STARCRAFT II UPDATES

The StarCraft II ESL Pro Tour concludes in 2021 at IEM Katowice!

After an extended year of intense competition, it has been rounded it right down to just 36 final contenders. From February 20 to twenty-eight, these challengers from across the planet compete over their share of the $250,000 prize pool – and therefore the once during a lifetime chance to lift the fantastic trophy of IEM Katowice 2021.

Blizzard Is Officially Ending Development on ‘StarCraft 2’

The ‘StarCraft’ team is freeing themselves to “think about what’s next”.

Blizzard is looking to wind down further development on the real-time strategy game StarCraft 2.In a recent blog post, the developer announced that it might be ending production on additional “for-purchase content” for the sport within the near future. While balance fixes and other updates will still be a priority, there’ll be no new content produced for the title. Instead, the team is going to be that specialize in “what’s next” further down the road.

There will be no further updates this year, but there’ll be future updates “as needed” within the future. As far as what players can anticipate, Blizzard has noted that being freed up for what essentially amounts to brainstorming extends beyond StarCraft 2 into the “StarCraft universe as an entire .”

It’s been since 2015 since the standalone expansion pack StarCraft 2: Legacy of the Void debuted. However, StarCraft: Remastered debuted in 2017, and offered how for players both new and old to experience the first game that started it all with modern graphics and other important updates.

It isn’t clear at now what Blizzard has up its sleeve going forward, but with the top of an era will hopefully come some big developments.

ONE TOUR. ONE STORY

This is the ESL Pro Tour for StarCraft II, a yearly competition that mixes the past legacies of Blizzard, DreamHack, and ESL. Now in second year, they are building upon their system to make sure that anyone can check-in and play anywhere within the world. Goal is simple:

Create a world where everybody is often somebody.

STARCRAFT II 5.0.3 PATCH NOTES

GENERAL

New observer interface added, “Pro 2020”.

Supports 1v1, 2v2, 3v3, and 4v4 games at 16×9.

Previously seen earlier this year at IEM Katowice and fund Team League.

Features larger numbers and icons for improved mobile and couch viewing.

Reduced text for multi-region broadcasts.

CO-OP MISSIONS

Maps

Part and Parcel

The mission timer now starts with 90 additional seconds.

Scythe of Amon

The Warp Prism for the bonus objective will now announce its planned path 20 seconds before moving.

Alarak

Shadow of Death Prestige

This Prestige has been reworked.

The Mothership and its Destroyers do not receive reduced stats from this Prestige.

BUG FIXES

General

Fixed a rare crash that would occur when a player has their Shadow graphic settings set to Low.

Fixed a rare crash that could occur when a player exits the Hyperion bridge.

Fixed a crash that would occur during an Alt+F4 exit.

Fixed a bug within the Archon Mode where if the hosting player drops during the starting countdown, all other players’ countdown would freeze.

Campaign

Fixed various typos related 10th-anniversary campaign achievements.

Reworded the “Thanks for the Advice” achievement in “The Dig” mission to be clearer.

Reworded the “The Quick and therefore the Dead” achievement in “Echoes of the Future” mission to be clearer.

Reworded the “Eat, Love, Then Pray” achievement in “Phantoms of the Void” mission to be clearer.

The achievement, “The Great Purge” for “The Evacuation” mission now toasts after you’ve completed the achievement rather than after the sport ends.

ESCAPE FROM TARKOV UPDATES

New Bug In Escape From Tarkov Has Corpses Disappearing randomly, Can’t Be Looted

One of the foremost tense and difficult video games that we have seen in recent times is becoming infinitely harder on the rear of the newest patch: enemy corpses are disappearing, which makes them unable to be looted by those that fall them.

Unfortunately, meaning that resources expelled from players to down an enemy are simply gone with no means of retrieving that investment; in Escape FromTarkov, where every round fired features a frank and unwavering tag, not having the ability to retrieve the loot from downed enemies leads to a net loss of just about everyone involved in terms of economy.

The bug that has continued to be reported still appears to be in its infancy, stemming from the 6th of January when servers were unceremoniously brought down within the afternoon and weren’t brought a copy for hours; there’s currently no statement from the developers at Battlestate Games regarding the bug.

Recent Changes to Escape From Tarkov Imply Struggling Servers While BSG Dodges Questions

Escape From Tarkov might just be one of the foremost addictive titles that we have seen in recent years, offering a tension-filled sortie with every raid attempt where one corner holds immediate death, and another corner holds untold wealth.

Inevitably, you will meet both corners throughout some time in Tarkov, leading to an anxiety-ridden ping-ponging between extravagant wealth with MREs and bottles of water, and inexplicable lows where you’re hedging on Scav run managing to seek out anything useful.

Escape From Tarkov Was Ninja Patched To Ease New Player Leveling Requirements

Battlestate Games pushed out a ninja-patch yesterday in response to the article written that outlined the new hideout generator, a necessary function for a good array of crafting, has been switched from an automobile battery to a sparking plug – a rouble decrease of roughly 230,000.

It fixes the concerns that the community had regarding precisely how difficult it’s becoming to level and seems to make sure that those logging in to raid at the start of the wipe have a far easier time leveling than people who are joining the wipe ongoing.

GARENA FREE FIRE UPDATES

2020 was an excellent year for mobile gaming, with titles like Free Fire, PUBG Mobile, Genshin Impact, etc., reaching the top of success. Battle Royale titles, especially Garena Free Fire, saw meteoric growth in revenue and users. The Esports community of Free Fire also grew tons, with numerous organized tournaments offering massive prize-pools.

However, some problems are likely to accompany massive success. One such problem in Free Fire was the rampant use of cheats by some players to realize an unfair advantage.

To counter this problem, Free Fire developers took numerous steps, including fixing an anti-cheating system and strengthening it from time-to-time. The developers published bi-weekly reports in 2020 with statistics on accounts banned. Additionally, they reached bent the growing Free Fire community and encouraged users to report cheaters encountered in-game.

Recently, Free Fire published their Annual Anti-Hack report that included results from their anti-hacking system.

In 2020, over 30 million accounts were banned in Free Fire for cheating. Among these, 31% were excluded thanks to players reporting them, while the anti-hacking system picked up the remaining 69%.

