Raft is a Survival Game developed by Redbeet Interactive and published by Axolot Games. By yourself or with friends, your mission is to survive an epic oceanic adventure across a perilous sea! Gather debris to survive, expand your raft, and be wary of the risks of the ocean!
Trapped on a little raft with nothing but a hook made from old plastic, players awake on a huge, blue ocean totally alone and with no land in sight! With a dry throat and an empty stomach, survival won’t be easy!
Raft throws you and your friends into an epic adventure out on the large open sea, with the objective to remain alive, gather resources, and build yourself a floating home deserves survival.
Resources are tough to return by at sea: Players will need to confirm to catch whatever debris floats by using their trusty hook and when possible, scavenge the reefs beneath the waves and therefore the islands above.
However, thirst and hunger isn’t the sole danger within the ocean, be careful with the man-eating shark determined to finish your voyage!
● Multiplayer! Survive by yourself or with friends in online co-op!
● Hook! Use your hook to catch debris floating by.
● Craft! Build survival equipment, weapons, crop plots, and more to assist you to stay alive!
● Build! Expand your raft from easy wreckage to a buoyant mansion.
● Research! Learn new things to craft within the research table.
● Navigate! Sail your raft towards new places!
● Dive! anchor and explore the depths for more resources.
● Fight! Defend your raft from the risks of the ocean.
Do you wish to play survival games?
Imagine that you simply are just one person is survived after a catastrophic crash in the ocean! You found yourself on their lonesome on the tiny raft wandering within the ocean. There are not any signs of earth nearby. You see all types of debris passing by that made you realize that you simply are the sole survivor of a ship crash! Now you would like to fight and struggle for your life if you would like to survive! The angry and hungry shark is usually near your raft, expecting you to subside so you gotta be careful! Gather resources from the water to craft equipment and instruments, find food and drinkable water to remain alive, and expand your raft to make an easier place to measure in!
Try to catch barrels, leaves, wood, and other staff standing lonely on a raft! Beautiful ocean, wind, waves what else is needed? Yes, anything. So throw your hook and check out to catch staff!
If you are an enormous fan of other survival game ( survival within the sea ), play Raft – attempt to Survive simulator, it will be just what you are trying to find. Completely new experience once you are on the sting of life and death! Begin your survival adventure now!
Raft started as a prototype on Itch.io and with the amazing support from the community, an Early Access version filled with new features, online multiplayer, and more is now available on Steam since May 23rd, 2018!
Questions and answers about the game
Is raft for free?
Yes, Raft for Windows may be a survival game that users can download for free of charge
Is raft on the ps4?
Raft PS4. Raft is currently in Early Access, so until there is a full launch there’s not any chance of a Raft PS4 release
Is raft on mobile?
Raft is an unusually addictive survival simulator out now for Android
Is raft a console?
Raft, developed by Redbeet Interactive, is out now on Steam and allows you to survive the open and dangerous ocean with just a raft to your name. If the title does well on Steam, then maybe down the road, the developers might announce a release on another console, but unfortunately, Raft is merely playable via Steam.
How does one survive on a raft?
Wait for the shark to attack your raft, then hit him together with your spear. After four hits with the wooden spear, he will abandon the raft. You will also distract it by using shark bait, which can keep him in situ for a short time, useful if you would like to try to some underwater expeditions
Does raft have an ending?
Although the Raft ending isn’t complete, there’s still quite a bit to try to within the survival crafting game. I assume it really depends on your own imagination and whether you’re content with simply floating across the ocean on a raft. Personally, I do not mind survival games that basically do not have a purpose
How many players can play raft together?
Interestingly, there is no limit to what percentage of friends can join your game, nor how big the raft can become. It’s limited only by the computing power of your PC, although I would not recommend quite two to four players. There are quite a few crafting options for raft expansion, too, it doesn’t need to be flat.
CHANGELOG from chapter 1 to chapter 2
2 new locations: Caravan Town and Tangaroa
3 new small islands
27 new achievements
New enemies: Mudhogs and Butler Bots
New item: charger
New item: Cassette (Classical)
New item: Cassette (EDM)
New item: Cassette (Elevator)
New item: Cassette (Pop)
New item: Cassette (Rock)
New item: Electric Purifier
New item: Firework
New item: Large Storage
New item: Major Tom
New item: detector
New item: Piano
New item: Seed (Banana)
New item: Seed (Strawberry)
New item: Tangaroa Plants (6 varities)
New item: Tangaroa Paintings (5 varities)
New item: Developer Paintings (8 varities)
New item: Tiki Piece (4 varities)
New item: Titanium ore
New item: Toy Robot
New item: hookah
New item: cistern
New item: Zipline
New item: Zipline Tool
New feature: Treasure Hunting
New feature: Automated Water System
New feature: Zipline System
New feature: Unstuck Button
New story notes and puzzles
New colors added to the paintbrush menu: Light grey and dark grey
Updated loading screen
5 extra slots within the backpack
“Pipe” changed to “Fuel Pipe”
Seagulls now take a long time between eating crops
Integrated the exclusive game mode into the graphics settings
Cooking recipes drop rate is more balanced
Using a bow and arrow now requires just one button to load and fire
The steering wheel is now easier to center
Shark despawn time increased
Collecting nets are now paintable
Corrupt worlds will now show in the loading menu with a red background
All blueprints now respawn when revisiting locations
Collecting nets now allow foundations to be inbuilt in each direction
The main menu raft changed to three community-built ones
Loading times decreased notably
New graphics setting: Reflection
Increased the despawn time for arrows
Storages now visually show how full they’re
Dirt piles can now occasionally give extra loot
Choppable trees now display an axe icon
Due to security reasons, you’ll now need to be friends with the host to be ready to join their world.
Nier: Automata may be a 2017 action role-playing computer game developed by PlatinumGames and published by Square Enix. it’s a sequel to the 2010 computer game Nier, itself a spin-off and sequel of the Drakengard series. the sport originally released for the PlayStation 4 and Windows via Steam, with an Xbox One port being published the subsequent year with the subtitle Become As Gods Edition.
Set during a war between alien-created machines and human-crafted androids, the story follows the trials of a combat android, her companion, and a fugitive prototype. The story requires multiple playthroughs, each unlocking additional story elements. Gameplay combines role-playing elements with action-based hack and slash combat, and features switches between computer game genres almost like that of Nier with elements starting from shoot ’em up to text adventure.
NieR: Automata tells the story of androids 2B, 9S, and A2 and their battle to reclaim the machine-driven dystopia overrun by powerful machines.
Humanity has been driven from the world by mechanical beings from another world. during a final effort to reclaim the earth, the human resistance sends a force of android soldiers to destroy the invaders. Now, a war between machines and androids rages on… A war that would soon unveil a long-forgotten truth of the planet.
Action-Packed Battles – Players will switch between using melee and ranged attacks in battle against hordes of enemies and challenging bosses across a spread of open field maps. The tight controls and incredibly fluid combat are simple to find out for newcomers while offering much depths for experienced action gamers. Players can perform high-speed battle actions,combining light and heavy attacks and switch through an arsenal of weaponry while evading enemies with speed and elegance.
Beautifully Desolate Open-World – the sport seamlessly joins together hauntingly beautiful vistas and locations with no area loading. The environments are rendered in 60fps and contain a wealth of sub-events additionally to the storyline.
Masterfully Crafted Story and Characters – NieR: Automata tells the story of androids 2B, 9S, and A2 and their ferocious battle to reclaim a machine-driven dystopia overrun by powerful weapons referred to as machine lifeforms.
Elements of an RPG – Players will obtain a spread of weapon types, level up in battle, learn new combat skills, and customize a loadout that caters to their playstyle.
Utilize the Pod network to help In and out of doors of Battle – Pods can attack the enemy in both manual and lock-on modes. they will also assist outside of battle, like allowing the player to glide through the air. Pods are often enhanced throughout the sport, with upgrades including new attack methods and variations.
“Auto Mode” Available for Beginners – Novice players can elect “Auto Mode” for straightforward attacks and evasions.
Nier: Automata is an action role-playing game during which players take the role of combat androids from the YoRHa units across an open world environment. Additionally to plain navigation on foot, employing a special item allows the player to summon a wild animal to ride, and in some scenarios pilot a flying mech to fight enemies. As with the previous game, during navigation in some environments, the camera shifts from its standard third-person perspective to an overhead or side-scrolling view. Some areas also include platforming elements, requiring the player to navigate by jumping between platforms or over obstacles. The player can complete side quests for non-playable characters (NPCs) found throughout the planet. Shops available in hub locations allow the player to get items, including consumables that recover health. Automata feature 26 different endings; five main endings lettered A to E, and 21 additional endings lettered F through Z. These additional endings act as game over events triggered by performing certain actions, not progressing the narrative, or losing certain battles.
Combat is hack and slash action-based, with the player fighting enemies in real-time during a sort of in-game environment. During the battle, the player can use light attacks which are fast but weak and heavy attacks, slow and more powerful. The player can evade enemy attacks and, with successfully timed button presses, can gain temporary invulnerability and launch a counterattack that deals heavy damage. The player is additionally assisted by a Pod, a flying robot assistant that will launch customizable ranged attacks varying from simple gunfire to heavy-hitting hammer attacks. Pods also can shield the player from harm in various ways. At different points, the gameplay changes to reflect different computer game genres, starting from shooting them up to text adventure segments.
The player is in a position to bring two melee weapons in combat. While attacking, the player can alternate between both weapons and attacks to make combination attacks. There are four different classes of weapons available: short swords, long swords, bracers, and spears. Attacks with different weapon types also can be charged and launched for increased damage. Weapon Stories, a recurring element in both Nier and therefore the Drakengard series, where weapons found throughout the planet have unique stories attached to them, also are featured. Each character features a different style; initial lead 2B is an attacker with two weapons available, second protagonist 9S has just one weapon and specializes in hacking into enemies to deal high damage, and later character A2 plays similarly to 2B with another ability to briefly boost attack power by sacrificing health.
