• RuneScape, sometimes mentioned as RuneScape 3, is a fantasy massively multiplayer online role-playing game (MMORPG) developed and published by Jagex, first released in January 2001. RuneScape was originally a browser game built with the Java programming language but was largely replaced by a standalone C++-coded client in 2016. the sport has had over 200 million accounts created and is recognized by the Guinness World Records because of the world’s largest and most-updated free MMORPG.
  • RuneScape takes place within the world of Gielinor, a medieval fantasy realm divided into different kingdoms, regions, and cities. Players can travel throughout Gielinor via a variety of methods including on foot, magical spells, or charter ships. Each region offers different types of monsters, resources, and quests to challenge players. The game’s fictional universe has also been explored through a tie-in computer game on another of its maker’s websites, FunOrb, Armies of Gielinor, and the novels Betrayal at Falador Return to Canifis, and Legacy of Blood.
  • Players are represented within the game with customizable avatars. RuneScape doesn’t follow a linear storyline; rather, players set their own goals and objectives. Players can prefer to fight non-player character (NPC) monsters, complete quests, or increase their experience within the available skills. Players interact with one another through trading, chatting, or by participating in mini-games and activities, a number of which are competitive or combative in nature, while others require cooperative or collaborative play.
  • The first public version of RuneScape was released in January 2001 in beta form, with Jagex as its copyright holder being formed later that year. because the game’s popularity grew, the sport engine was rewritten and released as RuneScape 2, with the first version of the sport being renamed RuneScape Classic. The third iteration of the sport, referred to as RuneScape 3, was released in July 2013. Old School RuneScape, a separate, older version of the sport dating from August 2007 was released in February 2013 and is maintained alongside the first client. it had been announced that mobile ports of both versions of RuneScape would be released for Android and iOS devices in 2018.


Players begin during a secluded area, where they’re taken through a tutorial, a group path where they learn the foremost basic skills in RuneScape.After the tutorial, players have access to tutors and advisors located within the towns they explore, who can give players appropriate information about their respective skills.

Players set their own goals and objectives as they play the sport. they will train their in-game skills, engage non-player character (NPC) monsters, and other players in combat, and complete quests at their discretion. Players interact with one another through trading, chatting, or by participating in mini-games.


There are 28 skills in RuneScape, 17 skills available to free-to-play players, and a further 11 for members, which enable players to perform various activities allowing interaction with NPCs, the environment, and other players. Players gain experience points during a skill once they use it. for instance, mining ore trains the mining skill, and when the player accumulates enough experience points within the skill, their character will “level up”. As a skill level rises, the power to retrieve better raw materials and produce better products increases, as does the experience awarded if the player uses new abilities. the entire skill level of a player partly symbolizes the player’s status within the game and subscribers with a high total level can appear on the high scores. Upon reaching the very best available level during a skill, members may buy a special cape to symbolize their achievement.

Some skills, like woodcutting and fishing, enable the player to gather raw materials which will be processed into usable items for other skills, like fletching and cooking respectively. the things created are often employed by the player or sold to shops and other players. Other skills allow players to kill certain NPCs, build their own houses, move round the map with greater ease, steal from various NPCs, market stalls and chests located in-game, light fires, cook their food, create their own potions, craft runestones, and weapons, plant their own plants, hunt NPC animals, raid dungeons, and summon familiars to help in combat and training skills.


RuneScape features a semi-real-time combat system. Combat is a crucial aspect of the sport, allowing players to defeat monsters to get dropped items or to finish quests. A combat level is an indicator of how powerful a player or NPC is in combat. For players, it’s determined by applying a mathematical formula to their combat skills. Players engage in combat by clicking on the enemy they need their character to attack and can automatically continue fighting until they kill their opponent, die, or retreat from the fight. Most of the game’s weapons are medieval or fantastical in nature and have different strengths and weaknesses. Players can also summon a well-known to help with combat, use special attacks called “abilities” to deal additional damage, and use potions and therefore the Prayer skill to spice up their combat prowess.

Combat is subdivided into three main categories: melee, magic, and ranged. Melee attacks are close range, magic attacks specialize in using runestones to cast spells, and ranged attacks use projectile weapons like arrows, darts, or throwing knives. These combat types structure a “Combat Triangle”, which governs the effectiveness of designs during a rock-paper-scissors fashion; melee beats ranged, ranged beats magic, magic beats melee, and every style is neutral to itself. The advantages and drawbacks of the combat triangle apply to both NPCs and player opponents. Players aren’t required to settle on a personality class nor are they sure to a selected category of combat. They will freely change between or combine the three sorts of combat by switching weapons and armor.

Combat is governed by a life points system. Every combatant features a maximum capacity of life points and dies when their health is depleted to 0. Lost life points are often recovered by consuming certain food or drinks, or casting abilities. Players who die reappear at a respawn point of their choice with their life and skill points restored; however, they drop about three chosen items, also as certain common items. Dying spawns a gravestone that will hold all of the player’s items and can last for an allotted time; however, there are situations during which all items are going to be lost upon death. If the player doesn’t return in time, the grave will collapse and their items will disappear.

In June 2012 players were invited to beta-test a replacement combat system named “Evolution of Combat”, including fundamental changes like re-balancing the Combat Triangle to avoid favoring melee attacks and replacing special weapon attacks with abilities that produce a variety of effects when activated. The system was released on the live game on 20 November 2012. Various polls were also added for players to vote on in-game that might determine the results of future content development, a number of which might dictate the event of the improved combat system. A beta for a separate combat system dubbed “Legacy Mode” was opened to players on 16 June 2014, before being introduced to the live game on Bastille Day. Legacy Mode allows players to modify the combat system and interface from before June 2012 rather than the Evolution of Combat system.

Player versus player combat

Player versus player combat (PvP) is often performed in specific controlled mini-games and in a neighborhood referred to as the Wilderness. The Duel Arena allows players to stake money and items, while other PvP games offer their own rewards. within the Wilderness, players can engage in combat as long as their combat levels fall within a particular range of every other, and if a player kills their opponent they’re going to be ready to claim their opponent’s items as a gift.

Before December 2007, players visited the Wilderness to fight other players within a particular combat level range, hoping to kill them and gain their items. In December 2007, the Wilderness was altered to stop players from transferring in-game items for real-world currency. PvP combat was far away from the Wilderness and temporarily restricted to new mini-games named Bounty Hunter and Clan Wars. Bounty Hunter was replaced by special Bounty Worlds on 6 May 2009 during which players were confined to the Wilderness and will be assigned specific targets to kill.] “PvP Worlds” were introduced on 15 October 2008 where players could fight almost anywhere in Gielinor, but these and “Bounty Worlds” were removed when PvP combat within the Wilderness was restored on 1 February 2011.

Non-player interaction

NPCs populate the realm of Gielinor. Some NPCs, like shopkeepers and a few characters in quests, are unavailable for combat. However, most NPCs are often attacked and these are generally mentioned as monsters. Monsters range from common, low-level creatures, like chickens and goblins, to unique and sometimes far more powerful monsters, like the Queen Black Dragon, Telos, and Vorago.

Most monsters have their own strengths and weaknesses, notable exceptions being certain bosses, which haven’t any specific weaknesses. Demons, for instance, have a weak defense against ranged attacks, while metal dragons have an extremely high defense against ranged. The weakness of a private monster is displayed in an interface above its model, alongside its combat level and life points.

Monsters may either be aggressive or non-aggressive. Non-aggressive monsters ignore players unless attacked, while aggressive monsters may attack all players or may only attack players with combat levels below a specified level, counting on the circumstances or location. this will make sure areas throughout Gielinor dangerous or inconvenient to players with lower combat levels.

Player interaction

Players can interact with one another through trading, chatting, or by participating in mini-games and activities, a number of which are competitive or combative in nature, while others require cooperative or collaborative play. Players can trade items and gold coins with one another, either through a face-to-face trade or by employing a large automated marketplace referred to as the Grand Exchange.

The chat system enables players to speak with one another. Public Chat broadcasts text to players within the local area on one server, both by text appearing above the speaker’s head and within the message box. Friends Chat broadcasts text within the message box only to certain players tuned into a selected channel, who are often available on any RuneScape world. Each Friends Chat channel has an owner, who can assign different ranks to individual players; players’ ranks dictate their ability to perform administrative tasks within the channel. Clan Chat allows members of a clan to speak with one another through a separate channel. Quick Chat allows players to settle on from an inventory of predetermined messages to send as Public Chat, Clan Chat, or Friends Chat.

RuneScape also features independent mini-games, although most are only available to paying members. Mini-games happen in certain areas and normally involve specific in-game skills, and typically require players to cooperate or to compete with one another. samples of these mini-games include Castle Wars, which is analogous to the real-life game Capture the Flag, Pest Control, a highly combat-focused mini-game, and Fist of Guthix, where one player (the hunter) tries to prevent another player (the hunted) from collecting charges into a magical stone.


Quests are a series of tasks with a storyline that players can prefer to complete. These often have requirements including minimum levels in certain skills, combat levels, quest points, and/or the completion of other quests. Players receive various rewards for completion of quests, including money, unique items, access to new areas, quest points, and/or increases in skill experience. Some quests require players to figure together, and lots of require players to interact in challenging combat. Quests are grouped into categories supported requirements and difficulty. Once a player completes all quests within the game, an achievement item referred to as the “Quest Point Cape” is often claimed. New quests are released periodically.

