- Stellaris is a 4X grand strategy computer game developed and published by Paradox Interactive. Stellaris’s gameplay revolves around space exploration, managing an empire, diplomacy, and space warfare with other spacefaring civilizations.
- It had been released worldwide for Windows, macOS, and Linux on May 9, 2016, and was released on February 26, 2019, for PlayStation 4 and Xbox One.
Stellaris, the bestselling Sci-Fi strategy game, is finally on your mobile!
- The universe has barely survived an inter-dimensional invasion that devastated vast swaths of the galaxy. The United Nations of Earth requires your assistance and contribution to rebuild galactic civilization. take hold of your own space platform and set a course to distant stars! On your way, you’ll discover new mysteries within the depths of the universe!
- Get ready to explore and find out a spectacular and real-time universe, where thousands of players play during a single galaxy with nearly a thousand star systems to explore! Construct your space platform, form and join alliances to occupy regions of space together, trade with other players, build-up your own powerful fleet, and wage war against other players within the galaxy!
A new Stellaris experience, exclusive for mobile:
- Stellaris: Galaxy Command extends the Stellaris universe to mobile, putting space strategy and an epic Stellaris story within the palm of your hands.
- Galaxy Command is inspired by many of the features and mechanics of the PC game, with new trading systems, ethics, political systems, and more.
- With gorgeous visuals and aesthetics inspired by the PC game, fans of Stellaris will find familiar characters, graphics, and gameplay.
Forge Your Alliance:
- Work alongside your teammates to create an empire.
- Occupy territories, build defensive structures, set tax rates for passing trades, sign trade deals, and even work collectively to colonize planets.
- Declare “cold” or conventional war and claim victory through economic strength or brute military unit.
- Convene with allies to make an attack strategy, then wage war on other players across the universe.
Dominate Intergalactic Trade:
- As you progress, and wishes of your population grow, their demand will begin to outpace their own ability to supply everything. you’ll need to specialize your production through research, which suggests that you simply will get to trade with each other to satisfy basic needs.
- Different sectors of space also contain unique and valuable resources—trade networks will naturally emerge, resulting in alliances vying over lucrative territories.
- As a player, you’ll prefer to be a pure trader and buy valuable products from afar and sell nearby for profit. you’ll also concentrate on selling specific resources to earn a greater profit. Alternatively, you’ll simply use auto-trade to satisfy your basic consumption needs automatically.
Construct a singular Station:
- Create and freely customize the structure of your station, construct unique buildings, and upgrade them.
Make Critical Decisions:
- Experience mysteries and uncover captivating stories through a well-known event chain system!
- Explore event chain systems capable of telling epic and meaningful stories which will influence your ultimate path.
- Many events reference or are an immediate continuation of the event chains from the Stellaris PC game!
Design Your Own Fleet:
- Create and modify your fleet design with in-game ship design mode! Upgrade your fleet for max power!
- Join real-time battles and reinforce the fleets of your fellow alliance members.
- Recruit elite admirals to hitch your empire and lead your fleets to victory!
- Open world, strategy MMO supported a bestselling Sci-Fi strategy game
- Iconic Stellaris ships and mechanics
- Become a pacesetter or member of an Alliance
- Control Trade Networks
- Customize your spaceships to upgrade power
- Battle with other players everywhere the galaxy
- Breathtaking sci-fi music
- Generous rewards for missions and quests
- Excellent 3D graphics and delightful galaxies to explore
- This game is meant for mobile and is liberal to download.
Gameplay and plot
Stellaris may be a real-time grand strategy game set in space, beginning within the year 2200. Players take hold of a species in its early stages of region exploration, right after the invention of faster-than-light (FTL) spaceship technology, able to claim an area together of “the species of the stars”. counting on several factors, like the ethics of the civilization and therefore the player’s desires, the last word goal of the empire can range from galactic conquest, hoarding of resources and technological supremacy, to peaceful coexistence with or absolute destruction of all other sentient life. The player controls ships, including science, construction and military vessels. Combat includes space combat and ground combat and is more centered towards the larger picture, preparation, and strategy. There also are diplomatic options like alliances and trade agreements with other races.