As characters progress, they gain experience levels, increasing their health, defense, and attack power. Character customization is handled through chips, items installed into the player characters that adjust a number of their attributes; these chips can do things like alter the HUD to point out enemy health and damage and grant status buffs to the player characters. the number of Chips that will be installed at anybody’s time are limited by what percentage slots a personality has. Chips can either be purchased at shops or picked up from defeated enemies. If the player character dies, they respawn at their previous save point. The player character can then find their original body and either retrieve items and knowledge left with it to realize a bonus or plan to repair it. If successful, the body is resurrected as a short-lived ally, but if unsuccessful, it becomes an enemy the player can defeat for an additional bonus. With online features enabled, the bodies of other players also can be retrieved or revived at the situation where they died.
Setting and characters
Nier: Automata shares the post-apocalyptic setting of Nier, happening thousands of years after the game’s fourth ending. The universe of Nier takes place in an alternate timeline within the Drakengard series. While carrying over the Drakengard tradition of a dark atmosphere and branching storylines, no direct narrative connection is shared between Nier: Automata and therefore the remainder of the series. Set within the year 11945 AD, the story revolves around a war between the human-made androids and therefore the machine army of invaders from another world. Lacking both emotions and true names, androids have particular attitudes that distinguish them from their fellows. The “YoRHa” android forces are commanded from the Bunker, a reconnaissance base in orbit above Earth. They fight alongside the pre-YoRHa androids on Earth (known because of the Resistance) to repel the Machines.
The initial protagonist is 2B (short for “YoRHa No. 2 Type B”), a YoRHa combat android whose main traits are her calm and composure. 2B is amid 9S (short for YoRHa No.9 Type S), a male “scanner” android who displays more emotion than the opposite YoRHa units. Eventually, another playable character is introduced: “A2”, an obsolete attack android with a taciturn personality who often chooses to act alone. The androids are supported by Pod 042 and Pod 153, floating box-like robots that act as ranged weapons. The first antagonists of the sport are Adam and Eve, twin controllers of the Machine Network; and therefore the Red Girls, a construct within the Machine Network. Other characters include the YoRHa’s top officer, “Commander”; the resistance leader, Anemone; Pascal, a machine who dislikes conflict and needs for peace; Devola and Popola, androids who aid the resistance and are of an equivalent model as an identical pair from Nier; and therefore the original Nier character Emil, who has lost his memories within the intervening years after the first game.
The first and second playthroughs follow the respective views of 2B and 9S during an initial invasion. After opening a route for future missions, they’re sent to filter out machine threats for the Resistance, led by Anemone, who provides the 2 with support. During their missions, 2B and 9S discover that the machines are exploring human societies and ideas . The 2 work with a pacifist machine group led by Pascal; battle Adam and Eve, physical manifestations of the machine network who reveal that their creators were destroyed centuries ago; and encounter A2, a rogue android on the run from YoRHa. Adam is killed by 2B after he captures 9S. During his recuperation, 9S discovers a glitch in YoRHa’s servers when syncing himself and 2B, and learns that humanity was extinct long before the alien invasion. Their last remnant may be a Moon-based server holding humanity’s incomplete genome remains. YoRHa perpetuates the parable of their survival to take care of morale and provides androids a “god” to fight for. With Adam dead, Eve goes mad with grief and drives the machines under his command into a frenzy. 2B and 9S kill Eve to finish the rampage, but 9S becomes infected with Eve’s logic virus, forcing 2B to kill him. However, 9S’s consciousness survives within the local machine network.
The third playthrough begins as YoRHa launches a full-scale invasion. A logic virus attack enabled by the “glitch” that 9S previously discovered corrupts every YoRHa unit including those within the Bunker, apart from 2B and therefore the restored 9S. 2B and 9S are separated within the aftermath, and 2B is infected with the logic virus. Discovered by A2, 2B uploads her memories into her sword and asks her to seem after 9S. An ignorant 9S witnesses A2 mercifully killing 2B. Simultaneously, a tower created by the machines rises from the land, separating the 2 before they will fight. The attitude splits between A2 and 9S a fortnight after these events. A2, the survivor of a test run YoRHa finds herself empathizing with the machines; she witnesses Pascal’s village being destroyed, then its “children” committing suicide out of fear when attacked. Pascal begs A2 to either wipe his memory or kill him; A2 can perform either task or leave him. An increasingly-unbalanced 9S investigates the tower’s resource-gathering platforms, fighting machine remnants, and learning the tower is meant to launch a missile at the Moon server. Both eventually enter the tower, with Devola and Popola sacrificing themselves to open it.
During these events, it’s revealed that YoRHa was always designed to lose and to perpetuate the parable of humanity, with the Red Girls within the Machine Network using them to further their evolution; all sides trapped the opposite in an endless cycle of war. It’s also revealed that 2B’s real designation was “2E”, an “executioner” unit assigned to repeatedly kill 9S whenever he discovered the reality about humanity, which 9S was conscious of. Separate arcs playout for returning characters Emil, and Devola, and Popola. Emil lost his memories thanks to copying himself to fight the aliens. a gaggle of these copies, gone mad after losing their sense of self, act as a secret boss battle. After the present character wins the fight, Emil dies after remembering his reason for fighting. Devola and Popola were ostracized and programmed to feel endless guilt after their model series caused humanity’s extinction in Nier. They occupy the Resistance camp doing the riskier jobs and aid the YoRHa androids until helping 9S at the tower.
At the highest of the tower, the 2 androids confront each other; 9S, now insane and infected with the logic virus, challenges A2 to a fight, prompting the player to settle on a personality. If A2 is picked, she saves 9S and sacrifices herself to destroy the tower. If 9S is chosen, the 2 androids kill each other; in his final moments, the Machine Network offers him the prospect to hitch them, because the tower has changed its function to fireside an ark containing the Machine memories to seek out a replacement world. Once both of those endings are unlocked, Pods 042 and 153 defy their orders to delete YoRHa’s data, prompting the player to destroy the credits during a shoot ’em up section. Despite the likelihood that the three restored androids would repeat everything, the Pods hold faith that they’re going to forge a replacement future for themselves. The player is then given the choice to sacrifice their save data to assist other players.
The original PS4 release of Nier: Automata received “generally favorable reviews” on review aggregator Metacritic, earning a score of 88 out of 100 supported 101 critic reviews. The PC version got an identical score of 84 out of 100 supported 12 reviews. The Xbox version received “universal acclaim”, earning a score of 90 from 30 reviews.
The game sold 198,542 copies during its first week of release in Japan, topping the charts and significantly exceeding the sales of the first Nier in 2010. In April 2017, the sport was reported to have sold over 500,000 copies in Japan and Asia, including both physical shipments and digital downloads. According to the NPD Group report for March 2017, reached ninth place in overall sales, and sixth within the PS4 chart. In the UK , the sport debuted in sixth place within the general software charts. By May 2017, the game’s physical and digital versions across PS4 and PC had reached 1.5 million copies. The bulk of sales during that period came from overseas and was seen as a surprising success compared to the low sales of the primary Nier. By May 2019, the sport had reached worldwide shipments of 4 million copies, with a further 500,000 units selling by March 2020; the latter was attributed to steady sales of the “Game of the YoRHa” edition. The game greatly exceeded Square Enix’s sales expectations and made them consider Nier as a possible franchise. The strong sales, additionally to the positive critical reception, was cited by PlatinumGames as saving the corporationa and revitalizing general interest in their products after several disappointing game releases. By March 2020, the sport had reached worldwide shipments of over 4.5 million copies. As of September 2020, physical shipments and digital sales have exceeded 4.85 million units worldwide.
The Elder Scrolls Online is a massively multiplayer online role-playing game (MMORPG) developed by ZeniMax Online Studios and published by Bethesda Softworks. it had been released for Microsoft Windows and OS X in April 2014, with versions for PlayStation 5 and Xbox Series X/S planned. It’s a neighborhood of the Elder Scrolls series.
The game is about within the continent of Tamriel and features a storyline indirectly connected with the opposite games within the Elder Scrolls franchise. It had been in development for seven years before its release in 2014. It initially received mixed reviews, but these improved significantly with the re-release and rebranding because the Elder Scrolls Online: Tamriel Unlimited, with critics praising the changes that were made.
The Elder Scrolls Online originally used a compulsory monthly subscription model until it transitioned in March 2015 to a buy-to-play model with microtransactions and an optional subscription. The sport was renamed The Elder Scrolls Online: Tamriel Unlimited and was released for the PlayStation 4 and Xbox One consoles in June 2015. The sport sold quite 16 million copies by 2020, having around 2.5 million monthly active players.
Experience an ever-expanding story across all of Tamriel within the Elder Scrolls Online, an award-winning online RPG. Explore an upscale, living world with friends or embark upon a solo adventure. Enjoy complete control over how your character looks and plays, from the weapons you wield to the talents you learn – the alternatives you create will shape your destiny. Welcome to a world without limits.
PLAY THE WAY you wish
Battle, craft, steal, siege, or explore, and mix different types of armor, weapons, and skills to make your own sort of play. the selection is yours to form during a persistent, ever-growing Elder Scrolls world.
TELL YOUR OWN STORY
Discover the secrets of Tamriel as you depart to regain your lost soul and save the planet from Oblivion. Experience any story in any part of the planet, in whichever order you select – with others or alone.
A MULTIPLAYER RPG
Complete quests with friends, join fellow adventurers to explore dangerous, monster-filled dungeons, or participate in epic PvP battles with many other players.
The gameplay is usually non-linear, with a mix of quests, random events, and free-roaming exploration of the planet . The sport doesn’t provide a mode for single-player offline play, although the developers stated that there would be “plenty of content” designed to accommodate players preferring to play solo.
The player is in a position to play as ten different races:
Players must choose one among six classes when creating their character: Dragonknight, Sorcerer, Nightblade, Templar, Warden, or Necromancer. Each class gives the player various different attacks, spells, and passive effects. The sport has other character choices beyond those of race and sophistication, like the player character also has the ability to become either a vampire or a werewolf, each of which grants its own skill tree. There are seven different crafting skill lines: Alchemy, Blacksmithing, Clothier, Enchanting, Woodworking, Provisioning, and jewellery Crafting.