Free Fire Hacks: Over 30 million accounts banned in 2020

Below may be a list of hacks and their use percentage consistent with the report:

1) Auto-aim: 36%

2) Through the wall: 23%

3) Teleport: 17%

4) Antenna: 11%

5) Other hacks: 13%

Moreover, over 4,50,000 players were banned for teaming up with the cheaters.

In the report, developers mentioned that cheating or hacking creates an unfair environment for players looking to interact with the sport legitimately. They further reiterated that cheating won’t be tolerated, and accounts caught doing so are going to be banned immediately.

Free Fire promised its base that the corporate would continue striving to supply users with best gaming experience.

DJ Alok

Although Free Fire features several characters with special powers, DJ Alok is one of the foremost powerful characters. His abilities have made DJ Alok quite fashionable fans. Moreover, the computer game character is predicated on the important DJ Alok.

Free Fire is one of the widely-played Battle Royale titles with a huge global user base. In it, DJ Alok is one of the foremost appreciated characters. this text lists the five good reasons why any player should have DJ Alok in Free Fire.

GRANNY UPDATES

1.7.8

This update was released on November 30th, 2020 for Android and iOS.

Fixed an issue where “The End” text does not show up after escaping with the car

Fixed a problem where objects might be reached behind the trunk of the car

1.7.7

Add a date if you know

Fixed a problem with a black screen

Added a little Christmas feeling

A little smaller joystick

Fixed some bugs

1.7.6

Add a date if you know

Fixed some bugs

1.7.5

This update was released on November 28th, 2020 for Android and iOS.

Fixed a bug with objects not spawning

The player is moving a little faster

Fixed some bugs

1.7.4

This update was released on November 12th, 2020 for Android and iOS.

Fixed some bugs.

Lighter textures.

1.7.3

This update was released on April 18th, 2019 for Android and April 23rd, 2019 for iOS.

Added another “Game Over” ending.

Fixed another Freeze Trap glitch.

1.7.2

This update was released on April 5th, 2019.

Now a touch lower volume on the crickets outside.

Fixed a bug with the blood on the screen.

Fixed some small bugs

1.7.1

This update was released on March 30th, 2019.

Fixed a drag with the sport freezing once you escape with the car on Practice mode.

Fixed a glitch with the Planks in the new area.

Fixed a glitch with the Freeze Trap.

Fixed a text problem in the game.

Fixed some small bugs.

1.7

This update was released on March 12th, 2019. It was released to PC on March 21st, 2019 as version 1.2.

Bigger house to explore.

Granny has a “new” rusty car.

New pet.

Now another way to defend yourself from Granny.

Fixed some small bugs.

The Starting Bedroom door is now unlocked on Day 2.

Another object to find

1.6.1

This update was released on January 21th, 2019.

Added rats (Nightmare mode).

Christmas is gone.

Changed Scripting Backend to Mono.

Fixed some bugs.

1.6

This update was released on December 11th, 2018. It was released to PC on December 20nd, 2018 as v1.1.

Added quality settings

Nightmare option (Warning scary)

Some changes on the main menu

Added a new “Game Over” scene

Changed the look of Granny’s pet

Added a replacement thanks to defending yourself against Granny

Added a little Christmas feeling

Another item to find

1.5

This update was released on August 22nd, 2018. This was also the primary PC release, ported as v1.0 on November 20th, 2018.

More places to explore.

Now there are a second thanks to shaking Granny’s house.

Added “Practise” difficulty.

There are now more useful items to find.

Granny is now gone a touch longer when she gets shot with the shotgun.

Granny now has a pet.

Fixed some bugs.

1.4.0.1

This update was released on May 30th, 2018.

Fixed a small problem in the options menu.

1.4

This update was released on May 29th, 2018.

Granny’s house is a bit bigger now.

Added another way to defend yourself against Granny.

Now more items to find.

Fixed some small bugs.

1.3.2

This update was released on April 25th, 2018.

Added a second “Game Over” scene.

Added a second “The End” scene (only appears when teddy is “delivered”).

Fixed the matter with the player sometimes getting stuck within the wall to the key passage.

Now the opportunity to get all the locks on the main door no matter what difficulty you play.

Extreme is now a little harder.

A little darker texture on Granny’s house.

Changed some sounds.

Fixed some small bugs.

1.3

This update was released on March 30th, 2018.

More places to explore.

More objects to find.

Added Extreme difficulty.

An extra lock on the main door. (Extreme only)

Fixed some bugs.

1.2

This update was released on February 12th, 2018

A little bigger house.

Added Hard difficulty.

Opportunity to get a bonus day. (only normal and Easy)

An extra lock on the main door. (only Hard)

Now you’ll drop items on bear traps to disarm them.

Granny’s got legs 🙂

A small change of the menu.

A message appears on the player’s screen to tell the Player that Granny has placed the amount Padlock on the most Door if the Player is ‘too good’ (Easy only)

1.1

This update was released on January 3rd, 2018.

The house is a bit bigger now.

Added more objects to find.

Now you’ve got the chance to defend yourself against Granny.

Added Easy difficulty.

Fixed some bugs.

1.0.5

This update was released on November 30th, 2017. This was also the primary iOS release, ported as Version 1.0 on December 11th, 2017.

Added a “Darker” button under the options menu.

Granny’s voice has changed slightly.

Fixed some small bugs.

SUPER SMASH BROS. ULTIMATE UPDATES

Super Smash Bros. Ultimate’s surprise Version 8.1.0 update adds a replacement stage and online changes to the sport, but does it actually work better now?

Super Smash Bros. Ultimate has received a surprise update. during a tweet, series creator and director Masahiro Sakurai announced the update, mentioning that one on one online connection could also be slightly better. Version 8.1.0 also comes with other nice quality-of-life changes.

What’s interesting about this update is that it came with no warning whatsoever. Generally, Smash updates are released following an announcement during a Nintendo Direct, but this received no such fanfare or prior notice, making this a pleasing surprise for fans. Here’s what the patch adds and changes.

First and foremost, the web experience has been adjusted. While there are not any specific details regarding what changes were made, many players are reporting a rather better connection speed while online. Top Smash players like Salem and Mew2King hypothesize that online play has around one to 2 fewer frames of input delay. While one to 2 frames doesn’t sound like much, it actually substantially affects how fighting games are played. Fighting games (especially at higher levels) require immediate inputs so as to react to what the opponent is doing. this is often very true for players who use Ryu or Ken, as delayed inputs could severely hamper their neutral and combo game.

