MARIO KART TOUR

  • Mario Kart Tour is a kart racing mobile game, the fourteenth within the franchise within the Mario Kart series, developed and published by Nintendo for iOS and Android devices. The sport was announced in January 2018 and was released on September 25, 2019 on Apple App Store and Google Play.
  • This game features biweekly, downloadable themed tours with different cups, each of which has three courses and a bonus challenge. Also to courses which already appeared within the Mario Kart series, Mario Kart Tour includes courses located in cities within the world (e.g. New York, Tokyo, Paris, London, Vancouver, Los Angeles).
  • Mario Kart Tour, powerhouse developer Nintendo’s latest mobile game, has had the second-biggest launch month in history in terms of downloads. consistent with Sensor Tower Store Intelligence data, the blockbuster racing game has amassed an estimated 123.9 million unique downloads across both the App Store and Google Play, generating $37.4 million in player spending since its worldwide release on September 25.
  • The game deviates from the normal gameplay of the Mario Kart series, where the target is to succeed in the finishing line in first; this game utilizes a point-based system. There are four options of speed: 50cc (namely “leisurely”), 100cc (“fast”), 150cc (“very fast”) and 200cc (“too fast”). Unlike previous installments within the series, much of the driving (notably acceleration, jump boosts) is performed automatically. 
  • Mario Kart Tour includes features from previous Mario Kart games, like underwater racing and glide from Mario Kart 7. This game introduces a replacement Frenzy mode, which occurs when a driver gets three identical items from an item box. Each character can get a singular item (also referred to as “Special Skill”) from item boxes.
  • Mario Kart Tour introduces a replacement format called “Tours”. Tours are named after cities within the world , Mario series characters, Mario series games, or other themes (such as cuisine and holidays). 
  • Each tour lasts for 2 weeks, beginning on Wednesday at 6 a.m. UTC. In a tour, players can compete in twelve to eighteen cups and collect drivers, karts and gliders which represent the corresponding cities or themes. There also are spotlight drivers, karts, and gliders while a tour lasts for 2 weeks. Each Cup consists of three courses and a bonus challenge. 
  • Courses from previous cups could also be reused for subsequent cups. Most races have two laps, while most bonus challenges are wiped out one lap. 
  • The cups also are named after a number of the drivers within the game rather than the standard items within the Mario franchise.
  • After the player finishes a race, the player is awarded with Grand Stars to unlock tour gifts, experience points for the used character, kart, and glider and coins. If the player finishes within the top three, they’re going to earn some player points for his or her level. If the player finishes in 5th place or below, the level-gauge will decrease. 
  • When the player fills the gauge all the way, they’re going to level-up to urge a gift . Each course also has an experience point limit. Currently, the max player-level is 150.
  • Each day the player can gain up to 450 experience points for every character, kart, and glider and 300 coins from racing (900 experience points and 600 coins if the player is subscribed to the Gold Pass). 
  • Once those limits are reached, the player cannot get any longer experience points for the characters, karts, and gliders, or collect any longer coins from racing daily until the subsequent morning at 6:00 UTC. To continue earning more experience points or collecting coins, the player can play Coin Rush to urge more coins or use point-boost tickets for the characters, karts, and gliders.
  • On the bonus challenge for every cup, the player must do the need to finish the cup. The character shown on the image of the bonus challenge is usually selected, albeit the player doesn’t have them yet. Completing a bonus challenge awards three Grand Stars rather than five. Some challenges also allow the player to settle on any character, kart, and glider.
  • Each week, a tour’s cup may be a tournament. 20 players placed on a leaderboard supported the general score for the cup. By the subsequent Wednesday, Lakitu announces how well the player did. The player will increase in tier, and earn some rewards if their end position is near the highest , but they’re going to lose one or two tiers if they finish poorly. The player also gets a gift if the player and their friends’ score reaches a particular amount.
  • This game includes races against AI-controlled opponents with usernames designed to make players think they are playing against other human players. Additionally , a trial for the multiplayer function of this game began from “approximately 11:00 PM PT on December 18, 2019 to 9:59 PM PT on December 26, 2019” and was only available for subscribers to the Gold Pass. From January 22, 2020 to January 28, 2020, there was a multiplayer test for all players of the sport.
  • At 8 PM PT on March 8, 2020, the multiplayer function in Mario Kart Tour was officially launched. All players “can race against up to seven other players, whether they’re registered as in-game friends, nearby to your location, or maybe scattered round the world.” within the meantime, “Gold Races are available exclusively to subscribers of the Mario Kart Tour Gold Pass.”One of the most differences between the quality Races (for players without the Gold Pass) and therefore the Gold Races is that the selection of speed: only 100cc is out there within the Standard Races while 150cc and 200cc are available within the Gold Races. there’s a multiplayer rank (ranging from F to A, S to S+6 if subscribed to the Gold Pass) for every player. A percentage for the rank will increase when a player wins during a multiplayer race, but will decrease or remain unchanged during a loss.
  • The game originally could only be played in portrait mode, however on July 21, 2020, the sport received an update that allowed the players to play the sport in landscape mode too.

