- Mario Kart Tour is a kart racing mobile game, the fourteenth within the franchise within the Mario Kart series, developed and published by Nintendo for iOS and Android devices. The sport was announced in January 2018 and was released on September 25, 2019 on Apple App Store and Google Play.
- This game features biweekly, downloadable themed tours with different cups, each of which has three courses and a bonus challenge. Also to courses which already appeared within the Mario Kart series, Mario Kart Tour includes courses located in cities within the world (e.g. New York, Tokyo, Paris, London, Vancouver, Los Angeles).
- Mario Kart Tour, powerhouse developer Nintendo’s latest mobile game, has had the second-biggest launch month in history in terms of downloads. consistent with Sensor Tower Store Intelligence data, the blockbuster racing game has amassed an estimated 123.9 million unique downloads across both the App Store and Google Play, generating $37.4 million in player spending since its worldwide release on September 25.
- The game deviates from the normal gameplay of the Mario Kart series, where the target is to succeed in the finishing line in first; this game utilizes a point-based system. There are four options of speed: 50cc (namely “leisurely”), 100cc (“fast”), 150cc (“very fast”) and 200cc (“too fast”). Unlike previous installments within the series, much of the driving (notably acceleration, jump boosts) is performed automatically.
- Mario Kart Tour includes features from previous Mario Kart games, like underwater racing and glide from Mario Kart 7. This game introduces a replacement Frenzy mode, which occurs when a driver gets three identical items from an item box. Each character can get a singular item (also referred to as “Special Skill”) from item boxes.
- Mario Kart Tour introduces a replacement format called “Tours”. Tours are named after cities within the world , Mario series characters, Mario series games, or other themes (such as cuisine and holidays).
- Each tour lasts for 2 weeks, beginning on Wednesday at 6 a.m. UTC. In a tour, players can compete in twelve to eighteen cups and collect drivers, karts and gliders which represent the corresponding cities or themes. There also are spotlight drivers, karts, and gliders while a tour lasts for 2 weeks. Each Cup consists of three courses and a bonus challenge.
- Courses from previous cups could also be reused for subsequent cups. Most races have two laps, while most bonus challenges are wiped out one lap.
- The cups also are named after a number of the drivers within the game rather than the standard items within the Mario franchise.
- After the player finishes a race, the player is awarded with Grand Stars to unlock tour gifts, experience points for the used character, kart, and glider and coins. If the player finishes within the top three, they’re going to earn some player points for his or her level. If the player finishes in 5th place or below, the level-gauge will decrease.
- When the player fills the gauge all the way, they’re going to level-up to urge a gift . Each course also has an experience point limit. Currently, the max player-level is 150.
- Each day the player can gain up to 450 experience points for every character, kart, and glider and 300 coins from racing (900 experience points and 600 coins if the player is subscribed to the Gold Pass).
- Once those limits are reached, the player cannot get any longer experience points for the characters, karts, and gliders, or collect any longer coins from racing daily until the subsequent morning at 6:00 UTC. To continue earning more experience points or collecting coins, the player can play Coin Rush to urge more coins or use point-boost tickets for the characters, karts, and gliders.
- On the bonus challenge for every cup, the player must do the need to finish the cup. The character shown on the image of the bonus challenge is usually selected, albeit the player doesn’t have them yet. Completing a bonus challenge awards three Grand Stars rather than five. Some challenges also allow the player to settle on any character, kart, and glider.
- Each week, a tour’s cup may be a tournament. 20 players placed on a leaderboard supported the general score for the cup. By the subsequent Wednesday, Lakitu announces how well the player did. The player will increase in tier, and earn some rewards if their end position is near the highest , but they’re going to lose one or two tiers if they finish poorly. The player also gets a gift if the player and their friends’ score reaches a particular amount.
- This game includes races against AI-controlled opponents with usernames designed to make players think they are playing against other human players. Additionally , a trial for the multiplayer function of this game began from “approximately 11:00 PM PT on December 18, 2019 to 9:59 PM PT on December 26, 2019” and was only available for subscribers to the Gold Pass. From January 22, 2020 to January 28, 2020, there was a multiplayer test for all players of the sport.