The patch notes also mention that “future investigations and adjustments to Online mode are expected.” While this looks like a comparatively innocuous line, it is a reason for Smash players to celebrate. Throughout its history, the sport has had a rather poor relationship with online play. Compared to other fighting games on the market, Smash’s internet connection has been notoriously unstable. Thus, this effort put forth by Nintendo may be a step in the right direction.

Another small adjustment towards online is that the entry GSP (Global Smash Power) needed to realize Elite Smash has been modified. Basically, it’s easier for players online to urge characters into Elite Smash.

This unexpected update also came with some stage changes also, the foremost noticeable being the addition of a completely new stage: Small Battlefield. this is often almost exactly like regular Battlefield but with a lower ceiling and no top platform. Players also will be ready to set Small Battlefield as a preferred stage when checking out Online matches. Additionally, players can now select random omega style stages or battlefield style stages, and Final Destination, Battlefield, Small Battlefield, and enormous Battlefield will allow players to settle on any song from the sport on those stages.

Nobody within the Smash community anticipated this update, but it’s one that fans can appreciate. The new stage, quality of life changes, and adjustments to online are especially welcome, as is that the indication that more online improvements are within the works. during a year where there has only been one DLC character added and tiny news from Nintendo generally, this is often certainly a positive sign for the longer term of Super Smash Bros. Ultimate.

Update data (Ver. 10.1.0) will begin distribution on 23/12/2020! This update includes:

• Sephiroth (from the ultimate FANTASY VII series) joins the battle! (part of Challenger Pack 8 paid DLC*)

• New stage added: Northern Cave (part of Challenger Pack 8 paid DLC*)

• Additional Mii Fighter costumes, available as paid DLC

Nintendo has revealed the primary Super Smash Bros Ultimate event of 2021 will begin on January 1.

The game frequently runs weekly events to offer players themed bonuses, and this news confirms Nintendo will continue them next year. the primary event may be a star based tournament, to be called “The Star Tournament That Sparkles The Galaxy” in Japan. The English name is yet to be revealed.

For this Super Smash Bros Ultimate tournament, only star-based items will appear. within the reveal announcement, Nintendo mentions the Star Rod from Kirby and therefore the Super Star from Super Mario. The poster also features characters from Animal Crossing, Fire Emblem: Three Houses, Splatoon, and more, suggesting items from those games also will feature.

Nintendo says “The more you win, the more luxurious spirits you get,” but no details on the precise rewards were revealed.

In other Super Smash Bros Ultimate news, Nintendo recently added a free item pack to the sport. However, only Switch Online subscribers can redeem it. They also recently added a replacement DLC character: Sephiroth, the villain of ultimate Fantasy VII.

Super Smash Bros. Ultimate – Upcoming Spirits Events and Tourney Events

February 12th

  • [Events] The 72nd Spirits Event is named Claws Out. While it’s running, Spirits of characters with claws, talons, and other sharp appendages will appear, and beating them will allow you to earn some extra Gold. Timed Spirits: Dry Bowser, Queen Metroid, Omega Ridley, Dark Mind (available until February 12th)

February 5th

  • [Events] The 38th Tourney Event is named “Going Ballistic”, and it features only fighters with three or more ranged attacks (Link, Samus, Dark Samus, Ness, Young Link, Snake, Lucas, Toon Link, Villager, Mega Man, Robin, Duck Hunt Duo, Simon, Richter, Hero, Mii Gunner). Also, projectiles are flying everywhere! (available until February 8th)

January 29th

  • [Events] The 71st Spirits Event is named Hello Sunshine. While it’s running, Spirits of yellow characters will appear, and beating them allows you to earn some extra Gold. Timed Spirits: Shine Sprite, Tapu Koko, Super Sonic, Super Star (available until February 1st)

January 22nd

  • [Events] The 37th Tourney Event is named “Fleet-Foot Frenzy”, and it features the highest 16 speediest characters within the game: Fox, Captain Falcon, Sheik, Mewtwo, Roy, Chrom, Meta Knight, Zero Suit Samus, Sonic, Little Mac, Greninja, Palutena, Cloud, Ridley, Joker, Banko & Kazooie (available until January 25th)

January 15th

  • [Events] The 70th Spirits Event is named Facial Hair Face-Off. While it’s running, Spirits of characters with facial hair will appear, and beating them allows you to earn some extra Spirit Points. Timed Spirits: Dr. Wily, Garon, Wario-Man, Karate Kong (available until January 18th)

WHAT IS BURGER KING DOING IN ESPORTS?

BURGER KING to Sponsor New Belgian Online League of Legends League

  • Riot Games announces the beginning of the Belgian League, a League of Legends league sponsored by BURGER KING.
  • 4Entertainment and Riot Games will facilitate the league.
  • BURGER KING has been active in esports sponsorships in 2019, has teamed with both FaZe Clan and Blast Pro Series.
  • Riot Games announced that it’s launched the primary ever official Belgian League of Legends League, sponsored by BURGER KING. 
  • Dubbed Belgian League, six teams will compete against one another in two splits, with qualifying teams getting the prospect to compete within the European Masters Play-Ins.
  • The Belgian League officially starts on Jan. 20 and can see six teams compete, and Riot and gaming and esports company 4Entertainment are collaborating to determine and facilitate the inaugural league.
  • The aim of the Belgian League is to give local talent more opportunities to develop their skills and to boost the Belgian esports circuit to a better level that way. Among the six teams which will participate within the league are football teams KV Mechelen and RSC Anderlecht.
  • Esports is booming for several years now. Their popularity continues to rise, especially among the younger generations. There is an enormous overlap between the gaming community and therefore the fans of BURGER KING, Vic Dresen, marketing manager of BURGER KING said. “League of Legends is understood for gamers getting rather heated within the game. Teammates flame one another once they are playing a nasty game. In true LoL terminology, this suggests that teammates won’t twiddle my thumbs to insult one another quite fiercely.”