Development

In January 2018, Nintendo announced a mobile version of the Mario Kart series for iOS and Android.Nintendo announced in April 2019 that they might be holding a closed beta for the sport , exclusively for Android users, which happened from late May to early June. Initially expected to be released by March 2019, the sport was released on September 25, 2019.As of September 26, each day after Mario Kart Tour’s release, there had been over ten million downloads of the sport .

To celebrate the Super Mario Bros. 35th Anniversary, the sport was updated to incorporate two new characters: SNES Mario and Donkey Kong Jr., who had not appeared within the series since Super Mario Kart.

On its first day, Mario Kart Tour was available for download in 58 markets, including the japanese and American markets. Revenue-wise, it placed #19 for iPhone apps within the US . This was a big debut improvement compared to Dr. Mario World, a match-three mobile game also developed by Nintendo and released on July 9, 2019, which placed #503 during its debut. Another game published by Nintendo on Groundhog Day , 2019, Fire Emblem Heroes, placed #17 on the highest iPhone revenue app during its debut.

Downloads

Mario Kart Tour received 90.1 million downloads in its first week of availability consistent with Sensor Tower, the very best number of first-week downloads for a Nintendo mobile game, surpassing Animal Crossing: Pocket Camp’s 14.3 million downloads. It also made $12.7 million in first-week player spending, the 3rd-highest for a Nintendo mobile game behind Fire Emblem Heroes ($28.2 million) and Super Mario Run ($16.1 million). Total downloads reached 123.9 million within the first month of release, generating $37.4 million in player spending.

Reviews

The game received “mixed or average reviews” consistent with review aggregator Metacritic.While critics praised the graphics and straightforward controls, they criticized Mario Kart Tour’s gacha element, also as its monthly $4.99 Gold Pass feature, which is required to use the game’s 200cc feature, to urge more items and in-game achievements, the constant need for a stable internet connection, and therefore the only thanks to unlock things like karts and gold badges within the game requires money.Many journalists noted that the monthly charge for the subscription service was an equivalent as that of Apple Arcade, which launched a couple of days before the discharge of Mario Kart Tour, claiming that the previous provides subscribers with more content for an equivalent price and is thus more worth purchasing.The game was also criticized for player selection multiplayer functionality and not having characters at launch like Luigi who had been available in trailers, tutorials and therefore the beta testing stage of the sport. Accolades

The game won the award for “Racing Game of the Year” at the 23rd Annual D.I.C.E. Awards,and was nominated for “Favorite Video Game” at the 2020 Kids’ Choice Awards

The racing app is Nintendo’s most successful mobile game launched by downloads thus far , eclipsing Super Mario Run’s 21.8 million downloads quite five times over. In terms of revenue, Mario Kart Tour comes in at second place, losing out only to the $67.6 million grossed during Fire Emblem Heroes’ launch month. Mario Kart Tour is faring less well in terms of revenue per download, with a mean of $0.26 spent per player, a small improvement over Dr. Mario World’s $0.19 per player, while Dragalia Lost’s impressive $16.50 per player in its first month has yet to be beat.

