Smite Season 8 Patch Notes Bring a replacement Battle Pass, New Skins, And Conquest Map
Developers at Smite have released a replacement Season 8 update that now survives all platforms.
The much-anticipated Smite Season 8 has finally released and it brings along much new content for fans. The third-person multiplayer battle arena game was already loaded with content; however, the newest season has far more to supply. As a part of the newest Smite update, developers have added a fresh Smite season pass, new skins, a Conquest map, and a seasonal event that’s already live now. Players should note that the season has just started and there’ll be a bunch of the latest content arriving because the season progresses. The gaming company has also released the Smite Season 8 patch notes which highlight the main changes for the season.
Smite Season 8 patch notes
Here’s a glance in the least the main changes coming with the new Smite update:
- New god skins
- Bunny Bomber Aphrodite
- Safe Breaker Kali
- Mastermind Yemoja
- Heistblade Pele
- Experi-Mental Baba Yaga
- Walking Blight Ymir
- Regal Warrior Erlang Shen
- Battleship Heaven Nu Wa
- Midnight Glamour Neith
- Princess Sleepyhead Kumbhakarna
- Grand Magus Anubis
- Midgardian Macaque Hun Batz
- Crash Test Janus
- Pure Heart Ganesha
- Season Pass 2021 – $39.99 USD, Includes the subsequent items:
- 1000 Gems
- Grand Magus Anubis Skin – Limited
- Grand Magus Loading Screen – Limited
- Tyrant Title
Unlocks gods for gameplay if you are doing not already own the last word God Pack
New Limited recolor
Wave and Clap Emotes
Fixed a problem where the menu would sometimes close when attempting to look for “Other Players” to send a present to
Fixed a problem where buying a skin within the lobby would seem to form that the chosen skin – but loading into the match would equip the previously selected skin before the acquisition
Implemented a Hotfix (Live Already) – that attempts to repair the problems where certain gods would seem to be stuck in certain animation states – for instance, Serqet would seem to be repeatedly leaping. These gods weren’t actually firing these abilities repeatedly, it just seemed like they were. This issue should be fixed already or greatly reduced in its chance of occurring.
Fixed a problem where almost any god/skin had an opportunity for its voice pack to become silent for one match
Fixed a problem where it seemed to players who purchased a skin within the god lobby as if the skin was selected, until the loading screen where it might be reverted to their previously selected skin.
Removed an unintended fog volume that was visible within the jungle areas of this mode
Fixed a problem where his Ability 02 – Alluring Spirits – might be canceled mid-fire without being placed on cooldown
Fixed a problem where level-up effects would play on Danzaburou when he’s in leaf shape – these will not play on him at that point
Fixed a problem where the buff icons from his passive would sometimes not appear as intended
Fixed a problem where his ult might be interrupted while CC immune and already firing
Fixed a problem where Hel had unintended reduced healing while in her dark stance
Fixed a problem where Decay hit FX were playing in incorrect ways on enemy gods/minions hit by the effect
Fixed a problem where Set’s sand clones would sometimes deal no damage when passing through enemies.
Fixed a problem where it had been possible to stack 2 copies of Frostbite in some scenarios.
Fixed a problem where if Awilix was interrupted during the casting time on Suku’s Leap – she would be far away from Suku. If she didn’t leap, she should get another chance to leap. If she is interrupted while leaping – this ability will continue to cooldown.
Fixed a problem where Love Birds would sometimes not hit enemies clearly within the hit area
Fixed a typo in her achievement text
Fixed a problem where her victory/defeat animations could get out of sync
Fixed a problem where Tidal Surge’s collision was different on the Dreadbead skin.
