Raft is a Survival Game developed by Redbeet Interactive and published by Axolot Games. By yourself or with friends, your mission is to survive an epic oceanic adventure across a perilous sea! Gather debris to survive, expand your raft, and be wary of the risks of the ocean!
Trapped on a little raft with nothing but a hook made from old plastic, players awake on a huge, blue ocean totally alone and with no land in sight! With a dry throat and an empty stomach, survival won’t be easy!
Raft throws you and your friends into an epic adventure out on the large open sea, with the objective to remain alive, gather resources, and build yourself a floating home deserves survival.
Resources are tough to return by at sea: Players will need to confirm to catch whatever debris floats by using their trusty hook and when possible, scavenge the reefs beneath the waves and therefore the islands above.
However, thirst and hunger isn’t the sole danger within the ocean, be careful with the man-eating shark determined to finish your voyage!
● Multiplayer! Survive by yourself or with friends in online co-op!
● Hook! Use your hook to catch debris floating by.
● Craft! Build survival equipment, weapons, crop plots, and more to assist you to stay alive!
● Build! Expand your raft from easy wreckage to a buoyant mansion.
● Research! Learn new things to craft within the research table.
● Navigate! Sail your raft towards new places!
● Dive! anchor and explore the depths for more resources.
● Fight! Defend your raft from the risks of the ocean.
Do you wish to play survival games?
Imagine that you simply are just one person is survived after a catastrophic crash in the ocean! You found yourself on their lonesome on the tiny raft wandering within the ocean. There are not any signs of earth nearby. You see all types of debris passing by that made you realize that you simply are the sole survivor of a ship crash! Now you would like to fight and struggle for your life if you would like to survive! The angry and hungry shark is usually near your raft, expecting you to subside so you gotta be careful! Gather resources from the water to craft equipment and instruments, find food and drinkable water to remain alive, and expand your raft to make an easier place to measure in!
Try to catch barrels, leaves, wood, and other staff standing lonely on a raft! Beautiful ocean, wind, waves what else is needed? Yes, anything. So throw your hook and check out to catch staff!
If you are an enormous fan of other survival game ( survival within the sea ), play Raft – attempt to Survive simulator, it will be just what you are trying to find. Completely new experience once you are on the sting of life and death! Begin your survival adventure now!
Raft started as a prototype on Itch.io and with the amazing support from the community, an Early Access version filled with new features, online multiplayer, and more is now available on Steam since May 23rd, 2018!
Questions and answers about the game
Is raft for free?
Yes, Raft for Windows may be a survival game that users can download for free of charge
Is raft on the ps4?
Raft PS4. Raft is currently in Early Access, so until there is a full launch there’s not any chance of a Raft PS4 release
Is raft on mobile?
Raft is an unusually addictive survival simulator out now for Android
Is raft a console?
Raft, developed by Redbeet Interactive, is out now on Steam and allows you to survive the open and dangerous ocean with just a raft to your name. If the title does well on Steam, then maybe down the road, the developers might announce a release on another console, but unfortunately, Raft is merely playable via Steam.
How does one survive on a raft?
Wait for the shark to attack your raft, then hit him together with your spear. After four hits with the wooden spear, he will abandon the raft. You will also distract it by using shark bait, which can keep him in situ for a short time, useful if you would like to try to some underwater expeditions
Does raft have an ending?
Although the Raft ending isn’t complete, there’s still quite a bit to try to within the survival crafting game. I assume it really depends on your own imagination and whether you’re content with simply floating across the ocean on a raft. Personally, I do not mind survival games that basically do not have a purpose
How many players can play raft together?
Interestingly, there is no limit to what percentage of friends can join your game, nor how big the raft can become. It’s limited only by the computing power of your PC, although I would not recommend quite two to four players. There are quite a few crafting options for raft expansion, too, it doesn’t need to be flat.
CHANGELOG from chapter 1 to chapter 2
2 new locations: Caravan Town and Tangaroa
3 new small islands
27 new achievements
New enemies: Mudhogs and Butler Bots
New item: charger
New item: Cassette (Classical)
New item: Cassette (EDM)
New item: Cassette (Elevator)
New item: Cassette (Pop)
New item: Cassette (Rock)
New item: Electric Purifier
New item: Firework
New item: Large Storage
New item: Major Tom
New item: detector
New item: Piano
New item: Seed (Banana)
New item: Seed (Strawberry)
New item: Tangaroa Plants (6 varities)
New item: Tangaroa Paintings (5 varities)
New item: Developer Paintings (8 varities)
New item: Tiki Piece (4 varities)
New item: Titanium ore
New item: Toy Robot
New item: hookah
New item: cistern
New item: Zipline
New item: Zipline Tool
New feature: Treasure Hunting
New feature: Automated Water System
New feature: Zipline System
New feature: Unstuck Button
New story notes and puzzles
New colors added to the paintbrush menu: Light grey and dark grey
Updated loading screen
5 extra slots within the backpack
“Pipe” changed to “Fuel Pipe”
Seagulls now take a long time between eating crops
Integrated the exclusive game mode into the graphics settings
Cooking recipes drop rate is more balanced
Using a bow and arrow now requires just one button to load and fire
The steering wheel is now easier to center
Shark despawn time increased
Collecting nets are now paintable
Corrupt worlds will now show in the loading menu with a red background
All blueprints now respawn when revisiting locations
Collecting nets now allow foundations to be inbuilt in each direction
The main menu raft changed to three community-built ones
Loading times decreased notably
New graphics setting: Reflection
Increased the despawn time for arrows
Storages now visually show how full they’re
Dirt piles can now occasionally give extra loot
Choppable trees now display an axe icon
Due to security reasons, you’ll now need to be friends with the host to be ready to join their world.
The Elder Scrolls Online is a massively multiplayer online role-playing game (MMORPG) developed by ZeniMax Online Studios and published by Bethesda Softworks. it had been released for Microsoft Windows and OS X in April 2014, with versions for PlayStation 5 and Xbox Series X/S planned. It’s a neighborhood of the Elder Scrolls series.
The game is about within the continent of Tamriel and features a storyline indirectly connected with the opposite games within the Elder Scrolls franchise. It had been in development for seven years before its release in 2014. It initially received mixed reviews, but these improved significantly with the re-release and rebranding because the Elder Scrolls Online: Tamriel Unlimited, with critics praising the changes that were made.
The Elder Scrolls Online originally used a compulsory monthly subscription model until it transitioned in March 2015 to a buy-to-play model with microtransactions and an optional subscription. The sport was renamed The Elder Scrolls Online: Tamriel Unlimited and was released for the PlayStation 4 and Xbox One consoles in June 2015. The sport sold quite 16 million copies by 2020, having around 2.5 million monthly active players.
Experience an ever-expanding story across all of Tamriel within the Elder Scrolls Online, an award-winning online RPG. Explore an upscale, living world with friends or embark upon a solo adventure. Enjoy complete control over how your character looks and plays, from the weapons you wield to the talents you learn – the alternatives you create will shape your destiny. Welcome to a world without limits.
PLAY THE WAY you wish
Battle, craft, steal, siege, or explore, and mix different types of armor, weapons, and skills to make your own sort of play. the selection is yours to form during a persistent, ever-growing Elder Scrolls world.
TELL YOUR OWN STORY
Discover the secrets of Tamriel as you depart to regain your lost soul and save the planet from Oblivion. Experience any story in any part of the planet, in whichever order you select – with others or alone.
A MULTIPLAYER RPG
Complete quests with friends, join fellow adventurers to explore dangerous, monster-filled dungeons, or participate in epic PvP battles with many other players.
The gameplay is usually non-linear, with a mix of quests, random events, and free-roaming exploration of the planet . The sport doesn’t provide a mode for single-player offline play, although the developers stated that there would be “plenty of content” designed to accommodate players preferring to play solo.
The player is in a position to play as ten different races:
Players must choose one among six classes when creating their character: Dragonknight, Sorcerer, Nightblade, Templar, Warden, or Necromancer. Each class gives the player various different attacks, spells, and passive effects. The sport has other character choices beyond those of race and sophistication, like the player character also has the ability to become either a vampire or a werewolf, each of which grants its own skill tree. There are seven different crafting skill lines: Alchemy, Blacksmithing, Clothier, Enchanting, Woodworking, Provisioning, and jewellery Crafting.
The game is about on the continent of Tamriel during the Second Era, but not all places in Tamriel are playable. The events of the sport occur a millennium before those of The Elder Scrolls V: Skyrim and around 800 years before The Elder Scrolls III: Morrowind and therefore the Elder Scrolls IV: Oblivion. Its structure is broadly almost like Skyrim, with two separate conflicts progressing at an equivalent time, one with the fate of the planet within the balance, and one where the prize is supreme power on Tamriel. within the Elder Scrolls Online, the primary struggle is against the Daedric Prince Molag Bal, who is attempting to meld the plane of Mundus together with his realm of Coldharbour, and therefore the second is to capture the vacant imperial throne, contested by three alliances of the mortal races. The player character has been sacrificed to Molag Bal, and Molag Bal has stolen their soul, the recovery of which is the primary game objective.