Burger King is giving away 1,000 PlayStation 5 game consoles

  • Burger King is teaming up with Sony to offer away 1,000 PlayStation 5 consoles alongside digital downloads for games.
  • Customers can either make a $5 purchase (before tax) or enter through a mail-in form.
  • The sweepstakes are going to be running until November.
  • Starting on October 15, Burger King will begin to offer away 1,000 PlayStation 5 consoles to some lucky customers, consistent with an announcement on the fast-food chain’s website.
  • Other prizes include a digital download of both “Sackboy: an enormous Adventure” or a digital download of “Demon’s Souls,” alongside 1,000 codes for a three-month subscription to PlayStation Now, which allows users to play games on demand. There are 2,000 digital codes available for every game.
  • The chain began teasing the collaboration earlier in October 2020, with promo videos on the company’s social media accounts.
  • There are three alternative ways to enter. Any qualifying purchases of $5 (before tax) that are made on BK.com or the Burger King app will automatically get a token to “play the sport .” Customers also can enter receipt information on BK.com and therefore the BK app to enter, or there’s a mail-in form for those that don’t need to dine at the chain.
  • Customers also will have an opportunity to win smaller prizes including coupons for menu items.
  • Once a sale is formed, a user will get a token that will be used immediately, or but later, but it must be played by November 22.

Burger King mascot streams with esports stars to market Impossible Whopper

  • For the nationwide rollout of the Impossible Whopper today, Burger King partnered with esports brand FaZe Clan on a Livestream promotion, consistent with esports publisher Dexerto. The Impossible Whopper, tested at select Burger King locations for months, uses the Impossible Foods brand’s plant-based beef alternative.
  • Starting at 4 p.m. ET, popular members of the Los Angeles-based FaZe Clan will stream with a guest appearance by The King, Burger King’s mascot. during a tweet posted Wednesday, FaZe Clan nodded to a surprise for fans during the stream.
  • Burger King has dabbled in esports before, live streaming with influencers Jack “CouRage” Dunlop and Seth “Scump” Abner last November, per Dexerto. the corporate announced the Impossible Whopper was expanding nationwide earlier this month.
  • Burger King is ramping up marketing for the nationwide rollout of its plant-based Whopper, and therefore the FaZe Clan partnership shows how the brand is targeting young, largely male audiences that favor esports and live-streaming. The corporate has leveraged previous live streaming efforts to encourage delivery orders via DoorDash, though it’s unclear what “surprise” is future for FaZe Clans followers later today.

Burger King Is Launching a computer game Food Delivery Service in Spain.

Burger King Spain is looking to level up in esports and gaming. And it’s getting tons of help from the gaming industry itself.

Burger King is hiring gamers to sell you food during online matches

  • Burger King is now using video games to undertake to peddle their food into our gaping mouths because nothing during this world is sacred. Undeterred by their failed 2006 advergame Sneak King, the nutriment company is now hiring a team of gamers to play alongside us in online PlayStation games to sell us food.

Burger King’s latest computer game venture is named Burger Clan:

Burger Clan is going to be racing, shooting, and dribbling alongside us in our favorite games. Oh, and they’ll even be ready at a moment’s notice to require our burger order. Burger King is going to be operating a “command center” (a.k.a. a restaurant) because it injects itself into your online matches with PlayStation’s permission, consistent with the company’s handout sent via email. If you check in with Burger Clan online, someone who works for Burger King will attempt to play with you and be able to put in your Whopper order while somehow being an asset to your team.

WHAT IS MERCEDEZ DOING IN ESPORTS?

Mercedes-Benz enters esports in partnership with ESL

  • Mercedes Benz will partner with the world’s largest esports company, ESL. This new cooperation will include tournament sponsorships across several global markets. The primary event which will be sponsored as a part of this new partnership is going to be one among ESL’s flagship events, ESL One Hamburg 2017, a Dota 2 tournament with a serious status and a prize pool of €1,000,000.
  • The engagement is a component of Mercedes-Benz’s sponsoring- and marketing portfolio’s new strategic direction. After its entry into Formula E, the corporate thus gives another impulse during a future-oriented field. Double-digit growth rates, sold-out stadiums across the world, yearly prize pools of over 100 Million Euros, and almost 500 Million streaming hours watched per month all show the increasing significance of esports.
  • According to Newzoo’s 2017 Global Esports Market Report, global esports awareness will increase from 1.1 billion in 2016 to 1.3 billion in 2017 and can approach 1.8 billion by the year 2020. With this rapidly growing global audience, esports is quickly becoming a major target industry for brand involvement and integration. Mercedes-Benz aims to capture the chance of reaching engaged fans.
  • Dr. Jens Thiemer, vice chairman of Marketing Mercedes-Benz Passenger Cars: “Our wide-ranging international commitment to sport allows us to accommodate the interests of our diverse target groups. As a brand, we maintain close contact with our customers, are ready to build up empathy and to become an accepted part of their world. We’ve been following the extremely fast-growing eSports segment for a few time now and are firm in the opinion that this new involvement will complement our existing sports sponsoring activities with an eye fixed on the long term and permit us to form contact with a really interesting, new target group.”
  • Esports may be a rapidly growing field, constantly creating and improving its own world and ecosystem. Many people everywhere on the planet are participating in esports on‐ and offline. As a pioneer, Mercedes-Benz is embarking on an exciting journey and helps to shape a promising future within the field of esports. The brand’s engagement in esports began in 2017 when it became a partner of ESL, one of the most important esports companies within the world, and was deepened in October 2018 when it became the worldwide ESL mobility partner. In 2019, Mercedes-Benz has taken the move of becoming the primary vehicle manufacturer to take a position in an esports team. The involvement in SK Gaming manifests the brand’s commitment to professional gaming because of the spearhead of a worldwide subculture. The year 2020 marks a subsequent milestone within the field of sports sponsoring: the Stuttgart-based luxury brand is about to become the exclusive automotive partner of all global League of Legends Esports events of Riot Games – the Mid-Season Invitational, Worlds, and therefore the All-Star Event.

The Mercedes-AMG Petronas Esports Team is that the esports team of the Mercedes-AMG Petronas Formula 1 Team.