Graphics and audio

RuneScape is often run with varying levels of graphical detail. High-detail graphics enhance texture and style, while low-detail graphics provide a cleaner look and may reduce lag on less powerful computers. RuneScape uses a graphics engine called “RuneTek 5”, which provides support for multiple graphics platforms like DirectX, OpenGL, and computer game consoles, also as graphical effects like sky boxes, bloom lighting, and Z-buffering. The high-detail version incorporates hardware acceleration and may be rendered using either Java OpenGL or DirectX.

RuneScape features a character-customization system. Player characters are human; however, players may choose the gender, hairstyle, facial hair, complexion, and clothing options. Appearance is further complemented by wearing or wielding items. Players can express emotions through the utilization of specialized animations called emotes, a number of which are standard et al. earned through gameplay or released during holiday events. Standard weapons of an equivalent class, like swords, use an equivalent set of animations in combat, while special weapons have their own, distinctive animations.

RuneScape has original music and ambient soundscapes. The music was designed to define the underlying cultures of the varied locations accessible, and ambient sounds, like the cry of seagulls flying over the ocean, occur in logical places. The game also incorporates voice acting in certain areas and situations. The RuneScape 3 update included orchestral music recorded in Bratislava, Slovakia, and was scored by James Hannigan


In 2018, it had been reported that Runescape had generated over $1 billion in lifetime revenue since its original launch.


The game received the “Role-Playing Game” award at The Independent Game Developers’ Association Awards 2018.


A new horror title, Phasmophobia, is that the latest craze on Twitch, quickly gaining 74,000 followers as players and streamers quickly flood to the sport. If you have been hearing about Phasmophobia but haven’t any idea what it actually is, then we have got you covered, explaining everything you would like to understand, including the Phasmophobia features, what the sport is, how you’ll catch on, PC system requirements and more.

What is Phasmophobia?

Developed and published by Kinetic Games, Phasmophobia is a web, co-op horror game with a twist.

  • Not-so-coincidentally, the word phasmophobia is mentioned because of the fear of ghosts.

In Phasmophobia, you and three other team members play paranormal investigators, entering haunted locations crammed with paranormal activity.

  • Your goal is to collect the maximum amount evidence as you’ll , armed with ghost-hunting equipment as you record and look for evidence. However, the twist comes during as you’ll sit in a truck and monitor your friends’ progress using CCTV cameras and more, otherwise you can increase ghost activity.

Price and the way to urge

Phasmophobia will set you back £10.99 for the Steam Early Access version, with a full release planned for sometime in 2021.

You can head on over to the game’s Steam page to select it up immediately. The developer does decide to increase the worth (by what proportion we do not know) when the sport leaves Early Access.

Phasmophobia platforms

The developers have, at the time of writing, not revealed any plans to bring Phasmophobia to other platforms.

However, Phasmophobia does support both VR and non-VR play, and players using VR can play with those without a headset because of cross-play functionality.

PC system requirements

  • One thing PC gamers got to know is that if their gaming rig is up to the task of the Phasmophobia PC system requirements.
  • Phasmophobia maybe a 4 player online co-op psychological horror where you and your team members of paranormal investigators will enter haunted locations crammed with paranormal activity and gather the maximum amount of evidence of the paranormal as you will. You will use your ghost hunting equipment to look for and record evidence of whatever ghost is haunting the situation to sell onto a ghost removal team.
  • You can prefer to support your team by monitoring the situation with CCTV cameras and motion sensors from the security of the truck or head inside and obtain your hands dirty with the ghostly activity which will get increasingly hostile as time goes on.

Immersive Experience: Realistic graphics and sounds also having minimal user interfaces will ensure a completely immersive experience that will keep you on your toes.

Cross-platform: Phasmophobia supports all players whether or not they have VR or not so can enjoy the sport together with your VR and non-VR friends.

Co-op multiplayer: Play alongside your friends with up to 4 players during this co-op horror where teamwork is vital to your success.

Unique Ghosts: Over 10 differing types of Ghosts all with unique traits meaning each investigation are going to be different.

Investigate: Use documented ghost hunting equipment like EMF Readers, Spirit Boxes, Thermometers, and night-sight Cameras to seek out clues and gather the maximum amount of paranormal evidence as you’ll.

Full Voice Recognition: The Ghosts are listening! Use your actual voice to interact with the Ghosts through Ouija Boards and EVP Sessions employing a Spirit Box.

Minimum requirements:

  • OS: Windows 10 64Bit
  • Processor: Intel Core i5-4590 / AMD FX 8350
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 970 / AMD Radeon R9 290
  • Network: Broadband Internet connection
  • Storage: 13 GB available space

Recommended requirements:

  • OS: Windows 10 64Bit
  • Processor: Intel i5-4590/AMD Ryzen 5 1500X or greater
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 970 / AMD Radeon R9 290 or greater
  • Network: Broadband Internet connection
  • Storage: 15 GB available space

Phasmophobia on Twitch

There’s a batch of gamers playing Phasmophobia immediately, and there is always some action happening over at Twitch.

With 100,000 viewers thus far and 74,100 followers, Phasmophobia is quickly growing into subsequent Among Us.


No, Phasmophobia isn’t a liberal to play the game.


Team Fortress 2 is a multiplayer first-person shooter computer game developed and published by Valve. It is the sequel to the 1996 Team Fortress mod for Quake and its 1999 remake, Team Fortress Classic.
It was released in October 2007 as part of The Orange Box video game bundle for Microsoft Windows and the Xbox 360. A PlayStation 3 version followed in December 2007 when The Orange Box was ported to the system.
Later in development, the game was released as a standalone title for Windows in April 2008 and was updated to support Mac OS X in June 2010 and Linux in February 2013. It is distributed online through Valve’s digital retailer Steam, with Electronic Arts handling all physical and console ports of the sport.
The player can join one among two teams, RED or BLU, and choose one among 9 character classes to battle in-game modes like capture the flag and king of the hill. Development of the sport was led by John Cook and Robin Walker, the developers of the first Team Fortress mod.
Team Fortress 2 was first announced in 1998 under the name Team Fortress 2: Brotherhood of Arms. Initially, the sport had more realistic, militaristic visuals and gameplay, but this changed over the protracted nine-year development.
After Valve released no information for 6 years, Team Fortress 2 regularly featured in Wired News’ annual vaporware list among other ignominies.
The finished Team Fortress 2 has cartoon-like visuals influenced by the art of J. C. Leyendecker, Dean Cornwell, and Norman Rockwell, and uses Valve’s Source game engine.

The most highly-rated free game of all time!
One of the foremost popular online action games of all time, Team Fortress 2 delivers constant free updates, new game modes, maps, equipment, and, most significantly, hats. Nine distinct classes provide a broad range of tactical abilities and personalities and lend themselves to a spread of player skills.
No matter what your style and knowledge, the game got a personality for you. Detailed training and offline practice modes will assist you to hone your skills before jumping into one among TF2’s many game modes, including Capture the Flag, Control Point, Payload, Arena, King of the Hill, and more.
Make a character your own!
There are many weapons, hats, and more to gather, craft, buy, and trade. Tweak your favorite class to fit your gameplay style and private taste. You don’t get to pay to win, virtually all of the things within the Mann Co. Store can also be found in-game.
Gameplay and other details
Team Fortress 2 (TF2) by Valve Software is a multiplayer first-person shooter (FPS) similar to Halo. It also represents a video game that was once sold without any microtransactions became a free platform that is constantly updated with new content, some created by the users themselves.
When the game came out in Fall 2007 it was considered a great game, but it was a different one. In this game, you can play as a variety of characters such as the (faux-Australian) Sniper or the (faux-Bostonian) Scout. Each character had an unchangeable “loadout” with a primary weapon, a secondary weapon, and a melee weapon. Finally, you were put into either the Red Team or the Blue Team, and your team’s goal was usually to kill as many members of the opposing team as possible. Most of that has changed in the last eight years.

At some point in 2008, Valve used network effects to make more value by adding more content. It updates the sport to take care of a “balance” between the characters (that is, confirm nobody character was too strong or weak vis-à-vis the opposite characters), but it also constantly adds more content.
They are constantly adding more items to each character’s arsenal; none of them are tied to a single loadout. For instance, the Pyro can swap out its shotgun for a flare gun that could burn people from afar. Over time Valve created (and creates) sort of new updates, from new modes like Mann vs. Machine to cosmetic hats that help personalize each character. The updates create direct network effects by keeping the game’s current players engaged and enticing new ones also.
These changes allowed Valve to make some changes. It put in a “trade” mechanic so that people can trade items and captured monetary value from its users by creating a store where people can buy items. While some of the items required to play parts of the game have to be bought (such as the Tour of Duty tickets), most of them can still be found, created, or traded for within the game, and none of them are needed to play the vast majority of the game. The game’s economy became so big that Vale hired future Greek finance minister Yanis Varoufakis to study it (you can see some of his blog posts here). Eventually, Valve realized it made so much money from its game’s store that it apparently realized it would make more money by lowering the barrier to entry. To do that, it made the game free, so that price would not be an issue, and made the game available on Mac and Linux.

Valve enables indirect network effects by encouraging its players to create new items, such as the Pain Train- a piece of wood with a big nail in it- and the “Bushi-dou” jacket In return for putting these ideas in the game, Valve gives a portion of the money it makes from the items to the users who make what it considers to be great items. This encourages people to come up with more ideas and contribute to TF2.
There also are some indirect network effects live. By allowing people to make their own items and submit them for permission to be bought with royalties for themselves the sport creates an indirect network effect where people contribute more hats and weapons ideas that grows the ecosystem of the sport. a number of them created servers with their own rules, which suggests a number of them have found their own ways to play with the sport (such as twiddling with the game’s code to play a version where every player features a random loadout) and find money to buy the servers (whether it’s through donations or another method). Taken together, Team Fortress 2 is now a kind of “platform” where the users can make their own contributions that help build the platform also as entice more people into joining the sport years after the game’s release.