Fixed a problem where the Caustic Skies Skin would T-pose within the game client and lobby
Fixed a problem where the simpleton Skin could become stuck in specific animations
Fixed visual issues on the targeters for the Primal Vengeance and World Tour skins
Fixed a problem where the Eternal Tormenter skin would sometimes not display the orange runic circle visual element of the skin
Fixed a problem on the Gecko Gladiator skin where the Gecko heads could get into unintended positions
Fixed a problem where the Oni skin was using the power 1 chains sound on death – it’ll now play a special chains sound on death
Fixed a problem where these skins would have silent VGS when using “god” VGS rather than “skin” VGS
Fixed a problem where these skins wouldn’t display Nike’s Laurel effects properly
Quality of Life
New Tutorial System – Role Guides
Detects your role from the lobby to supply a singular guided experience for every role
Shows you waypoints throughout the match
Guides you thru your starting jungle camp and to your lane
Draws attention to respawning camps
Highlights jungle bosses and towers because the game progresses
Can be manually toggled on or off at any time
Works within Co-Op or PvP matches
Never stops or slows down the gameplay
Adjusts automatically if you miss spawns, get invaded, or otherwise
This will default to ON for players under level 15, and OFF for those 16+
Turn this on by pressing escape to mention the escape menu and selecting the GUIDES choice to mention setting toggles for Role Guides. this will be done at any time.
Or click the GUIDES button within the match lobby
New Escape Menu Option: Guides
The new Escape Menu option called GUIDES allows players to toggle the subsequent settings at any time.
Auto Purchase Items
Auto Skill Level Up
Auto Filter by Class
Show Role Guides
Show Help Tips
Show Recommended Items for My Role
Help Tips Changes
Help tips crop up boxes have had their size adjusted to be less intrusive.
Help tips are updated to display updated buff, camp, and objective information.
Large art was far away from the assistance tips so as to form the ideas less intrusive during gameplay.
Game Modes Page
Players will now be ready to access tutorial videos for every game mode via a replacement button within the list of game modes.
Added a replacement button that works like Ranked God Trading, but instead allowed players to trade role assignments
Players will only be ready to trade with one player at a time.
The player receiving a trade request must accept the role trade request.
There is a ten-second cooldown before the player can receive another role trade request if they do not want a task trade request.
God selection screen now displays the recommended role for every god
Added a replacement button to the match lobby: Guides – displays the subsequent match settings:
Auto Skill Level up toggle
Auto Purchase Items
Auto Filter by Class
Show Role Guides (Conquest Only)
Show Help Tips (all modes)
Recommended Item Updates
Builds are going to be recommended by Role in Conquest, with separate recommendations for Arena and other non-Conquest modes
If a build is out there, players will automatically be shown a build for the role they chose within the match lobby but will have a choice to select a special role in-game
Recommended items will once more show items that are popular among high-elo players, rather than being supported by team composition
Players are going to be ready to freely disable/re-enable auto-purchase within the match, even after purchasing an item outside the recommended list
All of those changes apply to all or any Ranked Modes – and only Ranked Modes
All Players Ranked MMR is going to be Hard Reset 8.1
Removal of Variance System – Players will experience a more consistent MMR gain and loss from the primary game they play to their 100th. MMR gain and loss can still change supported by how even both teams appear to the Matchmaker.
Maximum MMR Adjustment – Players can not gain or lose quite 100 MMR during a single match
TP/MMR resets will only apply to players above diamond who become inactive for two weeks
Ranked Quests and Rewards will still reset every 2 updates
Ranked Rewards usually given out at the of the year are going to be available to be unlocked immediately in 8.1
Jungle Camp Vision changes
Gods that visit a Jungle Camp on their side of the map will now receive a vision of the in-world and minimap respawn timers for that camp. this is often granted albeit the camp was invaded and cleared by the enemy.
Living Conquest Map
In addition to the completely new 8.1 Conquest Map, there’ll be 3 more distinct updates to the map throughout the Season.
Each Update will have a selected theme that follows the SMITE storyline and god release plan.
Each Update will have art and style updates to the map to go with the theme.
Conquest is our best game mode and that we want to extend its ability to receive art and style updates to levels never seen before!
There will still be continual balance changes to the map every update, especially as we gather data and feedback at the beginning of the season.
An Entirely New Conquest Map
Wider map from lane to lane
Longer map from base to base
Completely reworked Jungle with more variance in its paths and geometry. Some paths are especially narrow, et al. are much wider.
New Camps and different camp locations.
Chaos side takes the shape of Tiamat’s Babylonian fortress
The order side may be a totally rebuilt Olympus
Order and Chaos towers have completely new models
Chaos Titan may be a completely new character
Chaos Minions are completely new characters
New Jungle Monsters – Scorpions
Many of our favorite jungle monsters, also because the Order Titan and Minions are going to be keeping their current Season 7 art on the new map.
There are major changes to all or any spawn times, jungle monsters stats, and objectives.