- At 8 PM PT on March 8, 2020, the multiplayer function in Mario Kart Tour was officially launched. All players “can race against up to seven other players, whether they’re registered as in-game friends, nearby to your location, or maybe scattered round the world.” within the meantime, “Gold Races are available exclusively to subscribers of the Mario Kart Tour Gold Pass.”One of the most differences between the quality Races (for players without the Gold Pass) and therefore the Gold Races is that the selection of speed: only 100cc is out there within the Standard Races while 150cc and 200cc are available within the Gold Races. there’s a multiplayer rank (ranging from F to A, S to S+6 if subscribed to the Gold Pass) for every player. A percentage for the rank will increase when a player wins during a multiplayer race, but will decrease or remain unchanged during a loss.
- The game originally could only be played in portrait mode, however on July 21, 2020, the sport received an update that allowed the players to play the sport in landscape mode too.
In January 2018, Nintendo announced a mobile version of the Mario Kart series for iOS and Android.Nintendo announced in April 2019 that they might be holding a closed beta for the sport , exclusively for Android users, which happened from late May to early June. Initially expected to be released by March 2019, the sport was released on September 25, 2019.As of September 26, each day after Mario Kart Tour’s release, there had been over ten million downloads of the sport .
To celebrate the Super Mario Bros. 35th Anniversary, the sport was updated to incorporate two new characters: SNES Mario and Donkey Kong Jr., who had not appeared within the series since Super Mario Kart.
On its first day, Mario Kart Tour was available for download in 58 markets, including the japanese and American markets. Revenue-wise, it placed #19 for iPhone apps within the US . This was a big debut improvement compared to Dr. Mario World, a match-three mobile game also developed by Nintendo and released on July 9, 2019, which placed #503 during its debut. Another game published by Nintendo on Groundhog Day , 2019, Fire Emblem Heroes, placed #17 on the highest iPhone revenue app during its debut.
Mario Kart Tour received 90.1 million downloads in its first week of availability consistent with Sensor Tower, the very best number of first-week downloads for a Nintendo mobile game, surpassing Animal Crossing: Pocket Camp’s 14.3 million downloads. It also made $12.7 million in first-week player spending, the 3rd-highest for a Nintendo mobile game behind Fire Emblem Heroes ($28.2 million) and Super Mario Run ($16.1 million). Total downloads reached 123.9 million within the first month of release, generating $37.4 million in player spending.
The game received “mixed or average reviews” consistent with review aggregator Metacritic.While critics praised the graphics and straightforward controls, they criticized Mario Kart Tour’s gacha element, also as its monthly $4.99 Gold Pass feature, which is required to use the game’s 200cc feature, to urge more items and in-game achievements, the constant need for a stable internet connection, and therefore the only thanks to unlock things like karts and gold badges within the game requires money.Many journalists noted that the monthly charge for the subscription service was an equivalent as that of Apple Arcade, which launched a couple of days before the discharge of Mario Kart Tour, claiming that the previous provides subscribers with more content for an equivalent price and is thus more worth purchasing.The game was also criticized for player selection multiplayer functionality and not having characters at launch like Luigi who had been available in trailers, tutorials and therefore the beta testing stage of the sport. Accolades
The game won the award for “Racing Game of the Year” at the 23rd Annual D.I.C.E. Awards,and was nominated for “Favorite Video Game” at the 2020 Kids’ Choice Awards
The racing app is Nintendo’s most successful mobile game launched by downloads thus far , eclipsing Super Mario Run’s 21.8 million downloads quite five times over. In terms of revenue, Mario Kart Tour comes in at second place, losing out only to the $67.6 million grossed during Fire Emblem Heroes’ launch month. Mario Kart Tour is faring less well in terms of revenue per download, with a mean of $0.26 spent per player, a small improvement over Dr. Mario World’s $0.19 per player, while Dragalia Lost’s impressive $16.50 per player in its first month has yet to be beat.
While Pokémon GO is that the undisputed champion when it involves mobile launches, Mario Kart Tour remains performing impressively, with its 123.9 million global downloads equaling 76 percent of Pokémon GO’s 163 million downloads in its first 30 days. However, it’s worth noting that Pokémon GO was initially limited to only the US , Australia, and New Zealand, much different from Mario Kart Tour’s complete global launch. Keep an eye fixed on the Sensor Tower blog, as we’ll still monitor Mario Kart Tour’s progress over the approaching months.