Many parts of the continent of Tamriel are available within the game, with most zones accessible no matter faction or player level. Some zones are accessible with DLC-only from the Crown Store or by subscribing to ESO. Players have the chance to hitch any of the three factions warring over the Ruby Throne of the Emperor of Tamriel: the primary Aldmeri Dominion (represented by an eagle) led by Queen Ayrenn, composed of the Altmer (High Elf), Bosmer (Wood Elf), and Khajiit races; the Daggerfall Covenant (represented by a lion) led by High King Emeric, composed of the Bretons, Redguard, and Orsimer (Orcs); and therefore the Ebonheart Pact (represented by a dragon) led by Jorunn Skald-King, composed of the Nord, Dunmer (Dark Elf), and Argonian races. Players can also unlock the Imperial race by purchasing the Digital Imperial Edition Upgrade within the Crown Store, which can be a neighborhood of any of the three factions. The opposite major ruling faction of Tamriel is the Empire, led by Empress Regent Clivia Tharn, which has fallen into instability and disrepair and is a non-joinable faction. Pre-ordered copies of the sport included the “Explorers’ Pack” which allowed all races to be played in each of the factions, and this feature is additionally available within the Crown Store.
The game begins within the Wailing Prison in Coldharbour, where the player character’s soulless husk (known as a soul shriven) has been enslaved. This opening continues another Elder Scrolls tradition of beginning the sport with the player as a prisoner. After escaping, the bottom of operations becomes the Harborage, a cave found at each of the starting cities where the Prophet opens portals to the locations of the most questline. Once the Amulet of Kings is retrieved, the headquarters shift to the Hollow City, a location in central Coldharbour blessed by Meridia. Civilians saved from Coldharbour’s prisons arrive within the Hollow City, and it’s from there that attacks are orchestrated on Molag Bal’s controlled areas.
The Elder Scrolls Online was announced on May 3, 2012, on the sport Informer website and therein same month’s issue of the magazine. it had been released on April 4, 2014, for Windows and Mac. Home console releases for the PlayStation 4 and Xbox One were released on June 9, 2015. The sport was later ported over to Stadia on June 16, 2020.
Shortly after the game’s launch, it had been reported that some players were unable to activate the 30-day complimentary game time included with their purchase until a subscription had been found out and in “a strange state of affairs” and “most likely a mistake” after a full month had been purchased. a significant item duplication exploit was discovered that allowed players to realize huge fortunes, which was patched shortly after release. ZeniMax later announced that they had permanently banned thousands of accounts due to the exploit.
A subscription is not any longer needed to play the sport since St Patrick’s Day, 2015. Aside from the initial game price, an optional subscription called “ESO Plus” grants access to all or any current and future downloadable content (DLC) and a monthly allotment of 1650 Crowns, one among the in-game currencies, as long as the player stays subscribed. The subscription also grants perks that allow players to progress 10% faster than a free player.
On July 6, 2016, ZeniMax announced the discharge of a “Gold Edition” of The Elder Scrolls Online for September 9, 2016. The Gold Edition includes the bottom game and a particular vanity item, also because of the four major DLCs: Imperial City, Orsinium, Thieves Guild, and Dark Brotherhood. Additionally, ZeniMax released the “Guilds and Glory” DLC pack for users who already own the bottom game.
Sales and user base
The Elder Scrolls Online was the top-selling game within the UK for the week of April 5, 2014, for individual formats, and number two across all formats. When the sport was released on consoles, the sport once more became the top-selling game within the UK for the week of June 15, 2015, across all formats, becoming the year’s second best-selling game at retail the sport was ranked the best-selling digital PlayStation 4 game of June 2015 within US and Europe. Within the US, the sport was the second and sixth best-selling game of June and July 2015, respectively.
In February 2017, it had been announced that the sport had surpassed over 8.5 million in retail sales having around a million monthly active players. In June 2017, it had been announced that quite 10 million players had played the sport since release, which the sport had around 2.5 million monthly active players.]In June 2019, it had been announced that the sport reached 13.5 million players’ lifetime. As of January 2020, the sport has sold quite 15 million copies
VRChat is a free-to-play massively multiplayer online computer game social platform created by Graham Gaylor and Jesse Joudrey. It allows players to interact with others as 3D character models.
The game was released for Microsoft Windows as a standalone application compatible with the Oculus DK1 development kit on January 16, 2014, and Steam’s early access program on February 1, 2017.
It supports the Oculus Rift, Oculus Rift S, and the Oculus Quest via the Oculus Store, the HTC Vive series, Windows Mixed Reality headsets and the Valve Index through SteamVR. Notably, it also supports full-body humanoid avatar tracking via Vive Trackers, though none of those accessories are mandatory to play.
The game later launched on the Oculus Quest on May 20, 2019, supporting limited cross-play with the Microsoft Windows version.
Imagine a world where anything is possible. Join a game of capture the flag in space. Share stories around a campfire while roasting marshmallows, then moments later experience a retro game of bowling with an alien and robot.
In VRChat there’s something around every corner which will delight, because of the facility of true user-generated content. Jump into many awe-inspiring environments and meet unique avatars a day.
Watch a movie on the moon. Ride the Titanic. Step into a replacement world whenever you come online. In VRChat, you are one of us. Enjoy your stay.
Chat using full spatialized 3-d audio during a big variety of environments.
Use emotes, emoji, and hand gestures to speak fully together with your entire body. It has avatars with incredible technology, including mouths that realistically match your speech and eyes that really check out you.
All in all, VRChat has the foremost expressive avatars around!
Feeling active? Jump into a match of Capture the Flag or enter the old west and rob a bank in Steel n’ Gold. Go head-to-head in Battle Discs or bowl out a couple of frames with friends. Feeling more creative? Put on some Bob Ross and convey out your inner artist in Sculpt Studio or enjoy an evening of VR Karaoke. Whatever your mood, we’ve got something for you.
Want to watch YouTube videos in a space station with friends? Check. How about catching a show during a jazz bar? Check. desire brainstorming your next million-dollar concept in our presentation room? Double-check.
With many unique worlds and more opening up weekly, there’s always a special place to relax and socialize with others.
Join the community of builders using Unity and SDK to create worlds and avatars in VRChat! Unity SDK allows you to create a good sort of VR experiences.
Build a new world from your own imagination. Create an avatar that expresses your unique personality.
Don’t want to stop with avatars and worlds? Start your own event! VRChat is home to Gunter’s Universe, the primary chat show in VR. Host your own show, teach a category on the way to integrate VRChat, create a performance, or start your own VR acting studio! The possibilities are endless!
Show off your latest creations to your friends, our entire community, and therefore the whole world!
Snap a Polaroid with our in-game cameras. Pass the photo around in VR or share your desktop version anywhere.
You can even snap and share a 3-D 360° panorama anytime in VRChat. Thanks to our integration with VRChive, regardless of where you’re in VRChat, you’ll easily take 360° panos. Snap away!
Let’s keep it loose and friendly. No hateful speech, excessive profanity, explicit sexual behavior, self-promotion, or solicitation.
By entering VRChat, you’re agreeing to our Code of Conduct, a complete version found on our website.
VRChat’s gameplay is analogous thereto of games like Second Life and Habbo Hotel. Players can create their own instanced worlds during which they will interact with one another through virtual avatars. A software development kit released alongside the sport gives players the power to make or import character models from various franchises and adopt them as their personas. Player models are capable of supporting “audio lip synchronization, eye tracking and blinking, and complete range of motion. It also includes several minigames during which players can “Capture the Flag, rob a bank in Steel ‘n’ Gold, and lob digital discs at one another during a match of Battle Discs.”
Although the sport is known as “VRChat”, it’s not necessary to possess VR equipment to play the sport. The game also offers a desktop version for those that do not have VR headsets, but it’s limitations like the lack to freely move an avatar’s limbs, as well as certain content which requires the user make use of both hands, such as a shooting game where the player must use their other hand to reload a weapon while holding it with their primary hand. Desktop Mode users are restricted to one hand for interaction but can make use of a windows compatible game-pad for further interaction. As the majority of content in VR chat is user-driven, making “accessible” content cross-platform is up to the designer.
VRChat has extensive support for an outsized number of VR headsets and accessories, like the Oculus Rift DK1, DK2, CV1, and S headset variants running on Microsoft Windows with or without the Oculus Home launcher, as well as the Android-based Oculus Quest standalone VR platform. Unique to VRChat, users on the Android platform can fully interact with users on the PC platform, provided the player-created avatar is uploaded and optimized for the search. Quest users can view the PC user’s avatars in their “full-body” configurations, and physical movement is accurately synced between clients.
Additionally, all VR hardware that’s compatible with the SteamVR/OpenVR platform is supported to varying degrees. This includes (but is not limited to) the HTC Vive and Vive Pro, as well as the more recent Valve Index as of June 5, 2019. Depending on the headset used, models for the respective controllers will appear while the player is navigating the in-game menu. Controllers which support finger positional trackings such as the Valve Index Controllers and the more limited “cap-sense” of the Oculus Controllers allow users to make natural hand gestures such as “fist” or “victory”, which may then be further customized to trigger linked animations, like a corresponding countenance.
The game allows additional add-on support for hip and feet tracking, among its user base commonly mentioned as “full-body” tracking. Humanoid movement is calculated through unity inverse kinematics. Officially, only the HTC computer game System Tracker, better referred to as the “Vive Tracker Puck” by many, allows this support. Users must purchase one or three tracking “pucks” (one placed ahead of the hips, one on each foot). Users can have “hips only” for extra tracking fidelity without the necessity for left and right foot tracking. Unofficially, players have made “frankenstein” VR setups like employing a PlayStation VR headset to trace the top, Xbox’s Kinect for the hips and feet, and Nintendo Switch Joy-Cons for the hands (alternatively, PlayStation Move controllers) to simulate the full-body tracking the HTC Vive supports, with SteamVR facilitating the combination through custom OpenVR drivers.