While Pokémon GO is that the undisputed champion when it involves mobile launches, Mario Kart Tour remains performing impressively, with its 123.9 million global downloads equaling 76 percent of Pokémon GO’s 163 million downloads in its first 30 days. However, it’s worth noting that Pokémon GO was initially limited to only the US , Australia, and New Zealand, much different from Mario Kart Tour’s complete global launch. Keep an eye fixed on the Sensor Tower blog, as we’ll still monitor Mario Kart Tour’s progress over the approaching months.

TOP 10 RACING GAME OF ALL TIME

Racing games are among the foremost popular altogether of mobile gaming. It’s a particularly competitive genre and there are plenty of actually good options. Racing games were among the primary to require advantage of phone hardware by utilizing the accelerometer as a wheel of sorts to steer cars. There are other control methods, but turning the phone may be a classic racer component. This is often also one among the foremost varied genres with a superb selection of both liberal to play and premium options.

10.Forza Motorsport 7 (2017)

If they ever invented the racing game Top Trumps, Forza Motorsport 7 would be the all-conquering card you’d covertly sneak into your own hand once you were shuffling the deck. you merely can’t argue with the numbers in FM7 over 800 cars from 99 manufacturers and 30 circuits on which to stretch their legs. If your favorites aren’t in here, have you ever checked you are not into racing instead?

As befitting of a game with a production budget that might match the GDP of a little country, Forza 7 is additionally visually stunning. This semi-sim pushes current top-end Xbox hardware to its absolute limits with its silky 60 frames per second motion and crisp 4K visuals. It’s sort of a spa weekend for your eyeballs.

9. Blur (2010)

An ill-fated plan to mix Mario Kart with Project Gotham Racing, Blur was bought by approximately three people. But those three people will be treated to at least one of the foremost exhilarating and underappreciated multiplayer racers of all time.

Blur took real cars and real locations, on the other hand, crammed them filled with Mario Kart-inspired power-ups and more neon lighting than an 80s themed nightclub. The result was a game that had two major sources of satisfaction: legitimately rewarding handling and therefore the air-punching joy of clattering your mate with the game’s legally distinct equivalent of a red shell. It shouldn’t have worked but it absolutely did, just like the chocolate covered pretzel of racing games.

Unlike that specific delicacy, it had been also unashamedly British, so more traditional racing game locations like downtown San Francisco and Tokyo were joined by the chicken shop-lined streets of Shoreditch and therefore the beachfront in Brighton. The sole thing missing was torrential, unending rain.

8. Rocket League (2015)

Ernest Hemingway is famously quoted as saying that there are only three sports, bullfighting, motor racing, and mountaineering which the remainder are “merely games”. We had been curious to understand what old Ernie would have made from Rocket League, which may be a bit like his beloved motorsport but instead combines kerosene-powered cars, an enormous football, and literal explosions once you score. Not enough dead bulls for him, probably.

We will confess, Rocket League may be a driving game in just the very loosest sense of the word, therein you’ll spend an honest proportion of some time airborne, but we’re claiming this brilliant multiplayer sports game as our own regardless. As we’ve established many a time on TG TV, football is infinitely better with the addition of wheels, not least because we’ve never had a goal disallowed by VAR in Rocket League.

7. Need for Speed Hot Pursuit (2010)

While UK coppers are busy cutting about in BMW 3 Series Tourings, the fictional police in Need For Speed Hot Pursuit’s Seacrest County spend their time agonizing over whether to select the Carrera GT, the Zonda Cinque, or the Reventón. Presumably, while the perp is busy getting away.