  • Based on the premises of the Mercedes-AMG Petronas Formula One Team, Brackley, a purpose-built esports training center provides the team’s gamers with world-class facilities and state-of-the-art equipment from our Esports partners, to develop their skills, train, and compete. Being integrated into the Driver-in-Loop Simulator department, where F1 development drivers provide feedback to engineers on a virtual model of the car, the esports program will enjoy transferable elements pertinent to optimizing car set-up and honing racecraft.
  • 2020 has already seen the Mercedes-AMG Petronas Esports Team esports drivers Brendon Leigh and Bono Huis team with F1 drivers Valtteri Bottas, Esteban Gutierrez, Anthony Davidson; Formula E drivers Stoffel Vandoorne and Nyck de Vries so as to race, win and entertain fans around the world in F1’s Virtual GP and Pro Exhibition Series; Torque Esports “The Race” All-Star Series and therefore the Formula E Unicef Race reception Challenge.

Mercedes-Benz presents the Trophy Ceremony of the 2020 League of Legends World Championship

  • The competition for the world’s top League of Legends (LoL) professional teams happened in Shanghai from 25 September – 31 October 2020. The ultimate saw Suning and DAMWON Gaming battling it out for the title of World Champion, with DAMWON Gaming from South Korea ultimately winning in 4 games [3:1]. The Final, which happened at SAIC Motor Pudong Arena ahead of quite 6,000 attendees, ended with the handover of the Summoner’s Cup within the Trophy Ceremony presented exclusively by Mercedes-Benz. Mercedes-Benz has been the exclusive automotive partner for all League of Legends Esports global events since mid-September and is proud to be a part of the world’s largest esports competition.
  • The partnership between Riot Games and Mercedes-Benz was launched with a product appearance within the official 2020 Worlds Anthem Video, sparking excitement and chatter among fans worldwide. The digital activation of the automotive brand known by its three-pointed star, which involved a raffle for 10,000 Hextech Chests during a custom Mercedes-Benz design, was started just after the official announcement of the partnership and provided unique fun for players and fans of League of Legends alike. Over the complete duration of the Worlds 2020, which lasted until 31 October, quite 329,000 players worldwide played quite 3.7 million rounds of the Mercedes-Benz quiz for an opportunity to win a Mercedes-Benz Hextech Chest.
  • But the highlight thus far of this introduction by Mercedes-Benz is because the global automotive partner for League of Legends Esports happened last weekend at Worlds 2020 under the motto “From Idols To Icons”. The brand with the three-pointed star put in an appearance at the start than at the top of an exciting day. The arrival of the 2 finalist teams within the exclusive Mercedes-Benz shuttle service set the tone for an exciting finale, giving League of Legends fans a primary glimpse of the players’ faces on this significant day.
  • The handover of the trophy, presented exclusively by the Stuttgart-based luxury brand beginning this year, marked the culmination of the event. a gift ceremony with an exciting choreography set against a spectacular backdrop witnessed the presentation of the Summoner’s Cup, followed by the introduction of the winning team before the Cup was handed over to the winners and therefore the pent-up emotions of the day might be released. “Helping to shape such an emotional and atmospherically unique League of Legends World Championship Final made us very proud,” said Bettina Fetzer, Head of selling at Mercedes-Benz AG. “We are particularly pleased about many positive reactions from the community to our commitment.”

Mercedes-Benz in eSports: In-Car-Gaming CLA at ESL One in Birmingham

  • Birmingham/Stuttgart. Twelve of the world’s best eSports teams in Dota 2 came together at the weekend to compete in Birmingham. because the global mobility partner of the ESL, Mercedes-Benz supported the tournament at stage Birmingham. Alongside the tournament itself, one among the highlights was the In-Car-Gaming CLA at the Mercedes-Benz stand. Visitors were ready to sit within the vehicle and play the racing simulation “SuperTuxKart” on the widescreen display of the CLA. Operation is via the wheel and also the accelerator and pedal of the CLA.
  • Alongside the In-Car-Gaming CLA, an EQC was on show for the delighted members of the general public at ESL One in Birmingham. The battery-electrically driven off-road vehicle is characterized by its intelligent (drive) strategy. Because of its permanent and 100-percent variable all-wheel drive, the EQC delivers a really dynamic performance, the right partner for an exciting Dota 2 match.
  • A further highlight of the event was the vote for the Mercedes‑Benz MVP (Most Valuable Player), which is held as a part of every Dota 2 tournament. The worldwide fan community also as an independent jury of 5 crowned the Estonian Player Clement “Puppey” Ivanov of “Team Secret” as Mercedes-Benz MVP, who can choose a Mercedes‑Benz valued at 50,000 euros because of their outstanding performance within the tournament. the entire prize for the tournament was nearly 270,000 euros.
  • The Mercedes-Benz stand at stage Birmingham offered the visitors a journey through time from the origins of gaming to modern eSports. Whereas the Gameboy was a well-liked travel gadget on the rear seat an honest 20 years ago, today the vehicle itself is a games console.
  • Under the hashtag #RiseOn, Mercedes-Benz is entering the third year of its eSports activities. With the acquisition of shares within the eSports pioneer SK Gaming and therefore the global mobility partnership with the ESL, Mercedes-Benz is one of the most important global sponsors of this sort of sport.

Mercedes-Benz to become the exclusive automotive partner of all global LoL Esports events