The game’s popularity has been attributed to use by YouTubers and Twitch streamers. VRChat has spawned media like a weekly newspaper in its forums, and talk shows and podcasts dedicated to a discussion of the sport.
VRChat has come under fire several times due to NSFW activities within the game. With large communities built around the idea of an 18+ atmosphere, VRChat has often been criticized for a lack of aged protection for and against younger users of the sport. As well, online child predators have become a problem within many of the communities, and continue to be an ever-present danger that is shared with much of the Internet.
In popular culture
VRChat gave rise to a meme known as “Ugandan Knuckles”, in which players use in-game models of Knuckles the Echidna from the Sonic the Hedgehog series while repeating the catchphrase “Do you know the way?” during a mock African accent.The players’ model and mannerisms originated during a review by YouTuber Gregzilla and Forsen’s Twitch stream respectively, additionally to lines from the Ugandan movie Who Killed Captain Alex? This has generated controversy from many sources; Polygon’s Julia Alexander labeled it “blatantly racist” and a “problematic meme”, comparing it to Habbo Hotel raids, and Jay Hathaway of The Daily Dot called it a “racist caricature”. The creator of the 3D model utilized in the meme expressed regret for having made it, and urged players that they “do not use this to bug the users of VRChat.” In response, the developers of the game published an open letter on Medium, stating that they were developing “new systems to allow the community to better self-moderate” and asking users to use the built-in muting features.
Deceit is a first-person- shooter who supported deception and cooperation between players. This game will test your instincts of trust and deception during a social environment weren’t everyone is often a winner.
Waking in an unknown location to the sound of an unfamiliar voice, surrounded by five others, and everyone you recognize needless to say is that you simply must find how out. With a 3rd of the group Infected with an epidemic, who does one trust?
Deceit tests your instincts at trust and deception in an action-filled, multiplayer first-person shooter. You awaken in unknown surroundings to the sound of the sports Master’s unfamiliar voice.
Surrounded by five others, a 3rd of your group are infected with the Sport Master’s deadly virus and tasked with taking down the opposite innocent players. Innocents must stay alert, traverse the three zones, and escape through the security hatch because the infected attempt to pick you off one by one.
When playing as an innocent, you will progress through the map and are available across items to assist you to survive as you advance towards the exit. However, you will got to decide which of those are most precious to you, and whether to collaborate or fight with other players to urge your hands on them.
Every decision gives you more information on your teammates and what side they’re likely to get on.
A test of strategy and skill, innocents must work together to collect weapons, secure objectives, and kill those suspected of infection to strengthen their chances of survival. But the environment has been set up to cause conflict amongst the group, creating doubt about truth intentions of players.
The infected are going to be busy collecting bloody and trying to hide their sabotage attempts, whilst the innocents are going to be keeping an eye fixed out for suspicious behavior and attempting to form alliances with those they think they will trust.
At the top of every zone, a blackout period occurs, allowing the infected players to rework into their terror form and attack. You will need this type to kill innocent players. In terror form, you’re faster, stronger, and have better vision than your innocent victims and with an array of intense killing animations, you’ll be ready to create some frightening but also amusing gameplay!
Deceit combines the frenzy of fast-paced combat mixed with strategic gameplay and in fact the psychological mind games of determining who you’ll trust.
Alex may be a blond or blue-haired white male.
Chang is an Asian male who can either have a shaved head or a blond mohawk.
Lisa may be a black female with an afro.
Rachel may be a blond white female.
Hans is an older white male with grey hair.
Nina may be a white female with dyed purple/pink hair.
The Terrors are often either a red, flesh-like color; a green color; a pale color; or a darker black color. There also are yeti Terrors and werewolf Terrors.
Paranoia is at the guts of any great horror experience. It’s a sense that sticks with you and guides your actions no matter their rationality. This was what caused me to shoot two of my friends over nothing quite fear and lies virtually, of course. Enter Deceit, an independent horror game developed and published by Mostly Positive.
Available on the PC, Deceit tasks you and five other players with surviving an evening during a few different creepy locations. Two of the six players are monsters and that they need to brutally murder the opposite four survivors before they will escape. The catch is everyone appears to be normal and only the 2 monsters know they’re infected. This crafts an experience where every action, decision, and even word you speak determines your survival. Deceit asks players to both trust and distrust each other because you’ll almost never know needless to say who is on your side.
This is a recipe for any great multiplayer experience and a couple of other notable titles have used this idea. Where Deceit differs is it’s getting to not be funny or light-hearted, but absolutely terrifying. Environments harken back to classic horror settings like a haunted mansion, tangled forest, and a search base within the Arctic. Every game is defined by two phases light and dark with the previous acting as how for players to collect supplies and therefore the latter giving the monsters an opportunity to show the tide of battle.
Only when it’s dark an infected player can become a monster allowing them to instantly kill players. to try to do this they have to gather blood samples scattered around the map. Since players can see you’re taking blood bags, the infected got to either grab them when most are busy or attempt to shift the blame onto other players. this is often where the paranoia begins to seep in because unless you visually catch someone within the act you’re going off their word that they didn’t touch the blood.
Since all you would like to try to do is press a key to require blood, it’s possible to garbage down this resource quickly. In one of my first games, an enormous argument broke out amongst everyone allowing someone to grab more blood. This poured more fuel onto an already raging fire as trust broke down between the six players. Since anyone is often “voted out” of the sport after taking an excessive amount of damage, alliances began forming to undertake and control the bulk of votes. One missing blood bag shattered every promise we made during the course of the match.
Deceit masterfully stokes these paranoia-driven fires by having a number of the blood bags just vanish when it gets dark, regardless if someone drank from it or not. the sport never explains this mechanic and cheekily gives the looks of the infected drinking more blood than they really have. On top of that, there are random NPC monsters hanging that will groan and yell if you get to shut. They can’t hurt you, but their sounds are precisely the same because of the player-controlled monsters.
There also are a couple of gadgets that will be used, but the infected players can use them too when in human form. By doing this, Deceit allows the player’s own imagination and fears to make them question every decision made. Is that guy hoarding all the things because he’s infected? Are the 2 monsters working together to urge the shotgun? Is posing for traps getting to look too suspicious? Everything is made upon flimsy often false promises and reassurances about their intentions.
Things get even worse because you’ve got no way of determining who is infected before a match starts. During my first night twiddling with friends, I ended up being a survivor for 9 games during a row. My friends took notice of this and by the fourth game, I used to be always a top contender for being one among the infected. Nothing I might say or do could convince them I used to be a survivor. Their distrust and sheer paranoia made them believe I used to be always infected. I mean, how can someone be so unlucky at not being a monster, right? This led them to kill me quite a few times albeit I used to be trying my best to prove I wasn’t the enemy.
In contrast, the monsters need to make the players afraid and unsure of their own decisions. The infected haven’t any real advantage when it’s light out, so users need to believe their own words and other’s actions. It’s your job to shine a light-weight on all the imperfections of a person’s attitude or movements. Since the infected know who may be a monster and who isn’t, they will sell lies by believing each other. This makes any alliance sketchy because how can we know they aren’t the monsters working together?
This is how I turned on two friends in one match and ended up killing them. A buddy who ended up being infected pointed out that these two people were always together. All of my attention foolishly shifted to these people as I watched them from afar. Eventually, their random excursions away from the group caused me to turn on them. With the help of the infected, I knocked down and voted my own allies out of the game.
I was promptly killed by the infected thirty seconds later.
While Deceit is not a perfect game by any means, it’s unique design allows us to project our own fears onto others. Mostly Positive turns our imagination against us and utilizes it as a tool to scare players. This makes the final moments of realization before you die or escape truly horrific. Every choice, lie, and backstab comes to light when those monsters emerge from the darkness. Then when the dust settles, you take this fear and bring it into the next game. Everyone’s a liar. Everyone’s a monster. Nowhere is safe.
Final Fantasy XIV is a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix.
Directed and produced by Naoki Yoshida, it had been released worldwide for Microsoft Windows and PlayStation 3 in August 2013, as a replacement for the failed 2010 version of the game, with support for PlayStation 4 and macOS releasing later.
An Xbox One version is in development. Final Fantasy XIV takes place within the fictional land of Eorzea, five years after the events of the first 2010 release.
At the conclusion of the first game, the primal dragon Bahamut escapes from its lunar prison to initiate the Seventh Umbral Calamity, an apocalyptic event that destroys much of Eorzea.
Through the gods’ blessing, the player character escapes the devastation by time traveling five years into the longer term. As Eorzea recovers and rebuilds, the player must affect the approaching threat of invasion by the Garlean Empire from the north.
Final Fantasy XIV is an MMORPG and features a persistent world during which players can interact with one another and therefore the environment. Players create and customize their characters to be used within the game, including name, race, gender, countenance, and starting class.
Unlike within the original release, players may only prefer to be a lover of War or Magic as a starting class, Disciples of the Hand and Land are initially unavailable.
Players must also select a game server for characters to exist on. While servers aren’t explicitly delineated by language, data centers are placed within the supported regions (i.e., North America, Europe, Japan) to enhance the communication latency between the server and therefore the client computer and players are recommended to settle on a server in their region.
Regardless of server or language, the sport features an outsized library of automatically translated game terms and general phrases which allow players who speak different languages to communicate.
The interface and game controls are unified across the PC and residential console versions.
Players have the choice of using any combination of a keyboard, mouse, and game controller to play; the previous two are achieved on PlayStation 4 via wireless or USB keyboard and mouse. By default, the system is navigated through drag and drop windows on PC.