The game is about on the continent of Tamriel during the Second Era, but not all places in Tamriel are playable. The events of the sport occur a millennium before those of The Elder Scrolls V: Skyrim and around 800 years before The Elder Scrolls III: Morrowind and therefore the Elder Scrolls IV: Oblivion. Its structure is broadly almost like Skyrim, with two separate conflicts progressing at an equivalent time, one with the fate of the planet within the balance, and one where the prize is supreme power on Tamriel. within the Elder Scrolls Online, the primary struggle is against the Daedric Prince Molag Bal, who is attempting to meld the plane of Mundus together with his realm of Coldharbour, and therefore the second is to capture the vacant imperial throne, contested by three alliances of the mortal races. The player character has been sacrificed to Molag Bal, and Molag Bal has stolen their soul, the recovery of which is the primary game objective.
Many parts of the continent of Tamriel are available within the game, with most zones accessible no matter faction or player level. Some zones are accessible with DLC-only from the Crown Store or by subscribing to ESO. Players have the chance to hitch any of the three factions warring over the Ruby Throne of the Emperor of Tamriel: the primary Aldmeri Dominion (represented by an eagle) led by Queen Ayrenn, composed of the Altmer (High Elf), Bosmer (Wood Elf), and Khajiit races; the Daggerfall Covenant (represented by a lion) led by High King Emeric, composed of the Bretons, Redguard, and Orsimer (Orcs); and therefore the Ebonheart Pact (represented by a dragon) led by Jorunn Skald-King, composed of the Nord, Dunmer (Dark Elf), and Argonian races. Players can also unlock the Imperial race by purchasing the Digital Imperial Edition Upgrade within the Crown Store, which can be a neighborhood of any of the three factions. The opposite major ruling faction of Tamriel is the Empire, led by Empress Regent Clivia Tharn, which has fallen into instability and disrepair and is a non-joinable faction. Pre-ordered copies of the sport included the “Explorers’ Pack” which allowed all races to be played in each of the factions, and this feature is additionally available within the Crown Store.
The game begins within the Wailing Prison in Coldharbour, where the player character’s soulless husk (known as a soul shriven) has been enslaved. This opening continues another Elder Scrolls tradition of beginning the sport with the player as a prisoner. After escaping, the bottom of operations becomes the Harborage, a cave found at each of the starting cities where the Prophet opens portals to the locations of the most questline. Once the Amulet of Kings is retrieved, the headquarters shift to the Hollow City, a location in central Coldharbour blessed by Meridia. Civilians saved from Coldharbour’s prisons arrive within the Hollow City, and it’s from there that attacks are orchestrated on Molag Bal’s controlled areas.
The Elder Scrolls Online was announced on May 3, 2012, on the sport Informer website and therein same month’s issue of the magazine. it had been released on April 4, 2014, for Windows and Mac. Home console releases for the PlayStation 4 and Xbox One were released on June 9, 2015. The sport was later ported over to Stadia on June 16, 2020.
Shortly after the game’s launch, it had been reported that some players were unable to activate the 30-day complimentary game time included with their purchase until a subscription had been found out and in “a strange state of affairs” and “most likely a mistake” after a full month had been purchased. a significant item duplication exploit was discovered that allowed players to realize huge fortunes, which was patched shortly after release. ZeniMax later announced that they had permanently banned thousands of accounts due to the exploit.
A subscription is not any longer needed to play the sport since St Patrick’s Day, 2015. Aside from the initial game price, an optional subscription called “ESO Plus” grants access to all or any current and future downloadable content (DLC) and a monthly allotment of 1650 Crowns, one among the in-game currencies, as long as the player stays subscribed. The subscription also grants perks that allow players to progress 10% faster than a free player.
On July 6, 2016, ZeniMax announced the discharge of a “Gold Edition” of The Elder Scrolls Online for September 9, 2016. The Gold Edition includes the bottom game and a particular vanity item, also because of the four major DLCs: Imperial City, Orsinium, Thieves Guild, and Dark Brotherhood. Additionally, ZeniMax released the “Guilds and Glory” DLC pack for users who already own the bottom game.
Sales and user base
The Elder Scrolls Online was the top-selling game within the UK for the week of April 5, 2014, for individual formats, and number two across all formats. When the sport was released on consoles, the sport once more became the top-selling game within the UK for the week of June 15, 2015, across all formats, becoming the year’s second best-selling game at retail the sport was ranked the best-selling digital PlayStation 4 game of June 2015 within US and Europe. Within the US, the sport was the second and sixth best-selling game of June and July 2015, respectively.
In February 2017, it had been announced that the sport had surpassed over 8.5 million in retail sales having around a million monthly active players. In June 2017, it had been announced that quite 10 million players had played the sport since release, which the sport had around 2.5 million monthly active players.]In June 2019, it had been announced that the sport reached 13.5 million players’ lifetime. As of January 2020, the sport has sold quite 15 million copies
Divinity: sin II is a role-playing computer game developed and published by Larian Studios. The sequel to 2014’s Divinity: Original Sin, it was released for Microsoft Windows in September 2017, for PlayStation 4 and Xbox One in August 2018, for macOS in January 2019, and Nintendo Switch in September 2019.
The game was a critical and commercial success, with it selling over a million copies in two months and being cited as one of the best role-playing games of all time, with praise given to its combat complexity and interactivity.
The Divine is dead. The Void approaches. And the powers lying dormant within you’re soon to awaken. The battle for Divinity has begun. Choose wisely and trust sparingly; darkness lurks within every heart.
Who will you be?
A flesh-eating Elf, an Imperial Lizard or an Undead, risen from the grave? Discover how the planet reacts differently to who or what you are.
It’s time for a new Divinity!
Gather your party and develop relationships together with your companions. Blast your opponents in deep, tactical, turn-based combat. Use the environment as a weapon, use height to your advantage, and manipulate the weather themselves to seal your victory.
Ascend because the god that Rivellon so desperately needs.
Explore the vast and layered world of Rivellon alone or during a party of up to 4 players in drop-in/drop-out cooperative play. Go anywhere, unleash your imagination, and explore endless ways to interact with the planet. Beyond Rivellon, there’s more to explore within the brand-new PvP and Game Master modes.
Choose your race and origin. Choose from 6 unique origin characters with their own backgrounds and quests, or create your own as a person’s, Lizard, Elf, Dwarf, or Undead. All choices have consequences.
Unlimited freedom to explore and experiment. Go anywhere, talk to anyone, and interact with everything! Kill any NPC without sacrificing your progress, and speak to each animal. Even ghosts could be hiding a secret or two…
The next generation of turn-based combat. Blast your opponents with elemental combinations. Use height to your advantage. Master over 200 skills in 12 skill schools. But beware – the game’s AI 2.0 is our most devious invention so far.
Up to 4 players online and split-screen multiplayer. Play together with your friends online or in local split-screen with full controller support.
Game Master Mode: Take your adventures to the subsequent level and craft your own stories with the sports Master Mode. Download fan-made campaigns and mods from Steam Workshop.
4K Support: an Ultimate 4K experience pushing RPGs into a replacement era!
As with Divinity: sin, players can play solo or with up to 3 others in their party. Several pre-made characters with backstories are available to the player. Players also are ready to create a custom character and choose their stats, race, gender, and origin story at the beginning of the sport. Unlike the first game, players also are given the likelihood to make an undead character of 1 of the available races. They can recruit up to 3 companions to help them although mods within the Steam Workshop exist which increases the utmost number of party companions. Companions in your party are fully playable, and can potentially have different interactions with the environment and NPCs than the player character. Players are able to split up and individually control their party members, leading to potentially complex battle tactics and role-playing opportunities. The game features both online and native multiplayer modes, both competitive and cooperative. A skill crafting system allows players to combine and alter their skills. The game also features a competitive multiplayer mode, where players are divided into two different teams and fight against each other in an arena map.
The game is about the phantasy world of Rivellon, centuries after Divinity: sin. Living beings on Rivellon have a sort of energy referred to as Source, and individuals called Sourcerers can manipulate Source to cast spells or enhance their combat abilities. The Seven Gods of Rivellon had given up some of their collective Source power and infused it into an individual, Lucian, referred to as the Divine, who used his powers to hold back the Void. However, Lucian died before the start of the game, which weakened the Veil between the Void and Rivellon, and monstrous creatures of the Void, guided by the God-King, their dark deity, have begun to invade Rivellon. These Voidwoken are drawn to the utilization of Source, then a corporation called the Divine Order is persecuting Sourcerors.
At the beginning of the sport, the player character, a Sourcerer, is captured by the Divine Order and sent to an island prison referred to as Fort Joy. On the thanks to Fort Joy, a big Kraken Voidwoken attacks and sinks the ship, but the player character is saved from drowning by a mysterious voice, who calls the player “Godwoken”.
On Fort Joy, the Godwoken witnesses the brutal regime of the Divine Order, led by Lucian’s son Alexandar and his enforcer Dallis. Sourcerors at Fort Joy are “purged” of their Source, turning them into mindless husks. The Godwoken also learns of a tyrannical Sourcerer king called Braccus Rex, who had died around 1000 years ago. The Godwoken escapes the fortress and visits the Hall of Echoes, the realm of the Seven Gods, where they encounter one among the Seven. God explains that they rescued the Godwoken from drowning, which the weakened Veil has allowed the Void to enter Rivellon, draining the Gods’ powers. The God urges the Godwoken to become subsequent Divine and twiddling my thumbs the Void. The Godwoken then escapes from the island.