This game isn’t wholly unique. The characters’ ability to wear different, cosmetic hats resembles that of online role-playing games like Everquest. However, the game’s resilience is striking; most online games have dipped, but the sport still hovers between having a population of about 30,000 people to about 60,000 people on a monthly basis. Valve remains to add new items and modes to the sport, whereas it could have just made new games. it’s going to not have as many consistent players as World of Warcraft had subscribers in Q2 2015 (5.6m), but it’s still high but most games aren’t World of Warcraft; most online games have their servers taken down after a couple of years, never mind have new content added quite a couple of years after launch. because of Valve’s commitment to constantly improving the sport and taking in user feedback, the sport remains to make Valve money eight years later and it’s still going strong.

The game was released on October 10, 2007, both as a standalone product via Steam and at retail stores as a part of The Orange Box compilation pack, priced at each gaming platform’s recommended retail price. The Orange Box also contains Half-Life 2, Half-Life 2: Episode One, Half-Life 2: Episode Two, and Portal. Valve offered The Orange Box at a one-tenth discount for those that pre-purchased it via Steam before the October 10 release, also because of the opportunity to participate within the trial.
Team Fortress 2 received critical approval for its art direction, gameplay, humor, and use of character during a multiplayer-only game. Valve continues to release new content within the sort of submissions made through the Steam Workshop. In June 2011, it became free-to-play, supported by microtransactions for in-game cosmetics. A ‘drop system’ was also added and refined, allowing free-to-play users to periodically receive equipment and items by use of a random number generator. Though the sport had an unofficial competitive scene for several years, both support for official competitive play through ranked matchmaking and an overhauled casual experience was added in July 2016.


Detroit: Become Human, the newest and most ambitious computer game production from Quantic Dream, is finally coming to PC! Featuring world-renowned actors like Jesse Williams (Grey’s Anatomy), Clancy Brown (Carnivale), Lance Henriksen (Aliens), Bryan Dechart (True Blood), and Valorie Curry (Twilight), Detroit: Become Human puts the destiny of both mankind and androids in your hands, taking you to a near and not-so-impossible future where machines became more intelligent than humans. Every choice you create affects the result of the sport, with one among the foremost intricately branching narratives ever created.


  • Detroit 2038. Technology has evolved to some extent where human-like androids are everywhere. They speak, move, and behave like citizenry, but they’re only machines serving humans.
  • Play three distinct androids and see a world at the brink of chaos – perhaps our future – through their eyes. Your very decisions will dramatically alter how the game’s intense, branching narrative plays out.
  • You will face moral dilemmas and choose who lives or dies. With thousands of choices and dozens of possible endings, how will you affect the longer term of Detroit and humanity’s destiny?


  • PLAY YOUR PART during a GRIPPING NARRATIVE – Enter a world where moral dilemmas and difficult decisions can turn android slaves into world-changing revolutionaries. Discover what it means to be human from the attitude of an outsider – and see the planet through the eyes of a machine.
  • THEIR LIVES, YOUR CHOICES – Shape an ambitious branching narrative, where your decisions not only determine the fate of the three main characters but that of the whole city of Detroit. How you control Kara, Connor and Markus can mean life or death and if one among them pays the last word price, the story still continues.
  • COUNTLESS PATHS, COUNTLESS ENDINGS – Every decision you create, regardless of how minute, affects the result of the story. No playthrough is going to be precisely the same: replay again and again to get a completely different conclusion.
  • FULLY OPTIMIZED FOR PC – Previously only available on PlayStation 4, Detroit: Become Human is delivered to PC with stunning graphics, 4K resolution, 60 fps framerate, and full integration of both mouse/keyboard and gamepad controls for the foremost complete Detroit: Become Human experience so far.


Detroit: Become Human is an adventure game played from a third-person view, which is subject to a group and controllable perspective. There are multiple playable characters who can die because the story continues without them; as a result, there’s no “game over” message following a character’s death. The right analog stick on the DualShock controller is employed to interact with objects and observe one’s surroundings, the left is for movement, and R2 scans an environment for possible actions; the motion controls and touchpad also are employed. Via quick time events and dialogue decisions, the story will branch out depending on which choices are made. These are often viewed during a flowchart during and immediately after a given chapter; the player can rewind to certain points within the story to reshape decisions within the event of regret. Certain scenes feature countdowns, which force the player to think and act quickly.

Main characters

  • Connor

Played by Bryan Dechart (True Blood; The Remaining)

Become a bleeding-edge prototype android, investigating crime scenes and disturbances across Detroit’s humming metropolis.

As special police investigator Connor, your mission is to help the Detroit local department in tracking down deviants, androids that have broken their programming, abandoned their owners or turned to crime.

Will you remain cool, calculating, and ruthlessly analytical in your job? Or will you start to feel empathy for the plight of your fellow androids and question the legitimacy of your mission?

  • Markus

Played by Jesse Williams (Grey’s Anatomy; The Cabin within the Woods)

Your chance to spark the hearth that would cause an android insurrection lies through Markus, another ‘deviant’ who has broken freed from his programming.

After escaping his master and joining a growing underground faction of dissidents, Markus takes charge within the organized liberation of Detroit’s android population, but in sending a robust message to humans, will you take him on the path of pacifist disruption or defiant violence?

  • Kara

Played by Valorie Curry (The Twilight Saga: Breaking Dawn – Part 2; Blair Witch)

See the impoverished and run-down side of Detroit through the eyes of a newly-manufactured android that has broken her programming.

Classed as a deviant and on the run with an innocent girl she’s sworn to guard, Kara is thrown into a brutal world where you want to guide her to either accept the inequalities around he or strive to try to something about them in an attempt to stay her surrogate child safe.


Caretaker android Markus and his owner return home and alert the police of a suspected burglary. In confronting the perpetrator, Markus bypasses his programming, thereby becoming a deviant android with full autonomy, leading the police to shoot him at arrival. Markus awakes in a landfill of broken androids and, after escaping, discovers Jericho, a wrecked ship and safe haven for deviants. There, Markus rallies the others to fight for his or her rights. They perform several acts of direct action, which catch the public’s attention and obtain more androids to hitch. 

This culminates with the FBI attacking Jericho. If he survives, Markus and therefore the others found out a final march, leading to either a war breaking out or the president opening peace talks.

Police investigator android Connor is shipped by the CyberLife corporation to help Lieutenant Hank Anderson, an alcoholic who hates androids. In the course of their investigation into an epidemic of deviants, they either bond or disintegrate, potentially leading to Hank committing suicide. During his search for Markus’ group, Connor starts to deviate but also can preserve his programming. He eventually locates Jericho, where he can become a deviant himself. If he defects, Connor infiltrates CyberLife Tower and converts all androids there into deviants. If not, he attempts to snipe Markus during the ultimate protest but is stopped by a SWAT team or Hank. If peace is achieved, Connor can choose whether or to not shoot Markus during a speech.


Detroit: Become Human was announced on 27 October 2015 at a Sony news conference during Paris Games Week. It appeared at E3 2016 and E3 2017, showing trailers of additional playable characters and gameplay. Following E3 2017, Cage confirmed that the game would be released in 2018, later specified as the first or second quarter therein. The game was released on 25 May 2018 for PlayStation 4. If pre-ordered, Detroit: Become Human would accompany a dynamic theme and digital soundtrack, while the digital deluxe edition included a replica of Heavy Rain, a digital artbook, a digital soundtrack, two dynamic themes, and ten avatars. The soundtrack was available for streaming on 22 June 2018.


Detroit: Become Human received generally favourable reviews.Destructoid’s Chris Carter said that, despite the tiring of Quantic Dream’s penchant for detective stories, he enjoyed its execution and Connor’s “calm demeanor and android origin”. Carter praised the setting, calling it “believable” and “captivating”, while also noting that the “smaller moments” were among its strengths.


Detroit: Become Human reached fifth place on the united kingdom chart after two days of release. In its first week, the sport topped both the general sales and console sales charts. Though it sold fewer copies than Beyond: Two Souls and Heavy Rain therein region, Cage and executive producer Guillaume de Fondaumière claimed Detroit: Become Human was the studio’s most successful launch yet. The NPD Group later confirmed it had a sales growth in more than one-fifth over Heavy Rain. It was the third best-selling video game overall, generating the third-most revenue in the US, and sold the most out of any title on the PlayStation Store in May 2018, having been available for six days. The game released in Japan with 39,548 units (which rose to 56,480 after two weeks), second to Dark Souls: Remastered. In the UK, the second week also saw it become the second best-selling computer game (behind FIFA 18).

The game sold a million copies after the primary fortnight. For the week ending 10 June, its physical sales fell to fourth place within the UK. Its Japanese sales hit 74,458 copies on 17 June, but dropped from the country’s console chart one week later, when the game was placed ninth on the UK individual formats chart. Two months after release, a complete of 1.5 million people had played the sport. It had sold more than 2 million copies by that December, approaching 3 million the following month. In October 2019, worldwide sales had reached 3.2 million copies on PlayStation 4. A press release from Quantic Dream reported in August 2020 that it had sold over five million copies across all platforms.