Navigation on the PlayStation version of Final Fantasy XIV is accomplished with an XrossMediaBar-like interface due to PlayStation users’ familiarity with the set-up. This bar is used to access all menus, maps, logs, and configuration options. The head-up display for both versions includes a message log, party status menu, mini-map, and action bar. The player may customize the situation of all of those elements.
Players are ready to improve their characters by gaining experience points (EXP), when a group number of experience points are accumulated, the player’s character will “level up” and gain improved statistics which further enhance performance in battle.
Four primary sources of experience points in Final Fantasy XIV include completing quests, exploring instanced dungeons, participating fully Active Time Events (FATE), and slaying monsters that exist in the game world. Quests, including the “main scenario” questline, are generally short, specific tasks given to the player by non-player characters that reward items and EXP.
Completing the main scenario quests progresses the overarching plot of the sport.
Guildleves are a kind of repeatable quest which can be undertaken using leave allowances. These allowances are limited but regenerate over time.
Instanced dungeons are confined locations with specific objectives that has got to be achieved within a deadline. These dungeons often require multiple players to form a party before entry is granted. Some dungeons are for lower-leveled players to gain EXP quickly while others are for experienced players to collect rare items, equipment, and currency.
Battles and party system
Players fight enemies employing a combination of physical attacks, weapon skills, and magical attacks; these battles form the idea of party play in Final Fantasy XIV. Most battle content in the game requires parties of a specific size, including four players for dungeons and eight players for boss battles. The “Duty Finder” is an automatic matching feature that sorts players into parties for selected content across different servers. The “Party Finder” maybe a bulletin board where players may recruit players across servers for any quite content including dungeons, raid battles, FATE parties, and more. Members of a celebration fill traditional MMORPG roles like a tank, healer, and damage dealer. Tanks draw the enemy’s attention away from other party members who generally have a weaker defense, healers use restorative abilities and support the party with damage and enhancing abilities, and damage dealers focus on attacking the enemy. Teamwork and strategy are required to defeat the strongest enemies. “Limit Breaks” are special abilities that can only be performed if members of the party excel at their roles.
Armory and Job system
Under the Armoury System, a character’s equipped weapon determines the character class and players may change their class at will by changing weapons. Classes are divided into four disciplines: Disciples of War, masters of physical combat; Disciples of Magic, practitioners of the magical arts; Disciples of the Hand, crafters, and handymen who synthesize and repair items; and Disciples of the Land, gatherers who collect resources from the environment. The Job System builds upon the Armoury System for Disciples of War and Magic. It allows access to powerful skills, magic, weapons, and armor exclusive to the Job corresponding to that class. These jobs, many supported classic Final Fantasy character jobs, are more suited to party-based combat.
Masayoshi Soken composed the majority of the game’s score over 100 tracks in addition to his duties as sound director. The remaining tracks were reused pieces from the original game’s soundtrack which was principally composed by Nobuo Uematsu, with assistance from Soken, Tsuyoshi Sekito, and Naoshi Mizuta.
The original release of ultimate Fantasy XIV began development under the codename Rapture between late 2004 and early 2005 and was officially announced in 2009. This version was directed by Nobuaki Komoto and produced by Hiromichi Tanaka, who was also serving as the producer of Final Fantasy XI and employed the Crystal Tools engine, which had previously been used for Final Fantasy XIII. Following a bug-laden, abbreviated beta test period, the game released in September 2010 to near-universal negative reception, After two extensions to the initial free trial period, then-Square Enix President Yoichi Wada issued a formal apology to players and fans in December 2010, and announced a dramatic overhaul in the development team, most prominently the removal of Tanaka from the project and the demotion of Komoto from Director to Lead Designer. Monthly fees for the game were suspended until further notice and the previously planned PlayStation 3 version was canceled. After the change in the development team, Naoki Yoshida, who had worked as planning chief of Dragon Quest X, was brought in to supervise the project as both producer and director
Sales and subscriptions
By the end of the first week of release, the PS3 version of A Realm Reborn placed second in Japan’s sales charts, with 184,000 physical copies sold. In late October 2013, Square Enix announced that the game had one and a half million registrations. It was the 16th best selling personal computer game of 2013 in the United States. In Japan, the PlayStation 3 version was ranked 32 in sales, with 244,574 retail copies sold. Following an extremely poor fiscal year 2013, Square Enix executives commended the game’s sales and subscriptions for their role in returning the company to profitability in 2014. Yoshida has repeatedly emphasized that the robust success of A Realm Reborn was due to its traditional monthly subscription model. He sees the free-to-play model as an unreliable source of income predicated on devoting a lot of development resources to monthly consumable or cosmetic items in order to maintain profitability, leaving little time for higher quality story and battle content. He also disclosed that over 80% of players are satisfied with the subscription model and theorized that this is due to players’ confidence during a steady stream of quality content due to their subscription. With the normal model, the player base grows over time as people see the sport expand, unlike a free-to-play game which may boast an enormous initial player base which changes dramatically in size and revenue from month to month. Yoshida has no plans to change to a free-to-play model in the near future. The game had over 14 million registered players by August 2018, which had increased to more than 18 million by December 2019.
Final Fantasy XIV: Shadowbringers came out on July 2, 2019, and in Japan, approximately 22,260 physical units for PS4 were sold during its launch week becoming the number two selling game of any format.
The Witcher 3: Wild Hunt is a 2015 action role-playing game developed and published by CD Projekt. Based on The Witcher series of fantasy novels by Andrzej Sapkowski, it is the sequel to 2011’s The Witcher 2: Assassins of Kings and the third main installment in The Witcher video game series.
Players control protagonist Geralt of Rivia, a monster slayer (known as a Witcher) who is looking for his missing adopted daughter on the run from the Wild Hunt, an otherworldly force determined to capture her and use her powers.
Players battle the game’s many dangers with weapons and magic, interact with non-player characters, and complete main-story and side quests to accumulate experience points and gold, which are used to increase Geralt’s abilities and purchase equipment. Its central story has several endings, determined by the player’s choices at certain points within the game.
Includes the Hearts of Stone and Blood & Wine expansions, which supply a huge 50 hours of additional storytelling also as new features and new areas that expand the explorable world by over a third!
Affords access to all or any additional content released thus far, including weapons, armor, side quests, game modes, and new GWENT cards!
Features all technical and visual updates also as a replacement interface completely redesigned on the idea of feedback from members of the Witcher Community.
Become knowledgeable monster slayer and start an adventure of epic proportions!
The Witcher 3: Wild Hunt became a moment classic, claiming over 250 Game of the Year awards. Now you’ll enjoy this huge, over 100-hour long, open-world adventure alongside both its story-driven expansions worth an additional 50 hours of gameplay. This edition includes all additional content – new weapons, armor, companion outfits, new game mode, and side quests.
Play as a Highly Trained Monster Slayer for Hire
Trained from infancy and mutated to realize superhuman skills, strength and reflexes, witchers are a distrusted counterbalance to the monster-infested world during which they live.
Gruesomely destroy foes as knowledgeable monster hunter armed with a variety of upgradeable weapons, mutating potions, and combat magic.
Hunt down a good sort of exotic monsters, from savage beasts prowling mountain passes to cunning supernatural predators lurking within the shadowy back alleys of densely populated cities.
Invest your rewards to upgrade your weaponry and buy custom armor, or spend them on horse races, card games, fist fighting, and other pleasures life bring.
Track Down the kid of Prophecy during a Morally Ambiguous Fantasy Open World
Built for endless adventure, the huge open world of The Witcher sets new standards in terms of size, depth, and complexity.
Traverse a fantastical open world: explore forgotten ruins, caves and shipwrecks, trade with merchants and dwarven smiths in cities, and hunt across open plains, amidst mountains and stumped .
In a time of war, hunt the kid of prophecy, a living weapon of world power whose coming was foretold in ancient elven legends.
Make choices that transcend good and evil and face their far-reaching consequences.
The Witcher 3: Wild Hunt is an action role-playing game with a third-person perspective. Players control Geralt of Rivia, a monster slayer referred to as a Witcher. Geralt walks runs, rolls and dodges, and (for the primary time within the series) jumps, climbs, and swims. He has a sort of weapons, including bombs, a crossbow and two swords (one steel and one silver). The steel sword is employed primarily to kill humans while the silver sword is simpler against creatures and monsters. Players can prolong, switch, and sheathe their swords at will. There are two modes of melee attack; light attacks are fast but weak, and heavy attacks are slow but strong. Players can block and counter enemy attacks with their swords. Swords have limited endurance and require regular repair. In addition to physical attacks, Geralt has five magical signs at his disposal: Aard, Axii, Igni, Yrden, and Quen. Aard prompts Geralt to unleash a telekinetic blast, Axii confuses enemies, Igni burns them, Yrden slows them down and Quen offers players a short-lived, protective shield. The signs use stamina, and cannot be used indefinitely. Players can use mutagens to extend Geralt’s magic power. They lose health when attacked by enemies, although wearing armor can help reduce health loss. Health is restored with meditation or consumables, like food and potions. Players occasionally control Ciri, Geralt’s adoptive daughter who can teleport short distances. The game has responsive, advanced AI (AI) and dynamic environments.
The game is about within the Continent, a phantasy world surrounded by parallel dimensions and extra-dimensional worlds. Humans, elves, dwarves, monsters, and other creatures co-exist on the Continent, but non-humans are often persecuted for his or her differences. The Continent is caught up in a war between the empire of Nilfgaard led by Emperor Emhyr var Emreis (Charles Dance), who invaded the Northern Kingdoms and Redania, ruled by King Radovid V. Several locations appear, including the free city of Novigrad,the Redanian city of Oxenfurt, the no man’s land of Velen, the town of Vizima (former capital of the recently conquered Temeria), the Skellige islands (home to many Norse-Gaels Viking clans) and therefore the witcher stronghold of Kaer Morhen.