  • The Stuttgart-based luxury brand is about to become the exclusive automotive partner of all global League of Legends Esports events of Riot Games. This was announced today by Bettina Fetzer, vice chairman Marketing Mercedes-Benz AG, during the 2020 League of Legends World Championship Preview Event. The partnership will specialize in the League of Legends community and can feature Mercedes-Benz because of the presenting sponsor of the Trophy Ceremony at global events, the top of sporting success for LoL pro teams.
  • The tenth edition of the 2020 LoL Esports World Championship, or 2020 Worlds for a brief, will happen in Shanghai from 25 September to 31 October. the primary major global sports event in China since the coronavirus pandemic marks not only the tenth anniversary of the Worlds but also the start of the worldwide partnership between Riot Games and Mercedes-Benz. Hints about the partnership got to the community beforehand. Attentive observers had already recognized the Mercedes-Benz GLA and therefore the Mercedes-Benz EQC (combined power consumption: 21.3-20.2 kWh/100 km, combined CO2 emissions: 0 g/km)¹in the official Worlds anthem video, released on 17 September. it had been a hot topic within the community. Mercedes-Benz responded immediately on social media, where Bettina Fetzer, vice chairman Marketing Mercedes-Benz AG, sat in an EQC with the Summoner’s Cup on the front passenger seat and said in a dialogue with MBUX: “Hey Mercedes, guide me to Shanghai!”
  • Bettina Fetzer officially announced the partnership today at the World’s 2020 Preview Event, hosted by Riot Games. Mercedes-Benz is now the exclusive automotive partner of the three global events of League of Legends: the Mid-Season Invitational, Worlds, and therefore the All-Star Event. In doing so, the automotive brand bearing the three-pointed star is elevating the prevailing sponsorship of the Chinese League of Legends, the so-called LPL, to a worldwide level.
  • “We decided to partner with Riot Games because we strongly believe esports”, says Bettina Fetzer, vice chairman Marketing Mercedes-Benz AG: “League of Legends is one among the foremost popular games in recent years. By partnering with Riot Games at the worldwide level, we would like to participate even more actively than before in shaping the longer term of esports and encourage fans about our brand during a playful dialog”.
  • Mercedes-Benz begins the partnership with the motto “Icons of a replacement generation” and in doing so looks back on ten years of League of Legends Esports World Championship. Mercedes-Benz underlines the notion of the community first at the beginning of Worlds and through the event issues Mercedes-Benz-branded Hextech Chests – virtual surprise boxes with coveted in-game items. Furthermore, plans involve using creative and innovative approaches to supply and supply exclusive content for fans during the Worlds. By doing so, Mercedes-Benz intends to interact with many connected fans around the globe and to actively participate in shaping Worlds through constant engagement.
  • “As the first luxury automotive brand to embrace esports at a global scale, Mercedes-Benz has developed a deep understanding of the unrelenting passion fueling the game and the League of Legends esports community,” said Naz Aletaha, Head of Global Esports Partnerships, Riot Games. “Mercedes has been synonymous with excellence for nearly a century, and we are excited to combine our shared appetite for innovation to bring great sporting moments to the global League of Legends stage”.
  • In addition, the TV spot that impressively fuses the world of LoL Esports with the real world celebrated its world premiere at the media event. In the spot, the viewer meets both famous esports heroines and heroes as well as a number of the most popular League of Legends characters. Only the interaction of all the players makes the line-up an unbeatable team and therewith “Icons of a new generation”.
  • The commitment to esports and the creation of added value is also made tangible by a host of other measures. Mercedes-Benz will from now on present the trophy ceremonies at all three global events, bring a new broadcast segment in the most important global event streams to the homes of fans, and pay a lasting tribute to esports in general and the League of Legends community in particular with additional integrations and creative communication activities.

Five reasons why Mercedes-Benz is involved with eSports

1. Because eSports are definitely sports

2. Because eSports are a growing market

3. Because eSports reach a future-oriented, attractive target group

4. Because eSports have impressive reach figures

5. Because eSports have a positive effect on the image of Mercedes-Benz

How can Esports bring new values into the global economics or business industries in the future?

The global computer game market is forecast to be worth $159 billion in 2020, around fourfold box office revenues ($43 billion in 2019) and almost 3 times music industry revenues ($57 billion in 2019).

Gaming revenues are almost entirely driven by consumer spending, but the business model has evolved significantly in recent years. Consumers today buy fewer games than in previous decades, but spend longer with those games, shifting the business model from single-unit to recurring revenue generated from a base of active users.

As a result, the industry is laser-focused on increasing engagement per user. Apart from making video games as compelling as possible, the strategy for doing so has been the adoption of in-game monetization opportunities. This extra downloadable content (DLC) can include expansion packs, new features, tools and characters, and “loot boxes”, which are effectively a lottery of virtual items.

This business model has been available in tandem with improvements to gaming hardware, bandwidth, and mobile internet, which have made high-quality games more accessible across devices and platforms. Indeed, on the brink of half (48%) of the industry’s revenue now comes from mobile gaming.

A separate part of gaming is esports, which refers to organized, multiplayer computer game competitions. This sector is forecast to grow to only over $1 billion in 2020. Business models in esports closely follow professional sports – though competitions are much more fragmented – with the bulk of revenue coming from advertising and broadcasting. Although relatively small as compared with the general gaming market, esports has relevance here because it appears connected to the continued growth of gaming.

BEJEWELED 3

Bejeweled 3 is a tile-matching puzzle computer game developed and published by PopCap Games. it’s the fifth game of the Bejeweled series. The sport was released as a download for Windows and Mac on December 7, 2010, later being ported to the PlayStation 3, Xbox 360, and Xbox One through the Backward Compatibility Program, Nintendo DS, iOS, Android, Java ME, and Windows Phone. It features four new game modes, also because of the four standard ones from Bejeweled and Bejeweled 2.

Gameplay

  • The core objective of Bejeweled 3 is analogous to the previous installments within the series. Players swap any on-screen gem with an adjacent one to make chains of three or more gems of an equivalent color. When this happens the gems disappear and new randomly generated gems fall from above to refill the empty space. If these falling gems land into another three-or-more pattern, a sequence reaction referred to as a cascade is caused. Unlike earlier versions, players can now match other gems during a cascade.
  • The game features new sound effects and therefore the ability to match quite one set of gems at just one occasion (a feature that debuted in Bejeweled Blitz). Bejeweled 3 also features a badge system that functions as an achievement tracker and a further set of goals for the player to finish.
  • In most versions of Bejeweled 3, players can play eight different game modes, each with different objectives. Four of those game modes were new to the series and 4 are recurring gameplay types within the Bejeweled franchise. The Java ME port of Bejeweled 3 only has 4 modes, the two standard modes Classic and Lightning, and therefore the 2 secret modes Diamond Mine and Butterflies. The complete eight modes of Bejeweled 3 are:

Standard modes

  • Classic

The classic Bejeweled gameplay mode from previous installments of the sport. All players need to do is continuously match rows containing three or more gems by swapping one gem with its adjacent counterpart. the sport ends when there are not anymore possible moves.

  • Zen

One of the new additions (similar to Bejeweled 2’s Endless Mode), where players match gems without an end, as calming music and positive affirmations play within the background. Players can continue playing this mode endlessly because the replacement gems within the game are randomly generated during a way such that there’s always another move for the player. There’s also a special breath modulation mode which features a tracking line that moves back and forth, it produces several breathing patterns that players are encouraged to match. The general objective of this is often to slow the breathing rate of the player so on allow the player to settle down and de-stress. This mode was created by PopCap in conjunction with scientists which uses biofeedback to assist players to relax. The Zen Mode also includes a good sort of aural tones which include tones that are outside the range of human hearing. One tone is played into one ear, while a special tone is played into the opposite so on the trick the brain into hearing a special frequency. this is often wiped out in order to facilitate meditation also as induce brain waves which are usually related to deep sleep or dreaming. The scientific efficacy of this has not been established and has been mentioned as fringe science.