The Godwoken sails to the island of Reaper’s Coast. There, they expand their Source powers. Encountering their God again, they’re directed to the Well of Ascension, where they’re going to be ready to absorb enough Source to become Divine. The Godwoken also learns that Dallis has excavated the Aeteran, an artifact able to purge infinite amounts of Source. Additionally, the Godwoken meets Aeterna, an immortal being who claims she is a member of a race called Eternals, the original inhabitants of Rivellon. She explains that the Seven Gods were Eternals who craved the power to rule as gods. To this end, the Seven betrayed the other Eternals and banished them to the Void, and created the mortal races of Rivellon. Draining large amounts of Source from the races, they became supremely powerful.
The Godwoken sails to the Nameless Isle, where the Well of Ascension is located. There, they learn that the Eternals in the Void have become the Voidwoken, and the Eternals’ former king has become the God-King. The God-King and the Voidwoken intend to return to Rivellon and reclaim their rightful home. The Godwoken reaches the Well, but before they can become Divine, Dallis appears and destroys the Well with the Aeteran. The Godwoken’s failure enrages their God, who attacks them, but the Godwoken defeats them.
The Godwoken pursues Dallis to the Tomb of Lucian, in the city of Arx, and finds Lucian alive within. Lucian reveals that he faked his death and hid in his tomb and that he, not the Void, has been draining Source from the Seven. Lucian intends to purge all Source from Rivellon and use it to permanently seal the Veil, to bring peace to the world. Dallis, secretly an Eternal, has been aiding Lucian. To this end, she has resurrected Braccus Rex, who has been serving Dallis as Vredeman.
Braccus Rex breaks free of Dallis’s control and summons the Kraken to attack the Godwoken, Lucian, and Dallis. After Braccus Rex is defeated, the ending varies depending on player choice: the Godwoken can become the next Divine, purge all Source from Rivellon, release the Source and the powers of Divinity to the world, or allow the God-King to return to Rivellon, restoring the land to Eternal rule.
The game was first announced on August 12, 2015. It was announced that the game would launch on Kickstarter on August 26. The game reached its $500,000 goal on Kickstarter in less than 12 hours. Some of the stretch goals were reached before they were even announced. In the end, all of the available stretch goals were met, with over 2 million dollars collected in total. Larian announced that the company decided to head to Kickstarter again because they wanted the opinions from the community when developing the game, as well as allowing them to further expand the vision they originally had for this game. The game’s music was composed by Borislav Slavov, who replaced former series composer, Kirill Pokrovsky, who died in 2015.
The game was released for early access for Microsoft Windows on September 15, 2016, and was fully released on September 14, 2017. Despite a power outage in Ghent on the day of launch, the location of Larian’s development studio, the game was successfully released and had a concurrent player count of 75,000 within a week, becoming one of the most played games on Steam at the time. In addition to a free “enhanced edition” update for owners of the original game, it was also released on PlayStation 4 and Xbox One by Bandai Namco Entertainment on August 31, 2018. It was also released for macOS on January 31, 2019, and for the Nintendo Switch on September 4, 2019.
Sales and critics
Divinity: Original Sin II received “universal acclaim”, according to review aggregator Metacritic. Multiple critics and publications considered the game to be one of the best role-playing games (RPGs) of all time. Rick Lane of Eurogamer considered it a “masterpiece”, thinking it would be many years before he could play another RPG that was even close to being “that rich with choice and charisma”. Adam Smith of Rock, Paper, Shotgun thought that few games allowed players to take part in better tales than Original Sin II.Leif Johnson of IGN highly praised the stories, quests, tactical combat, and replayability, calling it one of the all-time greats of the RPG genre. GameSpot gave it a perfect 10/10 score, becoming only the 14th game in the publication’s history to achieve that. Mike Williams of US Gamer called it the “pinnacle” of the computer role-playing game (CRPG) genre, praising its characters, role-playing options, environments, and combat.Janine Hawkins of Polygon was less positive than most, calling it “stunningly ambitious”, but that it failed to “pull all its pieces together”.
A month after release, the game sold over 700,000 copies, with over a million sold by November 2017. The game was nominated for “Best Role-Playing Game” at The Game Awards 2017, and for “Best Narrative Design” and “Best Adventure/Role-Playing Game” at the Titanium Awards;it was also nominated for “Game of the Year” and “Best Story”, and was a runner-up for best PC game and best RPG at IGN’s Best of 2017 Awards. The game also received a nomination for “Best PC Game” at Destructoid’s Game of the Year Awards 2017. The staff of PC Gamer voted it as their game of the year for 2017, where it was also nominated for the “Best Co-Op Game” award. The staff of GameSpot voted it as their fifth-best, while Eurogamer ranked it 11th on their list of the “Top 50 Games of 2017”.Readers and staff of Game Informer gave it the “Best PC Exclusive”, “Best Turn-Based Combat”, and “Best Side-Quests” awards, and also placed it second for the “Best Co-op Multiplayer” award. The game was also nominated for “Role-Playing Game of the Year” at the D.I.C.E. Awards, for “Game Engineering” and “Game, Franchise Role Playing” at the NAVGTR Awards, and for “Best Sound Design for an Indie Game” and “Best Music for an Indie Game” at the Game Audio Network Guild Awards; and won the award for “Multiplayer” at the 14th British Academy Games Awards. It was also nominated for “Music Design” and “Writing or Narrative Design” at the 2018 Develop Awards. The PlayStation 4 and Xbox One versions were nominated for “Best RPG” at the 2018 Game Critics Awards, and won the award for “Best Role-Playing Game” at Gamescom 2018, whereas its other nomination was for “Best Strategy Game”.
Stellaris is a 4X grand strategy computer game developed and published by Paradox Interactive. Stellaris’s gameplay revolves around space exploration, managing an empire, diplomacy, and space warfare with other spacefaring civilizations.
It had been released worldwide for Windows, macOS, and Linux on May 9, 2016, and was released on February 26, 2019, for PlayStation 4 and Xbox One.
Stellaris, the bestselling Sci-Fi strategy game, is finally on your mobile!
The universe has barely survived an inter-dimensional invasion that devastated vast swaths of the galaxy. The United Nations of Earth requires your assistance and contribution to rebuild galactic civilization. take hold of your own space platform and set a course to distant stars! On your way, you’ll discover new mysteries within the depths of the universe!
Get ready to explore and find out a spectacular and real-time universe, where thousands of players play during a single galaxy with nearly a thousand star systems to explore! Construct your space platform, form and join alliances to occupy regions of space together, trade with other players, build-up your own powerful fleet, and wage war against other players within the galaxy!
A new Stellaris experience, exclusive for mobile:
Stellaris: Galaxy Command extends the Stellaris universe to mobile, putting space strategy and an epic Stellaris story within the palm of your hands.
Galaxy Command is inspired by many of the features and mechanics of the PC game, with new trading systems, ethics, political systems, and more.
With gorgeous visuals and aesthetics inspired by the PC game, fans of Stellaris will find familiar characters, graphics, and gameplay.
Forge Your Alliance:
Work alongside your teammates to create an empire.
Occupy territories, build defensive structures, set tax rates for passing trades, sign trade deals, and even work collectively to colonize planets.
Declare “cold” or conventional war and claim victory through economic strength or brute military unit.
Convene with allies to make an attack strategy, then wage war on other players across the universe.
Dominate Intergalactic Trade:
As you progress, and wishes of your population grow, their demand will begin to outpace their own ability to supply everything. you’ll need to specialize your production through research, which suggests that you simply will get to trade with each other to satisfy basic needs.
Different sectors of space also contain unique and valuable resources—trade networks will naturally emerge, resulting in alliances vying over lucrative territories.
As a player, you’ll prefer to be a pure trader and buy valuable products from afar and sell nearby for profit. you’ll also concentrate on selling specific resources to earn a greater profit. Alternatively, you’ll simply use auto-trade to satisfy your basic consumption needs automatically.
Construct a singular Station:
Create and freely customize the structure of your station, construct unique buildings, and upgrade them.
Make Critical Decisions:
Experience mysteries and uncover captivating stories through a well-known event chain system!
Explore event chain systems capable of telling epic and meaningful stories which will influence your ultimate path.
Many events reference or are an immediate continuation of the event chains from the Stellaris PC game!
Design Your Own Fleet:
Create and modify your fleet design with in-game ship design mode! Upgrade your fleet for max power!
Join real-time battles and reinforce the fleets of your fellow alliance members.
Recruit elite admirals to hitch your empire and lead your fleets to victory!
Open world, strategy MMO supported a bestselling Sci-Fi strategy game
Iconic Stellaris ships and mechanics
Become a pacesetter or member of an Alliance
Control Trade Networks
Customize your spaceships to upgrade power
Battle with other players everywhere the galaxy
Breathtaking sci-fi music
Generous rewards for missions and quests
Excellent 3D graphics and delightful galaxies to explore
This game is meant for mobile and is liberal to download.
Gameplay and plot
Stellaris may be a real-time grand strategy game set in space, beginning within the year 2200. Players take hold of a species in its early stages of region exploration, right after the invention of faster-than-light (FTL) spaceship technology, able to claim an area together of “the species of the stars”. counting on several factors, like the ethics of the civilization and therefore the player’s desires, the last word goal of the empire can range from galactic conquest, hoarding of resources and technological supremacy, to peaceful coexistence with or absolute destruction of all other sentient life. The player controls ships, including science, construction and military vessels. Combat includes space combat and ground combat and is more centered towards the larger picture, preparation, and strategy. There also are diplomatic options like alliances and trade agreements with other races.
The game begins either by picking one among the premade empires or employing a player-made customized empire/species. the method of making involves several different choices. the primary of those choices involves picking a mix of positive and negative characteristics (“Traits”) that structure their species. Next, the player customizes the empire of their species. during this phase the player chooses the ethics and civics of their empire (with Ethics and Civics points, respectively) which are meant to represent the ideology the empire has adopted and that they can give various buffs, restrict certain features (a Spiritualist empire cannot use robots and dismantles them upon acquiring a planet that contains them, a Materialistic empire cannot outlaw robots) and governments from being picked (an Authoritarian empire is unable to be a democratic government and vice versa), and alter the way information is presented to the player. Players also choose an origin, a sort of backstory for his or her empire. Origins can include originating from a world ravaged by nuclear warfare or starting with a secondary playable race, like robots or a robust but unintelligent worker race. These secondary species are created during a similar process as previously mentioned.