Geralt rejoins his long-lost lover, Yennefer, within the town of White Orchard. Yennefer tells him that Emperor Emhyr has summoned him to the town of Vizima. Emhyr tasks Geralt with finding Ciri, who has recently been seen in several places. Ciri is that the daughter of the emperor and therefore the last heir to an ancient elvish bloodline with the facility to control space and time. Geralt first hears that Ciri was in Velen at Crow’s Perch, the Bloody Baron’s fort. The baron refuses to assist, but Geralt’s acquaintance, the sorceress Keira Metz, tells him that an elvish mage was trying to find Ciri. Keira directs Geralt to the Crones of Crookback Bog: malicious, ancient spirits living near Velen. The Crones say that they captured Ciri for the Wild Hunt before she escaped and have enslaved Anna, the baron’s missing wife. Geralt returns to the baron, who tells him that Ciri visited Novigrad. He discovers that the Church of the Eternal Fire, a militant religious organization, is purging mages in Novigrad. Meeting his former lover, Triss Merigold, Geralt learns that Ciri had contacted his friend Dandelion. Geralt navigates Novigrad’s criminal underworld to rescue Dandelion and learns that Ciri teleported to the Skellige archipelago. In Novigrad, Geralt may help Triss to free fugitive mages. He sails to Skellige and rejoins Yennefer, who has been investigating a magical explosion linked to Ciri. They track Ciri to the island of Hindarsfjall, which has been attacked by the Wild Hunt. Geralt and Yennefer realize that Uma, a deformed, cursed creature at Crow’s Perch, was present after Ciri’s escape. Before leaving Skellige, Geralt can help determine who will rule Skellige after the king’s death. Yennefer severs the magical bond between her and Geralt, giving him the option of affirming or ending their relationship.
The Witcher 3: Wild Hunt was announced in 2013, then to be released for PC, PlayStation 4, and Xbox One the following year. The release date was later delayed from the third quarter of 2014 to February 2015. After missing its planned release date of 24 February, CD Projekt Red confirmed in April that the game was released to manufacturing. The Witcher 3: Wild Hunt was released worldwide on 19 May 2015. Polish Prime Minister Ewa Kopacz and President Bronisław Komorowski visited CD Projekt Red to celebrate the launch. It was distributed to retailers by Warner Bros. Interactive Entertainment in North America and Bandai Namco in Western Europe, Australia, and New Zealand. In addition to the quality edition, players also can purchase the Collector’s Edition, which incorporates the bottom game and items like an artbook, a statue of Geralt fighting against a griffin, and a Witcher medallion. At E3 2019, a port for the Nintendo Switch, The Witcher 3: Wild Hunt – Complete Edition, was announced. It was developed in cooperation with Saber Interactive and was released on 15 October 2019. The port features slight graphical downgrades to catch up on the Switch’s less powerful hardware but is otherwise just like existing versions.
Before its release, over 1.5 million people pre-ordered the game. The Witcher 3: Wild Hunt debuted atop the UK software sales chart in its first week when it earned 600 percent more than predecessor The Witcher 2: Assassins of Kings. It was the best-selling video game of the year in the UK, breaking the record held by Battlefield Hardline. It debuted atop the Japanese video-game sales charts, selling 67,385 copies in its first week.Four million copies of the game were sold in its first two weeks of release.
By June 2015, over 690,000 players had activated the game through GOG Galaxy. The game sold over six million copies in the next six weeks and the studio made a profit of $63.3 million in the first half of 2015. In March 2016, CD Projekt Red reported that the game had shipped nearly 10 million copies worldwide. By the end of 2017, the series as a whole had sold over 33 million. By June 2019, that number had risen to over 40 million, with The Witcher 3: Wild Hunt accounting for over half that figure.
Following the discharge of the primary season of Netflix’ television series The Witcher in December 2019, The Witcher 3: Wild Hunt had a 554% increase in sales that month compared to December 2018. By December 2019, The Witcher 3: Wild Hunt and its expansions Hearts of Stone and Blood and Wine had sold over 28 million copies worldwide.
The Witcher 3: Wild Hunt received pre-release awards at E3 in 2013 and 2014. It was voted the best role-playing game at the IGN Best of E3 Awards in 2013 and 2014. It won IGN’s E3 People’s Choice Award in 2013 and 2014, GameSpot’s E3 People’s Choice Award in 2014, and the Most Wanted Award at the 31st and 32nd Golden Joystick Awards. It was the foremost Anticipated Game at the sport Awards 2014 in Las Vegas. At release, it received over 250 “game of the year” titles, the foremost awarded at the time. By August 2016, it had received over 800 awards.
World of Warcraft Classic is a faithful recreation of the first World of Warcraft. Combat mechanics, original character models, and skill trees all contribute to a very authentic experience. It was announced at BlizzCon 2017 and was released globally and simultaneously at 3 pm PDT on August 26, 2019.
The game won the award for “PC Game of the Year” at the 2019 Golden Joystick Awards and was nominated for “Game, Classic Revival” at the NAVGTR Awards.
What is Classic WoW
Classic WoW may be a special version of World of Warcraft, allowing players to relive the first version of the favored MMORPG World of Warcraft. This version of WoW features old character models, original zones untouched by the Cataclysm’s destruction, complex talent trees, and therefore the original PvP Honor Grind.
When was Classic WoW Announced?
Classic WoW was announced at BlizzCon 2017. When is the WoW Classic Beta?
The WoW Classic Beta started on May 15th, with a limited number of invites. There are no beta keys available.
The level cap on the WoW Classic beta is 40, and stress tests will periodically be scheduled to check server load.
How much does the Classic WoW cost?
You will gain access to WoW Classic with a traditional WoW subscription, with no additional cost. The regular subscription costs $15 or 10 euros per month. There is no information a few separate, classic-only, subscription.
Important Differences Between Vanilla WoW and Classic WoW
Blizzard’s remake of Classic WoW will have several differences:
Battle.net friends list integration.
Right-click to report players.
A modern framework for data storage, rather than the first Classic information system.
Loot trading is added – just to raids
Modern Macro and Addon interface
Higher graphics settings included by default in UI, with a choice to toggle between Classic and Recommended settings
Better 4:3 widescreen visuals.
Classic WoW Character Creation
How Many Characters Can I Make?
Blizzard has confirmed you’ll have 10 characters per WoW Classic realm, with 50 characters across all WoW Classic realms in your region. This will not be suffering from the quantity of BFA characters you’ve got.
When Can I Create Characters?
On August 12th / 13th, counting on time zones, players with active subscriptions can create up to 3 characters, reserving their names, for traditional WoW Launch.
Can I Play Different Factions on an equivalent Classic Realm?
You can create characters of various factions on an equivalent Classic PvE Realm.
You cannot create characters of various factions of an equivalent Classic PvP Realm.
How Will European Realms Be Split?
European realms will now be break up by language and there’ll be English, French, German and Russian realms at launch.
How Will Oceanic Realms Be Split?
Oceanic realms are coming to WoW Classic, with game servers hosted in Australia.
Classic WoW Items
Will there be Progressive Itemization?
Blizzard is setting all Classic WoW items to Patch 1.12. There will be no progressive itemization, like items changing stats or appearances in several content phases.
How Will Collector Editions Pets be Awarded?
If you own the vanilla Collector’s Edition and are playing Classic on that linked account, you will gain the ability to acquire the original pets on your Classic account: Diablo Stone, Panda Collar, Zergling Leash.
The vanilla Collector’s Edition won’t be going back on sale.
From Wowhead’s Interview with Brian Birmingham and Patrick Dawson:
The Anniversary box is supposed to celebrate World of Warcraft as an entire. It’s not specific to Classic, it isn’t specific to Battle for Azeroth. It’s just about celebrating World of Warcraft.
For Classic WoW, one interesting thing is that if you’ve got the first Collector’s Edition on the account you’re still playing on, we’ve restored the power for you to get the pet. But they will be just as exclusive as they were back in the day. No plans for the vanilla collector’s edition to travel back on sale.
Will the first Unarmored Mounts be Obtainable in Classic?
There will be no opportunity to accumulate the first epic mounts, removed in Patch 1.4.
From Wowhead’s Interview with Brian Birmingham and Patrick Dawson:
It is the current vendor mounts for 1.12. We aren’t putting back the unarmored mounts. We just talked about this recently internally. We know some people are interested in them, but we don’t want to put them in for a limited period of time, because we didn’t want to influence people through their first leveling experience. Especially people coming back for the first time. We don’t want people to feel like they have to rush. If you want to level slowly and enjoy the journey, you should. That’s how I like to play–taking it slow, running every dungeon.
Classic WoW Systems
Will WoW Classic Graphics be the Same as Vanilla or Higher-Quality?
There will be a Classic graphics button option and a recommended option, with the power to show the graphics slider high for things like more ground clutter.
From Wowhead’s Interview with Brian Birmingham and Patrick Dawson:
We wanted to make sure that you could get the Classic look exactly right if you wanted that, so we have a Classic graphics button option, to make sure you don’t see things that weren’t in Classic. If you hit that button, it will turn that ground clutter all the way down, with all the objects exactly where they were too.
At the same time in 1.12, you could use a hidden console variable to set the ground clutter very high. So it will behave the same way in Classic WoW if you turn the slider way up.