Borderlands 2 is a 2012 first-person shooter computer game developed by Gearbox Software and published by 2K Games. happening five years following the events of Borderlands (2009), the sport is once more assailing the earth of Pandora. The story follows a replacement group of Vault Hunters who must unite the Crimson Raiders, a resistance group made from civilian survivors and guerrilla fighters, to defeat the tyrannical Handsome Jack before he can unlock the facility of a replacement Vault. The sport features the power to explore the in-game world and complete both main missions and optional side quests, either in single-player or online cooperative gameplay. Like its predecessor, the sport features a procedurally generated loot system that is capable of generating numerous combinations of weapons and other gear.

With the unexpected success of the primary game, Gearbox was ready to secure a budget of $30–35 million to develop the sequel. Like its predecessor, the sport adopted the “concept art style”, which features graphics inspired by both photorealistic imagery and comic-book-inspired visuals. The team attempted to deal with players’ feedback from the primary game and recruited Anthony Burch who wrote the game’s script which is seven times longer than that of the first game. Among the game’s diverse cast of characters, Handsome Jack, the central villain, was created to be a charismatic “douche” that mirrors Burch’s own personality. Borderlands 2 was released for Windows, PlayStation 3, and Xbox 360 in September 2012, and it had been ported to PlayStation 4 and Xbox One as a part of The Handsome Collection in March 2014.


Similar to its predecessor, Borderlands 2 may be a first-person shooter with elements drawn from role-playing video games. Four playable character classes are available within the base game, each with their own unique Action Skill: Axton, “the Commando”, can summon a turret to supply offensive support. Maya, “the Siren”, can “phaselock” enemies by trapping them during a sphere of energy for a couple of seconds.Zer0, “the Assassin”, can temporarily become invisible and spawn a hologram decoy to distract enemies.Salvador, “the Gunzerker”, can use his titular ability to temporarily dual-wield weapons. Action Skills have a cooldown time during which the player must wait before they will use the skill again. Similarly to the first, completing the most story campaign unlocks “True Vault Hunter Mode”, a replacement Game Plus which increases the problem of the sport by making enemies stronger, improves the probability of finding rare and higher-quality items, and allows the player’s character to succeed in level 50.

Weapons are often bought from vendors, picked up from fallen enemies, and located inside containers. The sport features six weapon types, pistols, submachine guns, assault rifles, shotguns, sniper rifles, and rocket launchers with a procedurally generated loot system capable of generating numerous variations of those and other gear. The in-game manufacturers of the weapons provide them with distinct characteristics. Each weapon also has different stats and properties, like producing different damage and having varying accuracy, fire rate, reload speed, and magazine size. A color-coded scale is employed to point the rarity of the weapon or item. Some weapons are infused with additional elemental effects that deal extra damage to enemies. Additionally, players can collect mods which might alter the stats of grenades and Action Skill, and Relics, which are rare items which will change any gameplay aspect. Players got to manage their inventory regularly as they can’t equip all the weapons they need to be collected.

The player is protected by a shield, which may automatically regenerate from damage. If the shield is destroyed, the player’s health would starts to deplete. Insta-Health vials are often picked up to revive health. If they lose all their health, they enter a downed state and must either wait to be revived by another player or plan to kill an enemy to realize a “second wind”.

Otherwise, they’re going to be regenerated back at the last “New-U” station that they passed. As the player completes missions and kills enemies, they gain corresponding rewards like experience points (XP) and new weapons. Once they gain enough XPs, they level up, which unlocks new skill points to upgrade abilities. Each Vault Hunter can progress in three different skill trees after unlocking the essential class-specific Action Skill. Additionally, leveling up increases the utmost health capacity and unlocks new weapons, a number of which can’t be used until the player reaches a particular level.

As the player explores and completes missions, new areas of the sports world are unlocked. The sport features a semi open-world structure because the world is split into several sections which may be freely explored. In each area, different non-playable characters are encountered who provide side missions for the players. Players can spawn vehicles so as to quickly traverse some areas. The in-game currency is often collected from loot drops, loot containers, completing missions, and selling unwanted equipment, and maybe wont to purchase items from vending machines. Players also can gather Eridium bars, a replacement currency for purchasing storage upgrades, and other premium items. A serious addition to the sport is the “Badass Rank” system; completing various in-game challenges award points, which convert into tokens which will be redeemed to extend the bottom stats of the player’s characters. When exploring the planet, players can access certain New-U stations so as to fast travel, and Quick-Change machines allow players to customize their avatar’s look, clothing, and name.

Key Features:

  • All-New Characters and All-New Classes: Four all-new playable classes including the Siren, the Commando, the Gunzerker, and therefore the Assassin. Step into the role of the Gunzerker, whose highly deadly skills allow him to dual-wield any two weapons found within the game. Not only that, you’ll repose on that skill to try to do more things with two guns than you ever imagined possible. Dual machine guns? Cool. Dual rocket launchers? Of course! Dual Sniper Rifles? Sure, if that’s your thing! Want to undertake other styles? More tactical perhaps? There are multiple classes to settle on from!
  • Dynamic Co-op online, and LAN: Share your adventures with friends both online and via LAN. Borderlands 2 features a seamless system enabling you to drop by and drop out of a campaign without ever having to restart the sport. On top of that, you simply can even take your new gear from any game to any other!
  • World Connected Story: end up left for dead within the frozen tundra of Pandora as you start your quest of revenge and redemption. Expose the evil surrounding the Hyperion Corporation and combat the perpetrator of a universe-wide grand deception — the nefarious Hyperion CEO, Handsome Jack. (Oh, also: he’s stolen credit for the opening of the Vault.)
  • 87 Bazillion,.Everything: additionally to the new gun system, you’ll lech after procedurally generated shields, grenades, Relics, class mods and far , much more. And you thought the first Borderlands had plenty of loot!
  • Brand new environments on Pandora: Hunt through entirely fresh areas of Pandora that are more alive than ever! From the arctic tundra, through the damaging grasslands, past the mysterious corrosive caverns to beyond, you’ll be surprised by the unpredictable world of Pandora at every turn!
  • Brand new enemies: an entire slew of latest enemies are out there to kill you in Borderlands 2. Hulking, gorilla-like Bullymongs, vicious predatory Stalkers, and therefore the Hyperion mechanical army, travel by Handsome Jack, are just a few of the new enemies in Borderlands 2.


Following the discharge of the primary Borderlands, developer Gearbox Software was simultaneously performing on three distinct projects: finishing Duke Nukem Forever, creating Aliens: Colonial Marines, and dealing on a sequel to the first Borderlands. The initial goal was to make a sequel similar in scale to the primary game, but Borderlands’ unexpected success enabled the team to expand their budget during the event of Borderlands 2, allowing them to expand their scope and make more content. The event budget ultimately grew to $30–$35 million. Paul Hellquist served as the game’s creative director, Jeramy Cooke as its stage director, and Anthony Burch as its writer. Sascha Dikiciyan, Cris Velasco, and Jesper Kyd worked together to craft the game’s original soundtracks, while Gearbox’s Raison Varner provided additional music. The game’s development was completed on August 20, 2012, with Gearbox confirming that it had been being prepared for duplication and release.

Marketing and release

The game was released on September 18, 2012, in North America and on September 21, 2012, internationally. Players who pre-ordered the sport gained access to the “Premier Club”, which granted the players additional in-game items, weapons, and access to the fifth character. Publisher 2K Games and Gearbox Software marketed the sport heavily before its official release. They released a 16-bit demake of the first game on the browser in August 2012. Another browser-based spin-off game, named Mount Jackmore was released for European players in September 2012. Players who completed the spin-off, which involves shooting at a mountain carved with Handsome Jack’s face, would have an opportunity to win prizes like pin badges, figurines, and copies of the sport. The gearbox also launched a scheme for players of the first game, who could unlock exclusive cosmetic items once they purchased Borderlands 2. Gearbox revealed that they might be honoring a late fan of the sport, cancer victim Michael John Mamaril, with the addition of an NPC named after him.


Borderlands 2 may be a major commercial success. it had been the foremost pre-ordered game in 2K’s history. it had been the best-selling retail game within the UK in its week of release, outselling competitors including F1 2012 and Pro Evolution Soccer 2013. It secured the most important launch for a game within the UK in 2012, surpassing the record previously held by Mass Effect 3 and quadrupled the primary game’s sales within the same period of your time. quite 70% of the sales were generated from the Xbox 360 version. In the US, it had been the second best-selling retail game of the month, selling quite 1.82 million units. it had been the seventh best-selling game within the UK and therefore the tenth best-selling game within the US in 2012.

On All Saints’ Day, 2012, Take-Two Interactive announced that they had shipped 5 million copies. The revenue and earnings for Take-Two within the second quarter surpassed the company’s expectation, with the success of Borderlands 2 being cited together as contributing factors. In February 2014, 2K Games announced that the sport had sold quite 8.5 million copies, making it the foremost successful commercial release for the publisher. It sold quite 12 million as of March 2015. In 2019, Take-Two announced that the sport had shipped quite 20 million units, and added that the sport managed to take care of 1 million monthly users nearly eight years following its release.


Portal 2 is a puzzle-platform game developed by Valve. It was released in April 2011 for Windows, Mac OS X, Linux, PlayStation 3, and Xbox 360. The digital PC version is distributed online by Valve’s Steam service, while all retail editions were distributed by Electronic Arts.