All ethics, aside from the later added Gestalt Consciousness, have normal and fanatic versions which represent the alignment of the empire. Fanatic versions of ethics give greater bonuses than their normal variants, but usually have even higher restrictions and always take up 2 ethics points rather than the traditional 1 point per ethic. The ethic named Gestalt Consciousness makes the empire a hive mind or robotic empire, takes up all ethics points, and provides new civics only available to hive mind and robotic empires. Megacorporations, a government type added within the Megacorp DLC, isn’t restricted ethics-wise sort of a hive mind is, but they will only choose civics unique to them. Both ethics (other than Gestalt Consciousness) and most civics are often changed throughout the sport. Then, the player customizes the flag, name, homeworld, appearance of cities and space constructs, and ruler of their empire.
In most cases, the player begins with one habitable planet in their territory, several mining and/or research stations, a construction ship, a science ship, three small warships, and a starbase. Early gameplay consists of exploring and colonizing space, while mid-game activities include either warfare or diplomacy, counting on the chosen play-style, but also can be crammed with a huge amount of micro-management. The economy of a player’s empire throughout the sport is based on 5 main resources: energy credits, minerals, food, commodity, and alloys, each having a primary purpose to contribute to the player’s economy. Advancement in Stellaris is achieved through technologies and traditions which progressively scale in cost for the player to realize, but provide better features for the player because the game continues. within the late game, crisis events can occur that have galaxy-wide implications, for example, an awakening of dormant sentient AI or an invasion by extra-dimensional or extra-galactic forces, the previous two always being triggered by careless empires. Paradox hoped that this is able to address a standard late-game problem in 4X style games; whereby one faction is so powerful that their eventual victory is inevitable, leading to frustrating gameplay.
Development and release
Stellaris was developed by Paradox Development Studios and published by their parent company, Paradox Interactive. the sport uses an equivalent Clausewitz Engine that the studio has used since Europa Universalis III in 2007 albeit with some modifications, like the usage of physically based rendering (PBR). it had been officially announced at Gamescom in August 2015. Director Henrik Fahraeus describes his influences as “one third Star Control 2, one-third Master of Orion 2 and one third Europa Universalis IV”, to “create a technique game with particular specialize in exploration”.
Reviews and sales
At release, Stellaris received favorable reviews, with Metacritic giving it an overall score of 78/100. variety of reviews emphasized the game’s approachable interface and style, alongside a highly immersive and almost RPG-like early game heavily influenced by the player’s species design decisions, and also the novelty of the end-game crisis events. The more mixed reviews also noted that the mid-game might be less satisfying, because of an excessively simple diplomatic system and a somewhat passive AI.
Less than 24 hours after release, Paradox Interactive announced that Stellaris had sold over 200,000 units, breaking the revenue record for any of Paradox Interactive’s previous titles during an equivalent period of time . It almost matched the sales record currently held by Cities: Skylines. It became Paradox Development Studio’s fastest-selling game. On 21 June 2016, it had been announced that the sport had sold over 500,000 units.
PAYDAY 2 is an action-packed, four-player co-op shooter that when again lets gamers don the masks of the first PAYDAY crew – Dallas, Hoxton, Wolf, and Chains, as they descend on Washington DC for an epic crime spree.
The new CRIMENET network offers an enormous range of dynamic contracts, and players are liberal to choose anything from small-time shop hits or kidnappings, to major league cyber-crime or emptying out major bank vaults for that epic PAYDAY.
Up to four friends co-operate on the hits, and because the crew progresses the roles become bigger, better, and more rewarding. Along with earning extra money and becoming a legendary criminal comes a personality customization and crafting system that lets crews build and customize their own guns and kit.
Rob Banks, Get Paid – Players must choose their crew carefully because when the work goes down they’re going to need the proper mixture of skills on their side.
CRIMENET – The dynamic contract database lets gamers pick and choose between available jobs by connecting with local contacts like Vlad the Ukrainian, shady politician “The Elephant”, and South American pusher Hector, all with their own agenda and best interests in mind.
PAYDAY Gunplay and Mechanics on a New Level – Firing weapons and zip tying civilians never felt so good.
Dynamic Scenarios – No heist ever plays out an equivalent way twice. Every single scenario has random geometry or maybe rare events.
Choose Your Skills – As players progress they will invest in any of 5 special Skill Trees: Mastermind, Enforcer, Ghost, Technician, and Fugitive. Each features a deep customization tree of associated skills and equipment to master, and that they are often mixed and matched to make the last word heister.
More Masks than Ever – PAYDAY 2 features a totally new mask system, giving players the power to craft their own unique mask with a pattern and color of their choice, resulting in millions of different combinations.
Weapons and Modifications – A fresh arsenal for the intense heister, covering everything from sniper and assault rifles to compact PDWs and SMGs. Once you’ve settled for a favorite, you’ll modify it with optics, suppressors, fore grips, reticles, barrels, frames, stocks, and more, all of which can affect the performance of your weapon. There also are purely aesthetic enhancements – why not choose the drug baron look with polished walnut grips for your nine?
Play It Your Way – Each job allows for multiple approaches, like slow and stealthy ambushes or running in guns blazing. Hit the target any way you would like, each approach will provide a special experience.
A Long History of Additional Content – quite 70 updates since release, including new heists, characters, weapons, and other gameplay features like driving cars and forklifts.
The plot of the game
While the sport has no set linear campaign, each heist takes place around the same time that it had been released within the world. In addition, other plot details are presented through webcomics, trailers, and therefore the ‘FBI Files’ website.
Payday 2, when first released, allowed players to regulate one among four pseudonymous robbers, three of those returned from Payday: The Heist: former Chicago mobster Dallas (portrayed by Eric Etebari, voiced by Simon Kerr), ex-Swedish software developer Wolf (Ulf Andersson), and rogue Navy SEAL and mercenary Chains (Damion Poitier). The fourth member of the gang, English crook Hoxton (portrayed by Josh Lenn, voiced by Pete Gold), was arrested by the FBI in between the events of the two games, so Dallas’ younger brother Houston (voiced by Derek Ray) is recruited to require his place.
The gang’s command and control, the secretive Bain (portrayed by Digger T. Mesch, voiced by Simon Viklund), sets up Crime.net, a web service for contractors to rent criminals for jobs that they have done.
Two years after the events of the first game, Dallas returns to heisting and Bain contracts him with the task of sneaking into a police department to steal a flash drive and use it to delete the intel the police wear Crime.net. Afterward, Dallas raids a mobster’s nightclub to retrieve cocaine that belonged to Bain’s acquaintance and fights through the police to flee by helicopter. Bain then arranges for the Payday Gang to relocate to Washington D.C. and helps them found out heists and jobs within the area, and connecting the gang with other contractors.
The first is Vlad (Ilia Volok), a Ukrainian gangster trying to reassert his power after getting out of prison. They assist him by intimidating mall and store owners into paying him protection money, additionally to harassing his rival, Dmitri, by robbing his nightclub and stealing a tiara made for his wife. The next is Hector Morales (Gary Daniels), a Colombian drug trafficker trying to oust the rival Mendoza cartel.
They start by protecting a shipment of cocaine because it is ambushed by police, then weaken the Mendozas by destroying their weapons shipments and burning their stored money at a local bank.
When the surviving Mendozas attempt to give evidence to the FBI in exchange for passage out of the country, Hector has the gang assassinate them. Finally, there’s The Elephant, (Bokeem Woodbine) a corrupt Republican politician who hires the gang to assist his party, framing an area senator by planting cocaine in his apartment, or by exposing a deal made by that senator.
If the player manages to satisfy certain requirements spread throughout the sport, a secret “true” ending that wraps up the remaining loose ends of the Payday 2 storyline is going to be unlocked.
In this ending, the gang breaks into a secret vault hidden underneath the White House. After decoding a series of ciphers and completing a puzzle that unlocks the vault door, the gang enters an outsized open chamber that houses a machine called the “Ark of the Watcher”. However, once they create it inside, the Dentist arrives. He demands entry from outside of the vault door, with Bain and Locke held at gunpoint and a bag filled with Mayan gold. The gang opens the door for him but manages to kill the Dentist before he features a chance to shoot Bain and Locke. The gang then proceed to require the gold and place it into specified slots within the Ark. Bright lights suddenly shoot from the machine, because the entire room lights up. Bain then thanks to the gang for all that they need to be done, before supposedly dying.
Since release, over thirty downloadable content (DLC) packages are released for the sport including new heists, weapons, and game mechanics. The weapon pack DLCs are usually named after the gang’s arms dealer, Gage, who was introduced within the Payday webseries wont to promote the sport. Three weapon packs were later introduced through a replacement character, the Butcher, though lately most weapon packs are issued by Gage again.
Announced for the Xbox One and PlayStation 4, the Crimewave Edition of Payday 2 includes many features and add-ons from the PC version of the sport. It was released in June 2015. It includes all of the aforementioned DLC and graphical enhancements like an improved framerate and texture quality. The developers have stated that future updates won’t arrive on the PlayStation 3 and Xbox 360 citing hardware limitations because of the reason. In 2016, Payday 2: the large Score was released for the PS4 and Xbox One, containing all of 2015’s DLC.
Payday 2 has received generally positive reviews from critics with general praise from the cooperative elements but heavy criticism for the friendly AI. Vince Ingenito of IGN praised its cooperative gameplay, stealth mechanics and sound design, but wasn’t as impressed at graphical quality.
Payday 2 is Overkill’s first game to possess a boxed retail release. The director of Payday 2, David Goldfarb, stated that “Payday 2 has become just too big to order release on Xbox Live and PlayStation Network alone.” Reports of strong sales within the first week and shortages led 505 Games to figure with retailers in distributing more copies of the sport. The game was still distributed through the PlayStation Network, Xbox Live, and Steam services as planned.