Will there be Sharding?
Blizzard has announced that there will NOT be sharding, however, there will be a new system called layering. Layering is specially designed to emulate what it would be like to play on a populated server back in the day while simultaneously increasing server stability.
Layering will only be present within the first few weeks of Classic World of Warcraft as how to support the initial player base.
Will Legacy Servers Be Added for Other WoW Expansions?
Blizzard has indicated they’re not against legacy servers for other expansions. While restoring other expansions like Burning Crusade or Wrath will take tons of labor, it’s now possible with modern tech.
What Riding System is Used in Classic?
The Riding system will use the older system with race-based riding skills, not the fashionable system introduced in 1.12.1. Learn more in our Classic Transportation Guide – Riding.
From Wowhead’s Interview with Brian Birmingham and Patrick Dawson:
The modern riding system was introduced in one of the later 1.12 patches, and as we were discussing it, we felt this system was added to prepare the game for Burning Crusade, which had the ability to ride flying mounts.
For most of the history of WoW Classic, throughout 2004 and 2005, we had the older mount system. It just felt more authentic thereto game, to use the older one rather than one that just laid the groundwork for additional expansion.
Will Classic WoW Have an In-Game Shop or WoW Token?
Mounts and pets won’t be available purchasable. Services like server transfers and race changes could also be available much later in Classic WoW.
From the late WoW Classic Interview:
Definitely not at launch. We may down the line if it’s something that players want. When we say the shop I mean specifically only the services that were available within the original Classic period. Things like server transfers and race changes were available later in Classic. I could see a world in–let’s say a year into Classic–as realms have become mature where a player wants to transfer to a different server to join a guild there to play with their friends, and they want us to provide a way that can make it happen. That’s the sort of things we would do but no pets and mounts for sale or anything like that.
Classic WoW will not have a WoW Token.
Who Created the Solution for WoW Classic?
Blizzard engineer Omar Gonzalez came up with the prototype for traditional WoW’s setup, inventing how for the fashionable client and server to read 1.12 data.
One of them, an engineer named Omar Gonzalez, who is on the Classic team, tried the tactic of taking the fashionable client, the fashionable server, and teaching it to interpret the old 1.12 classic data. He kind of locked himself away for a few weeks, and came out with something that was a prototype–it was very rough, contained tons of bugs, the world wasn’t fully rendered, but it had been the first classic world, pre-Cataclysm. It had the original skills and talents, and we knew there’s was a ton of work to do, but we felt like we realized for the first time, “we can do this.”
Will Classic WoW Support Addons or an API?
There will be no profiles or character API at launch:
Q. Will there be an Armory for WoW Classic?
A. There was no Armory for World of Warcraft until the Burning Crusade. If you wanted to know more about a player’s gear before you invited them to your party, you had to meet them in the world and physically inspect them (and you couldn’t inspect players of the other faction until 2.4). You couldn’t see their spec or talent builds once you inspected them, either. To maintain that very same dynamic, we won’t have an Armory or profile pages for WoW Classic at launch.
Addons will be supported, with a modified API, so some complex addons from BFA that don’t make sense in Classic will not be able to work.
From Wowhead’s Interview with Brian Birmingham and Patrick Dawson:
It will be a different one, but I don’t know if I would categorize it as completely different. We are starting with our modern codebase, and that includes the modern API, but there are addon APIs that don’t make sense for Classic, and in those cases, we’re trying to roll things back to reflect how the game behaved back then.
Castbars are a good example of this. Everyone remembers that they had a castbar in Classic, but that was a castbar addon, and you couldn’t actually query the status except on yourself. So they all basically guessed as to what was going on. That meant you didn’t actually know what spell someone else was casting, or how long it would last–you had to figure it out and guess. As that’s gameplay-affecting, we wanted to revive that functionality.
In terms of maintaining, for every content release we do for World of Warcraft today, we’ll change the API pretty regularly. That’s not something we decide to do with Classic though. Once that API is defined and out there for the public, it’s not something that’s going to change. Certainly not at the cadence that the Battle for Azeroth APIs change. Hopefully, maintenance won’t be too terrible.
What is the “Not a Bug” Classic WoW List?
The Not a Bug list recaps features from vanilla WoW that players assumed were bugs, thanks to their inconvenience.
The following may be a list of commonly-reported gameplay in WoW Classic that’s not actually a bug and is functioning as we expect it to:
Tauren’s hitboxes and their melee reach are slightly larger than other races.
Being critically struck while using /sit to take a seat doesn’t cause abilities like Enrage, Blood Craze, and Reckoning to activate.
Using the “Automatic Quest Tracking” option doesn’t auto-track newly accepted quests. (It instead will start to trace an existing quest once progress towards an objective is started.)
Warrior health Regeneration is functioning at the expected rate.
Quests’ objectives and points of interest aren’t tracked on the map or minimap.
Completed quests are marked on the minimap with a dot.
Feared players and NPCs run fast.
Standing on top of other players while facing away allows spells and attacks to be used.
Creature respawn rates are much slower than in Battle for Azeroth.
NPCs that supply multiple quests may inconsistently display them as a dot or a “!” on the available quests list. They were inconsistent in 1.12, and we’ve reproduced the precise inconsistency that they had some time past.
Quests that are too low level for don’t show up as a “!” in the game world.
Available quests do not display a “!” on the minimap.
You are unable to Polymorph enemy targets that are tapped by players with whom you’re not grouped.
At all levels of player characters and enemies, the aggro radius is about to the intended distance.
Long quest objectives don’t have text wrapping.
Fall damage is like expected and verified values.
Broadcast text is often seen multiple times if multiple players interact with an equivalent NPC.
WANTED signs do not have “!”, and are also not highlighted.
Player characters don’t animate when looting/interacting with quest objects (e.g. collecting pumpkins).
Gnomes and Taurens are the correct sizes.
Does Wowhead Have a Classic Database? Where is Thottbot?
Wowhead features a WoW Classic database, found at classic.wowhead.com. This database includes all Thottbot and Allakazham comments. In addition, logged-in users can change the looks of Classic Wowhead to resemble Thottbot’s white and blue color scheme.
We are committed to creating Classic Wowhead the simplest possible resource, and here are a number of the updates we’ve made within a previous couple of months:
Talent Calculator: Wowhead started off as a humble talent calculator and now we’re back with how it all started. Fill in your talent points across the three trees, and share your build by simply linking the URL.
Classic Model Viewer: you cannot change your character’s appearance or race in Classic WoW, so going with the right look is vital on the primary try. With the Classic room, preview characters using their original models in any available armor and weapons. Through the years, Blizzard has updated many low-resolution models such as the Prairie Dog–but they are back in their blocky glory on our Classic site. Simply open up View 3D on any NPC page to ascertain the first models.
Classic Database: Our database sections for items and spells are now live! You can browse these databases to find out more about items, like the stats and proc on Thunderfury, also as spells, like all related ranks for sophistication Abilities and once you can unlock and train them. We’ve also updated the wiki sections on all database articles to contain only Classic information.
Tooltips: Classic Wowhead tooltips are now available for 3rd-party sites to use and that we continually update them with feature requests from the community.
Classic Comments: We’ve brought back all the first comments from Thottbot and Allakhazam–several hundred thousand in total!
Thottbot Visual Theme: We love Classic WoW such a lot, we created a Thottbot skin for the site! Log in to change the site from black/red to white/blue.
Discord Webhook: almost like our regular news webhook, installed in over 13,000 servers, we’ve launched a webhook dedicated to Classic news.
Translated Site: Classic Wowhead is now available in many languages, including Russian, German, and French.
Last but not least, our Classic Guides section has detailed guides to all or any aspects of Classic WoW, from classes to professions!
Important Blizzard Posts on Classic WoW
Below are some important blue posts clarifying Classic WoW. You can continue so far with only the Classic news over on Wowhead’s Classic front page.
Classic PvP Content Plan Explained
Spell Batching in Classic WoW
Loot Trading in Classic WoW
Alterac Valley Will Use 1.12 Version
Staggered Classic Content Schedule Updates
Classic WoW Bugfixes
Character Limit in WoW Classic
Classic WoW Media Summit
Blizzard held a personal media summit on Classic WoW in early May. Below may be a list of Wowhead’s coverage of the event:
WoW Classic Interview with Shacknews and Omar Gonzalez
xDlate WoW Classic Interview with Ion Hazzikostas and Calie Schie
WoW Classic Summit Community Information Round-Up
Burning Crusade and Wrath Legacy Servers Possibly in WoW’s Future
Play as Marcus Holloway, an excellent young hacker living within the birthplace of the tech revolution, the San Francisco Bay Area.
Team up with Dedsec, a notorious group of hackers, to execute the most important hack in history; take down ctOS 2.0, an invasive OS getting used by criminal masterminds to monitor and manipulate citizens on a massive scale.
Explore the dynamic open-world, full of gameplay possibilities
Hack into every connected device and take hold of the town infrastructure.
Develop different skills to fit your playstyle, and upgrade your hacker tools – RC cars, Quadcopter drone, 3D printed weapons, and far more.
Stay seamlessly connected to your friends with a fresh co-op and adversarial multiplayer Watch Dogs experience.
Watch Dogs 2 (stylized as WATCH_DOGS 2) may be a 2016 action-adventure game developed by Ubisoft Montreal and published by Ubisoft. It is the sequel to 2014’s Watch Dogs and was released for the PlayStation 4, Xbox One and Microsoft Windows.