Like the original Portal (2007), players solve puzzles by placing portals and teleporting between them. Portal 2 adds features including tractor beams, lasers, light bridges, and paint-like gels that alter player movement or allow portals to be placed on any surface. within the single-player campaign, players control Chell, who navigates the dilapidated Aperture Science Enrichment Center during its reconstruction by the supercomputer GLaDOS (Ellen McLain); new characters include robot Wheatley (Stephen Merchant) and Aperture founder Cave Johnson (J. K. Simmons). Within the new cooperative mode, players solve puzzles together as robots Atlas and P-Body (both voiced by Dee Bradley Baker). Jonathan Coulton and therefore the National produced songs for the sport.

Valve announced Portal 2 in March 2010 and promoted it with alternate reality games including the Potato Sack, a collaboration with several independent game developers. After release, Valve released downloadable content and a simplified map editor to permit players to make and share levels.

Portal 2 received approval for its gameplay, balanced learning curve, pacing, dark humor, writing, and acting. It’s been described together as one of the best video games of all time by numerous publications and critics.


Portal 2 may be a first-person perspective puzzle game. The player takes the role of Chell within the single-player campaign, together of two robots—Atlas and P-Body—in the cooperative campaign, or as a simplistic humanoid icon in community-developed puzzles. These three characters can explore and interact with the environment. Characters can withstand limited damage but will die after sustained injury. there’s no penalty for falling onto a solid surface, but falling into bottomless pits or toxic pools kills the player character immediately. When Chell dies within the single-player game, the sport restarts from a recent checkpoint; in the cooperative game, the robot respawns shortly afterward without restarting the puzzle. The goal of both campaigns is to explore the Aperture Science Laboratory—a complicated, malleable mechanized maze. While most of the sport takes place in modular test chambers with clearly defined entrances and exits, other parts occur in behind-the-scenes areas where the target is a smaller amount clear.

The initial tutorial levels guide the player through the overall movement controls and illustrate the way to interact with the environment. The player must solve puzzles using the ‘portal gun’ or ‘Aperture Science Handheld Portal Device’, which may create two portals connecting two distant surfaces depicted as matte white, continuous, and flat. Characters can use these portals to maneuver between rooms or to “fling” objects or themselves across a distance. Outlines of placed portals are visible through walls and other obstacles for straightforward location.

Game elements include Thermal Discouragement Beams (lasers), Excursion Funnels (tractor beams), and Hard Light Bridges, all of which may be transmitted through portals. Aerial Faith Plates launch the player or objects through the air and sometimes into portals. The player must disable turrets or avoid their line of sight. The Weighted Storage Cube has been redesigned, and there are new types: Redirection Cubes, which have prismatic lenses that redirect laser beams, spherical Edgeless Safety Cubes, an antique version of the Weighted Storage Cube utilized in the underground levels, and a cube-turret hybrid created by Wheatley after taking control of Aperture. The heart-decorated Weighted Companion Cube reappears briefly. Early demonstrations included Pneumatic Diversity Vents, shown to move objects and transfer suction power through portals, but these don’t appear within the final game. All of those game elements open locked doors or help or hamper the character from reaching the exit.

Paint-like gels (which are dispensed from pipes and may be transported through portals) impart certain properties to surfaces or objects coated with them. Players can use orange Propulsion Gel to cross surfaces more quickly, blue Repulsion Gel to bounce from a surface, and white Conversion Gel to permit surfaces to simply accept portals. just one sort of gel can affect a particular surface at a time. Some surfaces, like grilles, can’t be coated with a gel. Water can block or wash away gels, returning the surface or object to its normal state.

The game includes a two-player cooperative mode. Two players can use an equivalent console with a split-screen, or can use a separate computer or console; Windows, Mac OS X, and PlayStation 3 users can play with one another no matter platform. Both player-characters are robots that control separate portal guns and may use the opposite character’s portals. Each player’s portals are of a special color scheme, whereof one is blue and purple and therefore the other is orange and red. A calibration chamber separates the characters to show the players to use the communication tools and portals. Most later chambers are less structured and need players to use both sets of portals for laser or funnel redirection, launches, and other maneuvers. the sport provides speech between players, and online players can temporarily enter a split-screen view to assist coordinate actions. Players can “ping” to draw the opposite player’s attention to walls or objects, start countdown timers for synchronized actions, and perform joint gestures like waving or hugging. The game tracks which chambers each player has completed and allows players to replay chambers they need to be completed with new partners.

Portal 2’s lead writer Erik Wolpaw estimates each campaign to be about six hours long. Portal 2 contains in-game commentary from the sport developers, writers, and artists. The commentary, accessible after completing the sport once, appears on node icons scattered through the chambers. consistent with Valve, each of the single-player and cooperative campaigns is 2 to 2.5 times as long because the campaign in Portal, with the general game five times as long.


Portal 2 contains both scored and procedurally generated music created by Valve’s composer, Mike Morasky, and two songs; “Want You Gone” recorded by Jonathan Coulton, used on the ultimate credits of the single-player mode, and “Exile Vilify” by The National, utilized in the background of 1 of the Rat Man’s dens. The complete soundtrack “Songs to check By”, containing most of the songs within the game, was released as three free downloads between May and September 2011, and later in October 2012 as a retail Collector’s Edition, including the soundtrack from Portal.

Marketing and release

The March 2010 announcement said that Portal 2 would be released in late 2010. In August 2010, Valve postponed the discharge to February 2011, with a Steam release date of February 9, to allow it to finish changes to the game’s dialogue, to fill and connect about sixty test chambers, and to end refinements to the gel gameplay mechanic. Valve announced an extra delay in November 2010 and gave a worldwide release date through retail and online channels of April 18, 2011. Wolpaw stated that this eight-week delay was wont to expand the game’s content before reaching an indoor milestone called a “content lock”, after which no further content might be added. The remaining development work involved debugging. Newell allowed the delay considering the added benefits of the new content because he thought the corporation wouldn’t lose any commercial opportunities due to it. On February 18, 2011, Newell confirmed that Valve had completed the event work on Portal 2 which they were “waiting for final approvals and to urge the discs manufactured”.Portal 2 was the primary Valve product simultaneously released for Windows and Mac OS X computers through the Steam platform. Retail copies for all platforms were distributed by Electronic Arts.


After the success of Portal, Valve decided to form Portal 2 a standalone product, partly due to pressure from other developers within Valve who wanted to figure on a Portal product. Work began soon after the discharge of Portal. Valve committed more resources to Portal 2’s development than that they had for the primary game; Portal had a team of seven or eight people, but Portal 2 had a team of 30 or 40. The initial team of 4 was expanded as subgroups formed to plan game mechanics and to plot the story. Participants in internal review processes were inspired by what they saw to hitch the project. consistent with Erik Wolpaw, some Portal 2 developers worked on the Left 4 Dead games to assist them to meet milestones, but returned to Portal 2, “with extra people in tow.” Kim Swift, Portal’s designer, left Valve for Airtight Games halfway through Portal 2’s development.


Portal 2 won the title of “Ultimate Game of the Year” at the 2011 Golden Joystick Awards, and ranked second place on Time’s “Top 10 Video Games of 2011”. Gamasutra, IGN, Eurogamer, Kotaku, the Associated Press, and therefore the Mirror listed Portal 2 as their top computer game of 2011. the sport received twelve nominations including “Game of the Year” for the 2011 Spike computer game Awards, where it had been the most-nominated title,and won for “Best PC Game”, “Best Male Performance” for Stephen Merchant, “Best Female Performance” for Ellen McLain, “Best Downloadable Content”, and “Best Multiplayer Game”. The title was nominated for five Game Developers Choice Awards for 2012, including “Game of the Year”, and won within the “Best Narrative”, “Best Audio” and “Best Game Design” categories.


Based on sales data from, Portal 2 was the best-selling game within US within the first week of its release but was overtaken by Mortal Kombat in its second week. consistent with NPD Group, Portal 2 was the second-best-selling game within the U.S. in April 2011, at 637,000 copies, and therefore the fourth-best selling in May. However, NPD doesn’t include sales on Valve’s Steam platform. Portal 2 was the simplest selling game within the U.K. within the first week of its release, the primary number-one for a Valve game. It retained the highest spot during its second week.

Portal 2 was released a couple of days before the PlayStation Network outage. Gamasutra analyst Matt Matthews said that supported NPD Group data, the outage “did not seriously affect retail sales of software”, but some developers did report drops in sales. ShopToNews analyst Joe Anderson expected that the effect of the outage on UK sales of Portal 2 would be mild. On June 22, Newell announced that Portal 2 had sold 3 million copies. As of July 2011, Electronic Arts stated that quite 2 million copies of Portal 2 are sold by retailers worldwide. In an August 2011 interview, Newell stated that “Portal 2 did better on the PC than it did on the consoles”. Upon the release of the Perpetual Testing Initiative in May 2012, Newell stated that Portal 2 had shipped quite 4 million units, with the private computer versions outselling the console versions. Overall, Portal and Portal 2 had together shipped quite 8 million units.



The Onion Kingdom is in peril again and at this point it’s the fault of the Onion King himself! Reading aloud from the fabled Necronomnomicon, he has cooked up a true problem within the sort of a doughy but dangerous army of UNDEAD BREAD called, The Unbread! The Onion King needs you, so chop, fry and bake your way through an all-new series of crazy kitchens to defeat them and save the dominion.