Still, chasing them down again because the fuzz was the foremost fun a part of Hot Pursuit, with each improbably expensive ‘cruiser’ loaded with spike strips, EMPs, and deployable roadblocks. The racers, meanwhile, have an additional boost and a defensive jammer, making for a wonderfully balanced police chase.

This all played out on the gorgeous, sweeping roads of an open world and blended Need for Speed’s garage filled with licensed exotica with Burnout’s face distorting speed and crunching takedowns. Just don’t think too hard about where 5-0 are becoming the cash for all this. Or how you fit a light-weight bar to a Carrera GT, for that matter.

6. F1 2019 (2019)

While within the end this year’s F1 championship served up some brilliant races, the official game dishes them up whenever you hit the beginning button. F1 2019 could be the culmination of years of incremental improvements but that’s precisely the reason why it’s also one of the simplest racing games around.

The witchcraft at its heart is that the incontrovertible fact that somehow F1 2019 manages to translate all the baffling nerdery of top-level motorsport into meaningful, understandable gameplay. This suggests you will juggle tyre strategies, pit windows, and hybrid boost levels without feeling like you’re taking an Applied Engineering exam. It’s also got a number of the neatest, racist AI in any game, which suggests every Grand Prix plays out like an end of the season highlight reel. the sole difference being, Lewis Hamilton won’t actually win for once.

5. Dirt Rally 2.0 (2019)

Dirt Rally 2.0 won’t be ready to compete with the budget of your Forzas and your Gran Turismos, but what it does do is ideal the art of off road handling in a way we have never experienced before. Whether you’re dancing a contemporary R5 machine through a sequence of fast sweepers or muscling a gaggle B monster around a narrow mountain hairpin, Dirt Rally 2.0 is completely convincing, to the purpose where we now enforce having pace notes read to us during the morning commute, wear a bobble hat to bed and have changed our name by deed to Juha.

Drop a touch more change on the DLC and Dirt Rally 2.0 offers remastered versions of the stages from the primary game within the series, making it an entire rally package. Which incidentally is what people have started calling us too, only in slightly ruder terms.

4. Assetto Corsa (2014)

Assetto Corsa has become such a neighborhood of the simracing furniture, it’s difficult to recollect a time before it existed. Like all great racing sims, AC nailed the elemental handling first and foremost then set about adding cars and tracks to taste. While there’s many racing machinery sitting on slick tyres in there, such is the nuance of the physics model the game’s actually rarely better than when you’re slithering around in an E30 BMW M3 on far less grippy road rubber. We’ve never been more keen to possess less grip during a racing game.

By the time the last word Edition of the sport swung around there have been over 170 vehicles to sample and one among the primary laser-scanned versions of the Nordschleife to check them on. Now if we will just prise ourselves from the cockpit of that E30 M3.

3. GT Sport (2017)

When GT Sport launched with a limited car list and only a vestigial single-player mode back in late 2017, everyone questioned whether Gran Turismo series creator Kazunori Yamauchi had finally lost his touch. It seems, though, it had been his way of gently forcing players towards a web racing ecosystem that took real motorsport as its inspiration. Then once everyone was indoctrinated into the cult of daily online races, he went and added more cars and a career mode too, the wag.

As it stands, GT Sport is the pinnacle of console simulators and Gran Turismo 7 altogether but name, with a handling model that’s intuitive and convincing and a structure that borrows the simplest bits from real-world racing. The car list is additionally expanding, for free, on a month by month basis and new circuits crop up from time to time too. If you ever fell out of affection with Gran Turismo, it’s time to grab some flowers (from the gasoline station, natch) and rekindle that romance.

2. Mario Kart 8 (2014)

As racing icons go, Mario doesn’t exactly fit the mold. He’s not an athletic, precision sportsperson who lives entirely on a diet of chicken and rice. Nor are his overalls plastered with sponsor logos. Though admittedly he does a minimum of have a Nigel Mansell moustache for added downforce.