On 8 August 2013, just under a week before launch, Starbreeze Studios confirmed that the game was profitable from pre-orders, covering all of the money invested by the publisher 505 Games. All net profits are going to be divided between the studio and publisher.
The game has sold 1.58 million copies as of September 2013. 80% of those sales were digital. As of 1 November 2014, Payday: The Heist and Payday 2 together have sold more than 9 million units.
As part of its reported restructuring plan following financial difficulties in 2018, Starbreeze stated that they plan to release Payday 3 by 2022–2023.
A Payday 2 esports tournament was held at DreamHack Summer 2016.
In the distant future, within the darkest reaches of space, the ghosts of the past whisper your name. You are Jim Raynor, a marshal-turned-rebel on a vigilante crusade to bring down the Dominion and its nefarious leader, Arcturus Mengsk. Haunted by betrayal and remorse, some believe you’ll have given up the fight.
Fast-paced, hard-hitting, tightly balanced competitive real-time strategy gameplay that recaptures and improves on the first game
Three completely distinct races: Protoss, Terran, and Zerg
Units and gameplay mechanics distinguish each race
3D-graphics engine with support for visual effects and large unit and military sizes
Full multiplayer support, with competitive features and matchmaking utilities
StarCraft II: Wings of Liberty is a fantasy real-time strategy computer game developed and published by Blizzard Entertainment. It was released worldwide in July 2010 for Microsoft Windows and Mac OS X.
A sequel to the 1998 computer game StarCraft and therefore the Brood War expansion pack, the game is split into three installments: the bottom game, subtitled Wings of Liberty, an expansion pack, Heart of the Swarm, and a stand-alone expansion pack, Legacy of the Void. In March 2016, a campaign pack called StarCraft II: Nova Covert Ops was released.
Like its predecessor, the sport revolves around three species: the Terrans (humans), the Zerg (a super-species of assimilated life forms), and therefore the Protoss (a technologically advanced species with vast psionic powers).
Wings of Liberty focuses on the Terrans, while the expansions, Heart of the Swarm and Legacy of the Void, specialize in the Zerg and Protoss, respectively.
The game is about four years after the events of 1998’s Brood War and follows the exploits of Jim Raynor as he leads an insurgent group against the autocratic Terran Dominion. The game includes new and returning characters and locations from the original game.
Three Unique Races
Whether you command the mysterious Protoss, the nomadic Terrans, or the ruthless Zerg, you want to decide the way to outwit or outgun the enemy in an unforgiving universe of intense strategic combat.
New Units & Weapons
Devise and deploy merciless strategies with over 30 new units and weapons at your command. Torch foes with the Hellion’s flamethrower, ambush adversaries with acid-spewing Banelings or deploy the Void Ray’s prismatic beam to annihilate your enemies.
Lead Raynor’s Raiders in their go after vengeance and glory as they burn a path across the galaxy. You choose which missions to require, which story lines to finish, and where to take a position your hard-earned cash.
Wage unrelenting war on your friends and foes over the all-new Battle.net. Whether it is your first time gaming online or you are a multiplayer veteran, Battle.net’s unrivaled AutoMatch technology makes sure it is often a good fight.
StarCraft II: Wings of Liberty features the return of the three species from the first game: Protoss, Terran, and Zerg. In the Terran campaign, the first StarCraft briefing room is replaced with an interactive version of the battlecruiser Hyperion, with Jim Raynor, a bitter and hard-drinking mercenary captain, as the central character. In a departure from previous Blizzard games, the campaign is non-linear, with Raynor taking jobs for money and using that cash to shop for additional units and upgrades. Although each playthrough will vary, the top result remains consistent, keeping the storyline linear. Blizzard’s vice chairman Rob Pardo stressed that every campaign will function very differently. The Terran campaign, Wings of Liberty, places players during a mercenary-style campaign, as Terran rebel group Raynor’s Raiders raise funds by taking assignments from outside groups. The second release, Heart of the Swarm, is Zerg-focused and has role-playing elements. Sarah Kerrigan is the focus of the campaign, and the story revolves around the possibility of her redemption. The Protoss-themed Legacy of the Void is that the third expansion, with the Protoss Artanis attempting to reunite the Protoss tribes so as to prevent Amon, a fallen Xel’Naga.
Wings of Liberty has 29 playable campaign missions; 26 are playable in a single playthrough, three missions are choice-related alternates.
The StarCraft II Editor may be a campaign, map, and mod editor. It is the first editor by Blizzard to feature built-in mod creation and usage support. Updated art and data from the first StarCraft that weren’t used, alongside models and data that were scrapped during the event process (including those made as of April Fools jokes) will be available in the editor. Unlike previous editors made by Blizzard, it’s the primary to possess Internet connectivity features like map publishing, retrieval, and online activation of the editor client. Lead producer Chris Sigaty has stated that the editor gives players the ability to create role-playing, Hero-type units, and structures resembling those from WarCraft III. At BlizzCon 2009, Blizzard demonstrated a build of the StarCraft II Editor showcasing its capabilities, like the power to customize the interface. The final build includes a third-person style perspective for missions. As a neighborhood of the arcade feature, a custom map called Blizzard DOTA, which eventually has become a standalone game named Heroes of the Storm, was announced alongside several other mods of Blizzard Entertainment at BlizzCon 2010. At that point, the map was developed to showcase the modding abilities that were to be added to StarCraft II.
StarCraft II doesn’t offer the power to play directly over an area network (LAN), as is feasible with StarCraft; all network games are routed through the web via Blizzard’s gaming servers.
Four years after the Brood War, the Dominion is once more the dominant Terran power within the Koprulu sector. News reports reveal that within the four years since the top of the Brood Wars, the standing Dominion military forces are reduced and defense budget has instead been diverted to hunting down rebel forces that operate against the Dominion. For reasons unknown, Kerrigan gathered the swarm at Char then vanished from sight. With the Zerg gone, the Protoss has once more taken a passive role within the galaxy. Jim Raynor has formed a political unit named Raynor’s Raiders so as to overthrow Dominion Emperor Arcturus Mengsk. On Mar Sara, Raynor meets with an old comrade, Tychus Findlay. Together, they liberate the local population from Dominion control and also discover a component of a mysterious Xel’Naga artifact. As the Zerg begin to overrun Mar Sara, Raynor arranges an evacuation to his battlecruiser, the Hyperion, captained by Matt Horner, Raynor’s second-in-command.
The English language version of StarCraft II has Robert Clotworthy and James Harper reprising their roles from StarCraft because of the voices of Jim Raynor and Arcturus Mengsk. Notable absences included Tricia Helfer replacing Glynnis Talken as Kerrigan, Michael Dorn replacing Michael Gough as Tassadar, and Fred Tatasciore filling certain the late Jack Ritschel as Zeratul. The voice director for the sport was Andrea Romano. Over 58 voice actors were hired for the sport, a number of whom voiced multiple characters.
The development of StarCraft II was announced on May 19, 2007, at the Blizzard Worldwide Invitational in Seoul, South Korea. According to Rob Pardo and Chris Sigaty, development on the sport, though initially delayed for a year by the temporary reassignment of Blizzard’s resources to World of Warcraft, began in 2003, shortly after Warcraft III: The Frozen Throne was released. StarCraft II supports the DirectX 9 (Pixel shader 2.0) software, and it’s also fully compatible with DirectX 10 also. The development team had decided to not add exclusive DirectX 10 graphic effects. The Mac version uses OpenGL. The game previously featured the Havok physics engine, which allowed for more realistic environmental elements such as “debris rolling down a ramp” which has since been replaced with a custom physics engine.
During the development of StarCraft II, it was announced that the game and its expansions would form a trilogy; each chapter would feature one of the three playable races. The first expansion focuses on the Zerg race; Heart of the Swarm was released on March 12, 2013. The second expansion Legacy of the Void, which centers on the Protoss race, was released on November 10, 2015. An additional single-player campaign called StarCraft II: Nova Covert Ops was released in 2016 in three episodes. This is downloadable content (DLC) that focuses on a Terran special ops character called Nova Terra.
Two soundtracks were released for StarCraft II: Wings of Liberty. The original score, composed by Derek Duke, Glenn Stafford, Neal Acree, Russell Brower, Sascha Dikiciyan and Cris Velasco was released on CD also as on the iTunes Store. Both versions contain 14 tracks and therefore the iTunes version contains additional digital extras. A second soundtrack, Revolution Overdrive: Songs of Liberty, was released on CD, vinyl, and iTunes. This soundtrack features the first and canopy songs heard in JoeyRay’s bar during the computer game.
On April 8, 2010, Blizzard announced that the sport would be available during a standard and collector’s edition. The game was made available for digital download from Blizzard on the discharge date; pre-loading began on July 15. The collector’s edition comes with an art book, 2 GB flash drive modeled after Jim Raynor’s dog tag with the first StarCraft and Brood War expansion preloaded, behind-the-scenes DVD, soundtrack, comic book, unique avatar portraits, a singular model for the in-game Thor unit in multiplayer, and a World of Warcraft pet.
Use in artificial intelligence
In November 2016 Alphabet’s DeepMind branch announced a collaboration with Blizzard to create “a useful testing platform for the wider AI research community.” In December 2018, DeepMind’s StarCraft II bot, called AlphaStar, defeated a top Starcraft II player 5-0, albeit under conditions some deemed to be unfair. A fairer version of AlphaStar attained Grandmaster status in August 2019, an accomplishment called a “landmark achievement” for the sector of AI.
Blizzard entered into a co-marketing agreement with Korean Air that lasted for 6 months, during which two of the airline’s airplanes on both domestic and international routes prominently displayed StarCraft II advertising featuring Jim Raynor on the fuselage. On August 3, 2010, Blizzard announced that StarCraft II sold quite a million units worldwide within at some point in its release. After two days, when Blizzard began selling the sport as a digital download on its website, approximately 500,000 additional units of the sport were sold, bringing the entire up to 1.5 million worldwide and making it the fastest-selling strategy game of all time. In its first month on sale, StarCraft II sold a complete of three million copies worldwide. As of December 2010, the sport has sold nearly 4.5 million units. The game was also heavily pirated, reportedly being downloaded over 2.3 million times, and setting a record for most data transferred by one torrent in just three months.