  • Overcooked 2 may be a chaotic co-op cooking game for 1-4 players during which you want to serve a spread of recipes including sushi, pasta, cakes, burgers, and burritos to hungry customers during a series of unconventional kitchens. Whether it’s a hot air balloon, a magical Wizard’s school, or maybe another planet, you’ll need to be bready for love or money. Work solo or with up to 3 friends to prep orders while overcoming obstacles like fire, collapsing floors, overbearing waiters, and in fact, the classic kitchen problem of floating work surfaces.
  • Overcooked 2 (stylized as Overcooked! 2) may be a cooperative cooking simulation computer game developed by Team17 alongside town Games, and published by Team17. The sequel to Overcooked!, it had been released for Microsoft Windows, Nintendo Switch, PlayStation 4, and Xbox One on August 7, 2018. Overcooked: All you’ll Eat, a compilation game that has both Overcooked and Overcooked 2, is about to be released for PlayStation 5 and Xbox Series X.Overcooked returns with a brand-new helping of chaotic cooking action! Journey back to the Onion Kingdom and assemble your team of chefs in classic couch co-op or online play for up to four players. Hold onto your aprons, it’s time to save lots of the planet (again!)

Out of the frypan, into the fire. You have saved the planet from the Ever Peckish. Now a replacement threat has arisen and it’s time to urge back within the kitchen to debar the hunger of The Unbread!


You’ll knead to figure together (or against each other) to urge the very best score in chaotic local and online multiplayer.


Journey across a fresh overworld map by land, sea, and air. Get cooking in new themes starting from sushi restaurants, magic schools, mines, and even alien planets!


Travel the land cooking up a variety of latest recipes that are bound to cater to any tastes, including sushi, cakes, burgers, and pizzas.


Travel through teleporters, across moving platforms and save time by throwing ingredients across dynamic kitchens that shift and evolve. Some kitchens even whisk your chefs away to new locations.


In the cooking simulator game Overcooked 2, teams of up to four players cooperatively prepare and cook orders in absurd restaurants. Players gather, chop, and cook ingredients, combine them on plates, serving dishes, and wash dishes. Between coordinating short orders and bumping into each other’s characters, the sport tends to overwhelm. The sequel builds atop the first game, which was released in 2016, with new interactive levels, restaurant themes, chef costumes, and recipes. Some levels have moving floors and other obstacles that complicate the cooking process, including portals, moving walkways, and impassable fires. Other levels transition between settings and recipes, like one that begins with preparing salads during a hot air balloon and ends crashlanded during a sushi kitchen. The sequel introduces ingredient tossing, such players can throw items to a different chef or pot from distant, and online multiplayer, during which teams can connect either across an area wireless network or through online matchmaking.


Overcooked 2 was released on Nintendo Switch, PlayStation 4, Windows, and Xbox One platforms on August 7, 2018. it had been developed by Team17 alongside town Games, and published by Team17. it had been announced a month prior, at E3 2018. Atop the bottom game, the developers created cosmetic add-on content, like a platypus character costume exclusive to the Nintendo Switch release and a pack of other character costumes as a pre-order bonus.


According to review aggregator Metacritic, the Xbox One version has a score of 83 out of 100, with a PS4 and Switch versions with 81 out of 100, and therefore the PC with 80 out of 100.

What’s new:

  • Online multiplayer! For the primary time, you’ll cook up a storm with up to four players in both local and online multiplayer!
  • Throwing! Throwing is now a politician game mechanic, allowing you to toss ingredients to your fellow chefs or maybe straight into the pan/blender/onto the floor!
  • New level mechanics! Overcooked 2 sees the introduction of the latest game mechanics including moving walkways, controllable platforms, and even portals!
  • Dynamic levels! Throwing you from the frypan and into the hearth, dynamic levels will change around you, offering a replacement challenge to beat because the recipes and levels themselves change!
  • Interactive world map! As you drive, sail, and soar your way around the map within the Onion King’s amphibious air bus you’ll open up new areas using hidden buttons around the world!
  • Kitchens! From the neon lights of a sushi restaurant to the bubbling pots of a Wizard school kitchen, there are many places to cook up a storm in Overcooked 2!
  • Recipes! From spaghetti to sushi and pancakes to pizza, recipes both old and new will have to be cooked to a T (or a minimum of not burnt to a crisp!) New recipes mean new ingredients and new equipment so even the foremost well-seasoned Overcooked players are going to be challenged!
  • Chefs! Overcooked 2 introduces an entire host of chefs to play within the kitchen including an eagle, moose, beaver, and what kitchen is complete without an octopus!

Additional Content:

  • Kevin’s Christmas Cracker

This FREE festive update is now available across all platforms and includes:

  • Five Christmassy kitchens!

Three sweet new recipes: mince pies, plum pudding, and hot chocolate!

  • Two new chilly chefs – elf and snowman!

Practice mode – unlimited time, unlimited orders. Cook the maximum amount as you like!

  • Chinese New Year update

The Chinese New Year update is the second piece of FREE seasonal content for Overcooked! 2. It includes:

  • Seven beautifully themed kitchens!
  • Two new seasonal recipes: fruit platter and hot pot!
  • Two new seasonal chefs: ornate Chinese dragon and fancy ‘Year of the Pig’ pig chef!
  • New game mode: ‘Survival Mode’ – Every dish served adds precious seconds to the timer, see how long you’ll survive!
  • Winter Wonderland update

Winter Wonderland is the third piece of free seasonal content for Overcooked! 2. It includes:

  • Five new seasonally dressed kitchens inspired by the 2019 DLC packs (Campfire Cook-Off, Night of the Hangry Horde, and Carnival of Chaos)
  • Two new chefs – Reindeer Chef and Present Head Chef
  • Horde Mode – now includes festive enemies! (Who knew candy canes might be so terrifying?!)
  • Five seasonal recipes – cocoa, pancakes, roast dinners, Christmas puddings, and mince pies!

Spring Festival update

  • Celebrate the Year of the Rat with this free seasonal update!
  • Cook two delicious seasonal recipes – bubbling hot pots and fresh fruit platters
  • Five new beautifully themed Lunar New Year kitchens
  • Two new chefs added to the roster – rat chef and turtle chef

Sun’s Out, Buns Out update

  • Get the party started with this hot free seasonal update!
  • Two new lovable canine chefs
  • Tasty summer recipes – frozen dessert float & summer salad
  • Five new colorful kitchens with parade theming – lookout for fireworks, confetti and parade floats!
  • Available digitally on Nintendo Switch, PlayStation 4, and Xbox One, this version includes
  • Overcooked! 2 and each piece of previously-released DLC – Surf ‘n’ Turf, Campfire Cook-Off, Night of the Hangry Horde, and Carnival of Chaos.
  • 58 chefs able to cook up a storm, including those featured within the Too Many Cooks pack.
  • Dozens of kitchens – the bottom game and DLC will take you on a journey through 130 weird and wonderful kitchens!
  • An appetizing menu of recipes – Serve a delicious selection of 26 recipes.
  • Co-op multiplayer – Aim for those high scores with up to four players in both local and online co-op.


  • Deceit is a first-person- shooter who supported deception and cooperation between players. This game will test your instincts of trust and deception during a social environment weren’t everyone is often a winner. 
  • Waking in an unknown location to the sound of an unfamiliar voice, surrounded by five others, and everyone you recognize needless to say is that you simply must find how out. With a 3rd of the group Infected with an epidemic, who does one trust?
  • Deceit tests your instincts at trust and deception in an action-filled, multiplayer first-person shooter. You awaken in unknown surroundings to the sound of the sports Master’s unfamiliar voice. 
  • Surrounded by five others, a 3rd of your group are infected with the Sport Master’s deadly virus and tasked with taking down the opposite innocent players. Innocents must stay alert, traverse the three zones, and escape through the security hatch because the infected attempt to pick you off one by one.
  • When playing as an innocent, you will progress through the map and are available across items to assist you to survive as you advance towards the exit. However, you will got to decide which of those are most precious to you, and whether to collaborate or fight with other players to urge your hands on them. 
  • Every decision gives you more information on your teammates and what side they’re likely to get on.
  • A test of strategy and skill, innocents must work together to collect weapons, secure objectives, and kill those suspected of infection to strengthen their chances of survival. But the environment has been set up to cause conflict amongst the group, creating doubt about truth intentions of players. 
  • The infected are going to be busy collecting bloody and trying to hide their sabotage attempts, whilst the innocents are going to be keeping an eye fixed out for suspicious behavior and attempting to form alliances with those they think they will trust.
  • At the top of every zone, a blackout period occurs, allowing the infected players to rework into their terror form and attack. You will need this type to kill innocent players. In terror form, you’re faster, stronger, and have better vision than your innocent victims and with an array of intense killing animations, you’ll be ready to create some frightening but also amusing gameplay!
  • Deceit combines the frenzy of fast-paced combat mixed with strategic gameplay and in fact the psychological mind games of determining who you’ll trust.


  • Alex

Alex may be a blond or blue-haired white male.

  • Chang

Chang is an Asian male who can either have a shaved head or a blond mohawk.

  • Lisa

Lisa may be a black female with an afro.

  • Rachel

Rachel may be a blond white female.

  • Hans

Hans is an older white male with grey hair.

  • Nina

Nina may be a white female with dyed purple/pink hair.

  • The Terror

The Terrors are often either a red, flesh-like color; a green color; a pale color; or a darker black color. There also are yeti Terrors and werewolf Terrors.