  • Lightning

The game’s time trial mode where players need to get as many points as possible within one minute. Players can extend their playing time by lining up special Time gems, which are then added to the Time Extension tank. Also, players can create chains at a quick pace to realize a “Blazing Speed bonus”.As the game progresses, the Multiplier will increase by one, and therefore the music increases in tempo. The mode is analogous to Bejeweled Blitz’s gameplay. In the HTML5 version of the sport, it’s called Speed.

  • Quest

A series of forty puzzles and eleven mini-games which include rescuing special butterfly gems, digging through diamond mines, battling ice storms, and more. These puzzles are unique and everyone has an objective aside from ones within the standard Bejeweled gameplay.

Secret modes

The game features secret modes that are not initially available to the player. These modes have specific requirements to satisfy so as to unlock them.

Butterflies

This mode features “butterflies” that start at rock bottom and move up one space every turn. These butterflies are often swapped and form matches a bit like normal gems and appears within the same sort of colors. A butterfly is collected when it’s either matched with other like-colored gems or detonated by a special gem. A counter to the left of the board keeps track of the number of butterflies collected. While there’s no bonus awarded for this number (the final score is calculated solely on the worth of the matches made during the game), the points awarded for removing butterflies from the board increase as more is collected. After each move, one or more additional butterflies will appear on the rock bottom row, replacing whatever gem(s) were present there before. Clearing spaces below a butterfly will drop it down the board, and clearing the space directly above a butterfly will prevent it from moving up the board thereon turn. The aim is to attain as many points as possible before one among the butterflies reaches the highest and moves off the board into the clutches of a waiting spider, ending the sport. Reaching level 5 in Zen Mode will unlock this mode.

Diamond Mine

This mode features mining for gold, treasures, and crystals. Dirt and rock squares appear within the bottom five rows of the board, and a line appears between the sixth and seventh rows of the board. a mud square is cleared when one among the gems immediately adjacent thereto is matched or detonated. Rock squares are cleared similarly but require multiple matches or detonation by a special gem. Extremely hard rock can only be removed by detonation. Points are earned by clearing squares with treasures or precious metals. The sport starts with a deadline of ninety seconds. Clearing all the world above the road will add thirty seconds to the timer while clearing all the world on the board will add ninety seconds. After the time bonus is awarded, any remaining earth moves up the screen until the highest of it reaches the fifth row, and a new earth appears at rock bottom to simulate digging deeper into the bottom. Existing gems within the upper rows are pushed off the highest of the board when this happens. A depth indicator increases by ten meters for every line of the latest earth added to rock bottom. Digging deeper yields higher value treasure but also more of the harder to get rid of rock squares. The sport ends when time runs out, which breaks the digging machine. Finishing four minigames in Quest mode unlocks this mode. This is the foremost popular mode in Bejeweled 3.

Ice Storm

This mode features rising columns of ice that extrude from the rock bottom of the screen upwards. The aim of this mode is to prevent the ice columns from reaching the highest of the board, which freezes the sport board, ending the sport. Making matches above or below ice columns decreases their height, and making a vertical match will shatter that ice column completely. As matches are made, a meter fills up, and each time it’s filled, the scoring multiplier increases by one, and every one ice column is pushed down. Once an ice column has reached the highest, a skull sign appears over it and a secondary ice column rises up. Once this hits the highest, the skull turns red and therefore the gems start shaking. If the ice column isn’t lowered down after a couple of seconds, the board freezes and therefore the game ends. If the player stays within the game for seven and a half minutes, then it’ll attend overtime. meaning the secondary ice column will hit the highest immediately after the first reached the highest. Earning 100,000 points in Lightning mode will unlock this mode.

Poker

This mode features poker-style gameplay. there’s a pack of cards alongside the game board, alongside a score table. whenever a match is formed, a card is turned over with its gem thereon. After five moves, the resulting “hand” is evaluated and its value is added to the running score. for instance, five gems of an equivalent color would be the simplest hand, a “flush.” Making a move where both swapped gems make a match will produce a card with both the chosen gem and a smaller gem of the secondary matched color. This card can represent either of the 2 gems and therefore the game automatically selects whichever one produces the higher hand. Matching a Flame Gem or a Star Gem will increase the score for that hand, and matching a hypercube produces a wildcard that adjusts itself to supply the simplest possible outcome. Every so often, a skull appears on rock bottom value “unlocked” outcome, locking it out. In order to ensure the player’s ability to play another hand, the player must make a hand that matches one among the “unlocked” outcomes. If the player matches a “locked” outcome, a Skull/Luck Coin is flipped with a 50% chance of ending the sport. The players can remove one skull and thus “unlock” the very best level outcome by filling up a meter that increases consistent with the worth of the handcrafted, with better hands filling it up more. Skulls will appear more often because the game progresses. Reaching level 5 in Classic mode will unlock this mode.

Development of the game

  • On October 29, 2010, Bejeweled 3’s game trailer appeared on its YouTube channel. On All Saints’ Day, 2010, the game’s development and release date were announced by PopCap Games.
  • PopCap considered premiering the game’s Zen Mode as a tool to assist people to quit smoking, where the player would tend hints during the gameplay on the way to affect their addiction. However, PopCap eventually decided to get rid of the feature, because if the sport discussed smoking its ESRB rating would claim it contained “tobacco use”. The references to smoking were replaced with a more general “bad habits” section.
  • Bejeweled 3 became available in retail and online on December 7, 2010, on PopCap Games and their exclusive partners. On June 21, 2011, it had been announced that Bejeweled 3 would come to PlayStation 3, Xbox 360, and Nintendo DS later within the year. On October 19, Bejeweled 3 was released for the Xbox 360, PlayStation 3 in both a digital download and a disc-based format, and Nintendo DS. On Immaculate Conception, 2011, PopCap released the sport also for iOS supported Bejeweled 3 with the title Bejeweled. 
  • It originally contained only three game modes: Classic, Zen, and Diamond Mine, and on leap day, 2012, an update added Butterflies to the app. Later, Lightning and Poker Mode were added. In 2015, the app was renamed Bejeweled Classic. 
  • Within the most up-to-date update, a silver storm was added. On February 18, 2013, Bejeweled 3 was released for Windows Phone 8 as an Xbox Live title, however, with the name Bejeweled Live + and as a timed Nokia exclusive (Nokia Lumia phones only). A Windows 8 version of Bejeweled Live was released on the Windows Store, featuring Classic, Butterflies, and Diamond Mine modes.