In spite of the Italian plumber’s questionable credentials, Mario Kart offers up a number of the simplest racing action around, it’s just that instead of on a Sunday afternoon it always happens after an hour at the local pub within the idyllic setting of the Circuit de Dave’s front room. The game’s winning formula has been often imitated but never bettered and especially Mario Kart 8’s swooping, vertiginous circuits are surprisingly spectacular for a game whose engines top out at 200cc. Plus the newer Nintendo Switch version, which allows you to begin the controllers for fast two-player battles, means you’ll claim Mario Kart bragging rights anywhere you wish. On the bus, within the park, under the table during overly long family dinners…

  1. Forza Horizon 4 (2018)

Here it’s then, our pick for the simplest driving game of the last decade and therefore the one that the majority accurately captures our love of cars. The Horizon series forcibly injected fun back to the Forza franchise back in 2012, taking the series’ comprehensive car list and supplying you with an open world sandbox to enjoy them in. Forza Horizon 4 was that intoxicating cocktail refined, but also introduced seasonal weather transitions and was set during the compressed, greatest hits of the British countryside. It’s basically like tearing across the intro to Emmerdale during a McLaren Senna.

Most importantly, while it features real cars it doesn’t spend time wringing its hands over being realistic. Instead, it’s the type of automotive adventures that you simply fantasize about but would never be ready to achieve in real-world because dry stone walls are literally remarkably solid, and landing a 1000ft jump a really “> during a Bugatti Chiron would launch a very expensive pair of front shocks into a coffee earth orbit. But if there’s one thing this complete list proves, it’s that reality is overrated anyway

FORZA HORIZON 4

  • Forza Horizon 4 is a 2018 racing computer game developed by Playground Games and published by Microsoft Studios. It was released on 2 October 2018 on Xbox One and Microsoft Windows after being announced at Xbox’s E3 2018 conference.
  • The game is set in a fictionalized representation of areas of Great Britain. It is the fourth Forza Horizon title and eleventh installment within the Forza series. The game is noted for its introduction of adjusting seasons to the series.
  • Race through the last word street racing scene at dizzying speed! Have fun winning the racer collection of your dreams. Pick an occasion, choose a lineup of cars from your collection, and begin racing for infamy within the first Forza game for mobile.
  • COLLECT AND UPGRADE ICONIC CARS

Race to gather legendary cars at intense speed – from classic muscle to modern sports and retro supercars – turning your garage into a case of iconic racing cars, with all the fun, attention to graphics detail, and speed Forza is understood for.

  • TRUE CINEMATIC RACING

Streamlined controls specialize in the fun – timing your gas, brake, and boost are the keys to victory, as action cams chase the racing adrenaline up close showcasing amazing graphics. The stunning, best in school, 3D visuals bring the action to life while you’re speeding across the asphalt. It’s a fun, new, and wholly unique way to enjoy Forza.

  • RACE ON YOUR TERMS

Race your collection of cars anytime, anywhere. Squeeze during a fun, quick one minute race, or dive into immersive story-driven events with multiple paths to victory within the cars you’re keen on. New controls let you easily race with the tap of a finger to control your gas, brake, and boost. Forza Street has something fun for you any time you are feeling like racing at high speed and boosting across the finishing line to victory.

Additional Game Features

  • Burn rubber on the road while you speed through streets to gather and upgrade iconic cars. Pit your collection against the world and compete in 1v1, point to point races to climb the ranks, and top the leaderboards. Additional in-game events will always keep the action fresh and fun!
  • Collect, Customize, Compete with, and Upgrade quite 50 real cars from top international car brands. Supercars from Lamborghini and McLaren. American Muscle cars from Chevrolet and Dodge. Sports cars from BMW and Porsche. And Street racers from Nissan and Ford. Build out your garage with cars from each category to require on the various Story mode bosses.