Other details

Paranoia is at the guts of any great horror experience. It’s a sense that sticks with you and guides your actions no matter their rationality. This was what caused me to shoot two of my friends over nothing quite fear and lies virtually, of course. Enter Deceit, an independent horror game developed and published by Mostly Positive.

Available on the PC, Deceit tasks you and five other players with surviving an evening during a few different creepy locations. Two of the six players are monsters and that they need to brutally murder the opposite four survivors before they will escape. The catch is everyone appears to be normal and only the 2 monsters know they’re infected. This crafts an experience where every action, decision, and even word you speak determines your survival. Deceit asks players to both trust and distrust each other because you’ll almost never know needless to say who is on your side.

  • This is a recipe for any great multiplayer experience and a couple of other notable titles have used this idea. Where Deceit differs is it’s getting to not be funny or light-hearted, but absolutely terrifying. Environments harken back to classic horror settings like a haunted mansion, tangled forest, and a search base within the Arctic. Every game is defined by two phases light and dark with the previous acting as how for players to collect supplies and therefore the latter giving the monsters an opportunity to show the tide of battle.
  • Only when it’s dark an infected player can become a monster allowing them to instantly kill players. to try to do this they have to gather blood samples scattered around the map. Since players can see you’re taking blood bags, the infected got to either grab them when most are busy or attempt to shift the blame onto other players. this is often where the paranoia begins to seep in because unless you visually catch someone within the act you’re going off their word that they didn’t touch the blood.
  • Since all you would like to try to do is press a key to require blood, it’s possible to garbage down this resource quickly. In one of my first games, an enormous argument broke out amongst everyone allowing someone to grab more blood. This poured more fuel onto an already raging fire as trust broke down between the six players. Since anyone is often “voted out” of the sport after taking an excessive amount of damage, alliances began forming to undertake and control the bulk of votes. One missing blood bag shattered every promise we made during the course of the match.
  • Deceit masterfully stokes these paranoia-driven fires by having a number of the blood bags just vanish when it gets dark, regardless if someone drank from it or not. the sport never explains this mechanic and cheekily gives the looks of the infected drinking more blood than they really have. On top of that, there are random NPC monsters hanging that will groan and yell if you get to shut. They can’t hurt you, but their sounds are precisely the same because of the player-controlled monsters.
  • There also are a couple of gadgets that will be used, but the infected players can use them too when in human form. By doing this, Deceit allows the player’s own imagination and fears to make them question every decision made. Is that guy hoarding all the things because he’s infected? Are the 2 monsters working together to urge the shotgun? Is posing for traps getting to look too suspicious? Everything is made upon flimsy often false promises and reassurances about their intentions.
  • Things get even worse because you’ve got no way of determining who is infected before a match starts. During my first night twiddling with friends, I ended up being a survivor for 9 games during a row. My friends took notice of this and by the fourth game, I used to be always a top contender for being one among the infected. Nothing I might say or do could convince them I used to be a survivor. Their distrust and sheer paranoia made them believe I used to be always infected. I mean, how can someone be so unlucky at not being a monster, right? This led them to kill me quite a few times albeit I used to be trying my best to prove I wasn’t the enemy.
  • In contrast, the monsters need to make the players afraid and unsure of their own decisions. The infected haven’t any real advantage when it’s light out, so users need to believe their own words and other’s actions. It’s your job to shine a light-weight on all the imperfections of a person’s attitude or movements. Since the infected know who may be a monster and who isn’t, they will sell lies by believing each other. This makes any alliance sketchy because how can we know they aren’t the monsters working together?
  • This is how I turned on two friends in one match and ended up killing them. A buddy who ended up being infected pointed out that these two people were always together. All of my attention foolishly shifted to these people as I watched them from afar. Eventually, their random excursions away from the group caused me to turn on them. With the help of the infected, I knocked down and voted my own allies out of the game.
  • I was promptly killed by the infected thirty seconds later.
  • While Deceit is not a perfect game by any means, it’s unique design allows us to project our own fears onto others. Mostly Positive turns our imagination against us and utilizes it as a tool to scare players. This makes the final moments of realization before you die or escape truly horrific. Every choice, lie, and backstab comes to light when those monsters emerge from the darkness. Then when the dust settles, you take this fear and bring it into the next game. Everyone’s a liar. Everyone’s a monster. Nowhere is safe.


Tom Clancy’s The Division 2 is a web action role-playing computer game developed by Massive Entertainment and published by Ubisoft. The sequel to Tom Clancy’s The Division (2016), it’s set during a near-future Washington, D.C. within the aftermath of a genetically engineered virus referred to as “Green Poison” being released, and follows an agent of the Strategic Homeland Division as they struggle to rebuild the town. the sport was released for Microsoft Windows, PlayStation 4, and Xbox One on March 15, 2019. It received generally favorable reviews from critics, with most noting it as an improvement over the primary installment.


Played from a third-person perspective, the sport may be a cover-based third-person shooter with up to four players having the ability to finish missions together. The game takes place in Washington D.C. seven months after its predecessor, during which a war between survivors and villainous bands of marauders breaks out. within the beginning of the sport, players create their own Division agent by customizing the character’s gender and appearance. within the game, players are equipped with different firearms, including assault rifles, sniper rifles, and Submachine guns, and explosives like grenades to defeat enemies. 

These weapons are classified into different tiers and rarity. High-quality guns are difficult to get, but they need better weapon stats and “talents” that further help boost players’ performance. The weapon stats include the subsequent 7 domains: Damage, Rounds Per Minute, Magazine Size, Accuracy, Stability, Reload Time, and Damage Drop Off. These weapons are often further customized with different attachments like scopes, iron sights, and barrel attachments. the sport features a spread of drugs and armor. Wearing gear from an equivalent brand gives players a little performance boost. As players complete missions, they gain loot and knowledge points (XP). With sufficient XP, they level up and gain SHD Tech, a currency to unlock new skills. These skills include deploying gun turrets, shields, and combat drones, or gaining access to weapons like seeker mines and chem launchers. Each skill has unique mods that change its functionality. The game introduces new enemy types, including healers and characters that shoot foam at players. Players can request backup during missions, which allows other players to hitch their sessions. Players can join a clan, which may accommodate at the most 50 players. The actions of individual members of a clan contribute to clan XP, which may be wont to upgrade the clan for extra gameplay benefits.

Washington D.C. is an open world for players to explore. Players can recruit non-playable characters by completing missions and providing supplies to different settlements. Recruiting them unlocks new features, including projects, which are fetched quests that reward players with gear, XP, and blueprints for crafting, which may be accessed within the base of operation, the White House. Upgrading settlements enable their expansion to incorporate more facilities and provides players gameplay benefits like access to their gear stash or fast travel. differently to fast travel is to use the safehouses players have discovered. Once a safehouse is discovered, locations of several SHD tech caches would be revealed. Finding them grants players SHD tech cache points, which may be wont to unlock new perks that further enhance players’ combat performance also as granting advantages like XP bonuses. Players can liberate enemies’ control points and call civilian reinforcements to help in battle, participate in world events like stopping public executions and capturing resource convoys, and collect different collectibles including comms, relics, and artifacts, and Echoes. Players encounter different weapon vendors, which sell trinkets, which are unusable junk items that players had collected, and unwanted gear to them so as to earn E-credits, the game’s currency which may wont to purchase new weapons, crafting and resetting appearances.

Division 2 features three Dark Zones, each of which supports up to 12 players. Dark Zones are areas during which players defeat tough enemies for valuable and rare loot, though the loot is often taken by other players. Upon entering a Dark Zone, players’ gear becomes normalized to make sure that each one player is during a level playing field. Non-contaminated loot belongs to players once they are collected, but contaminated loot got to be extracted by a helicopter and players got to defend the extraction point from AI enemies and other players. When one player breaks into a Dark Zone chest or steals a Dark Zone supply drop, the player and their team will become rogue. Rogue players can attack other players within the same session to steal their loot and gain XP. Once they eliminate another player, they become “disavowed”, which alerts other non-rogue players. If the disavowed rogue eliminates more players, they became Manhunt Rogue during which players who kill the rogue agent will receive an enormous bounty. Rogue status is often removed by surviving within the Dark Zone for a period of your time or accessing the Thieves’ Dens (for rogues) and Manhunt terminals (for Manhunt rogues). The Dark Zone has its own progression system. DZ XP, which are earned by killing enemies and rogues, and maybe wont to unlock perks and gameplay advantages sort of a reduced rogue timer.

When a player reaches level 30 and finishes the game’s campaign, the game-world is split into ‘world tiers’, which function different chapters and thresholds for further increasing the game’s difficulty. Levels are replaced by Gear Score, which is calculated supported by the stats, attributes, and skills of all the weapons and armor players have. within the endgame, a replacement enemy faction named the Black Tusk retakes all the control points players had previously liberated. Players can access the Invaded missions, which are levels within the campaign with harder enemies. By completing Invaded missions and having sufficient Gear Score, players can liberate a stronghold, which might then allow players to unlock subsequent world tier. Players can encounter 52 bosses, collectively referred to as the Deck of 52; each boss will drop a collectible card for players to gather once they’re defeated. 

When players reach the endgame, they will unlock more skills by specializing their character to a selected class: the Sharpshooter, the Demolitionist, and therefore the Survivalist. Each specialization has its own signature weapon; a Survivalist with a crossbow, a Sharpshooter with a TAC-50 anti-materiel precision rifle, and a Demolitionist with an M32A1 grenade launcher. Players can enter Occupied Dark Zones, during which weapons are not any longer normalized, fratricide is activated, AI enemies become harder to kill, and players are not any longer notified when other players turn rogue. The game features raids, which may be completed by up to eight players.