The game begins either by picking one among the premade empires or employing a player-made customized empire/species. the method of making involves several different choices. the primary of those choices involves picking a mix of positive and negative characteristics (“Traits”) that structure their species. Next, the player customizes the empire of their species. during this phase the player chooses the ethics and civics of their empire (with Ethics and Civics points, respectively) which are meant to represent the ideology the empire has adopted and that they can give various buffs, restrict certain features (a Spiritualist empire cannot use robots and dismantles them upon acquiring a planet that contains them, a Materialistic empire cannot outlaw robots) and governments from being picked (an Authoritarian empire is unable to be a democratic government and vice versa), and alter the way information is presented to the player. Players also choose an origin, a sort of backstory for his or her empire. Origins can include originating from a world ravaged by nuclear warfare or starting with a secondary playable race, like robots or a robust but unintelligent worker race. These secondary species are created during a similar process as previously mentioned.
All ethics, aside from the later added Gestalt Consciousness, have normal and fanatic versions which represent the alignment of the empire. Fanatic versions of ethics give greater bonuses than their normal variants, but usually have even higher restrictions and always take up 2 ethics points rather than the traditional 1 point per ethic. The ethic named Gestalt Consciousness makes the empire a hive mind or robotic empire, takes up all ethics points, and provides new civics only available to hive mind and robotic empires. Megacorporations, a government type added within the Megacorp DLC, isn’t restricted ethics-wise sort of a hive mind is, but they will only choose civics unique to them. Both ethics (other than Gestalt Consciousness) and most civics are often changed throughout the sport. Then, the player customizes the flag, name, homeworld, appearance of cities and space constructs, and ruler of their empire.
In most cases, the player begins with one habitable planet in their territory, several mining and/or research stations, a construction ship, a science ship, three small warships, and a starbase. Early gameplay consists of exploring and colonizing space, while mid-game activities include either warfare or diplomacy, counting on the chosen play-style, but also can be crammed with a huge amount of micro-management. The economy of a player’s empire throughout the sport is based on 5 main resources: energy credits, minerals, food, commodity, and alloys, each having a primary purpose to contribute to the player’s economy. Advancement in Stellaris is achieved through technologies and traditions which progressively scale in cost for the player to realize, but provide better features for the player because the game continues. within the late game, crisis events can occur that have galaxy-wide implications, for example, an awakening of dormant sentient AI or an invasion by extra-dimensional or extra-galactic forces, the previous two always being triggered by careless empires. Paradox hoped that this is able to address a standard late-game problem in 4X style games; whereby one faction is so powerful that their eventual victory is inevitable, leading to frustrating gameplay.
Development and release
Stellaris was developed by Paradox Development Studios and published by their parent company, Paradox Interactive. the sport uses an equivalent Clausewitz Engine that the studio has used since Europa Universalis III in 2007 albeit with some modifications, like the usage of physically based rendering (PBR). it had been officially announced at Gamescom in August 2015. Director Henrik Fahraeus describes his influences as “one third Star Control 2, one-third Master of Orion 2 and one third Europa Universalis IV”, to “create a technique game with particular specialize in exploration”.
Reviews and sales
At release, Stellaris received favorable reviews, with Metacritic giving it an overall score of 78/100. variety of reviews emphasized the game’s approachable interface and style, alongside a highly immersive and almost RPG-like early game heavily influenced by the player’s species design decisions, and also the novelty of the end-game crisis events. The more mixed reviews also noted that the mid-game might be less satisfying, because of an excessively simple diplomatic system and a somewhat passive AI.
Less than 24 hours after release, Paradox Interactive announced that Stellaris had sold over 200,000 units, breaking the revenue record for any of Paradox Interactive’s previous titles during an equivalent period of time . It almost matched the sales record currently held by Cities: Skylines. It became Paradox Development Studio’s fastest-selling game. On 21 June 2016, it had been announced that the sport had sold over 500,000 units.