The game was met with critical acclaim, receiving an aggregated score of 93% from Metacritic. Similar to its predecessor, StarCraft II was praised for its engaging gameplay, as well as its introduction of new features and improved storytelling. The game was criticized for lacking features that existed in the original StarCraft game including LAN play and the ability to switch between multiplayer regions. At the time of its release, StarCraft II became the fastest-selling real-time strategy game, with over three million copies sold worldwide in the first month. In November 2017, Wings of Liberty became free-to-play.
Brawlhalla is an epic free-to-play platform fighter for up to eight players online or locally. Join casual free-for-all, queue for ranked matches, or make a custom room together with your friends. Millions of players. Frequent updates. Over thirty unique legends. Come and fight for glory within the halls of Valhalla!Brawlhalla: History’s greatest warriors brawl to prove who’s the simplest in an epic test of strength and skill. These slugfests are salted with powerful weapons and gadgets. Every weapon you choose up changes your sort of play
Brawlhalla is a free 2D platform fighting game that supports up to eight local or online players with full cross-play for PC, Xbox One, PS4, Nintendo Switch, iOS, and Android!
Online Ranked 1v1 – Climb the ranked ladder from Tin up to Platinum and beyond! Matches you against players near your skill level.
Online Ranked 2v2 – Climb the ranked ladder with a friend! Matches you and a partner against teams near your skill level. Your friend is often online or right next to you.
4 Player Online Free for All – Casual matches where four fighters enter, but just one can win.
Cross-play Custom Rooms – Invite up to eight friends on PC, Xbox, PS4, Nintendo Switch, iOS, Android, or Locally to an enormous sort of custom matches: 4v4s, 1v3, 2v2, FFA, and much more.
Many Game Modes – Mix things up with Brawlball, Bombsketball, Capture the Flag, Kung-Foot, and lots of more fun game modes.
The Training Room – Practice combos and setups inside the Training Room! Look at detailed frame data, hitboxes, hurt boxes, and sharpen your skills.
Best-in-class spectating, match recording and replay. Dozens of maps. Single-player tournament mode. An online brawl-of-the-week. Experimental mode. Millions of players for fast matchmaking. Regional servers for low-latency online play. Frequent updates. Tons of esports events and tournaments. Excellent support for keyboard and controllers.
Career history and cool progress rewards. Ranked seasons. Friendly devs. Fun, fair free-to-play. And much more.
Brawlhalla will always be 100% liberal to play, with no pay-to-win advantages and no in-game purchases to stay you from the action. Everything you’ll buy with real money is cosmetic (such as character skins, podiums, and KO effects) and none of them affect gameplay.
The Legend Rotation of eight liberal to play characters changes hebdomadally, and you will earn gold to unlock more Legends by playing any online game mode.
You can also inspect “All Legends Pack” that immediately unlocks every character we’ve ever made, and ever will make. Forever. Everything within the “Legends” tab within the in-game store would be yours to possess.
Expectations from Brawlhalla
Weekly patches and updates.
Online, custom, ranked, and local play modes.
Over 40 Legends to chose from and a free 8 character weekly rotation, unlockable with gold earned through playing the sport.
Loads of stages to fight on.
Unique signature moves, weapon combinations, and stats for every character.
Ranked seasons every three months with seasonal rewards for enjoying ranked.
A constant stream of the latest features, balance tweaks, and Legends to form the sport better and better.
In most of Brawlhalla’s game modes, the goal is to knock one’s opponent off the stage, like Super Smash Bros. This can be done by damaging them repeatedly. Damage is often seen on the color display round the opponent’s character icon, which matches from white to red to black because the player continues to urge hit. The closer the color is to red, the farther the player is going to be knocked back until they eventually get knocked out. Getting knocked off the stage will end in the player losing a life. Either the last player standing (the one who still has a minimum of one life) or the player with the foremost points wins the match.
The game supports both local and online play. Competitive players can compete for 1-on-1 to climb through the rankings. They can also find a partner to play against other duos to increase their collaborative rank. Brawlhalla also has several casual modes: Free-For-All, 1v1 Strikeout, Experimental 1v1, and a special featured mode hebdomadally. Free-For-All may be a chaotic mode where 4 players knock one another bent gain points. In 1v1 Strikeout, players pick 3 characters which they play for 1 stock each. Experimental 1v1 allows players to check out upcoming features against one another. Custom games are often hosted online and locally, and that they support up to eight players per match, experimental maps, and region changing. You may join groups of your friends to make a clan, with multiple ranks within the clans. Clans gain experience from all members.
Brawhalla is free-to-play, based on the freemium business model. The game offers 8 selectable characters to use for free of charge from a weekly rotation, making it more accessible for newer players. This number of free rotation characters was increased from 6 in late-2018, likely as a result of what percentage new characters were added to the sport by this point. There are currently 50 player characters, called “Legends” (as of July 2020). New characters generally were released every few months but over time the speed of release has slowed to around 2 per year. To fully purchase characters, Brawlhalla offers an in-game shop, giving an opportunity for players to use the in-game currency earned through matches, daily missions, and level-ups. Alternatively, players can buy all existing and future characters via a one-time transaction.
Brawlhalla introduced cross-play across all platforms on October 9, 2019. Cross-play allows players on PC, Nintendo Switch, PlayStation 4, Xbox One, Android and iOS to queue against one another in online ranked play and to make custom lobbies which a player on any platform can join.
While minor events are held by the community since its closed beta launch, Blue Mammoth Games now hosts its own official competitive events.
In May 2016, they led off with the Brawlhalla Championship Series or “BCX”. It was a series of 21 weekly online tournaments starting on June 18. The tournaments were persisted both North American and European servers, where players competed in 1v1 and 2v2 modes. For each tournament, a prize pool of $1,000 was divided among the highest eight players. Placements in each BCS event earned players a ranking that was used at the top of the series to seed them into the planet Championship tournament. Additionally, Regional Qualifier 1v1 tournaments were held, where the winner of every regional event earned an airplane ticket and bedroom for the planet Championship.
In early 2017, Blue Mammoth Games announced the Brawlhalla Circuit, a worldwide circuit of official competitive Brawlhalla tournaments hosted by several organizations sanctioned by Blue Mammoth Games. Players who compete in Brawlhalla Circuit events are going to be awarded Circuit Points. Players with the very best points from each region at the top of the season will earn a spot within the $100,000 32 player Brawlhalla World Championship in November. A player also can earn a spot within the Brawlhalla World Championship by winning a Regional Qualifier or placing Top 3 within the BCX Open tournament at BCX.
2016 World Championship
The Brawlhalla World Championship is a politician $50,000 tournament held by Blue Mammoth Games at their end of the year event, BCX (Brawlhalla Championship Expo). There were over 400 people in attendance
2019 World Championship
The 4th annual Brawlhalla World Championship happened at DreamHack Atlanta once more . Similar to 2018, it had been a $100,000 open tournament with players being seeded supported official tournament power rankings.
Kotaku summarized that “Brawlhalla may be a dynamic combat platform brawler that feels good to play.” They said that the simplest innovations to the platform brawlers before it are its jumps and wall movements. Three jumps and nearly unlimited wall scaling bring fresh strategies and therefore the buff in mobility means tons of the high-adrenaline action happens off-stage. Push Square stated that while it isn’t quite as tightly designed because the seminal Super Smash Bros., the massive roster, a wide selection of modes, and an inexpensive level of depth help it achieve an identical balance of accessibility and challenge, scoring it at 7 out of 10.
On July 6, 2018, Ars Technica released a piece of writing detailing precise player counts for Steam games obtained through a leak as a result of a “hole” in its API. This leak showed Brawlhalla to be ranked 24th in player calculate Steam with a complete of 8,646,824 players, out of all games featuring the Steam Achievements system. Ubisoft reported quite 20 million players by February 2019.
Red Dead Redemption 2 is a 2018 action-adventure game developed and published by Rockstar Games. The game is the third entry in the Red Dead series and is a prequel to the 2010 game Red Dead Redemption. The story is set in 1899 in a fictionalized representation of the Western, Midwestern, and Southern United States and follows outlaw Arthur Morgan, a member of the Van der Linde gang. Arthur must affect the decline of the Wild West whilst attempting to survive against government forces, rival gangs, and other adversaries. The story also follows fellow gang member John Marston, the protagonist of Red Dead Redemption.
After a botched ferry heist in 1899, the Van der Linde gang is forced to go away their substantial money stash and flee Blackwater. Realizing the progress of civilization is ending the time of outlaws, they plan to gain enough money to flee the law and retire. They rob a train owned by Cornwall, who hires Pinkertons to apprehend them. The gang performs jobs to earn money, as Dutch continually promises subsequent heists are going to be their last. Following a shootout with the Pinkertons in Valentine, the gang relocates to Lemoyne, where they work simultaneously for the Grays and Braithwaites in an effort to show them against one another. However, the families double-cross them: the Grays kill a gang member during an ambush, while the Braithwaites kidnap and sell Jack to Bronte. The gang retaliate and destroy both families before retrieving Jack from Bronte, who offers them leads on work, but eventually double-crosses them. Dutch kidnaps and feeds him to an alligator as revenge, which disturbs Arthur.
The gang robs a bank in St. Denis, but the Pinkertons intervene, killing Hosea and arresting John. Dutch, Arthur, Bill, Javier, and Micah escape the town via a ship heading to Cuba. A torrential storm sinks the ship, and therefore the men wash ashore on the island of Garma, where they become embroiled during a war between tyrannical sugar planter Fussar and the enslaved local population. After helping the revolutionaries kill Fussar, the group secure transport back to the US and reunite with the remainder of the gang.