The game was developed by Massive Entertainment. Evaluating the feedback from players regarding the primary game, Massive Entertainment planned to incorporate more game content at launch and improve the endgame. The game’s endgame development was prioritized by Massive Entertainment after hearing players’ complaints from the primary game. The developers have said that the game’s main campaign will take around 40 hours to beat, making it twice as long because of the original game.


Seven months after the Green Poison outbreak, several Division agents are defending a civilian settlement from a bandit attack when the SHD Network, the system controlling their advanced technology and nationwide communications, suddenly shuts down. The Player’s Agent receives a Division distress signal from Washington D.C. as a replacement and a bigger force begins to attack the settlement. At a fellow agent’s urging, they abandon the battle to reply to the decision. The Agent arrives in Washington D.C. to seek out the Division and JTF’s local base of operations, the White House, under fire by the Hyenas. After repelling the attack, the Agent is briefed by Manny Ortega, the city’s Division controller. The Agent learns that the majority of the country’s leadership is either dead or missing and therefore the city is usually controlled by three hostile factions: the Hyenas, the Outcasts, and therefore the True Sons. Ortega instructs the Agent to figure with fellow agent Alani Kelso to help civilian settlements, liberate the town, and restore the SHD network.

Ortega and Kelso uncover information that a cure to Green Poison could be located somewhere within the city, which President Ellis may have survived the crash of Air Force One but is being held, prisoner. Kelso is reluctant to waste time and resources to seek out Ellis, but Ortega points out that his security clearance could also be needed to access the cure. The Agent eventually discovers Ellis and rescues him from Hyena custody. Ellis confirms that broad-spectrum antivirals to cure not just Green Poison, but all viral infections, exist. However, he can only access them with a special briefcase currently held within the True Sons’ heavily fortified base at the US Capitol. After the Agent repairs the SHD Network, reconnecting Division agents across the country, Ellis vows to revive us, regardless of the value. With the tide turning against them, the Hyenas, True Sons, and Outcasts get back their final strongholds. With the assistance of civilian militias and therefore the JTF, the Agent assaults the strongholds and eliminates the leadership of most of the factions, with the Outcasts’ leader Emelline Shaw disappearing during the assault on her stronghold on Roosevelt Island while recovering Ellis’ briefcase from the Capital.


Tom Clancy’s The Division 2 received “generally favorable reviews” from critics, consistent with review aggregator Metacritic.

Destructoid praised the sport for its tight, satisfying gameplay, summarizing its review with: “Impressive effort with a couple of noticeable problems holding it back. Won’t astound everyone, but is worth some time and cash.” In its 9/10 review, Game Informer wrote that “Thrilling combat, an excellent loot loop, and a robust endgame elevate this Tom Clancy shooter to new heights.


The Division 2 was the UK’s best-selling game the week it had been released, although its sales figures were 20% of the first game’s launch-week sales In Japan, approximately 63,817 physical units for PlayStation 4 were sold during its launch week becoming the amount one selling game of any format. the sport topped the PS4 download charts.

The game’s sales on consoles did not meet Ubisoft’s expectations, with Ubisoft citing increased competition within the genre as an element resulting in the game’s disappointing performance. Ubisoft added that the sales on PC were almost like that of the primary game. the sport sold quite 10 million copies during the eighth generation of computer game consoles.


  • Total War: Warhammer II is a turn-based strategy and real-time tactics computer game developed by Creative Assembly and published by Sega. it’s a part of the entire War series and therefore the sequel to 2016’s Total War: Warhammer. the sport is about in Games Workshop’s Warhammer Fantasy fictional universe. the sport was released for Microsoft Windows-based PCs on 28 September 2017. Feral Interactive released the sport on macOS and Linux on 20 November 2018. the sport requires a Steam account to play.
  • March your army of monstrous creatures into chaotic battles within the epic action-strategy Total War: WARHAMMER II. With this Steam PC key, you’ll decide the fate of the good Vortex within the sequel to the fastest-selling Total simulation.
  • The game focuses heavily on turn-based strategy and real-time tactics, expanding over five continents of the New World – Ulthuan, Naggaroth, The Southlands, Lustria, and Nehekhara. Your playstyle, your method of conquering – combat the game’s campaign or take the fight to fellow players and test your leadership skills and therefore the strength of your army in online multiplayer matches.


  • A Millennia ago, a council of High Elf mages forged a huge, arcane vortex to draw the Winds of Magic from the planet as a sinkhole drains an ocean, and blast the Daemonic hordes back to the Realm of Chaos. Now the good Vortex falters, and therefore the world again stands at the brink of ruin.
  • While powerful forces attempt to avert catastrophe, others seek to harness the vortex’s energies for his or her own bitter purpose. The race is on, and therefore the very fate of the planet will dwell the hands of the victor. Who will you choose: will it’s Prince Tyrion, Defender of Ulthuan, and therefore the High Elves as they desperately attempt to stabilize the vortex that’s situated above their home continent or even the Slann Mage-Priest Mazdamundi and his Lizardmen, who also seek to stop the cataclysm.
  • Perhaps you would like to ascertain the good Vortex within the hands of an evil ruler, like the Witch King Malekith and his sadistic Dark Elf hordes, who travel from Naggaroth and their labyrinthine Black Arks or the rodent army of Skaven, led by Queek Headtaker, who stirs in their foul subterranean tunnels awaiting an excuse to rise to the surface and become the dominant race.
  • Each of the four races in Total War: WARHAMMER II is going to be playable in the single and multiplayer campaign, also as custom and multiplayer battles. because the two Legendary Lords for every race all have their own unique campaign start positions, you’ll be ready to play a 2-player co-op campaign with an equivalent race. If you own both parts 1 and a couple of, you’ll be ready to play in multiplayer as any of the races you own.
  • As one of the eight Legendary Lords featured within the four races from the Warhammer Fantasy Battles world, you want to achieve performing a series of powerful arcane rituals so as to stabilize or disrupt the good Vortex counting on your race’s main objective.

Better still, if you own both Total War: WARHAMMER and Total War: WARHAMMER II, you’ll be ready to use any of the races that you simply own in multiplayer modes – because of the Mortal Empires free DLC.


Explore the New World as you engage in statecraft and diplomacy to assist build your empire, turn by turn. Where words aren’t enough, you will get to capture, build, and manage settlements and recruit warriors to your armies. Legendary Lords and Heroes are often armed with mythical weapons and armor to steer your factions across the battlefield with great effect. Negotiate alliances or declare ‘Total War’ against those that stand between you and your objective.

When it involves battle, steel oneself against an intense and exhilarating experience as you command thousands-strong legions of soldiers in tactical conflict. Harness powerful magic and unleash hell as monsters descend on you and your enemies. Victory isn’t always achieved by charging into battle with an outsized army; players must also utilize military strategies and lay ambushes to assist turn the tide of combat.


Rise of the Tomb Kings

Witness a replacement race rise from their desert graves and join the fight within the Rise of the Tomb Kings DLC expansion. The Tomb Kings don’t seek to influence the good Vortex and thus don’t engage within the race for control of it but they will be played within the Eye of the Vortex campaign. Instead, they seek the nine cursed Books of Nagash, an inquiry culminating in an epic battle at the Black Pyramid of Nagash itself. Each book grants a special campaign bonus, moving the player closer to an overall victory.

Money isn’t desired by the Tomb Kings, but Canopic Jars certainly are. Use these jars to awaken powerful units, unlock techs, perform rites, and to craft unique items within the Mortuary Cult. cash in of your undead army’s ability to resurrect another time with The Realm of Souls. As more of your warriors fall in battle, the more souls enter the Realm. At three key thresholds, the Realm of Souls triggers a mass healing-wave among your skeletal units, each wave becoming successively more powerful.

After the ultimate wave, the player also gains a military ability allowing them to summon a unit of mighty Ushabti on the battlefield.

Blood for the Blood God II

Add gore and horror to your WARHAMMER II battle experiences with the Blood for the Blood God II DLC expansion. Through the game’s Advanced Graphics Settings, players will witness blood spurts and gory spatter on unit models, limb and head dismemberment for humanoids and non-legendary characters, and blood-drenched UI elements – also as explosive gibbing from deadly mid-torso strikes, random global campaign events that generate greater carnage in battle, and therefore the ability for zombies and skeletons to still fight after dismemberment.

Curse of the Vampire Coast

It’s a vampire pirates’ life for you within the frightening action-packed expansion Total War: WARHAMMER II – Curse of the Vampire Coast. Players will command towering constructs, ghastly pincered sea-beasts, ghoulish horrors, and musket-wielding piratical zombie hordes in battle.

The only one who wields the Star-Metal Harpoon will tame the good Merwyrm Amanar, and become resistant to its ravenous hunger. Find the Harpoon and invigorate the beast using the three verses of a secret, ancient sea-shanty.


  • Epic large-scale battles in campaign and multiplayer modes.
  • Detailed maps, armies, and effects throughout.
  • Average playtime value of 72 hours!


Total War: Warhammer II received “generally favorable” reviews upon release, consistent with review aggregator Metacritic.

Eurogamer ranked the sport tenth on their list of the “Top 50 Games of 2017”. It won the award for “Best Strategy Game” in PC Gamer’s 2017 Game of the Year Awards, and was nominated for “Game of the Year”.It was also nominated for “Best PC Game” and “Best Strategy Game” in IGN’s better of 2017 Awards.