Gameplay

Forza Horizon 4 may be a racing computer game set during an open world environment based in a fictionalized Great Britain, with regions that include condensed representations of Edinburgh, the Lake District (including Derwentwater), and therefore the Cotswolds (including Broadway), among others, and features currently over 670 licensed cars. The game features a route creator which enables players to make their own races. The game takes place during a synchronized shared world, compared to the AI-driven ‘drivatars’ from its predecessors, with each server supporting up to 72 players. The game is also playable in offline mode.

Players have the chance to shop for in-game houses that unlock new items, cars, and game-play perks. The game features a dynamic weather system that also depicts the change of seasons. The environment within the world will change counting on the season: for instance, Derwentwater would freeze over in winter and permit players the power to drive on the ice to reach areas of the sports world that might be inaccessible during all the opposite seasons. The seasons are fixed across the game’s servers, meaning that each one player will experience equivalent conditions at an equivalent time. After completing a prologue series of events that introduce players to all or any four seasons, the shared-world seasons will change hebdomadally, with the changes happening on Thursdays at 2:30 PM GMT. The season changes are forewarned to players within the game with a countdown clock, which, when finished, will trigger a brief cinematic cutscene showing the previous season changing to the new one, although the cinematic will be delayed for players who are in the middle of an event or activity.

Returning from Forza Horizon 3, Wheelspins are prize spins with random rewards ranging from cars, Credits (in-game currency), emotes, horns, and clothing. Wheelspins are rewarded from progressing through the story and completing certain seasonal challenges. These can also be bought in the Forzathon shop. Super Wheelspins, enhanced versions of Wheelspins with better prizes, are also given for completing parts of the story and seasonal challenges. Super Wheelspins can also be bought in the #Forzathon Shop. Also returning from the past two games, British drum & bass label Hospital Records provided a soundtrack composed of 20 original tracks from various label artists, as well as an unreleased track by Fred V & Grafix titled “Sunrise”, made for the game’s opening cinematic. The soundtrack album was released on 26 October 2018.

The game features a Dolby Atmos soundtrack.

Owing to licensing issues, vehicles from Mitsubishi Motors and Toyota (including Lexus marque with the exception of some offroad racing and pre-customized trucks and Subaru BRZ) weren’t present in the base game, but updates released in 2019 re-introduced these brands; Mitsubishi returned on 15 January 2019 with the release of the Free Mitsubishi Motors Car Pack DLC. That same day, however, two dancing emotes (“Carlton” and “Floss”) were far away from the sport thanks to lawsuits filed by those dances’ creators against Epic Games for his or her use of the dances as emotes in their game Fortnite Battle Royale. On 19 November 2019, the official Forza Motorsport Twitter account announced that Toyota cars would be returning to the Forza series in the Series 17 update of Forza Horizon 4 on 12 December with the discharge of the 1998 Toyota Supra RZ.