Dutch obsesses over one last heist and doubts Arthur’s loyalty after he disobeys him by liberating John before planned, naming Micah his top lieutenant in Arthur’s place. Arthur becomes concerned that Dutch is not any longer the person he knew, as he’s becoming insular, abandons their ideals, and murders Cornwall. He is faced together with his mortality when he’s diagnosed with tuberculosis. Arthur reflects on his actions and the way to guard the gang following his death, telling John to run away with Abigail and Jack and openly defying Dutch by aiding the local Native American people. When the Pinkertons assault the camp, Dutch becomes paranoid that a gang member is functioning as an informant. Several gang members become disenchanted and leave, while Dutch and Micah arrange one final heist of a military payroll train.
America, 1899. The end of the Wild West era has begun as lawmen seek out the last remaining outlaw gangs. Those who won’t surrender or succumb are killed. After a robbery goes badly wrong within the western town of Blackwater, Arthur Morgan and therefore the Van der Linde gang are forced to escape. With federal agents and therefore the best bounty hunters within the nation massing on their heels, the gang must rob, steal, and fight their way across the rugged heartland of America in order to survive. As deepening internal divisions threaten to tear the gang apart, Arthur must make a choice between his own ideals and loyalty to the gang who raised him.
With all-new graphical and technical enhancements for deeper immersion, Red Dead Redemption 2 for PC takes full advantage of the facility of the PC to bring every corner of this massive, rich and detailed world to life including increased draw distances; higher-quality global illumination and ambient occlusion for improved day and night lighting; improved reflections and deeper, higher resolution shadows in the least distances; tessellated tree textures and improved grass and fur textures for added realism in every plant and animal.
Red Dead Redemption 2 for PC also offers HDR support, the power to run high-end display setups with 4K resolution and beyond, multi-monitor configurations, widescreen configurations, faster frame rates, and more.
Red Dead Redemption 2 for PC also includes additional Story Mode content including Bounty Hunting Missions, Gang Hideouts, Weapons and more; plus free access to the shared living world of Red Dead Online featuring all previously released improvements and therefore the latest content for the entire Online experience including Frontier Pursuits and the specialist Roles of The Bounty Hunter, Trader and Collector, and much more.
Red Dead Redemption 2 for PC is that the ultimate thanks to experience one among the foremost critically acclaimed games of all time, winner of over 175 Game of the Year Awards and recipient of over 250 perfect scores.
The game’s development began soon after Red Dead Redemption’s release and was shared between all of Rockstar’s studios worldwide. The development team drew influence from real locations as against film or art, focused on creating an accurate reflection of the time with the game’s characters and world. The game was Rockstar’s first built specifically for eighth-generation consoles, having tested their technical capabilities while porting grand larceny Auto V to the platforms. The game’s soundtrack features an ingenious score composed by Woody Jackson and a number of other vocal tracks produced by Daniel Lanois.
The world of Red Dead Redemption 2 spans five fictitious U.S. states. The states of latest Hanover, Ambarino and Lemoyne are new the series and are located to the immediate north and east of Red Dead Redemption’s world, whilst the states of the latest Austin and West Elizabeth return from Red Dead Redemption. The states are centered on the San Luis and Lannahechee Rivers and therefore the shores of Flat Iron Lake. Ambarino may be a mountain wilderness, with the most important settlement being a Native American reservation; New Hanover may be a wide valley that has become a hub of industry and is home to the cattle town of Valentine; and Lemoyne consists of bayous and plantations resembling Louisiana, and is home to the Southern town of Rhodes and therefore the former French colony of Saint-Denis, analogous to New Orleans.
The player takes on the role of Arthur Morgan (Roger Clark), a lieutenant and veteran member of the Van der Linde gang. The gang is led by Dutch van der Linde (Benjamin Byron Davis), a charismatic man who extols personal freedom and decries the encroaching march of recent civilization. The gang also includes Dutch’s ally and co-leader Hosea Matthews (Curzon Dobell), Red Dead Redemption protagonist John Marston (Rob Wiethoff), his partner Abigail Roberts (Cali Elizabeth Moore) and son Jack Marston (Marissa Buccianti and Ted Sutherland), the lazy Uncle (John O’Creagh and James McBride), gunslingers Bill Williamson (Steve J. Palmer), Javier Escuella (Gabriel Sloyer), and Micah Bell (Peter Blomquist), Native American hunter Charles Smith (Noshir Dalal), and housewife-turned-bounty hunter Sadie Adler (Alex McKenna).
Arthur Morgan and therefore the Van der Linde gang are outlaws on the run. With federal agents and therefore the best bounty hunters within the nation massing on their heels, the gang must rob, steal, and fight their way across the rugged heartland of America in order to survive. As deepening internal divisions threaten to tear the gang apart, Arthur must make a choice between his own ideals and loyalty to the gang who raised him.
Now featuring additional Story Mode content and a fully-featured Photo Mode, Red Dead Redemption 2 also includes free access to the shared living world of Red Dead Online, where players take on an array of roles to carve their own unique path on the frontier as they track wanted criminals as a Bounty Hunter, create a business as a Trader, unearth exotic treasures as a Collector or run an underground distillery as a Moonshiner and much more.
With all-new graphical and technical enhancements for deeper immersion, Red Dead Redemption 2 for PC takes full advantage of the facility of the PC to bring every corner of this massive, rich and detailed world to life including increased draw distances; higher-quality global illumination and ambient occlusion for improved day and night lighting; improved reflections and deeper, higher resolution shadows in the least distances; tessellated tree textures and improved grass and fur textures for added realism in every plant and animal.
Red Dead Redemption 2 for PC also offers HDR support, the power to run high-end display setups with 4K resolution and beyond, multi-monitor configurations, widescreen configurations, faster frame rates, and more.
Sales and launch
Widely anticipated and marketed before release, Red Dead Redemption 2 broke several records and had the second-biggest launch in the history of entertainment, generating US$725 million in sales from its opening weekend and exceeding the lifetime sales of Red Dead Redemption in two weeks. It received critical acclaim, with praise directed at its story, characters, open world, graphics, and a considerable level of detail; minor criticism was directed at its control scheme and emphasis on realism over player freedom. Considered as an example of video games as an art form, it won year-end accolades including Game of the Year awards from several gaming publications. It is among the best-selling video games of all time with over 32 million copies shipped.
What is Pummel Party? Pummel Party is a 4-player online and local-multiplayer game. Pummel friends or AI using a wide array of absurd items in the board mode and compete to destroy friendships in the unique collection of minigames.
Local and Online Multiplayer Play how you want. Pummel Party allows 1 to 4 players to compete for both online or locally on an equivalent screen. Whether its online, or face to face, it’s all an equivalent friendship ruining the fun. Pummel Party maybe a 4-8 player online and local-multiplayer game. Pummel friends or AI employing a big selection of absurd items within the board mode and compete to destroy friendships within the entertaining collection of minigames. ONLINE AND LOCAL MULTIPLAYER Play how you want. Pummel Party allows 1 to eight players to compete for both online or locally on an equivalent screen. Whether it’s online, or face to face, it’s all an equivalent friendship ruining the fun.
BOARD MODE There can only be one winner here, and you know it has to be you! Battle through hazardous terrain to accumulate an arsenal of weapons and items and use them however you’ll to form sure that you simply reign victorious over your friends.
ITEMS It’s an all-out war! Use an array of absurd weapons and objects to claw your thanks to the victory. From the straightforward ‘Punching Glove’ to the ridiculous ‘Remote Controlled Eggplant’ the things in Pummel Party will cause many funny and rage-inducing moments. It’s never been easier or more satisfying to crush your friends’ aspirations of winning! MINIGAMES From simple nostalgic fun to unique and evolutionary Pummel Party contains a good array of exciting minigames. Knock your friends into the abyss in ‘Snowy Spin’, dig three dimensionally in ‘Sandy Search’ to be the primary to seek out the treasure and confirm you are not holding the bomb when it pops in ‘Explosive Exchange’. MINIGAME MODE Just want to jump into the action? Pummel Party includes a minigame mode so that you can get straight to the games! BOTS Already destroyed all of your friendships or simply got to fill out your roster? Pummel Party includes full bot integration meaning you’ll still play or practice Pummel Party with any number of real players. There can only be one winner here, and you know it has to be you! Battle through hazardous terrain to accumulate an arsenal of weapons and items and use them however you’ll to form sure that you simply reign victorious over your friends.
Overgrowth Map Explore the overgrown ruins of this ancient temple in our newest map “Overgrowth”. This map also includes a new chest mechanic that presents three chests in a shell type game where the player has to follow the chest containing the goblet as they are shuffled around. Once opened chests not containing the goblet will disappear in a puff of smoke. This mechanic can also be enabled on other maps or disabled entirely using the modifier system detailed further below. New Minigames Rolly Ragdolls Roll your thanks to a victory by navigating past the various obstacles in your way, but don’t fall too far behind otherwise you will find yourself dead. The player who makes it the furthest wins. Billiard Battle Shoot yourself round the table knocking the opposite balls into the pockets while whacking the opposite players out of your way. The player who sinks the most balls wins. Double Time! Makes the board game mode twice as fast. Unlimited Items Provides unlimited items to all or any players after the primary turn. One Hit Kill Causes all damage sources to kill in one hit. Fake Chests Fake chests not containing a goal are going to be spawned.
Blood Bath Increases the quantity of blood spawned when players are damaged. Big Head Increases the size of the players’ heads. Pinata Causes all keys to be dropped whenever a player is broken. Weapons Nuclear Waste Barrel Pour nuclear waste on another player bloating their hands and head preventing them from using items and damaging them for multiple turns. Arcade Challenge Challenge another player to a retro game using this arcade machine, the winner gains a goblet. Giga Laser Atomize any player anywhere on the map with this item killing them in round . Dark Summoning Staff Summon an ancient evil that patrols the map killing your enemies. New Minigames Batty Batters – Hit the falling objects with precise timing to gain points. Pack and Pile – Use precise timing to place your boxes in a pile, first player to the top wins. New Hats Pigtails Irish Shark Squid New Unlockable Capes Cosmic Cape Forest Cape Wireframe Cape Water Cape