is to clear all of the waves without getting both of your tanks destroyed. Tournaments can be played on easy, normal, and legendary difficulties, and you’ll need two different tanks for each difficulty (for example, you can’t use a tank in normal difficulty that you utilized in easy.) Winning each difficulty grants precious chests.

Area-effect weapons are useful in Tournament mode. Since you need to destroy several tanks for each wave, blasting more than one at a time makes for more efficient combat. Knock enemies together first, then hit them with a large area attack for the most bang for your buck.