Set within a fictionalized version of the San Francisco Bay Area, the sport is played from a third-person perspective and its open world is navigated on-foot or by vehicle. Players control Marcus Holloway, a hacker who works with the hacking group DedSec to require down the city’s advanced closed-circuit television referred to as ctOS.
There are multiple ways to finish missions, and every successful assignment increases the follower count of DedSec. Cooperative multiplayer allows for competitive one-on-one combat and connecting with other players to neutralize a player who is causing havoc.
Watch Dogs 2 is an action-adventure game with stealth elements and played from a third-person perspective as Marcus Holloway, a young hacker. The game features an open world set during a fictionalized version of the San Francisco Bay Area, a neighborhood quite twice as large because the Chicago setting from Watch Dogs.
It consists of 4 different areas: San Francisco, Oakland, Marin, and Silicon Valley. Players can navigate the game’s world on-foot or by the varied vehicles featured within the game, like cars, trucks, buses, cable cars, motorcycles, quad bikes, and boats.
The driving mechanic was overhauled and designed to be more accessible. The player can shoot their weapons while driving. Marcus also has improved acrobatic skills, and therefore the ability to parkour around the city.
PUT YOUR EYES IN CTRL
Get the upper hand with Tobii Eye Tracking. Let your gaze aid you in weaponizing the “internet of things”, aim at enemies and take cover while you naturally explore the environment. Combine the extensive eye tracking feature set to pinpoint enemies, interact together with your surroundings, locate shelter points, and rapidly select hackable targets. Let your vision lead the hacking of the city’s digital brain.
Multiplayer returns in Watch Dogs 2. The game introduces a seamless cooperative multiplayer mode, during which players can meet and interact with other random players. They can explore the open world and complete missions together, which can also help players to realize followers. The game features an emote system, which allows players’ characters to speak with one another through basic gestures. The game are often played completely online or offline. It also features four competitive multiplayer modes:
Hacking Invasion: A one-versus-one competitive multiplayer mode, originally featured within the first game, during which a player covertly joins another player’s single-player session and steals virtual data from them. The invading player must stay hidden while stealing the info, while the defending player must identify and kill the invading player.
Bounty Hunter: A mode introduced in the game. If a web player creates an excessive amount of chaos within the world, the mode are going to be initiated. Alternatively, a player can manually initialize this game mode. Police, alongside one to 3 other players, will join the player’s game with the hope of killing the hunted and claiming the bounty, which provides them experience points. The hunted could either retaliate at the hunters by killing them, which provides them greater rewards, or shake them until the bounty expires. The hunted, meanwhile, can also be assisted by another player if that player chooses to hitch the hunted. Players can manually place a bounty on themselves using the in-game smartphone.
Showd0wn: A mode added in an update. In this mode, 2 teams of two players battle one another briefly missions. Missions vary from the primary team to steal the hard drives to the offensive team having to hack the servers the defensive team is protecting during a limited amount of time.
Racing: A mode added in an update. Up to four players compete in head-to-head races to succeed in the finishing line with drones, ekarts, boats, and bikes.
Man vs Machine: A mode added in an update. Up to four players work together to require down a machine during a narrow time-frame.
Loot Trucks: A mode added in an update. Up to four players compete during a head-to-head battle to steal a valuable box from a truck and escape the police and other players. This event features a chance to randomly occur while a player is free-roaming but also can be manually triggered.
Root Access Bundle (available in December 2016) and Psychedelic Pack (available on launch day) feature a Zodiac Killer mission also as new outfits, cars, skins, and weapons.
The T-Bone Content Bundle was released for PlayStation 4 on December 22, 2016, and includes a new co-op difficulty setting, “Mayhem”, plus the clothes and truck of the original Watch Dogs character Raymond “T-Bone” Kenney.
Human Conditions was released on February 21, 2017, for the PlayStation 4 and on March 23 for the Xbox One and PC, and includes three new stories set in San Francisco’s science and medicine industries. The pack also includes new co-op missions featuring a replacement enemy class called “the Jammer”, a technologically savvy enemy capable of jamming all of a player’s hacker equipment, making them vulnerable to head-on attacks.
No Compromise was released on April 18, 2017, for PlayStation 4 and was launched on 18 May for Xbox One and Microsoft Windows, featuring a replacement story mission, outfits, and weapons.
In November 2016, Ubisoft revealed that the game’s pre-orders were disappointing for the corporate. Due to this, Ubisoft took a more conservative approach and reduced the sales projection for the last half of its financial year 2017. However, CEO Yves Guillemot was confident that the sport wouldn’t be a billboard failure and compared the sport to Far Cry 3, a commercially successful game with low pre-order sales. He believed that reviews would have an excellent impact on sport sales thanks to consumers’ “wait-and-see” approach. Watch Dogs 2 was the second-best-selling retail computer game within the UK in its week of release, consistent with Chart-Track, an eighty percent decrease from the sales of the original. In the United States, the game ranked number eight in sales in January 2017. The PlayStation 4 version sold 68,796 copies in Japan. In May 2020, Ubisoft announced in their income statement that Watch Dogs 2 has sold quite 10 million copies by the top of the 2019–20 financial year, which ends in March 2020.
Watch Dogs 2 received “generally favorable” reviews from critics, consistent with review aggregator Metacritic. Technical issues on consoles were fixed with the Update 1.04 patch. In his review, Destructoid’s Zack Furniss praised the sequel’s tonal shift to a scarcity of seriousness and stated that its protagonist Marcus Holloway boasted an identical charm and wit. He thought well of the hacking component because it was suggestible to multiple fields of use, and enjoyed its nature of compatibility with a non-lethal approach; actually, Furniss felt that for this reason firearms could are excluded entirely. The driving was lauded as an improvement from the first game, yet technical issues like glitches and low frame rates were cited as shortcomings.
Garry’s Mod is a physics sandbox. There aren’t any predefined aims or goals. We offer you the tools and leave you to play.
Garry’s Mod (GMod) is a sandbox game developed by Facepunch Studios and published by Valve. The game was created by Garry Newman as a mod for Valve’s Source game engine and released in December 2004, before being expanded into a standalone release and published by Valve in November 2006. Ports of the first Microsoft Windows version for Mac OS X and Linux followed in September 2010 and June 2013, respectively.
You spawn objects and weld them together to make your own contraptions – whether that’s a car, a rocket, a catapult or something that does not have a reputation yet – that’s up to you. You can roll in the hay offline, or join the thousands of players who play online every day.
Beyond the Sandbox
The Garry’s Mod community may be a tremendous source of content and has added many unique modes to the sport. In Trouble In Terrorist Town, you’ll be a detective solving a web murder as criminals plan to cover their homicides.
Be a ball, a plant, a chair, or anything in Prop Hunt’s elaborate, shape-shifting game of Hide & Seek. Elevator: Source is gaming’s first elevator thrill ride, delivering players to airlocks and kitten dance parties.
The base game mode of Garry’s Mod has no set objectives and provides the player with a world to freely manipulate. Other game modes, notably Trouble in Terrorist Town, are created by other developers as mods and are installed separately, by means like the Steam Workshop. As of January 2016, Garry’s Mod has sold 10 million copies.
Development of the game
Garry’s Mod was created by the computer game programmer Garry Newman. He started developing games under the studio name Facepunch Studios after throwing in the towel of school, at the outing of an area in his parents’ house. He did this as a hobby, simultaneous to his occupation as a PHP programmer for a dating website, from which he was later fired when he launched his own such website. His first game was Facewound, described as “Mario with guns”, while Garry’s Mod later happened as a side-project within the sort of a mod for the Source game engine and principally the game Half-Life 2.Newman soon found more enjoyment in developing Garry’s Mod than in developing Facewound, so development on Facewound was mostly halted to focus on Garry’s Mod.
In 2005, Garry’s Mod was awarded “PC Mod of the Year” by GameSpy. In 2017, Brendan Caldwell of Rock, Paper, Shotgun described the sport as a “must-own sandbox game”, and PCGamesN included it in its 2019 list of “best sandbox games on PC”.
Garry’s Mod includes the functionality to modify the game by developing scripts written in the Lua programming language. Notable mods include Spacebuild, Wiremod, Elevator: Source, DarkRP, Prop Hunt, and Trouble in Terrorist Town. Specialized servers, known as Fretta servers, rotate between custom game modes every fifteen minutes. Garry’s Mod version 12 introduced the “Toybox” section, through which the player could browse and install user-created mods. In Garry’s Mod version 13, this was mostly replaced with support for the Steam Workshop.
In late 2009, Facepunch launched the “Fretta Contest”, a contest during which people were to develop Garry’s Mod game modes using the proprietary Fretta programming framework, with the winner to be natively added to the game. The winner of this contest was Trouble in Terrorist Town (TTT), wherefore it was added to the game in July 2010, alongside another Fretta game, Dogfight: Arcade Assault. TTT assigns players to 3 groups: Traitors, Detectives, and Innocents. Detectives are known to all or any players, whereas Traitors are only known to other Traitors and otherwise appear as Innocents. While Traitors plan to eliminate all other players, Innocents and Detectives got to co-operate to spot and eliminate all Traitors. To do the latter, Detectives are given special equipment, like DNA scanners which will trace a dead player’s killer.
In July 2009, four developers working under the name “PixelTail Games” opened a Garry’s Mod server called GMod Tower.GMod Tower was a network of servers, designed as a social media platform for users to play minigames with friends and socialize in a hub area. Within hours of the server’s opening, the website for GMod Tower reached two million views. GMod Tower temporarily packs up between January 2012 and April that year. PixelTail later expanded GMod Tower into Tower Unite, a standalone game. When the sport embarked on early access in April 2016, GMod Tower was pack up permanently.