Content and gameplay updates

  • There are two downloadable content expansions for the sport. The first of those, Fortune Island, was released in December 2018. It includes a new map, a range of additional cars, and adds extreme weather conditions to the game, along with a treasure hunting campaign in which players find treasure chests to earn up to ten million Credits. The second, Lego Speed Champions, was announced at E3 2019 and released on 13 June 2019. Similar to the Forza Horizon 3: Hot Wheels expansion, it is based on the Lego brand’s Lego Speed Champions toyline featuring Lego toy versions of real cars, a map “built” with various Lego pieces, and its own separate campaign. It also added a new in-game radio station, Radio Awesome, which is dedicated solely to playing The Lego Movie theme song “Everything Is Awesome” by Tegan and Sara featuring The Lonely Island.
  • The Series 5 update in January introduced the Free DLC Mitsubishi Motors Car Pack. It included 7 new cars and added a replacement 10-mission campaign called Isha’s Taxis.
  • Three car packs have also been released as of 9 April 2019, one including cars from the Bond films, the opposite being a set of Formula Drift cars, and another pack of cars from the Barrett-Jackson Car Pack from Forza Motorsport 7.
  • Every four weeks, at the top of each Spring season, a replacement update for the sport is released introducing new gameplay content, cars, and cosmetic items. The first of those updates, at the top of October 2018, saw the addition of the Route Creator tool and a replacement Horizon Story, British Racing Green.
  • The Series 7 update in March 2019 introduced the Festival Playlist. Players complete daily, weekly, and monthly challenges, including, but not limited to, Seasonal Championships, Playground Games, Ranked Adventure, and Seasonal PR Stunts. While completing these tasks alone earns players rewards, they also contribute to weekly and monthly rewards. 50% and 80% completion of both the Series and the current season rewards drivers with an exclusive car or cosmetic item, usually of the Epic or Legendary rarity. The Festival Playlist has continued to be a neighborhood of every series since its introduction.
  • With the Series 9 update in May 2019, the developers implemented a system to prevent wall riding, the practice of driving into a curved wall on the outside of a corner instead of braking and steering, thus allowing the player to hold more speed through a corner—and high-speed collisions in online multiplayer. 
  • The system predicts the occurrence of a collision between two cars with an outsized difference in speed and ghosts the faster vehicle, preventing rammings (both intentional and accidental). The anti-wall riding measures include slowing down a car in touch with the wall for an extended period of your time, counting on speed, and therefore the predicted distance the player would have traveled if they did not hit the wall.
  • In July 2019, as a part of the Series 11 update, a special Horizon Story was added together with BBC’s Top Gear. The missions, narrated by presenter Chris Harris, provided players with rewards including the “Track-tor” (a race-modified tractor featured serial 25 of the show) and therefore the Mercedes-Benz G63 AMG 6×6. 
  • The update also saw the return of class-based Rivals modes from previous games in the series, and the ability to track progress in the Horizon Life menu, as well as several new unlockable cars in the game’s Festival Playlist feature.
  • In December 2019, as a part of the Series 17 update, a replacement 72-player battle royale-style mode called The Eliminator was added to the sport. In this mode, players start by driving around the game world in a fairly slow, weak car such as a 1965 Mini Cooper.
  • As players roam the safe zone, they can acquire car drops that contain more powerful vehicles that randomly appear on the map. Players can also challenge other players to head-to-head races to specific points on the map by pointing their cameras at the other’s vehicle and honking their horns. 
  • Players are eliminated from the event if they drive out of the safe zone (which shrinks over time like in other battle royale games) or lose a head-to-head race, where the winner of such has the option to drive the opponent’s car or receive an upgrade. Eventually, when the safe zone shrinks to a certain point, the remaining players will then race to one final point on the map to determine the winner.
  • In April 2020, as part of the Series 21 update, Horizon Promo, a feature previously found in Forza Horizon 2 and 3 where players take in-game photographs of cars using Photo Mode for rewards, made its return to the Forza Horizon series in Horizon 4. In July 2020, the Series 24 update brought a new Photo Challenge feature in the Festival Playlist. This feature would reward players if they took a photo of the specified car in front of the specified location as set out by the Photo Challenge for that week.
  • In July 2020, it was announced that Forza Horizon 4 would be one of a suite of games published by Xbox Game Studios to receive an upgraded version for Xbox Series X through Microsoft’s Smart Delivery system, which will make the game playable on the new console in 4K resolution at 60 fps.

Reception

Forza Horizon 4 received “universal acclaim” for the Xbox One version, while the PC version received “generally favorable” reviews, consistent with review aggregator Metacritic. The Xbox One version is that the highest-rated Forza Horizon title and is tied with Forza Motorsport and Forza Motorsport 3 as the highest-rated entry in the Forza series based on Metacritic scores.

On 18 January 2019, Playground Games announced that that they had reached 7 million registered users after the launch of Fortune Island expansion. In June 2019, prior to the launch of the Lego Speed Champions expansion, Playground Games announced the game had reached 10 million users. In August 2019 it was then announced that the game had now topped the 12 million player milestone