SOLITAIRE

  • Solitaire is a video game included with Microsoft Windows, supported cards of an equivalent name also referred to as Klondike.
  • Microsoft has included the sport as a part of its Windows line since Windows 3.0, ranging from 1990. The game was developed in 1988 by the intern Wes Cherry. 
  • The card deck itself was designed by Macintosh pioneer Susan Kare. Cherry’s version was to incorporate a boss key that might have switched the sport to a fake Microsoft Excel spreadsheet, but he was asked to get rid of this from the ultimate release.
  • Microsoft intended Solitaire “to soothe people intimidated by the OS,” and at a time where many users were still unacquainted with graphical user interfaces, it proved useful in familiarizing them with the utilization of a mouse, like the drag-and-drop technique required for moving cards.
  • According to Microsoft telemetry, Solitaire was among the three most-used Windows programs and FreeCell was seventh, before Word and Microsoft Excel. Lost business productivity by employees playing Solitaire has become a standard concern since it became standard on Microsoft Windows.
  • In October 2012, alongside the discharge of the Windows 8 OS, Microsoft released a replacement version of Solitaire called Microsoft Solitaire Collection. This version, designed by Microsoft Studios and developed by Arkadium, is advertising-supported and introduced many new features to the sport.
  • Microsoft Solitaire celebrated its 25th anniversary on May 18, 2015. To celebrate this event, Microsoft hosted a Solitaire tournament on the Microsoft campus and broadcast the most event on Twitch.
  • By its 30th anniversary in 2020, it had been estimated that the sport still had 35 million active monthly players, and quite 100 million games played daily, consistent with Microsoft.
  • On winning the sport, the player is treated to the cards appearing to fall off each stack and bouncing off the screen. This “victory” screen is taken into account a prototypical element that might become popular in casual games, compared to the utilization of “Ode to Joy” on winning A level of Peggle, and makes Solitaire one among the primary such casual video games.
  • Since Windows 3.0, Solitaire allows selecting the planning on the rear of the cards, choosing whether one or three cards are drawn from the deck at a time, switching between Vegas scoring and Standard scoring, and disabling scoring entirely. the sport also can be timed for extra points if the sport is won. there’s a cheat that will allow drawing one card at a time when ‘draw three’ is about.
  • In Windows 2000 and later versions of Solitaire, right-clicking on open spaces automatically moves available cards to the four foundations within the upper right-hand corner, as in Freecell. If the mouse pointer is on a card, a right-click will move only that card to its foundation, as long as it’s a possible move. Left double-clicking also will move the cardboard to the right foundation.
  • Until the Windows XP version, the cardboard backs were the first works designed by Susan Kare, and lots were animated.
  • The Windows Vista and Windows 7 versions of the sport save statistics on the amount and percentage of games won and permit users to save lots of incomplete games and to settle on cards with different face styles.
  • On Windows 8, Windows 10, Windows Phone, Android, and online the sport was issued as Microsoft Solitaire Collection, where additionally to Klondike four other game modes were featured, Spider, FreeCell (both of which had been previously featured in versions of Windows as Microsoft Spider Solitaire and Microsoft FreeCell), Pyramid, and TriPeaks (both of which were previously a part of the Microsoft Entertainment Pack series, the previous under the name Tut’s Tomb).
  • Microsoft Solitaire, bundled with the Windows OS since 1990, might sound sort of a modest example of video gaming culture, but it easily meets the above benchmarks. And so, as of this month, he’s now a politician member of the planet computer game Hall of Fame, joining classic titles like Doom, Tetris, World of Warcraft, and Halo: Combat Evolved.
  • The World computer game Hall of Fame may be a relatively new institution, created in 2015 and overseen by educational institute The Strong. Its official house is within the National Museum of Play in Rochester, New York, and every year it selects a couple of latest inductees.
  • Solitaire could also be a computer game for the ages, but its inclusion in Windows had a better purpose. The developers of the OS felt that the familiar game was the right thanks to introducing users to relatively new computing concepts, like employing a mouse and drag-and-drop. By playing Solitaire, users honed quite their card skills: a win-win for all.
  • Solitaire was first bundled with Windows 3.0 and appeared in every subsequent version of the software up until Windows 8.1.
  • Because of its inclusion within the world’s hottest PC OS, lowly Solitaire has likely been installed on quite one billion devices, says the Strong Museum, making it one among the foremost popular video games of all time.
  • Microsoft’s Solitaire game is popping 30 years old today. Microsoft is celebrating the occasion with a record attempt of the foremost games of Microsoft Solitaire completed at some point. 35 million people still play Solitaire monthly, consistent with Microsoft, with quite 100 million hands played daily around the world.
  • Microsoft Solitaire was originally included as a part of Windows 3.0 back in 1990, designed specifically to show users the way to use a mouse. Grabbing virtual cards and dropping them in situ taught the fundamentals of drag-and-drop in Windows, which we still use today in many parts of the OS.
  • Microsoft Solitaire originally referred to as Windows Solitaire, is one among the foremost played games within the world because it shipped in every version of Windows for quite 20 years.  It’s shipped on quite a billion PCs, and it only stopped being a fanatical a part of Windows with the discharge of Windows 8 in 2012.
  • Solitaire remains actively played across the planet by millions today, because of its broad appeal. It was even inducted into the planet computer game Hall of Fame last year. Microsoft has localized the sport into 65 languages, and it’s played in more than 200 markets. Microsoft Solitaire only got its first major update back in 2012, coinciding with its removal from Windows 8 into a standalone app. The new app included five new game modes, daily challenges, competitive events, Xbox Live integration, and even the power to settle on an issue.
  • This standalone app also led to Solitaire returning as a part of Windows 10 back in 2015. It’s also now available across every major OS platform. If you would like to assist Microsoft to reach its record attempt, Microsoft Solitaire is now available across Windows, iOS, Android, and even online.