Garry’s Mod has also been used because of the basis for user-made machinima. One of the more notable examples is Half-Life: Full-Life Consequences, a machinima of poorly-written fanfic within the Half-Life universe written in 2008 by a user named Squirrelking, whom The Verge named the “Cormac McCarthy of terrible fan fiction”. YouTube user Djy1991 used Garry’s Mod to animate the fanfic, using an interpretation of a number of the work’s typographical errors and awkward grammar.
In its first day, Garry’s Mod sold 5,729 copies, and 312,541 by early December 2008. Further sales milestones were reached with 770,628 copies sold by late October 2010, 1 million by July 2011,1.4 million by March 2012,3.5 million by July 2013, 6 million by September 2014, and 10 million by January 2016. By December 2019, Newman estimated that the sport sold about 1.5 million copies annually, and stated that it had achieved over 15 million sales in total.
Sales of the sport attributed for revenues of $3 million by December 2008, $22 million by March 2013, and $30 million by February 2014. The game’s success allowed Facepunch to grow further, eventually branching out into other games, like Rust.
CrossFire is a web tactical first-person shooter for Microsoft Windows developed by Smilegate Entertainment.
The game was released in China by Tencent Games, with the corporate also acting as the exclusive agent service company. The tests for its software bugs were started publicly in April 2008.
Due to its popularity in Asia, especially China and South Korea, it has become the world’s most-played video game by player count, with a lifetime total of 1 billion users in 80 countries worldwide.
It was the world’s top-grossing online game as of 2014 and went on to become one of the highest-grossing video games of all time, having grossed over $10 billion in lifetime revenue, as of 2018.
A film adaptation of the sport was announced in October 2015.
A remake and a sequel, CrossFire HD and CrossFire 2, respectively, are in development at Smilegate, with Remedy Entertainment working on both games’ single-player portions. An Xbox One version of the sport that comes with Remedy’s campaign, referred to as CrossfireX, was announced at E3 2019 and is about to be released free of charge in 2020.
Details about the game
Defeat Terrorists in Real-time Combat!
Reclaim cities controlled by a vicious terrorist group!
Stop Massive Organic Weapons that threaten humanity
Dominate the Battlefield with Superior Weapon Technology!
Create and direct high-tech combat units
Make your own tactical commands in real-time
Develop Your Base and Raise an Army!
Collect resources and develop your base
Train troops and research tactics to say victory!
A Masterful Mix of Strategy, Simulation, and RPG!
Collect and command 25 unique heroes
Craft gear to empower your troops
Create an Alliance and Expand Your Sphere of Influence!
Build a city and conduct alliance research with alliance members
Participate in City Takeover and reap the benefits
CrossFire features several game modes, each with unique maps and rules.
Teams work towards goals, like first to x many kills, or the team with the foremost kills.
Search & Destroy
Black List’s objective is to plant and detonate a C4 charge during a designated spot or kill all of the worldwide Risk players. Global Risk’s objective is to eliminate all Black List players or prevent Black List from planting and detonating the charge within the match’s deadline . Players do not respawn. Rounds last up to 3 minutes.
Free for All
No teams, teams kill as many players as possible. Players respawn at different locations. The round ends when a player reaches the kill quota for the match or the timer runs out. Weapon restrictions exist for this model.
Similar to TDM, players do not respawn when killed. In some maps, players start only with their melee weapons and must devour guns pre-set within the map. Rounds last up to 3 minutes, with Global Risk defaulting in wins.
A new, and much faster Search and Destroy. Each Black List player gets a bomb and spawns only a couple of meters from the bomb plant site. The Global Risk must storm their defenses and disarm the bomb before it detonates.
All Black List mercenaries have invisibility and melee weapons, while all Global Risk mercenaries are fully visible, but can use all available weapons. Black List emits an important breathing sound, footsteps, splashes while running through water, and also become significantly visible while moving.
A variant of Ghost Mode. A player becomes a Shadow warrior which is a complicated ghost character. This mode introduces security devices like Sensors, Lasers, and Sprinklers to trace down the Shadow warriors. In this map, there are certain parts of the floors which are covered with different textures (including broken glass) which will make more noise than others, making it easier for the Mercenary Soldiers to listen to the Shadow Warrior movements.
One or two players are infected and mutated 20 seconds into the round. When the time is up or all mutants are dead, the soldiers win. If all the soldiers mutate or die, the mutants win. Mutants are knocked backward when shot.
A game mode where the Black List team must “escape” through a portal a particular number of times while the worldwide Risk team tries to stop them. There are walls and doors which will be destroyed to form the escaping team’s job easier or are a requirement to flee, at half time the teams switch sides (if the team finishes escaping early, then they immediately switch sides. If they are doing not complete their goal, then the opposite team only has got to finish what the opposite team started).
The game plays mostly like Mutation mode but features a “Hero” character. 20 seconds into the round, one to 3 players randomly will mutate and one will become the “Hero”. Also, mutants here will still respawn when killed unless they’re killed with a headshot. The game ends when either the soldiers survive until the round ends or they’re all mutated.
Hero Mode X
Random players are mutated after 20 seconds count, and one among them is chosen to be the “Terminator” which has 6000 HP and may infect players with longer-ranged lightning bolt attacks, making it a rather daunting foe for soldiers.
Four players in a Zombie Apocalypse-esque scenario. Zombie Apocalypse consists of a team of 4 Global Risk mercenaries trying to survive a hard and fast number of rounds with a boss at the ultimate round. The enemies featured within the game are a spread of “zombified” Black List mercenaries and mutants, each kind having their own characteristics. The game ends once the players survive through the rounds and kill the ultimate boss within the map or if all the players are killed and can’t respawn.
This mode is the first with given money and battle results, almost like the concept of Counter-Strike. When the battle begins, players can only use the pistol equipped in their inventory and must buy other weapons using their cash. Cash is often gained by killing opponents or planting/defusing the bomb. This mode is like S&D Pro.
5v5 or 4v4 team-based mode. Both teams must destroy the opposition’s defense towers so as to succeed in the bottom, which has two “Last defense towers” guarding it, and players must destroy those two towers to start damaging the bottom (clearance of all side towers isn’t needed). This is the primary mode where the player can pick one among eleven classes before joining the space. Each class is different and has its own skills. This mode also introduces NPCs, airstrikes, mortar bombs, energy transmitters, and sophistication Upgrade Systems.
No teams. Players compete during a series of mini-games each round, and therefore the players with the very best score get selected as a commander each round. The game continues until a player reaches a particular score and fights to be crowned the King.
No teams. Players compete to urge the foremost points within the end by learning sheep, which generate points every so often. Once someone has gotten to some extent the limit set before the sport, the golden sheep is spawned, and everybody must fight to ascertain who will catch on.
Team deathmatch but with a twist, because the player kills they level up, increasing their head size. The maximum is five. A bar will refill for every team and when it’s full, that team will enter “Big Head” mode, where the player is in a position to instantly kill anyone with a melee attack.
CrossFire features weapons supported real-life models, with each weapon belonging to a category. Categories include machine guns, assault rifles, sniper rifles, etc. Each category is functionally almost like their world counterparts (Ex. Machine guns are heavy, powerful, lay down heavy fire and have long reloaded times, Submachine guns are lighter and fire faster but deal less damage, Shotguns are effective in close range but ineffective at long distance, etc.) Weapons often have many variations, including different skins which give them different attributes. In addition, the re-skinned versions are often rarer. There also are some weapons that are different from other weapons just like the VIP weapons, which have better functions like faster reload, among others. Certain modes have mode-exclusive weapons.
The characters featured in CrossFire are a mixture of both real and fictional Special Forces groups. The real groups featured are The Russian OMON, the LAPD SWAT, British SAS, the Brazilian BOPE, the German GSG 9, the Korean 707th Special Mission Group, the United Nations Special Forces, and the American Navy SEALs. Each character also has both a Black List and Global Risk variant. Some characters are bought with GP, while some are bought with premium currency. There are special characters found in some modes just like the knight.
There also are mutant characters for the Mutation/Hero modes, which unlike regular game characters, each have unique abilities.
CrossFire is the most played online FPS game worldwide, with over 8 million concurrent users and 650 million registered players by 2017, consistent with developer Smilegate, with the bulk of players in Asia, especially China and South Korea. The game had 660 million players worldwide by 2018 and has reached a lifetime total of 1 billion users in 80 countries as of 2020.
In 2013, the sport was one of the three hottest video games in China, with a revenue of just about $1 billion. It was the world’s top-grossing game of 2014 at ₩1.5 trillion ($1.3 billion). By 2015, CrossFire had grossed $6.8 billion, making it one of the top five highest-grossing video games of all time, along with Space Invaders, Pac-Man, Street Fighter II and World of Warcraft. CrossFire grossed $1.1 billion in 2016 and $1.4 billion in 2017, making it one of the three top-grossing PC games for both years, along with League of Legends and Dungeon Fighter Online (DFO). In 2018, CrossFire grossed $1.5 billion, making it one of the year’s five top-grossing video games, along with Fortnite, DFO, League of Legends, and Pokémon Go. In total, CrossFire has grossed $10.8 billion in lifetime revenue, as of 2018.
In October 2015, it had been announced that Neal Moritz would be producing a movie version of CrossFire, after spending a year weighing up proposals from Hollywood producers and studios.
In February 2020, it had been announced that Sony Pictures are going to be developing the film adaptation, Tencent Pictures will co-produce and co-finance and Mortiz will produce through his Original Film banner.